Unityfreaks [better] Today

UnityFreaks: Beyond the Console, Into the Chaos of Creation

Debugging

What we do

Should You Become a UnityFreak?

Be warned: The path of the Freak is not for everyone. It requires deep knowledge of CPU architecture (caching, branching, register allocation) and a tolerance for obscure compiler errors from Burst. It also requires letting go of the safety and convenience of MonoBehaviour.

Adopt the Freak mindset if:

Avoid the Freak mindset if:

Performance Optimization

Finding Your Freaks

The UnityFreak community exists in the margins. You won’t find them at GDC networking events wearing suits. You’ll find them on niche Discord servers at 2 AM, screensharing a bizarre bug where a Rigidbody has achieved negative gravity. unityfreaks

The Culture of "Just Post the Code" In many programming communities, there is a hesitancy. "Here’s a description of my problem." Not among UnityFreaks. The first response is always: "Post the full script. I don’t care if it’s 400 lines." They will read it. They will find the single accidental semicolon after an if statement. They will point out that you forgot to assign the reference in Start(). And then they will ask why you’re still using Start() instead of Awake(). UnityFreaks: Beyond the Console, Into the Chaos of

The Heroes of the Scene Certain names become mythologized: the person who figured out how to serialize Dictionary in the Inspector before Unity officially supported it; the madman who ported the entire Doom renderer into a Compute Shader; the legend who wrote a custom physics engine for 10,000 simultaneous ragdolls and then posted the GitHub with the comment "don’t ask why." Use the advanced console to filter and sort

New UnityFreaks are initiated by solving one of the Great Problems: making a UI button work in World Space while also being raycastable, or getting particle collisions to trigger sound effects without a single garbage allocation.


Benefits

Categories to post in

  1. Announcements & Events
  2. Project Showcases
  3. Help & Troubleshooting (include Unity version, platform, error logs)
  4. Art & Animation
  5. Shaders & VFX
  6. Tools & Plugins
  7. Job & Collaboration Board