We Were Here Together Too Walkthrough Hot! -

This guide covers key cooperative puzzles for We Were Here Together (the third game in the series) and We Were Here Too

(the second game). Both games require two players to act as either an "Explorer/Peasant" or a "Librarian/Lord" to solve asymmetrical puzzles via voice chat. We Were Here Together Walkthrough Highlights

In this entry, players start outside a castle and must navigate through various chapters such as "The Signal" and "The Fountain". The Knight Puzzle (Chapter 5: Two Paths)

One player stays in the hall while the other enters the corridors.

The corridor player must turn specific knight levers (Yellow and Red curtains) in a sequence, while the hall player presses a central button to advance. The Fountain Puzzle (Chapter 7: Overgrown) One player stands in a fountain as water levels rise.

The other player must rotate stairs from a control room using symbols seen on the fountain's ceiling: Jupiter (Top Left) Stars (Left) Sun (Upper Right) Big Star (Bottom Left) Moon (Right) The Poison/Garden Puzzle Players must use trolleys to exchange seeds and potions.

One player combines ingredients to create three specific poisons, which are then used to brew a final black potion to defeat a carnivorous plant. The Bridge Mechanism

One player stays in a cave with a mechanism while the other walks across a bridge.

The cave player must align symbols (Stars, Universe, Comet) so the bridge player can cross without falling. We Were Here Too Walkthrough Highlights

This game divides players into the roles of "Lord" and "Peasant" within a medieval fortress. Cylinder and Coffin Puzzles

: Observes symbols behind a sewer or above coffins and describes them.

: Inputs these symbols into a central cylinder puzzle and pulls a lever to open new rooms. The Candle Puzzle

: References a book showing a circular layout of numbered candles.

: Lights the physical candles in that specific order (often compared to positions on a clock face). Banner and Symbols The Lord describes complex symbols on Blue and Red banners

The Peasant must select individual elements on a panel to recreate those exact symbols. General Tips for Success Assume Different Perspectives : Some puzzles, like the compass/cube puzzle in We Were Here Too

, require the Peasant to look at a "laid out" cube and translate directions based on their own "North". Time Management : Many puzzles, such as the Pipe/Flame puzzle in

, are timed. If you take too long, the player in the danger room may die, forcing a restart. Communication

: While the games feature a built-in walkie-talkie system, many players recommend using external party chat (like Discord or Xbox Live) to avoid the "one person talks at a time" limitation.

For full step-by-step solutions for every chapter, detailed community guides are available on the We Were Here Together Steam Community We Were Here Too item locations for the "Hidden Books" chapter or a breakdown of the Achievements for either game? Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]

We Were Here Together: Chapter 2 – "Together Too" Walkthrough

In We Were Here Together, the second chapter, Together Too, is where the game’s signature asymmetric puzzles truly begin. After escaping the base camp, you and your partner are separated into two distinct roles: one player remains in the Elevator Control Room, while the other ventures into the Maintenance Pipes.

Communication is vital. Here is a step-by-step guide to navigating the puzzles in this chapter. Phase 1: The Elevator and the Valve Room

When the chapter starts, one player will be inside a central elevator shaft, and the other will be in a room filled with pipes and a large control board.

The Elevator Player: You need to reach the upper floor. Communicate the symbols you see on the elevator's interior or the gates blocking your path.

The Control Room Player: You will see a series of valves and a map of the pipe system. Your goal is to route steam or power to the elevator. we were here together too walkthrough

The Solution: The Control Room player must rotate the valves so the green light follows the path to the elevator icon. Match the symbols provided by the Elevator player to ensure you are opening the correct lines. Phase 2: The Color-Coded Pipe Puzzle

Once the elevator moves, you’ll encounter a more complex logic puzzle involving colored steam.

The Maintenance Player: You will see three colored pipes (Red, Blue, and Yellow) and several levers.

The Control Room Player: You have a master gauge that shows which colors are currently "pressurized."

The Goal: You need to create specific secondary colors (like Orange, Purple, or Green) by mixing the primary steam lines. Orange: Activate Red and Yellow. Purple: Activate Red and Blue. Green: Activate Blue and Yellow.

The Execution: The Control Room player calls out the required color shown on their terminal. The Maintenance player must trace the pipes and pull the levers to combine the flows. Phase 3: The Tesla Coil & The Final Gate

To exit the chapter, you must power the massive Tesla Coil at the top of the shaft.

The Circuit Board: The Control Room player will see a grid of nodes. The Maintenance player will see a similar grid but with "breaks" in the line.

Bridging the Gap: The Maintenance player must describe where the physical wires are broken. The Control Room player then uses their interface to "re-route" the energy around those dead zones.

The Final Sequence: Once the circuit is complete, both players must pull their respective "Master Switches" at the exact same time. Count down over your walkie-talkies: 3... 2... 1... Pull! Pro-Tips for "Together Too"

Be Specific: Don't just say "The valve on the left." Say "The valve with the 'Omega' symbol next to the red pipe."

Stay Calm: The steam whistling sounds can be distracting. Focus on your partner’s voice.

Check the Map: The Control Room player often has a literal map of the other player's area on the wall. Use it to guide them.

By completing these steps, you’ll successfully reunite and move on to the haunting greenhouse of Chapter 3.

Are you stuck on a specific symbol puzzle in the Control Room, or are you ready to move on to the Chapter 3 Greenhouse walkthrough?

In We Were Here Too , you and a partner play as two explorers, the Lord and the Peasant, who find themselves separated inside the haunted Castle Rock. The game's narrative revolves around your desperate attempt to reunite and escape, relying entirely on walkie-talkies to communicate what you see. The "Hidden" Story & True Ending

The most interesting narrative layer is the existence of multiple endings based on your actions throughout the game.

Standard Ending: In most playthroughs, one player is forced to stay behind to hold a lever so the other can escape, sacrificing themselves to the castle's dark fate.

The "Good" Ending: To achieve the secret happy ending where both explorers survive, you must discover and activate 12 hidden levers scattered across the rooms before reaching the finale. The Lord has 4 levers to find. The Peasant has 4 levers to find. The final 4 levers must be pulled together at the very end. Key Gameplay Steps

The walkthrough involves solving asymmetrical puzzles where one person has the clues and the other has the mechanism:

Symbols and Compasses: One player describes complex symbols or a papercraft-like cube cross while the other matches them to physical objects in their room.

Time-Sensitive Tasks: Challenges like the falling spiral staircase or the lava-filled prison cell require rapid communication to prevent a player's "death".

The Dungeon Gates: Navigating the final areas requires precise timing with red and blue switches to open gates for one another.

Watch these walkthroughs to see how the Lord and Peasant roles differ and how to secure the secret escape ending: 01:14:34 We Were Here Too | Full Co-op Walkthrough Immersive XP 2 min This guide covers key cooperative puzzles for We

The expedition begins at a research base camp after receiving a distress flare.

Opening the Garage: Search the kitchen for a square wheel and the garage entrance for triangle and plus-shaped wheels. Placing these in their corresponding shapes allows you to open the garage and access a truck.

Radio Calibration: One player goes to the roof while the other stays inside. The rooftop player describes a colored wave; the indoor player must use four buttons to match the height and width to synchronize three musical waves and one voice transmission.

Mapping the Destination: Once synchronized, both players head to the wall map. Use levers to move sliders and mark three specific coordinates heard over the radio (B754 C753, D195 E169, B481 C447) to triangulate your target. Chapter 2: The Wall

In this section, players are separated by a massive gate and must coordinate via a system of linked elevators.

Elevator Mechanics: Lifting an elevator on one side lowers its counterpart on the other. The Sequence:

The right player stands on the "dynamite" elevator while the left player moves down twice to lift them.

The right player traverses the roof to reach the "mine car" elevator and ascends to the top.

Coordinate to reach the "dinosaur skull" elevator. The right player lowers it once so the left player can join them at the top.

Both players must reach separate cave passages and hold two levers simultaneously to exit. Chapter 4: Misty Valley

This chapter features a bridge-building puzzle across a deep abyss.

Cave Mechanism: One player enters a small cave on the right to manipulate a symbol-based mechanism while the other walks across the bridge.

Bridge Sequence: The cave player must align symbols in the following order: Star (center) → Sun → Moon → Jupiter → Stars → Universe.

The Mid-point: After reaching the "Stars," the bridge splits. The walker must wait at "Universe" while the cave player rebuilds the next section: Universe → Stars → Comet → Eclipse → Moon → Sun. Chapter 7: Overgrown (The Alchemist)

Players must concoct specific substances to defeat a giant carnivorous plant.

Pipe Puzzle: Collect four pipe pieces and arrange them to transmit flames. You must fill three tanks with green, orange, and purple flames by combining red, yellow, and blue sources between the two rooms.

Fountain Climbing: One player enters a fountain while the other rotates stairs marked with symbols. The sequence to reach the top is: Jupiter (Top Left) → Stars (Left) → Sun (Upper Right) → Big Star (Bottom Left) → Moon (Right).

The Poison: Mix ingredients to create a black, deadly poison. Fill it into a sprayer and pass it to your partner to kill the plant and retrieve the second stone. Chapter 8: Hidden Answers

Both players are in nearly identical rooms and must find six hidden books to form a password. We Were Here Together Chapter 2 Walkthrough

We Were Here Together We Were Here Too " are two separate games in the same series, it sounds like you might be looking for a walkthrough for one of them or a combined guide. Both games are cooperative puzzle adventures where communication between the "Lord" and "Peasant" (in ) or two explorers (in We Were Here Too (Walkthrough Highlights) In this game, players are split into the roles of a Room #1 (Cylinder Puzzle):

The Peasant has a cylinder with three symbols and a lever. The Lord must look behind glowing red sewer grates to find the matching symbols and tell them to the Peasant. The 12 Levers: To get the Good Ending

, both players must find and pull 12 hidden levers throughout the game (4 for the Lord, 4 for the Peasant, and 4 together at the end). Spiral Staircase:

This is a timed puzzle where the Lord must find a block that matches a "cross" (unfolded cube) layout described by the Peasant. Steam Community Detailed guides are available on the We Were Here Too Steam Community We Were Here Together (Walkthrough Highlights)

This sequel features more complex environments and puzzles like the Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH] Chapter 5 — Docking Bay & Crane Sequence

It sounds like you are looking for guides for both We Were Here Too and We Were Here Together

. These co-op puzzle games require one player to take the role of the Lord and the other the Peasant (or similar roles) to communicate and solve distinct challenges.

Below are the walkthrough solutions for the core puzzles in both games. 🏰 We Were Here Too Walkthrough

To achieve the Good Ending, both players must find and pull all 12 hidden levers (Lightswitches) throughout the game. Room 1: The Cylinder Puzzle Peasant: You have a cylinder with 3 symbols and a lever.

Lord: Look behind the sewer bars for glowing red symbols; describe these to the Peasant.

Solution: Peasant inputs the symbols and pulls the lever. This opens a room with a book showing 3 coffins linked to symbols. Find those coffins to get the second set of symbols for the cylinder. Room 2: Candles & Pentagram

Lord: You have a book with candles in a circle and drawings of a star. Peasant: You have a circle of candles and a pentagram.

Solution: The Lord describes the candle lighting order from the book. For the pentagram, the Lord describes the symbols in order to "draw" the star. The Elevator (Good Ending Step)

Step: To find hidden levers, one player must stand on the roof of the elevator as it moves.

Execution: As the elevator ascends, the Lord steps onto the roof. This allows them to reach hidden switches inside the shaft walls that are otherwise inaccessible. ❄️ We Were Here Together Walkthrough Chapter 1: The Signal (Valves) Guide :: We Were Here Too [GOOD ENDING / WALKTHROUGH]

Here’s a detailed, long-form walkthrough for We Were Here Together, designed for a co-op guide or a post to share with a partner. It covers the main puzzles, communication tips, and key strategies for each act.


Chapter 5 — Docking Bay & Crane Sequence

Objective: Retrieve the second crew member's log using the crane controls.

  1. Docking Bay contains a crane control panel with weight limits and a series of boxes.
  2. Explorer inspects boxes for weights (stenciled kg) and colored tags.
  3. Guide operates crane controls: left/right, raise/lower, clamp open/close.
  4. Use the map by the console showing which box order the crane should lift (leftmost = 1).
  5. Move boxes according to map to reveal a hidden hatch. Lower the hatch and retrieve the log.

Tip: If crane jam occurs, reset by lowering to the floor limit and cycling the clamp.


We Were Here Together — Complete Walkthrough

We Were Here Together is a cooperative puzzle-adventure for two players. One plays as the Explorer and the other as the Guide; you must communicate clearly to solve puzzles and escape. This walkthrough assumes you play with voice chat or text and follows the game’s chapters in order, giving step-by-step puzzle solutions and communication tips. Spoiler warning: full spoilers ahead.


General Tips for Success

  1. Never say “It’s over here.” Always describe: “On my screen, a red lever to the left of a blue pipe.”
  2. Screenshare if allowed. The game is fair, but if you’re truly stuck, a Discord screenshare reveals the asymmetry.
  3. Use a naming convention. For symbols, make up names: “The angry octopus,” “The squiggly cactus.” This is faster than “The symbol that looks like a circle with three lines.”
  4. Stay in sync. Many puzzles require simultaneous actions. Count down: “3, 2, 1, now.”
  5. Don’t panic during the Ice King. You have more time than you think. The instant death happens if you do the wrong element, not if you’re slow.

General Tips

3. The Library / Book Puzzle


Act 4: The Laboratory

Puzzle 7 – The Potion Mixing

Puzzle 8 – The Mirror Maze


Report: Cooperative Puzzle Solutions in "We Were Here"

Subject: Walkthrough and Strategy Guide for Two-Player Puzzles Game: We Were Here (The first game in the series, free-to-play)

Chapter 6 — Observatory & Light Prism Puzzle

Objective: Align prisms to project a beam revealing the exit code.

  1. Observatory contains a central emitter and three movable prisms on rails.
  2. Explorer inspects prism colors and lens shapes; Guide sees the emitter controls and a star-map.
  3. Use the star-map: each star corresponds to a prism color and orientation.
  4. Explorer tells prism positions relative to rails (inner/middle/outer) and any notch markings.
  5. Guide rotates prisms and aligns rails until the beam hits the sensor; the sensor displays digits that form the exit code.
  6. Input the code into the keypad near the observatory door to unlock.

Precision: Small rotations matter—report degrees like “about a quarter turn clockwise.”


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