Wolvesville All Roles !!hot!! May 2026

Wolvesville: A Comprehensive Guide to All Roles

Wolvesville is a popular social deduction game that challenges players to figure out who among them are wolves trying to eliminate the rest of the villagers. The game requires strategy, deception, and keen observation skills. In this guide, we'll explore all the roles in Wolvesville, their abilities, and how to play them effectively.

Overview of Roles

In Wolvesville, players are divided into two main factions: Villagers and Wolves. The Villagers are further divided into several roles, each with unique abilities. The Wolves, on the other hand, work together to eliminate the Villagers.

Villager Roles

  1. Citizen: The most basic role in the game, Citizens have no special abilities. They can only participate in discussions and vote to eliminate players.
  2. Seer: The Seer has the ability to investigate another player's role each night. This information can be crucial in identifying Wolves.
  3. Bodyguard: The Bodyguard can protect another player from being killed each night. This role is essential in keeping key Villagers alive.
  4. Doctor: The Doctor can heal another player each night, negating the effect of a kill.
  5. Mason: Masons are immune to being investigated by the Seer. They can also communicate with each other freely.
  6. Priest: The Priest can protect another player from being killed by the Wolves each night.
  7. Detective: The Detective has the ability to investigate multiple players each night, gathering more information about the roles.

Wolf Roles

  1. Werewolf: The Werewolf is the most basic Wolf role. They can participate in discussions and vote to eliminate players. Each night, they can kill a player.
  2. Minion: The Minion serves the Wolves, and their goal is to help the Wolves win. They have no special abilities but can participate in discussions.
  3. Tanner: The Tanner's goal is to get eliminated from the game. They can participate in discussions and vote to eliminate players.

Special Roles

  1. Lover: Lovers are paired up randomly at the beginning of the game. If one Lover dies, the other will die as well.
  2. Avenger: The Avenger will become a Wolf if they are killed.
  3. Zombie: The Zombie will become a Wolf if they are killed. They can also infect other players.

Gameplay Strategies

  • Early Game: Focus on gathering information about the roles. Use abilities wisely to protect key players.
  • Mid Game: Analyze the information gathered and make educated guesses about who the Wolves are.
  • Late Game: Make strategic moves to eliminate suspected Wolves.

Tips for Playing Each Role

  • Citizen: Focus on gathering information and making educated guesses.
  • Seer: Use your ability wisely to gather crucial information.
  • Bodyguard: Protect key players to ensure their survival.
  • Werewolf: Blend in with the Villagers and avoid detection.

Conclusion

Wolvesville is a complex game with multiple roles, each requiring a unique strategy. Understanding each role's abilities and working together as Villagers are crucial to winning the game. As a Wolf, blending in and avoiding detection is key to success. With practice and experience, players can master the game and become a Wolvesville champion.


Key Strategy Tips

  • Fake claiming is essential for wolves. Claim Seer or Detective early.
  • Don’t reveal your role too early as a villager unless necessary.
  • Solo killers should lay low and never claim a role with night visits.
  • Watch voting patterns – wolves vote together often.
  • The Fool’s biggest enemy is being ignored, not lynched.

Would you like a printable cheat sheet of all roles with their exact night abilities and win conditions?

Wolvesville (formerly Werewolf Online) features over 120 unique roles as of 2026, divided into teams with distinct win conditions. To master the game, you must understand how these roles interact through the Role Card system, which separates characters into Base Roles (easier mechanics) and Advanced Roles (strategic variants). 1. The Village Team (Blue)

The Village wins by eliminating all Werewolves and Solo Killers. Their roles are typically divided into investigative, protective, and offensive sub-types. Y2K Update - Wolvesville development blog

Wolvesville is a complex social deduction game featuring over 130 roles divided into primary teams: the Village, the Werewolves, and Solo factions. Roles are further categorized as Base roles (accessible to beginners) and Advanced roles (unlocked via Role Cards). The Village Team

The Village aims to eliminate all "Dangers of the Night" (Werewolves and Solo Killers). Investigative Roles These roles gather information to identify threats. Seer (Base): Uncovers a player's exact role each night. wolvesville all roles

Aura Seer (Base): Identifies if a player has a "Good," "Evil," or "Unknown" aura.

Detective (Base): Compares two players to see if they are on the same team.

Spirit Seer (Base): Checks if any of the players who died during the night had a specific aura.

Advanced: Analyst (Seer), Sheriff (Aura Seer), Spy (Detective). Protective Roles These roles prevent deaths during the night or day phases.

Doctor (Base): Protects one player from an attack each night.

Bodyguard (Base): Protects a player but dies in their place if attacked. Beast Hunter (Base): Places a trap that kills an attacker.

Advanced: Butcher (Doctor), Night Watchman (Bodyguard), Trapper (Beast Hunter). Village Killers & Support Gunner (Base): Can shoot two players during the day. Jailer (Base): Jails a player to protect or execute them.

Medium (Base): Can speak with the dead and revive one player.

Priest (Base): Throws holy water; kills werewolves but dies if hitting a villager.

Advanced: Marksman (Priest), Vigilante (Gunner), Ritualist (Medium). 🐺 The Werewolf Team

Werewolves win when their numbers equal or exceed the remaining villagers and no solo killer is alive. Regular Werewolf (Base): The standard killing role.

Wolf Seer (Base): Uncovers a villager's exact role each night.

Alpha Werewolf (Base): Their vote counts as double when choosing a night target.

Junior Werewolf (Base): Selects a player to die if the Junior is lynched or killed. Advanced Wolves:

Nightmare Werewolf: Blocks a player's ability for the night. Wolvesville: A Comprehensive Guide to All Roles Wolvesville

Shadow Wolf: Can hide the werewolf team's kill or actions for a night.

Kitten Wolf: Can convert a player into a werewolf under specific conditions.

Sorcerer: Works with wolves but isn't one; can see all werewolf roles. 🎭 Solo & Third-Party Roles

These roles typically have unique, independent win conditions. Solo Killers Must be the last player(s) standing to win. Serial Killer: Kills one player every night.

Arsonist: Douses players in gasoline and ignites them all at once. Bomber: Plants bombs that explode after a delay.

Cannibal: Eats players to gain extra actions or survive longer. Solo Voting Category:Solo killers - Wolvesville Wiki

Wolvesville features an extensive roster of approximately 145 unique roles

, categorized into distinct teams and progression levels. Roles are primarily split into Base Roles —which are standard and easier for beginners—and Advanced Roles

, which offer more complex mechanics and are unlocked through the card system. Village Team Roles

The Village team typically makes up the majority of players (8-11 in a full game) and aims to eliminate all "Dangers of the Night". Investigative : Gather intel on other players' roles or auras. (Seer), Spirit Seer (Aura Seer). Protective : Prevent deaths from night attacks or lynching. Night Watchman (Bodyguard). Village-Killing : Can directly kill other players to weed out evil. (Vigilante), Support & Crowd Control : Manipulate votes or disable abilities. Flower Child Werewolf Team Roles

Werewolves work together to kill off the villagers and other threats at night.

Villagers win by eliminating all Werewolves and Solo Killers. They are divided by their function:

Informational Roles: These roles gather intelligence to find enemies.

Seer: Checks one player each night to see if they are a Werewolf.

Aura Seer: Identifies players' alignment (Good, Evil, or Unknown). Citizen : The most basic role in the

Detective: Compares two players to see if they are on the same team.

Medium: Can talk to the dead and revive one player once per game. Protective Roles: These roles keep the village alive. Doctor: Protects one player from being killed each night.

Bodyguard: Protects a player but dies in their place if they are attacked.

Butcher: A variant of the Doctor with six protective uses but lacks night-one protection.

Killing/Offensive Roles: These roles can eliminate players during the day or night.

Gunner: Has two bullets to shoot players publicly during the day.

Jailer: Can "jail" a player at night to protect them or execute them if suspicious.

Marksman: Marks a target one night and can kill them the next.

Avenger: If killed, they can choose one player to take down with them. Werewolf Team

Werewolves win when they equal or outnumber the other players.

Top 10 BEST Roles in Wolvesville (ft. Jailer, Cursed & More!)

Roles are grouped by alignment (team). Some roles have multiple variants (e.g., Brutal, Cursed).


Wolves (Mafia) Roles

Informants

  • Seer: Checks if a player is a werewolf or villager (fool appears as wolf). Classic and essential.
  • Aura Seer: Tells good/evil/neutral aura. More nuanced than regular seer.
  • Sheriff: Kills one player per game at night. Risky but high reward.
  • Detective (Analyst): Sees who a player visited. Great for tracking wolves.

Protective Roles

| Role | Description | |------|-------------| | Tough Guy | Protects one player each night. If the protected player is attacked, you die instead of them. Cannot self-protect. | | Guardian Wolf | Betrayer role. Appears as a Villager but belongs to the Werewolves. Protects a player at night. Scares advanced players. | | Flower Child | Picks a player each night. If that player dies, you get their role and ability the following night. High skill ceiling. |

Neutral Roles

Advanced / Special Villagers

| Role | Description | |------|-------------| | Veteran | Can go on "alert" twice per game. Anyone visiting you at night dies. | | Wolf Shaman | Betrayer role. Appears as Villager. Can silence a player's chat for one day. | | Forger | Once per game, can change the role of a dead player shown in the graveyard. | | Illusionist | Tricks investigative roles into seeing false information (target appears as Villager to Seer, etc.). |


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