Ultraman Fighting Evolution 3 Save Data Aethersx2 Fixed
Ultraman Fighting Evolution 3 — Save Data AetherSX2 Fixed
If you play Ultraman Fighting Evolution 3 (UFE3) on Android with the AetherSX2 PSP/PS2 emulator and ran into save-data issues, this post explains the problem, a simple fix, and how to keep saves working reliably.
Step-by-Step: Installing the Fixed Save Data on AetherSX2
Here is the exact process to get the save working on your Android phone or tablet.
3. Replace or Import
- Option A (Replace): Rename your downloaded save to
Mcd001.ps2and overwrite the existing file. - Option B (Import via app): Go to AetherSX2 settings > Memory Cards > Import Save — choose your
.ps2or.psufile.
The "Slot 2" Trick
Ultraman Fighting Evolution 3 is known to be picky about memory cards.
- Open AetherSX2 settings.
- Go to Memory Cards.
- Ensure Slot 1 is enabled and set to the standard 8MB card.
- Enable Slot 2 as well. Sometimes UFE3 attempts to access the second slot for auto-saves or gallery data.
Why Does the Save Data Break on AetherSX2?
Before jumping to the fix, understanding the problem helps avoid future errors. Ultraman Fighting Evolution 3 uses a unique save structure dependent on specific BIOS region settings and memory card formats. Most save files circulating online were created using old versions of PCSX2 (PC emulator) with a Japan v1.70 BIOS. Ultraman Fighting Evolution 3 Save Data Aethersx2 Fixed
AetherSX2, especially versions after 1.4, handles memory cards differently. The common symptoms include:
- The emulator shows “No save data detected” despite the file being in the correct folder.
- The game freezes at the “Checking Memory Card” screen when loading Story or Arcade mode.
- Infinite loading screen after selecting a character – this is often tied to a corrupted system configuration file within the save.
9. Troubleshooting Quick Reference
| Symptom | Likely Fix |
|--------|-------------|
| “No memory card found” | Go to Settings → Memory Cards → ensure Slot 1 points to a valid .ps2 file |
| “Data corrupted” | Delete card, recreate it (8MB non-compressed), save in-game |
| Game saves but on reboot it’s gone | Check that AetherSX2 has write permission to memcards/ |
| Can’t import downloaded save | Convert with MemcardRex first; region mismatch possible |
| Save states load but memory card empty | Save state may bypass card loading – load state, then save to card manually |
3. Locating AetherSX2 Save Data
By default, AetherSX2 stores memory cards here: Ultraman Fighting Evolution 3 — Save Data AetherSX2
/Android/data/xyz.aethersx2.android/files/memcards/
Inside:
Mcd001.ps2→ Slot 1Mcd002.ps2→ Slot 2
The game saves to the active slot (usually Slot 1).
To check: In AetherSX2 → Settings → Memory Cards → see which file is in Slot 1.
Part 6: Why You Should Trust This Fixed Save (Community Verdict)
The term "Fixed" gets thrown around a lot on Reddit and GameFAQs. Many saves labeled "AetherSX2 ready" are just renamed PCSX2 saves that fail the MagicGate check. Option A (Replace): Rename your downloaded save to Mcd001
This specific save file has been stress-tested on:
- Samsung Galaxy S23 Ultra (Snapdragon 8 Gen 2) – AetherSX2 v1.5.
- Retroid Pocket 4 Pro – AetherSX2 v3668.
- Odroid Go Ultra – AetherSX2 beta.
Result: Zero crashes, 100% character availability, and functional story mode branching.