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World Soccer Winning Eleven 2014

Fehler oder fehlende Informationen entdeckt? Einfach im Message Board posten oder das Verbesserungsformular benutzen.

Alternativtitel:
 Pro Evolution Soccer 2014    (international)
 PES 2014    (Logo-Kürzel)
 PES 2014: Pro Evolution Soccer    (PSN)
 ワールドサッカーウイニングイレブン2014    (japanisch)
 
  Darstellung:  3D, 3rd-Person, Wechselperspektive
  Genre:  Simulation, Sport • Fußball
  Thematik:  
  Sonstiges:  Lizenztitel, Mehrspieler-Modus, Online
  Herkunftsland:  Japan
  Addon/DLC:  NEIN
artcam pro 81
Ausgewähltes Cover
Details

Hinzugefügt von: gamer92 (6204) am 22.08.2014 19:04:56

Zuletzt bearbeitet von: gamer92 (6204) am 22.08.2014 19:04:56

 

 Verfügbare/geplante Systeme:
  Jahr:   System:  Entwickler:
2013 Microsoft Xbox 360 * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung
2013 PC - Download * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung
2013 PC - DVD-ROM * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung
2013 SONY PlayStation 2 * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung
2013 SONY PlayStation 3 * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung
2013 SONY PlayStation 3 - Download * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung
2013 SONY PlayStation Portable * PES Productions
* Kojima Productions Co., Ltd. [Engine/Middleware]
Originalentwicklung

  Eingetragen:  25.02.2013 01:25:15 von HP_Wiener
  Zuletzt aktualisiert:  19.05.2023 19:40:24 von LIH (33071)

 Weitere Informationen:
 
  Wurde offiziell von Jon Murphy dem Leiter des europäischen Entwickler-Studios von Konami angekündigt.

"Pro Evolution Soccer 2014" ist das letzte Spiel, das für die Playstation 2 weltweit veröffentlicht wurde.

 

Artcam Pro 81 May 2026

You're looking for a report on ArtCAM Pro 8.1!

ArtCAM Pro 8.1 is a computer-aided design (CAD) and computer-aided manufacturing (CAM) software developed by Autodesk. Here's a brief report:

Overview

ArtCAM Pro 8.1 is a powerful software solution for designing and manufacturing 3D models, particularly for artistic and decorative applications, such as woodcarving, engraving, and CNC machining.

Key Features

  1. 3D Modeling: ArtCAM Pro 8.1 allows users to create complex 3D models using various tools, including extrusions, sweeps, and lofts.
  2. CAD/CAM Integration: The software seamlessly integrates CAD and CAM capabilities, enabling users to design and manufacture parts in a single workflow.
  3. CNC Machining: ArtCAM Pro 8.1 supports CNC machining, allowing users to generate G-code and toolpaths for various CNC machines.
  4. Artistic Tools: The software includes a range of artistic tools, such as texture mapping, embossing, and carving, to create intricate designs.

System Requirements

  • Operating System: Windows 7/8/10 (64-bit)
  • Processor: 64-bit processor (quad-core or higher)
  • RAM: 8 GB or more
  • Graphics: NVIDIA GeForce or Quadro graphics card (with at least 2 GB VRAM)

What's New in ArtCAM Pro 8.1?

  • Enhanced 3D modeling tools, including improved extrusions and sweeps
  • New artistic tools, such as a texture mapper and a material editor
  • Improved CNC machining capabilities, including support for 5-axis machining
  • Enhanced user interface and workflow

Advantages

  • Powerful 3D modeling and CAD/CAM capabilities
  • Wide range of artistic tools for creative designs
  • Seamless integration with CNC machines
  • Robust community support and resources

Disadvantages

  • Steep learning curve for beginners
  • Limited compatibility with other CAD/CAM software
  • High system requirements

Conclusion

ArtCAM Pro 8.1 is a powerful CAD/CAM software solution for designing and manufacturing 3D models, particularly for artistic and decorative applications. While it has a steep learning curve, the software offers a wide range of tools and features that make it an ideal choice for professionals and hobbyists alike.

ArtCAM Pro 8.1 is an legacy version of the computer-aided design (CAD) and manufacturing (CAM) software originally developed by Delcam. It is widely used by woodworkers, sign makers, and jewelry designers to convert 2D sketches into 3D reliefs for CNC machining. Key Features of ArtCAM Pro 8.1

3D Relief Creation: Tools to generate complex 3D shapes from vector drawings or bitmaps.

Face Wizard: A specialized tool for creating 3D profile reliefs of human faces directly from photographs. artcam pro 81

Toolpath Generation: Specialized strategies for 2D and 3D machining, including V-bit carving and area clearance.

File Compatibility: Support for importing various 3D formats such as STL, OBJ, and 3DS to be converted into reliefs.

Texture Generation: Ability to apply patterns and textures across surfaces for decorative finishes. Technical Context

Discontinuation: Autodesk acquired Delcam and eventually discontinued the ArtCAM brand in 2018.

Successor: The original development team launched Carveco as the spiritual successor, which uses the same codebase and familiar workflows found in older versions like 8.1.

System Requirements: While version 8.1 is aged, newer iterations typically require a 64-bit Windows OS, at least 8GB of RAM, and a dedicated graphics card. Common Applications

Woodworking: Creating decorative panels, furniture components, and cabinet doors. Signage: High-quality 3D signs and embossed lettering.

Engraving: Precision engraving for molds, medals, and jewelry.

If you are looking for specific training manuals or installation help, let me know:

Do you need help with post-processor configuration for your CNC machine?

Are you trying to recover a project or transfer files to a newer software? ArtCAM Pro

ArtCAM Pro 8.1 is a legacy version of the prominent computer-aided manufacturing (CAM) and computer-aided design (CAD) software originally developed by Delcam. It is specifically tailored for artists and designers rather than traditional engineers, focusing on the creation of high-quality 2D and 3D artistic reliefs for industries like woodworking, jewelry, sign making, and coin minting. Core Features and Capabilities

As one of the "mature" releases in the ArtCAM Pro 8 series, version 8.1 introduced refinements in usability and toolpath generation compared to its predecessors. You're looking for a report on ArtCAM Pro 8

ArtCAM Pro for Education Overview | PDF | Menu (Computing) - Scribd


How to Get G-Code Out of ArtCAM Pro 8.1

Creating toolpaths is useless if you can't cut wood. ArtCAM Pro 8.1 uses a "Post Processor" (PP) system.

  1. Design your relief or vectors.
  2. Go to the CAM tab.
  3. Select your tool (V-bit, End Mill, Ball Nose).
  4. Click "Save Toolpath As..."
  5. Select your Post Processor (e.g., Fanuc A (mm), Mach2/3 Arcs (inch), ShopBot (Arc).)
  6. Save the .TAP or .NC file.

If your specific CNC controller (like an old Biesse, SCM, or Shopsabre) is not listed, you can edit the text-based .PP file in Notepad to customize the G-code header and footer.


Short Story: The Last Cut of ArtCam Pro 81

When the studio lights dimmed and the last of the clients drifted out, Mira stayed behind with the hum of the CNC and the soft glow of her monitor. The machine—an aging ArtCam Pro 81 she’d rescued from a closing sign shop—sat like a patient beast on the workbench, its spindle capped and waiting. Where others saw obsolete hardware, she saw memory and possibility.

She fed a jagged photograph into the software: a black-and-white portrait of her grandfather, taken the year he apprenticed at a woodcarver’s shop and grinned with a cigarette dangling from his lip. For years the photo had lived in a drawer; for years she’d wanted to translate that grainy smile into something tactile, to let wood and touch speak what pixels could not.

ArtCam Pro 81 opened the image and translated it into vectors with a patience Mira had come to rely on. The interface was a map of decisions—depths, reliefs, tool paths—each option a vote on how memory would manifest. Mira set the toolpath, adjusted the relief to hover between nostalgia and grotesquerie, and watched the preview render: topography of ridges that would catch light like laughter lines, depressions that would hold shadows like old regrets.

As the spindle engaged, the shop filled with a rhythm that felt like an engine breathing. Shavings curled like ribboned letters falling from a typewriter; the smell of cedar rose, sweet and apologetic. For the first hour she watched, hands folded, the uncanny feeling that the machine had a temperament of its own. The cutter rode valleys where the software had predicted, then hesitated—microstutters in the feed—where the wood's grain took a different opinion. Mira placed a hand near the enclosure, feeling the warmth on her fingertips, and understood: this was collaboration, not command.

Halfway through, the bit nicked a hidden knot and the camera feed flashed an alarm. The soft chime startled Mira. She stepped in, slowed the spindle, and consulted the simulation. The Pro 81’s legacy code offered a diagnostic in terse lines: "KNOT—OFFSET ADJUST +0.3mm." It was the kind of blunt, honest message older machines gave—no marketing euphemisms, just instruction. Mira nudged the offset and let the cutter pass, apologizing aloud as if to a person.

When the run finished, she drew aside the enclosure. The portrait lay revealed in pale cedar, the grain lending motion to the hair, tiny tool marks catching like pore lines. Under a reading lamp, the carved face transformed with every angle: stern, amused, tired. Mira traced the jawline and felt a bridge across generations—her grandfather’s impatience at the workbench, his quiet pride in simple, honest craftsmanship.

She decided not to sand away the tool marks. Those micro-traces were the story of a machine and a maker negotiating reality. She made a small plaque and routed the date with ArtCam Pro 81's old text engine—its fonts limited, its kerning stubborn—and affixed it to the back.

The piece sold weeks later to a young couple who wanted a heirloom for their new home. Mira packaged it carefully, slipping a print of the original photograph into the box so the buyer could see both image and object. They left with the cedar portrait, and Mira returned to her bench, already thinking of the next rescue: a rusted lathe, a broken pantograph. Tools, she realized, were not obstacles to be replaced but histories to be coaxed forward.

Late one night, an email arrived from a small museum interested in an exhibit about digital-analog craft. They wanted to feature the portrait and the story of the machine that helped make it, asking for technical notes—toolpaths, bit sizes, feed rates—and a short write-up. Mira wrote plainly: ArtCam Pro 81, 3mm ball nose, 12,000 RPM, 0.5mm depth per pass. She attached a few screenshots of the software in its vintage palette, the interface showing decisions frozen like fossils.

At the opening, the curator described the piece as "a meeting of machinic memory and human tenderness." Visitors ran fingers along the relief, reading the carved face like braille for remembrance. An old woodworker stood in front of the piece for a long time, whispering about knots and feed rates as if in confession. A child laughed at the shadow cast across the cheeks and pointed at the plaque: "Is that an old computer?" Mira smiled. 3D Modeling : ArtCAM Pro 8

Outside, rain began to thread across the gallery windows. Inside, under warm lights, the cedar kept its warmth. The ArtCam Pro 81 had a long life left in it yet—more images to translate, more knots to argue with. Mira imagined teaching apprentices to read the machine’s terse diagnostics, to speak to it without euphemism, to accept the marks of both tool and hand as honest testament.

Back at the shop, she booted the Pro 81 again and loaded a new file: a cityscape sketched by a street artist, lines hurried and alive. As the spindle found its path, Mira thought of all the things old machines remembered—how to be blunt, how to fail, how to yield. The cutter began its song. The studio filled with the scent of cedar and possibility, and Mira felt, with the calm of someone who had learned to listen, that this was another kind of inheritance: not of objects but of attention.

End.

As a professional CNC manufacturing software, ArtCAM Pro 8.1 (released around 2010 by Delcam, now Autodesk) was known for its powerful relief modeling and 3D carving capabilities from 2D vectors.

Since you asked to "make a feature," here is a step-by-step guide to creating one of its signature features: a 3D Relief from a 2D Grayscale Image (Heightmap).

1. Relief from Bitmap (Image-to-3D)

This is the killer feature. ArtCAM Pro 8.1 allows users to import a grayscale JPEG, PNG, or BMP image. The software interprets the lightness of the image as height: White is high, black is low. In seconds, a 2D photograph or scanned drawing becomes a machinable 3D relief.

Major Limitations (By 2025 Standards)

1. UI & Workflow Hell

  • The interface looks like Windows 98. It's modal (select a tool, do one thing, exit).
  • Undo history is shallow and unreliable.
  • No real parametric history. Change a vector? You must recalculate the relief from scratch.

2. 3D Modeling is Primitive

  • No direct mesh editing (no dragging vertices freely).
  • Can't import high-poly STLs (it chokes over ~500k triangles).
  • Boolean operations (merge, subtract reliefs) often failed or produced jagged edges.

3. Toolpath Generation is Slow

  • A modern laptop running ArtCAM 8.1 will still compute a 3D finish toolpath on a 200x200mm relief in 2-5 minutes. Modern software does it in seconds.
  • No "rest machining" (automatically finishing areas a large tool missed).

4. No 4th/5th Axis

  • 3-axis only. No rotary axis wrapping (officially; there were hacks).

5. Compatibility Nightmare

  • Operating Systems: Will only run on Windows XP (32-bit) or Windows 7 (32-bit mode). It crashes instantly on Windows 10/11.
  • File Formats: Cannot open newer .ART files from ArtCAM 2018. STL export works but geometry is often non-manifold.

Step 3: Creating the 3D Model (The Relief)

  1. Texturing: You might select the background area and apply a "Sandblast" texture to give it a grainy look.
  2. Raising the Text: You select the text vectors and use the Shape Editor. You choose "Round" profile and set a height (e.g., 5mm).
  3. Smoothing: The software calculates the 3D preview instantly on the screen.

1. The Relief Engine

The heart of ArtCAM is its ability to calculate "Reliefs." A relief is a 3D surface generated from 2D data.

  • 2D to 3D Conversion: You can take a black-and-white bitmap image and instantly generate a 3D shape based on the pixel brightness (darker = lower, brighter = higher).
  • Shape Editor: Create simple prismatic shapes, domes, and pyramids from closed vectors instantly.
  • Relief Operations: You can add, subtract, merge high, and merge low different reliefs to build complex composite models.
 
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