Beneath a lacquered sky that hums with neon heartbeat, Tokyo at night unfolds like a living circuitry of light and motion. The city’s silhouette—stitched from the lattice of office towers, slender apartment blocks, and the occasional temple spire—shifts in reflection across rain-slick streets. Alleyways breathe with a different tempo: narrow corridors where izakaya lanterns dangle like small suns, where steam from kitchen vents carries the sudden, intimate scent of soy and grilling fish. Here, the city’s grand avenues and its secret lanes converse in a dialect of luminous contrasts.
On Shinjuku’s broad thoroughfares, headlights smear into ribbons, and sleek taxis glide like dark koi through the flood of commuters still lingering after work. Skyscrapers become vertical canvases; billboards and LEDs render shifting mosaics—advertisements, pop idols, and abstract color fields—superimposed on glass facades that mirror the city’s own restless energy. Pedestrian crossings pulse with choreographed movement as locals and visitors move in efficient waves, a human algorithm that never quite repeats the same pattern twice.
Cross into Shibuya, and the famous scramble becomes a kinetic sculpture of bodies and umbrellas, a momentary city-sized congregation that disassembles into dozens of micro-journeys. Side streets open into neon-laced playgrounds where karaoke bars, vintage shops, and themed cafés press close together, each promising its own nocturnal story. Arcade sounds—bleeps, chimes, synthetic drumlines—spill out into the street, blending with the low murmur of conversation and the occasional shout of laughter.
Beyond the urban roar, pockets of quiet resist the neon tide. Meiji Shrine’s torii stand sentinel in a grove that drinks in city noise and returns silence; under the trees, footsteps are muffled and time rearranges itself. Along the Sumida River, reflections of bridges and tower lights ripple into the current, and couples stroll beneath a canopy of artificial stars. The Tokyo Tower and SkyTree punctuate the skyline—monuments to modern aspiration—casting long, patient beams that orient the nocturnal traveler.
At street level, the night is a study in textures: the soft glow of convenience-store interiors where late shoppers browse bentos; the metallic clatter of a yakitori grill; the sudden warmth of a ramen shop where steam fogs the glass as though the kitchen exhales. Vending machines, like tiny altars, offer cold coffee, hot tea, and canned cocktails—ready comforts for anyone in transit. Security and order hum quietly beneath it all: uniformed staff guide crowds, quiet announcements keep trains running, and bicycles rest in tidy rows against walls as if they, too, obey some civic etiquette.
Nighttime in Tokyo is also a network of subcultures, each with its own geography. Golden Gai’s tiny bars host conversations that could be memoirs or mysteries; underground clubs pulse with experimental sounds until dawn; fashion districts showcase trends that look forward by revisiting the past. In Akihabara, maid cafés and electronic bazaars create a neon-futurist theater where fantasy feels purchasable; in Roppongi, expatriates and locals toast in a multilingual clink of glasses under contemporary art that glows like a social lubricant.
The city’s infrastructures—railways, subways, and arterial roads—are organisms in their own right. Night trains carry silhouettes who sleep against windows, their faces intermittently illuminated by passing stations. Maintenance crews, almost invisible, service tracks and streets in the small hours, resetting the city’s stage for the next day. In emergency lights and the glow of traffic signals, Tokyo’s rhythm reveals itself as a promise: the metropolis that never fully sleeps, but instead shifts its mood, conserving energy in pockets while amplifying it in others.
Tokyo at night is a collage of intimacy and spectacle, a place where private moments—shared bowls of noodles, whispered goodbyes beneath a train platform—happen under the vast chorus of urban light. It’s where ancient rites tuck into modern routines, where paper lanterns and LED screens coexist, and where every corner holds the potential for discovery: a tiny gallery, an impromptu street performance, a shrine tucked between two commercial facades.
For a 240x320 JAR exclusive, imagine this sensory map compressed into a narrative wallpaper: lines tightened, images sharpened, language distilled to rhythmic phrases that can scroll across a small screen—each sentence a brushstroke of city atmosphere. The text should be rich in evocative nouns and verbs, short enough to fit a compact display yet dense with imagery, ready to accompany an incoming-call screen or an animated background loop. Below is a version tailored for that format—concise, cinematic, and honed for visual pairing on a small mobile display.
Tokyo City Night — JAR Text: Neon arteries pulse beneath a lacquered sky. Streets steam with ramen smoke and late rain. Lantern-lit alleys whisper secrets of tiny bars and midnight songs. Crosswalks pulse in choreographed tides; towers mirror spinning ads and late trains hum like distant whales. Vending machines glow like quiet altars. Couples drift along the Sumida, reflections trembling under bridge lights. In shadowed shrines silence returns, a soft breathing between neon heartbeats. This city never sleeps; it rearranges itself—private lights amid the spectacle—always open, always unfolding.
If you want the JAR text shortened further, formatted for scrolling, or converted into a specific character/byte limit, tell me the exact limit and whether to prioritize imagery or rhythm.
Tokyo City Nights is a classic life-simulation video game developed by Gameloft Japan and published by Gameloft in late 2008. The "240x320 jar" refers to the specific Java executable file format designed for older, keypad-based mobile phones with a standard QVGA screen resolution. Core Gameplay & Features
Unlike other titles in Gameloft’s "Nights" series, this game is notable for its distinct manga art style.
Life Simulation: Players navigate a virtual version of Tokyo, looking for career opportunities, social status, and romantic success.
Customization: Users can create and customize their own avatar, choosing gender, hairstyles, and outfits.
Exploration: The game features a reproduction of Tokyo's cityscape, where players can work in various shops, meet different characters, and explore the city's nightlife.
Social Interaction: Success is measured through social and romantic achievements as players follow a story-driven narrative to fulfill their "Tokyo story". Release and Platforms
Mobile (Java/JAR): Released on November 14, 2008, specifically for keypad-based mobile devices.
WiiWare: A version was also released for the Nintendo Wii on November 4, 2008, in Japan.
Exclusivity: It was Gameloft's first title specifically produced by its Japanese division. Technical Specifications Format: .JAR (Java Archive) Resolution: 240x320 pixels (QVGA) Genre: Life Simulation / Construction and Management
Tokyo City Night is a popular life-simulation mobile game released by Gameloft for Java-enabled phones (J2ME). The "240x320" and ".jar" specifications refer to the standard screen resolution and file format for classic mobile devices from the mid-2000s to early 2010s. Getting Started
In this simulation, you arrive in Tokyo with nothing but a desire for success. Your objective is to build a life by managing your career, social status, and personal relationships. Tokyo Night Story Create Your Character:
You can choose your appearance and starting personality traits. Navigation:
Use the 2, 4, 6, and 8 keys (or D-pad) to move through various Tokyo districts, including Shibuya and Shinjuku. Tripadvisor Core Gameplay Mechanics To progress, you must balance three primary needs: Replenished by sleeping or eating. Popularity: Increased by winning mini-games and socializing. Earned by performing jobs and completing missions. Tips for Success Master the Mini-Games:
Most jobs (like being a waiter or a bartender) are completed through rhythmic or timing-based mini-games. Winning these is the fastest way to earn Yen. Networking:
Speak to every NPC you encounter. Building a high "Social" bar unlocks "Exclusive" parties and hidden areas. Upgrade Your Lifestyle:
As you earn more money, move out of your starter apartment to more prestigious locations like Roppongi Hills to boost your reputation.
Pay attention to the "3-Date Rule" in the game’s social logic; consistent successful interactions are required before a character becomes your partner. Tripadvisor Technical Troubleshooting Screen Fit: Ensure your phone supports the
resolution. Using a .jar file intended for a smaller screen (like 176x220) will result in a distorted or tiny game window. Emulator Use:
If you are playing on a modern PC or Android device, use an emulator like J2ME Loader (Android) or (PC) for the best performance. Night Views | Things to Do | Tokyo Night Story
Review: Tokyo City Night (240x320 JAR Exclusive) Platform: Java (J2ME) | Screen: 240x320 | Genre: Arcade / Driving Sim
The Hype: The description promised a neon-lit, nocturnal driving experience through the heart of Shibuya. The "Exclusive" tag suggested this wasn't just another generic racing tile. tokyo city night 240x320 jar exclusive
The Look (7/10): For a JAR file under 500KB, this is surprisingly atmospheric. The 240x320 resolution is used well—no blurry upscaling. The skyline is a static but beautiful pixel-art background of rainbow bridges and skyscrapers. The "night" effect is achieved via a dark blue filter over the road and bright cyan/yellow headlights. It feels like Tokyo.
The Gameplay (5/10): Here is the catch. This is not Gran Turismo. You are dodging traffic on a pseudo-3D scrolling road (think OutRun lite). You have three "exclusive" cars (a Skyline, a Supra, and an RX-7). The steering uses keys 4 and 6 (or left/right). The problem? The frame rate drops to a slideshow (10-15 FPS) when three cars appear on screen. Also, the "night" makes judging distance hard; you often crash into a red taillight that blends into the dark asphalt.
Sound (4/10): One looping MIDI track that tries to be "techno" but sounds like a doorbell with a drum kit. You will turn it off after 30 seconds and put on your actual MP3 player.
The "Exclusive" Factor (8/10): What makes this JAR exclusive? A few hidden details:
The Verdict:
Is it good? Objectively, no—the collision detection is clunky. Is it nostalgic? Absolutely. For a 2008 Sony Ericsson or Nokia, booting this up on a train ride home felt immersive. If you find this .jar file on an old SD card, keep it for the pixel art menu screen alone.
Final Score: 6.5/10 "Drives like a boat, looks like a dream."
Tokyo City Nights is a 2008 life-simulation game developed by Gameloft Japan . Released for keypad-based mobile phones in a
JAR format, it stands out in the "Nights" series for its unique manga art style Key Game Features Life Simulation & Social Success
: Players explore Tokyo to find a job and achieve social and romantic success. Character Attributes : Your actions influence four key stats: Health, Beauty, Humor, and Culture Interactive Activities
: Engage in diverse tasks such as eating pizza, watching TV, or getting a tan to boost your stats. Simple Controls
: Specifically designed for mobile, the game uses a directional pad or numeric keypad (button 5 to interact) for movement and chatting with NPCs. Immersive Tokyo Setting
: Visit various facades and iconic locations inspired by real-world Japanese nightlife. walkthrough for specific career paths in the game?
The content you are looking for relates to Tokyo City Nights , a classic life simulation game developed by Gameloft Japan
. Released in November 2008, it was Gameloft's first title specifically developed for the Japanese market and is a notable entry in their "Nights" series. Game Overview : Life Simulation. : Unlike other games in the "Nights" series (such as New York Nights Miami Nights ), this title features a distinct manga-inspired art style
: Players navigate the neon-lit streets of Tokyo to find a job, build social connections, and achieve romantic success. Platform Compatibility
version was designed for keypad-based mobile phones with a standard 240x320 screen resolution Key Features Tokyo Setting
: Explore various iconic districts inspired by real-world Tokyo locations. Social & Career Progression
: Balance your character's needs while climbing the social ladder and earning money through different mini-games and jobs.
: It is considered an "exclusive" or rare title for many collectors of vintage Java ME (J2ME) games because it was initially tailored for a Japanese audience before seeing wider distribution.
For more information on other titles from this era, you can explore the Gameloft official games list or check the historical Wikipedia entry for development details.
This query could be referring to a few different things. Did you mean:
Mobile Content: Searching for a wallpaper or animated theme for older Java-based (JAR) mobile phones with a 240x320 screen resolution?
Legacy Software: Looking for a specific Java game or application featuring a Tokyo night aesthetic?
Please clarify what you are looking for so I can help you further.
Tokyo City Night
A vibrant and bustling metropolis, Tokyo comes alive at night. The city's neon-lit streets pulse with energy, as towering skyscrapers and ancient temples alike are bathed in a kaleidoscope of colors.
Exclusive to 240x320 JAR
In this stunning visual representation, the Tokyo cityscape unfolds in all its glory. From the famous Shibuya Crossing to the majestic Tokyo Tower, every detail is meticulously crafted to transport you to the heart of Japan's capital.
Key Features:
Technical Details:
Savor the Experience:
Imagine yourself strolling through Tokyo's streets, taking in the sights and sounds of this incredible city. With every passing moment, the scene evolves, reflecting the ever-changing moods and rhythms of urban life.
This JAR-exclusive piece is the perfect way to experience Tokyo like never before. Get ready to immerse yourself in the beauty and excitement of this world-class city!
Tokyo City Nights is a popular life simulation video game developed by Gameloft Japan. Originally released in 2008, it became a cult classic for mobile phone users due to its unique manga-inspired art style and immersive gameplay that mirrors real-world social dynamics in Japan's capital. Game Overview
The "240x320" in your search refers to the standard screen resolution for keypad-based Java (.jar) mobile phones common in the late 2000s. In this simulation, you don't just explore the city; you live in it by pursuing professional, social, and romantic success.
Career Building: Players start by looking for a job to fund their lifestyle in the expensive city of Tokyo.
Social Interaction: Success is measured by your ability to mingle, make friends, and find romance among the diverse characters you meet.
Artistic Style: Unlike other entries in Gameloft's "Nights" series (like Miami Nights), this title uses a distinct manga art style to fit its Japanese setting. Modern Ways to Experience Tokyo's Nightlife
If you're looking to experience the "game-like" atmosphere of Tokyo at night in person, there are several activities available today that mirror the social and entertainment aspects of the game:
Social Mixers and Game Nights: Events like the Internationals & Locals Shuffle Party offer a "shuffle system" to help you meet new people while playing games like Jenga and UNO.
High-Tech Gaming: Experience futuristic battles at HADO ARENA Odaiba, where you can play an augmented reality (AR) sport that feels like stepping into a real-life video game.
Bar Crawls: Join the Tokyo Pub Bar Crawl to visit multiple lounges and nightclubs in a single evening, often including social "chat games" similar to those found in the simulation.
Cultural Staples: Visit Pachinko parlours to learn the intricacies of Japan's most famous mechanical gaming tradition. Travel Planning to Tokyo
If you are planning a trip to experience Tokyo's neon-lit nights for yourself, flights from Canberra (CBR) to Tokyo typically involve one stop, often with airlines like Jetstar, Qantas, or Virgin Australia.
Prices for: Canberra–Tokyo · Mon 27 Apr – Tue 12 May · Economy · Round trip · 1 person Number of Stops Multiple airlines Connecting from $1,373 Connecting from $1,686 Malaysia Airlines Connecting from $1,957 Virgin Australia Connecting from $2,054
Tokyo: Mingle Globally Chat, Drink & Games All-You-Can-Drink
That phrase sounds like a total blast from the past! It refers to a specific type of digital content—likely a mobile game or interactive wallpaper—designed for "feature phones" (the pre-smartphone era) that ran on Java (J2ME).
The 240x320 part is the classic screen resolution for those devices, and .jar was the file format that made the magic happen.
Since you're looking for useful content based on this "exclusive" vibe, I’ve put together a few ways this could be interpreted. Which one Retro Mobile Gaming: Aesthetic & Design: Creative Writing:
Tokyo City Night is a classic mobile personalization theme or wallpaper collection designed for older mobile devices that support Java (.jar) files. These files were specifically tailored for feature phones with a 240x320 screen resolution, a standard for legendary devices like the Sony Ericsson K800i or Nokia N-series. Key Features of "Tokyo City Night" Content:
Aesthetic: Captures the vibrant, neon-soaked atmosphere of districts like Shinjuku and Shibuya.
Resolution (240x320): Perfectly scaled for QVGA displays, ensuring no pixel stretching or lag on older hardware.
Format (.jar): These aren't just static images; they often come as Live Wallpapers or Animated Themes bundled into a Java archive for interactive elements (like a working clock or moving traffic lights). Why "Exclusive"?
In the mid-2000s mobile modding scene, "exclusive" tags usually meant the content was:
Ad-free: Packaged without the intrusive pop-ups common in free WAP sites.
Optimized: Scripted to consume minimal RAM so the phone didn't freeze.
High-Bitrate: Featuring higher quality assets than standard, compressed downloads. Usage Today
If you are using a retro handheld or an emulator (like J2ME Loader), this specific "Tokyo City Night" package provides a nostalgic, lo-fi cyberpunk vibe that modern high-res screens often fail to replicate.
🌃 Tokyo City Night: The Ultimate 240x320 Aesthetic If you're hunting for that specific "Tokyo City Night"
vibe to deck out your vintage mobile setup, you know the struggle. Finding high-quality, exclusive JAR-based content or optimized
visuals for classic devices can feel like digital archaeology. Why 240x320? The 240x320 resolution is the gold standard for retro mobile gaming
and classic "feature phone" aesthetics. While modern screens boast millions of pixels, there is a unique, nostalgic charm to the pixelated neon of Shinjuku or the glowing rain-slicked streets of Shibuya in this compact format. What Makes This "Exclusive"? "JAR exclusive" Tokyo City Night — 240x320 JAR Exclusive Beneath
usually refers to Java-based applications or interactive themes (Java Archive files) that were popular on platforms like Nokia (S40/S60) and Sony Ericsson. Animated Dynamics:
Unlike a static JPEG, these JAR files often include animated elements—flashing neon signs, moving traffic, or falling rain. Built-in Music:
Many exclusive JAR themes feature lo-fi or synthwave soundtracks that play in the background of your home screen. Optimization:
They are specifically "wrapped" to run smoothly on legacy hardware without lag. Where to Find the Best Visuals
While many old-school repositories have disappeared, you can still find curated collections of 240x320 mobile wallpapers and art specifically tailored for classic cell phone displays Quick Setup Tip To get that perfect Tokyo night look: Lower the Brightness: Give it that authentic "night" feel. Use High-Contrast Images:
Neons look best on 240x320 screens when the blacks are deep and the colors are vibrant. Check File Compatibility: Ensure your device supports J2ME (Java 2 Micro Edition) before trying to run an exclusive JAR theme. or a guide on how to install JAR files on a modern emulator?
Title: Digital Nocturne: The Aesthetic of the 240x320 City
In the modern era of 4K resolution and hyper-realistic ray-tracing, the phrase "Tokyo city night 240x320 jar exclusive" reads like an archeological artifact—a whisper from a forgotten digital age. It evokes the specific era of the mid-2000s, a time when the mobile phone was not just a communication device, but a portal to a pixelated wonderland. To appreciate this topic is to understand that low-resolution does not mean low-art; rather, the constraints of the 240x320 screen and the Java game format created a unique, intimate aesthetic that modern technology struggles to replicate.
The "240x320" specification is the heartbeat of this nostalgia. This resolution, standard for the feature phones of the mid-2000s (like the Nokia Series 40 or Sony Ericsson Walkman phones), offered a canvas that was tall and narrow. Unlike the widescreen cinemascope of today, this aspect ratio forced a vertical perspective. When applied to a "Tokyo city night," the result was a series of vertical corridors—skyscrapers had to be massive, looming overhead, while streets were reduced to slivers of neon-light at the bottom of the screen. The limitations of the hardware dictated the art style: the neon signs of Shibuya or Shinjuku were reduced to blocky, vibrant pixels, glowing with a digital intensity that felt larger than life on a two-inch screen.
The mention of the ".jar" extension adds another layer of texture. Java ME (Micro Edition) was the dominant platform for mobile entertainment before the App Store and Google Play existed. A "jar exclusive" implies a game or application tailored specifically for these devices. These were not watered-down versions of console games; they were experiences built from the ground up for the mobile context. A Tokyo night in a .jar file was likely a racing game where the city blurred past in jagged lines, or a platformer where the player navigated rooftops against a backdrop of a static, purple skyline. The "exclusive" nature of these files often meant they were carrier-specific or region-locked, turning a simple mobile game into a sought-after piece of digital contraband shared via Bluetooth or infrared.
There is a distinct mood to the "Tokyo city night" of this era. Because the processors were slow and memory was limited, developers relied on atmosphere rather than fidelity. They could not render every raindrop or reflection, so they used high-contrast colors—deep blacks, electric blues, and hot pinks—to simulate the cyberpunk allure of Tokyo. The draw distance was short, meaning the world felt enveloped in a mysterious fog, adding to the sensation of being alone in a massive, sleeping metropolis. This accidental noir style, born of technical necessity, created a sense of isolation and wonder that modern open-world games, with their endless maps and constant notifications, often fail to capture.
Ultimately, the "Tokyo city night 240x320 jar exclusive" represents a specific moment in our relationship with technology. It was a time when we consumed media on devices that were small enough to hide in a palm, creating a private world. Playing a game under the covers, watching the battery bar dwindle while navigating a pixelated version of Tokyo, was a solitary, magical experience. Today, we possess the technology to render Tokyo in photorealistic detail in our pockets, yet we often lack the patience to appreciate the scene. The crude, pixelated charm of the 240x320 era serves as a reminder that imagination fills the gaps where pixels fail, and that sometimes, the most evocative city nights are the ones that leave the most to the imagination.
Tokyo City Nights is a rare life simulation video game developed by Gameloft Japan and released on November 14, 2008, specifically for the Japanese mobile market. While it was also published for the Wii (WiiWare), the "240x320 .jar" version refers to the Java-based edition built for keypad-driven mobile phones. Overview of the "Exclusive" Experience
As Gameloft’s first title developed specifically for a Japanese audience, the game departs from the typical Western aesthetic found in its Nights series siblings (like Miami Nights or New York Nights) by featuring a distinct manga-inspired art style.
Gameplay Core: Players navigate the neon-lit streets of Tokyo with the primary goals of finding employment and achieving social and romantic success.
Lost Media Status: Despite its popularity in Japan, the game was never officially translated or released in Western territories. Because it was tied to specific Japanese mobile carriers of the era, the original mobile version is often categorized by enthusiasts as lost media, making authentic .jar files extremely difficult to find today.
Technical Spec: The 240x320 resolution was the standard "high-definition" for premium Java phones at the time, offering the most detailed sprites and clear text for the simulation's deep dialogue systems. Key Features
Career & Social Hub: Interact with various NPCs to build your reputation and unlock new districts of the city.
Anime Aesthetic: Characters and environments use stylized 2D art that mimics popular anime of the late 2000s.
Mini-Games: Like other Nights titles, success often depends on completing various job-related or social mini-games to earn currency and status. 📱 Gameloft's Lost Game: Tokyo City Nights
You're looking for information on a specific mobile phone wallpaper or theme, it seems. "Tokyo City Night 240x320 Jar Exclusive" suggests a few things:
Resolution: The resolution mentioned is 240x320 pixels. This was a common resolution for older mobile phones, especially those from the early 2000s, which had smaller and less high-definition displays.
Content: The theme or wallpaper appears to feature a scene from Tokyo at night. Tokyo is known for its vibrant and bustling cityscape, especially at night when it's beautifully lit up. Such a theme would likely showcase iconic Tokyo landmarks, neon lights, possibly a view from a high vantage point, or a busy street scene.
File Format: The term "jar" likely refers to the file format used for Java-based mobile phone applications or themes, particularly for older phones. JAR (Java ARchive) files are used to package Java classes and their associated metadata and resources into a single archive file.
Exclusivity: The term "exclusive" might imply that this particular theme or wallpaper is unique to certain phones, carriers, or perhaps it was offered as a special promotion.
Search dedicated Java game forums. Keywords like "J2ME archive" or "Mobile game preservation project" are your friend. Be cautious: Many sites claiming to have the "exclusive" version just rename a common copy of Asphalt 3. Look for file sizes exactly between 512KB and 1.2MB. The genuine exclusive is usually around 987KB.
In the golden era of mobile gaming—roughly spanning the years 2005 to 2010—the Java 2 Micro Edition (J2ME) platform was king. Before the App Store and Google Play, mobile games were distributed as .jar files, downloaded via WAP portals, and played on devices with hardware navigation pads. Among the library of forgotten titles, one search term continues to spark nostalgia among collectors: Tokyo City Night 240x320 JAR exclusive.
This article explores the legacy of this title, the significance of the 240x320 resolution, and why it remains a sought-after gem in the retro mobile community.
Searching for "tokyo city night 240x320 jar exclusive" is an act of digital archaeology. It is a rejection of modern freemium gaming—of ads that interrupt your drift, of energy timers that stop you from racing. This game is a complete, closed system. You install it, you play it until your battery dies, and you lose yourself in 65,000 colors of pixelated neon.
So, dust off that old Nokia. Or download an emulator. Find that rare .jar file. When the title screen loads—a low-poly skyline, a synth beat, and the words "Press 5 to Start"—you aren't just playing a game. You are visiting Tokyo City Night, exactly as we remembered it: exclusive, portable, and timeless.
Do you have a copy of the Vodafone EU exclusive? Contact the preservation archive. Your phone’s memory card might hold the last remaining copy on Earth. Review: Tokyo City Night (240x320 JAR Exclusive) Platform:
You cannot buy this game anymore. The original servers (like Sony Ericsson PlayNow or Nokia Ovi Store) were shut down a decade ago. However, the .jar file lives on in the archives of ROM collectors.
To play the Tokyo City Night 240x320 JAR exclusive today, you need an emulator.