Game Graphic Studio (GGS) is a versatile tool used to edit and manage the graphical files (mostly .bin and .img files) of Pro Evolution Soccer (PES) 2013
. It allows you to import and export textures for kits, faces, stadiums, and emblems. Getting Started with GGS
Download and Install: Ensure you have the latest version of Game Graphic Studio (typically v7.4.0) compatible with PES 2013. Open the Tool: Launch the GGS.exe file.
Load Files: Go to File > Open and navigate to your PES 2013 installation folder (usually in Program Files/KONAMI/Pro Evolution Soccer 2013/img). Select the .img file you wish to edit (e.g., dt04.img for emblems/logos or dt0c.img for kits and faces). Core Functionalities
Browsing Textures: Use the file list on the left to click through different bins. GGS will display the textures contained within each bin in the main window. Exporting Images:
Right-click a texture and select "Save As" to export it as a .png or .bmp file for editing in Photoshop or GIMP. Importing/Replacing Textures:
Drag and drop your edited image file directly onto the existing texture in GGS.
Alternatively, right-click the slot and select "Open" to browse for your new file.
Managing Transparency: GGS includes a slider to adjust the "Opacity" or "Alpha channel" of textures, which is critical for making sure kits and logos don't have blocky backgrounds. Common File Mappings for PES 2013
To find what you need quickly, look into these specific .img files:
dt04.img: Contains team emblems, league logos, and various UI icons.
dt06.img: Holds menus, scoreboards, and general interface graphics.
dt0c.img: The primary file for kits (uniforms), player faces, and hair.
dt07.img: Contains stadium-related textures like turfs and adboards. Pro Tips for Editing
Color Depth: PES 2013 often requires images to be in Indexed Color mode (8-bit) rather than RGB. If your import looks distorted, check the color mode in your image editor.
Backup Your Files: Always copy your original .img files to a safe folder before making any changes. If GGS crashes or a file becomes corrupted, you can easily restore the game.
Direct Overwriting: If a file is "Read Only," GGS won't be able to save. Right-click your PES 2013 folder, go to Properties, and uncheck "Read-only."
Part 5: Advanced Techniques – Kits and Stadiums
Beyond faces, Game Graphic Studio excels at kit editing. PES 2013 stores kits in dt0f.img inside files named kit_xxx.bin.
Game Graphic Studio & PES 2013: The Gateway to Total Customization
The Anatomy of a PES 2013 Graphic Mod
To effectively use Game Graphic Studio, you need to know what you are looking for inside those .img files. Here is a cheat sheet for the most common files:
- dt0c.img: The motherlode. Contains boots, faces, hair, and ball models.
- dt0d.img: Kits & Fonts. This is where 90% of your GGS work will happen. Each kit is numbered (e.g.,
kit_7399.bin).
- dt06.img: The Menu Interface. Thumbnails, league logos, referee kits, and menu backgrounds.
- dt07.img: Stadium textures (adboards, pitch patterns, goal nets).
- dt09.img: Replay logos and broadcast pop-ups (Scoreboards).
Advanced Techniques: Faces and Hair Mapping
The most impressive feat of Game Graphic Studio is the installation of custom faces. PES 2013 faces are split into two parts: the model (3D structure) and the texture (skin detail).
Using GGS:
- Open
dt0c.img.
- Look for the player’s ID number (you can find this using the PES 2013 Editor tool).
- You will see two files:
unnamed_XXXX.bin (The 3D model) and unnamed_XXXX_face.bin or a texture file.
- The Technique: You replace the texture first (the .png face photo). If it looks like a flat mask on the head, you haven't replaced the model. Use GGS to insert the new
.bin model first, then the texture.
Step 3: Running Game Graphic Studio
Right-click GGS.exe and select Run as Administrator. If you don’t, Windows may block the software from writing to protected folders.
Pro Tip: Create a backup of your original img folder before doing anything. Drag the entire folder to your desktop. If you mess up, you can copy it back.
4. The PES 2013 Context
Why does this matter specifically for PES 2013? Unlike newer games (PES 2017/2018/eFootball), PES 2013 does not have a streamlined "Sider" or Lua script injection engine that is widely used by casual users. PES 2013 modding is predominantly hard-modding—directly editing the game's memory files.
Because of this, GGS is indispensable. You cannot have an authentic PES 2013 experience (updated kits, Premier League licenses, correct balls) without running this software. It turned a game with expired licenses into an evergreen football simulation.
Is Game Graphic Studio Still Relevant vs. New Tools?
In the modern PES 2013 modding scene, tools like DinoTello’s Editor and CriPackedFileMaker have streamlined the process. However, Game Graphic Studio remains the gold standard for texture extraction.
If you want to become a mod creator rather than just a user, you need GGS. You need it to extract the original KONAMI textures to use as templates. You need it to check the alpha channels for sleeve logos. You cannot reverse-engineer kits without it.
Player Character Art
- High-detail head sculpts: Focus on star players' facial features to support recognition—high-polygon sculpts baked into normal maps for consoles.
- Body proportions and rigging: Accurate anatomy and a robust rig for the extensive animation set (tackles, dribbles, celebrations).
- Texture work: Diffuse/albedo, specular/gloss maps for skin, and additional maps for kit details (embroideries, sponsor logos). Layered textures supported kit customization and realistic wear.
- LOD system: Multiple levels of detail (LOD) to reduce polygon counts and texture resolution with distance, preserving frame rates while keeping close-ups crisp.
Game Graphic Studio Pes 2013 Direct
Game Graphic Studio (GGS) is a versatile tool used to edit and manage the graphical files (mostly .bin and .img files) of Pro Evolution Soccer (PES) 2013
. It allows you to import and export textures for kits, faces, stadiums, and emblems. Getting Started with GGS
Download and Install: Ensure you have the latest version of Game Graphic Studio (typically v7.4.0) compatible with PES 2013. Open the Tool: Launch the GGS.exe file.
Load Files: Go to File > Open and navigate to your PES 2013 installation folder (usually in Program Files/KONAMI/Pro Evolution Soccer 2013/img). Select the .img file you wish to edit (e.g., dt04.img for emblems/logos or dt0c.img for kits and faces). Core Functionalities
Browsing Textures: Use the file list on the left to click through different bins. GGS will display the textures contained within each bin in the main window. Exporting Images:
Right-click a texture and select "Save As" to export it as a .png or .bmp file for editing in Photoshop or GIMP. Importing/Replacing Textures:
Drag and drop your edited image file directly onto the existing texture in GGS. game graphic studio pes 2013
Alternatively, right-click the slot and select "Open" to browse for your new file.
Managing Transparency: GGS includes a slider to adjust the "Opacity" or "Alpha channel" of textures, which is critical for making sure kits and logos don't have blocky backgrounds. Common File Mappings for PES 2013
To find what you need quickly, look into these specific .img files:
dt04.img: Contains team emblems, league logos, and various UI icons.
dt06.img: Holds menus, scoreboards, and general interface graphics.
dt0c.img: The primary file for kits (uniforms), player faces, and hair. Game Graphic Studio (GGS) is a versatile tool
dt07.img: Contains stadium-related textures like turfs and adboards. Pro Tips for Editing
Color Depth: PES 2013 often requires images to be in Indexed Color mode (8-bit) rather than RGB. If your import looks distorted, check the color mode in your image editor.
Backup Your Files: Always copy your original .img files to a safe folder before making any changes. If GGS crashes or a file becomes corrupted, you can easily restore the game.
Direct Overwriting: If a file is "Read Only," GGS won't be able to save. Right-click your PES 2013 folder, go to Properties, and uncheck "Read-only."
Part 5: Advanced Techniques – Kits and Stadiums
Beyond faces, Game Graphic Studio excels at kit editing. PES 2013 stores kits in dt0f.img inside files named kit_xxx.bin.
Game Graphic Studio & PES 2013: The Gateway to Total Customization
The Anatomy of a PES 2013 Graphic Mod
To effectively use Game Graphic Studio, you need to know what you are looking for inside those .img files. Here is a cheat sheet for the most common files: Part 5: Advanced Techniques – Kits and Stadiums
- dt0c.img: The motherlode. Contains boots, faces, hair, and ball models.
- dt0d.img: Kits & Fonts. This is where 90% of your GGS work will happen. Each kit is numbered (e.g.,
kit_7399.bin).
- dt06.img: The Menu Interface. Thumbnails, league logos, referee kits, and menu backgrounds.
- dt07.img: Stadium textures (adboards, pitch patterns, goal nets).
- dt09.img: Replay logos and broadcast pop-ups (Scoreboards).
Advanced Techniques: Faces and Hair Mapping
The most impressive feat of Game Graphic Studio is the installation of custom faces. PES 2013 faces are split into two parts: the model (3D structure) and the texture (skin detail).
Using GGS:
- Open
dt0c.img.
- Look for the player’s ID number (you can find this using the PES 2013 Editor tool).
- You will see two files:
unnamed_XXXX.bin (The 3D model) and unnamed_XXXX_face.bin or a texture file.
- The Technique: You replace the texture first (the .png face photo). If it looks like a flat mask on the head, you haven't replaced the model. Use GGS to insert the new
.bin model first, then the texture.
Step 3: Running Game Graphic Studio
Right-click GGS.exe and select Run as Administrator. If you don’t, Windows may block the software from writing to protected folders.
Pro Tip: Create a backup of your original img folder before doing anything. Drag the entire folder to your desktop. If you mess up, you can copy it back.
4. The PES 2013 Context
Why does this matter specifically for PES 2013? Unlike newer games (PES 2017/2018/eFootball), PES 2013 does not have a streamlined "Sider" or Lua script injection engine that is widely used by casual users. PES 2013 modding is predominantly hard-modding—directly editing the game's memory files.
Because of this, GGS is indispensable. You cannot have an authentic PES 2013 experience (updated kits, Premier League licenses, correct balls) without running this software. It turned a game with expired licenses into an evergreen football simulation.
Is Game Graphic Studio Still Relevant vs. New Tools?
In the modern PES 2013 modding scene, tools like DinoTello’s Editor and CriPackedFileMaker have streamlined the process. However, Game Graphic Studio remains the gold standard for texture extraction.
If you want to become a mod creator rather than just a user, you need GGS. You need it to extract the original KONAMI textures to use as templates. You need it to check the alpha channels for sleeve logos. You cannot reverse-engineer kits without it.
Player Character Art
- High-detail head sculpts: Focus on star players' facial features to support recognition—high-polygon sculpts baked into normal maps for consoles.
- Body proportions and rigging: Accurate anatomy and a robust rig for the extensive animation set (tackles, dribbles, celebrations).
- Texture work: Diffuse/albedo, specular/gloss maps for skin, and additional maps for kit details (embroideries, sponsor logos). Layered textures supported kit customization and realistic wear.
- LOD system: Multiple levels of detail (LOD) to reduce polygon counts and texture resolution with distance, preserving frame rates while keeping close-ups crisp.