The PC version of Final Fantasy VII Remake Intergrade lacks native ultrawide support, defaulting to a 16:9 aspect ratio with black bars on wider monitors. To fix this, you must use unofficial third-party tools or mods. 1. The "Flawless Widescreen" Method (Recommended)
This is the easiest and most popular solution for most users. How to Install: Download Flawless Widescreen and install it.
Open the application and search for Final Fantasy VII Remake in the "Available Plugins" list. Double-click the plugin to install it.
Important: You must keep Flawless Widescreen open in the background before launching the game.
Pros: Very easy to set up; automatically injects the fix when the game starts.
Cons: Can sometimes cause visual artifacts on the in-game map. 2. The "FF7RemakeFix" Mod (Best for Stability)
For a more permanent file-based solution, many players use the fix created by Lyall. How to Enable FF7 Rebirth Ultrawide Today!
The prompt was simple, typed into a search bar on a rainy Tuesday evening: "final fantasy vii remake ultrawide fix."
To the outside observer, it was a technical query. A request for a file. But to Elias, it was the beginning of a heist.
Elias had spent three months’ salary on his rig. A 34-inch curved monitor that wrapped around his peripheral vision like a cocoon. He believed in the gospel of 21:9. He believed that video games were not meant to be viewed through a letterbox, but experienced as a panoramic slice of reality.
Then, Final Fantasy VII Remake launched on PC.
It was a port of undeniable beauty, a sprawling cyberpunk fantasy of Midgar. But for Elias, it was broken. The developers had locked the horizontal field of view. On his pristine, ultrawide monitor, the game forced thick black bars onto the left and right thirds of the screen. It was like watching a movie in a closet. It was a cage.
The first night was denial. Maybe I missed a setting. He dug through menus. Nothing. The second night was anger. How dare they? He scoured forums. Reddit threads filled with angry silhouettes of monitor owners demanding justice. The third night was the search. The "fix."
Elias found the file on a shadowy forum thread, buried on page twelve of a heated debate about aspect ratios. The poster was anonymous, the avatar a glitched sprite. The file was simply named MidgarUnlock.exe.
"Restores horizontal FOV," the description read. "May cause cutscene anomalies. Use at own risk."
Elias hesitated. He knew the risks. Modding a game mid-playthrough could corrupt saves. It could crash the engine. It could trigger the anti-cheat, though this was a single-player game, the corporate paranoia of the modern internet had seeped into everything.
But he looked at his monitor. The black bars mocked him.
He downloaded the file.
He placed it in the game directory. He took a deep breath, his finger hovering over the 'Enter' key. He felt like AVALANCHE, planting a bomb at the Mako Reactor. It wasn't just about a wider picture; it was about the principle. It was about refusing to consume art the way a corporation dictated he should.
He launched the game.
The splash screen flickered. The Square Enix logo spun. Then, the main menu appeared.
It filled the screen.
No black bars. The UI stretched, crisp and clean, to the very edges of the glass. Elias exhaled a breath he didn’t know he was holding. He clicked Continue. final fantasy vii remake ultrawide fix
Cloud Strife stood in the Sector 1 Reactor. Usually, this scene felt cramped, focused solely on Cloud’s back. But as the fix injected its code into the game’s memory, the world expanded.
The camera pulled back. The vertical steel beams of the reactor stretched into the periphery. He could see the steam venting from pipes that were previously invisible, cut off by the cruel edges of a 16:9 frame.
He walked Cloud forward. The movement felt different. The wider view gave him a profound sense of scale. He felt small. The reactor felt massive, oppressive, industrial. He wasn't just watching a scene; he was standing inside it.
Then, the cutscene triggered.
This was the danger zone. The modders had warned of "anomalies."
The camera panned to Barret. The leader of AVALANCHE was shouting, his gun-arm raised. But as the cinematic camera angle shifted, the engine struggled to render what it was never meant to show. The characters popped in and out of existence. Cloud’s massive buster sword clipped through a wall that shouldn't have been there. For a split second, the background turned into a void of gray geometry.
It was the "uncanny valley" of aspect ratios. The illusion shattered.
Elias winced, waiting for the crash.
But then, the scene settled. The geometry corrected itself. The textures loaded. The game held. It was messy, sure—a little janky—but the game hadn't broken. It had bent.
He played through the bombing mission. The combat was transformed. In the standard view, enemies often attacked from off-screen, requiring a radar to track them. Now, Elias could see the Shinra troopers flanking him in his peripheral vision. He turned the camera and saw the entirety of the walkway, the Mako tank bubbling below, the distant lights of the city above. It was immersive in a way the developers hadn't intended, a secret view of the world.
When he finally reached the overworld of Midgar, the true victory was won. The slums stretched out before him. The smog, the neon signs, the rusted pipes—it was a tapestry.
Elias sat back. The black bars were gone. The cage was open.
He hadn't just fixed a game. He had pried the lid off a shoebox diorama and turned it into a world. He saved the file and quit to desktop, looking at the glowing MidgarUnlock.exe icon.
It was a small file, perhaps a few kilobytes of code. But for Elias, on a rainy Tuesday night, it was the most important file in Midgar.
The most effective way to enable ultrawide support for Final Fantasy VII Remake Intergrade
on PC is by using the third-party tool Flawless Widescreen. This method is widely considered the easiest and most stable "easy fix" by the community. Method 1: Flawless Widescreen (Recommended)
This tool automatically patches the game's memory to allow custom aspect ratios and resolutions.
Download & Install: Get the tool from the official Flawless Widescreen website. Install the Plugin:
Open the app and search the "F" section of the Plugins list for Final Fantasy VII Remake. Select it to download and install the plugin automatically. Configure Settings:
Ensure the "Fix Enabled" checkbox is ticked within the plugin settings.
You can also adjust the Field of View (FOV) slider here to your preference. Launch the Game: Keep Flawless Widescreen running in the background.
In the game's Graphics Settings, you should now see your monitor's native ultrawide resolution (e.g., 3440×1440 or 5120×1440) as an option. Method 2: FF7R Hook / Nexus Mods The PC version of Final Fantasy VII Remake
If you prefer a mod-based approach or want additional features like UI scaling, you can use community mods.
FF7R Hook: Available on Nexus Mods, this allows you to toggle the console and apply custom resolution scale and aspect ratio fixes.
Resolution Fixes: Many users also use Reshade with aspect ratio shaders to force a 21:9 look, though this may not provide a true native FOV like Flawless Widescreen. Known Issues & Limitations
UI Elements: HUD elements (like the mini-map or quest markers) may still appear stretched or incorrectly positioned toward the center of the screen unless a specific UI scaling mod is applied.
Cinematics: Pre-rendered cutscenes remain in 16:9 with black bars, though some mods attempt to "zoom" them to fit the screen.
Map Artifacts: Some users report minor visual artifacts on the map when using these fixes, but the map generally remains usable.
The Ultimate Guide to Fixing Ultrawide Issues in Final Fantasy VII Remake
The highly anticipated remake of Final Fantasy VII has finally arrived, and with it, a plethora of exciting new features and gameplay mechanics. However, some players have reported issues with the game's ultrawide support, leaving many to wonder if there's a way to fix this problem and fully immerse themselves in the world of Midgar.
In this article, we'll explore the issue of ultrawide support in Final Fantasy VII Remake, discuss the reasons behind the problem, and provide a step-by-step guide on how to fix it. Whether you're a seasoned gamer or a fan of the series, this article is designed to help you enjoy the game in all its ultrawide glory.
The Problem with Ultrawide Support
For those who may not be aware, Final Fantasy VII Remake does not natively support ultrawide resolutions, such as 3440x1440 or 3840x1600. This means that players with ultrawide monitors are forced to play the game with black bars on either side of the screen, effectively reducing the field of view and immersion.
The reason behind this limitation is likely due to the game's development and the desire to maintain a consistent aspect ratio across all platforms. However, this doesn't mean that players with ultrawide monitors have to suffer through a compromised gaming experience.
Workarounds and Fixes
Fortunately, there are a few workarounds and fixes that can help alleviate the issue of ultrawide support in Final Fantasy VII Remake. Here are a few solutions that you can try:
In the vanilla game, shadows and ambient occlusion (AO) are tied to the 16:9 frustum. When you expand to 21:9, you will often see a "cone" of shadow ending abruptly in your periphery. About 15% of the left and right side of your screen will lack dynamic shadows.
The most well-known solution is a mod from Lyall (creator of fixes for many Japanese PC ports).
🔧 FFVII Remake Ultrawide Fix
Where to get it:
Lyall/FFVIIRemakeFixUse this script to create a video showcase or a social media thread highlighting the benefits.
[Visual: Intro - Split Screen] (Left side: Standard 16:9 with black bars on sides. Right side: Ultrawide fix in action.)
Voiceover/Text: "Stop playing Final Fantasy VII Remake in a box. If you're on a 21:9 or 32:9 monitor, you know the pain—the black bars, the cramped view. But with the True Ultrawide Fix, Midgar finally opens up."
[Visual: Gameplay Combat Comparison] (Show a battle sequence. On the Ultrawide side, show extra enemies or environment details visible on the edges.) Benchmark at your ultrawide resolution before and after
Voiceover/Text: "It’s not just about filling the screen. It’s about tactical advantage. See more of the battlefield during combat. The Hor+ scaling means you get a wider field of view, making it easier to target enemies and appreciate the scale of the Sector 7 Slums."
[Visual: Cutscene Transformation] (Show a dramatic cutscene transitioning from letterboxed to ultrawide.)
Voiceover/Text: "The fix even applies to real-time cutscenes, removing the forced letterboxing for a more cinematic, immersive experience."
[Visual: Installation Guide - Fast Forward] (Show dragging and dropping files.)
Voiceover/Text: "Installation is drag-and-drop. Extract, play, and enjoy the full view. Link in the description."
Materia menus, the mini-map, and shop screens are designed for a 4:3/16:9 center. In Ultrawide, the mini-map might slide slightly off the right edge. FFVIIHook addresses this with a HUDMargin tweak—set it to -400 for 3440x1440 to scoot the HUD inward.
A well-made ultrawide fix can turn Final Fantasy VII Remake into a breathtaking widescreen experience—especially in exploration and combat—while poorly implemented mods risk visual glitches and cutscene issues. Choose a trusted community solution, back up your files, and balance visual fidelity with performance for the best results.
The most effective way to play Final Fantasy VII Remake Intergrade
in ultrawide (21:9 or 32:9) is by using the Flawless Widescreen application or applying the community-made FF7RemakeFix ASI plugin.
Because Square Enix did not include native ultrawide support, the default PC experience restricts the gameplay to a letterboxed 16:9 frame. 🛠️ Method 1: The Easiest Fix (Flawless Widescreen)
This is the fastest, non-invasive method. It does not require you to manually drag files into your game directory.
Download & Install: Visit the official site to download and install Flawless Widescreen.
Search for the Plugin: Open the app, scan the list of supported games on the left, and click on Final Fantasy VII Remake.
Toggle Settings: The app automatically downloads the fix. Ensure that the fix status is checked as "Enabled."
Launch Game: Keep the application running in the background and start the game.
Adjust Resolution: Go into the in-game display settings and change the resolution to your native monitor specs (e.g., 3440 x 1440 or 5120 x 1440).
Note: If your in-game map looks distorted or stretched, temporarily drop the in-game resolution to 2560x1440, toggle "Fix Enabled" off and on in Flawless Widescreen, and return to your native ultrawide resolution. 💻 Method 2: The Permanent Mod (FF7RemakeFix)
If you prefer a standalone setup that boots up with the game directly without background software, use the ASI plugin created by developer Lyall.
Download the Mod: Grab the latest release of the zipped folder for FF7RemakeFix via Codeberg.
Locate the Game Directory: Open Steam, right-click Final Fantasy VII Remake, select Manage, and click Browse local files.
Extract & Drop: Extract the zip contents. Drag both the dsound.dll file and the FF7RemakeFix.asi file directly into the primary installation folder where the game's executable (.exe) is stored.
Boot Up: Run the game. It will automatically force gameplay and real-time cutscenes to fill your wider aspect ratio. ⚠️ Known Minor Bugs
FFVIIRemakeFix.zip from GitHub.End/Binaries/Win64/ folder (where the .exe is)..ini file if needed (e.g., set custom resolution).⚠️ Works with both Steam and Epic versions. May require updates after game patches.