View forum - Growth and Shrink Games

View Forum - Growth And Shrink Games [portable] Official

Subject: The "Shrinking Pains" Potion – A Narrative Experiment Hey everyone,

I’ve been tinkering with a new concept for a text-based encounter and wanted to get some feedback from the community.

The idea centers on a gradual environmental shift. Instead of a sudden "poof," the character consumes a stabilizer that malfunctions. Over the course of a dungeon crawl, the architecture—doors, stairs, and even the enemies—slowly starts to feel more imposing. By the time they reach the boss room, they’re navigating the cracks in the floorboards rather than the room itself. Mechanics I'm playing with:

Scale-based stealth: As you get smaller, your detection meter drops, but your movement speed decreases.

Physics puzzles: Using "giant" everyday objects (like a fallen quill or a dropped coin) to bridge massive gaps.

Does anyone have tips on describing the visual transition without it feeling repetitive? I want the player to feel the growing scale of the world in every room description. Looking forward to hearing your thoughts!

Should this post include a specific prompt for a roleplay starter, or would you prefer a list of gameplay mechanics to flesh out the idea?

The "Growth and Shrink Games" forum is a niche online community primarily dedicated to discussing games and media featuring size-alteration themes, such as giantess, macro, and micro tropes. While the forum is often associated with adult-oriented content, it also serves as a hub for game developers and enthusiasts to discuss technical mechanics and creative storytelling within this specific genre. Community & Content Highlights

Creative Hub: The forum is a primary source for discovering indie "growth and shrink" games that aren't typically found on mainstream storefronts like Steam.

Developer Interaction: Many threads feature developers sharing devlogs, asking for technical advice on scaling mechanics (e.g., in HERO Games or RPG Maker), and gathering user feedback to refine gameplay.

Genre-Specific Discussions: Users frequently discuss the balance between gameplay and fetish elements, sharing "size-play" tropes found in popular media like comic books (e.g., Ant-Man) and movies.

Technical Challenges: A common topic is the "scalability problem"—how to design game worlds that remain interactive and visually consistent when a character's size changes drastically. Critical Considerations

Niche Appeal: The content is highly specialized. Users not interested in size-alteration fantasies or the specific game mechanics associated with them may find the community irrelevant.

Content Maturity: Potential users should be aware that a significant portion of the forum revolves around adult themes (NSFW), though non-explicit creative writing and game development are also present.

User Interface: Like many traditional phpBB-style forums, the navigation can feel dated compared to modern social platforms like Reddit.

Summary: This forum is an essential destination for fans and creators of size-themed media, offering a unique blend of creative fantasy and indie game development support that is difficult to find elsewhere.

Increase Interactivity by “Shrinking” Your Game : r/gamedev

The keyword "View forum - Growth and Shrink Games" typically refers to specialized online communities dedicated to games featuring size transformation mechanics. These niche forums serve as hubs for developers, writers, and enthusiasts to share interactive fiction, RPGs, and mods where characters grow or shrink in scale. Core Appeal of Growth and Shrink Games View forum - Growth and Shrink Games

At their heart, these games explore themes of perspective and scale. Players often find themselves navigating everyday environments—like a bedroom or a kitchen—from the perspective of someone just inches tall, or conversely, as a giantess towering over a cityscape. Common narrative and gameplay tropes include:

Environmental Puzzles: Using size changes to bypass obstacles or reach new areas.

Power Dynamics: Exploring themes of empowerment or vulnerability through drastic scale shifts.

Interactive Fiction: Many of these games are text-based or built in engines like Quest or RPG Maker to focus on detailed descriptions of transformation. Popular Communities and Hubs

Forums are the primary way these niche communities stay connected. Key platforms include:

"View forum - Growth and Shrink Games" typically designates online communities focused on media where character scale alteration is the central theme, including interactive fiction, art, and game development. These forums serve as hubs for discussing, creating, and sharing content centered on size-alteration mechanics in digital environments.

Subject: [ANN] / [WIP] – Project Titan: A Size-Shifting RPG Adventure Post Body: Hey everyone,

I’ve been a long-time lurker on these forums, and I’m finally ready to share what I’ve been working on. I’ve always felt that the "Growth and Shrink" mechanic is underutilized in mainstream RPGs, so I’m building a game where size isn’t just a cosmetic choice—it’s the core gameplay loop.

Game Overview:Project Titan is a top-down action RPG where your character’s physical scale dictates how you interact with the environment. You play as an alchemist who has discovered a volatile "Resonance" energy that causes rapid fluctuations in height. Key Features:

Dynamic Scaling: Seamlessly grow to massive heights to clear debris and fight giant bosses, or shrink down to insect-size to navigate complex machinery and hidden vents.

Scale-Based Physics: When you’re big, your weight can crush structures; when you’re small, you can use wind currents to glide.

Resource Management: Growth requires "Mass Energy" found in the world. You’ll have to decide whether to stay big and powerful or conserve energy by staying small and stealthy.

Environmental Puzzles: Solve quests that require you to change size multiple times to unlock different parts of a single room.

Current Status:I’m currently in the Pre-Alpha / Prototype stage. I’ve got the basic scaling logic working in Unity, along with a few test levels. I’d love your feedback on a few things:

Do you prefer "Growth" to be a temporary power-up or a permanent state that you manage?

What kind of perspective do you find most immersive for these games (Top-down, 3rd Person, or 1st Person)?

Are there any specific "size tropes" you feel are missing from current games in this genre? Subject: The "Shrinking Pains" Potion – A Narrative

Screenshots/Concept Art:[Insert Link to Imgur Album/Attached Images]

I’m planning on releasing a free playable tech demo in a few weeks. If you're interested in helping with playtesting or just want to follow the devlog, let me know below! Cheers,[Your Username]

The digital landscape is filled with niche communities, but few are as creative or specific as those found within specialized gaming forums. If you have spent time browsing the "View forum - Growth and Shrink Games" section of various indie development boards, you have likely discovered a fascinating world where scale is the primary mechanic. These games, often referred to as "Size Games," challenge players to navigate environments while their character’s physical dimensions are constantly in flux. The Core Appeal of Scale Mechanics

At the heart of the "Growth and Shrink" genre is the manipulation of perspective. These games tap into a primal sense of wonder—the same feeling evoked by classics like Alice in Wonderland or Honey, I Shrunk the Kids. By entering a forum dedicated to this niche, you are looking at a community that values:

Environmental Interaction: A simple crack in a wall becomes a massive canyon when you shrink.

Power Dynamics: Growth mechanics often focus on becoming a "giant," providing a sense of power and destruction.

Puzzle Solving: Many developers use size as a key to progress, requiring players to shrink to find items or grow to move obstacles. Popular Genres Within the Forum

When you click on "View forum," you will typically find threads categorized by the type of gameplay experience offered. While some are purely experimental, others are fully realized titles. 1. Narrative-Driven Adventures

These games focus on the "why" of the size change. Perhaps a mad scientist's experiment went wrong, or a magical artifact is causing the protagonist to fluctuate. The community often shares scripts and character designs that emphasize the emotional impact of being "small in a big world." 2. Sandbox and Destruction Simulators

Growth games frequently lean into the "Kaiju" fantasy. Players start as a normal human and eventually grow to tower over skyscrapers. The technical discussions in these forums often revolve around physics engines and how to make a city feel "crushable." 3. Platformers and Metroidvanias

Shrinking mechanics are perfect for the Metroidvania style of gameplay. You might see a door early in the game that you can only enter once you’ve unlocked the ability to shrink. Forum members often swap "level design" tips to ensure the transition between scales feels seamless. The Indie Development Scene

One of the most vibrant parts of the "Growth and Shrink Games" forum is the "Work in Progress" (WIP) section. Because these games are rarely produced by AAA studios, the indie scene is where the innovation happens.

Engine Talk: Many users discuss using Unity or Unreal Engine to handle "dynamic scaling," which can be a nightmare for hitboxes and camera angles.

Asset Sharing: You’ll find custom 3D models of everyday household items—pencils, soda cans, and chairs—scaled up to look like massive landmarks.

Feedback Loops: Developers post "alpha" builds, and the community provides specific feedback on the "sense of scale," which is the most critical factor in these games. Why Perspective Matters

What makes these games more than just a gimmick? It is the psychological shift. When a game successfully makes you feel six inches tall, it forces you to look at the world differently. You start noticing the texture of the carpet or the height of a blade of grass. The "View forum" pages are a testament to players and creators who want to explore the world from a brand-new angle—literally.

Analyze the top-rated indie titles currently trending in this genre? The Modern Era (2016–Present) Today, Flash is dead,

Help you draft a game design document for a growth/shrink concept?

"View forum - Growth and Shrink Games" typically refers to a specialized community hub focused on games that feature size manipulation as a primary mechanic or theme. This niche category encompasses everything from relaxing physics puzzles to competitive survival games where perspective is everything. Core Mechanics & Gameplay

Games in this category generally utilize one of three main "size" dynamics:

Environmental Puzzle-Solving: Games like Sizeable allow you to shrink or grow objects to interact with the environment, such as making a sun larger to melt ice or shrinking a house to find hidden items.

Perspective Survival: In titles like Grounded, players are shrunk to the size of an ant and must survive against garden insects that have effectively become giants.

Scale Accumulation: Classic "growth" games like Tasty Planet focus on consuming smaller objects to increase your own mass, eventually growing from a microscopic level to a cosmic scale. Common Forum Discussions

Within these forums, users typically engage in the following types of threads:

Game Development & Kickstarter: Independent developers often post about new projects, such as the physics-based game Scale, where players use size-altering tools to solve environmental puzzles.

Technical Implementation: Discussions frequently revolve around the "how-to" of size mechanics, such as the trade-offs between "Growth" and "Shrinking" powers in RPG systems like GURPS.

Narrative Themes: Many community members explore the origins of these powers in pop culture, specifically citing comic book characters like Ant-Man and The Atom as the blueprint for how growth and shrinking impact a character's strength and physics. Popular Platforms

If you are looking to find or discuss these games, the most active communities are often found on: Grounded on Steam


The Modern Era (2016–Present)

Today, Flash is dead, but the genre is thriving. Twine and Ink have lowered the barrier to entry. Dedicated threads on forums now host hundreds of downloadable or browser-playable games, complete with version updates, bug reports, and transformation galleries. The keyword “View forum - Growth and Shrink Games” now serves as a direct portal to a living archive of thousands of user-created projects.


Mainstream Recognition?

Indie darlings like Chicory: A Colorful Tale (size-changing via paint puddles) and Supraland (first-person puzzling with compression and expansion) have borrowed mechanics from this forum-born genre. Don’t be surprised if a major publisher releases a “shrink and survive” AAA title within five years.


Part 8: The Future of Growth and Shrink Games

As of 2026, the genre is experiencing a renaissance.

1. Completed Games (Release Zone)

Growth and Shrink Games — Discussion Post

Hey everyone — sharing a clear overview and a few ideas for Growth and Shrink games (mechanics, design goals, and player-experience tips) to spark discussion.

Game 3: Growth Spurt: Origins (Unity, 2023)

An open-world sandbox game where every action has a size consequence. Eating certain berries makes you taller; drinking swamp water shrinks you. The world map changes dynamically based on your size—towns become cities, or mountains become hills. Still in early access but has the longest-running forum thread (450+ pages).


The Rise of Specialized Forums (2005–2015)

Between the mid-2000s and mid-2010s, major transformation art communities began consolidating around forum platforms. Sites like Giantess City, The Process, Writing.com (Interactive Stories), and CoiledFist developed robust forum structures. Under each community’s navigation menu, the link labeled “View forum - Growth and Shrink Games” became a standard destination.

Why forums? Unlike mainstream gaming platforms (Steam, Itch.io), these games were often:

Example Thread Titles