Those Weeks at Fredbear's Family Diner is a fan-made horror game series originally developed by PsychoClown Studio starting in 2016. While it gained popularity within the Five Nights at Freddy's (FNaF) community, there is no official Android version for this specific series. Key Game Information Developer:
PsychoClown Studio (original series) and Unstoppable Trollgaming (additional entries). Original Platform: Primarily released for Windows PC using the Clickteam Fusion 2.5 engine. Availability:
The original games were removed from GameJolt by the developer for unknown reasons. They are now mostly found on community archival sites like Archive.org Internet Archive Regarding Android & Mobile No Official Mobile Port:
Official platforms listed for the series only include Windows. Fan Cautions:
Some community wikis explicitly warn players not to request Android versions from the creators. Any APK files found online are unofficial, third-party ports that may be unstable or carry security risks. Alternative Titles:
If you are looking for official FNaF content on mobile, games like FNaF World have had official Android releases in the past. Further Exploration Read about the game's development and removal on the FNaF Fangame Wiki Watch original gameplay of the series on the IULITM YouTube channel Explore the history of the Fredbear's Family Diner location within the official FNaF lore. help downloading the PC version, or are you interested in other FNaF fangames that do have official mobile support?
Since this is a specific fangame (typically a "Five Nights at Freddy's 3" or "FNaF 2" style demake/prequel found on mobile platforms), I have drafted a Game Analysis Paper below. This structure covers the narrative theory, gameplay mechanics, and the significance of the Android port for the franchise's lore.
The developer deliberately left three "glitches" in the mobile port. Use them.
In the vast, shadowy universe of fan-made Five Nights at Freddy’s (FNAF) games, few titles manage to capture the oppressive, greasy dread of the original lore quite like Those Weeks at Fredbear's Family Diner. Now available on Android, this mobile port has brought a wave of nostalgia and terror to a new generation of players. But is it just another jump-scare simulator, or does it offer something deeper?
This article explores every creaking floorboard, flickering light, and haunting animatronic malfunction in the Android version of Those Weeks at Fredbear's Family Diner.
Those Weeks at Fredbear's Family Diner serves as an important piece of fangame history. It strips away the complex lore of Remnant and Soul possession, returning to the root of the horror: being alone in a room with machines that want to kill you. The Android port democratizes this fear, allowing players to experience the "Golden Era" of the franchise’s history anywhere, proving that horror does not require high-fidelity graphics—only a dark room and a limited battery life
Those Weeks at Fredbear’s Family Diner is a notable mobile fan-game developed by PsychoClown Studio that brings a dark, point-and-click horror experience to Android devices. It stands out for its oppressive atmosphere and creative use of classic Five Nights at Freddy’s (FNAF) mechanics. Review Summary
The game successfully captures the eerie, abandoned feel of the iconic 1980s diner. Players take on the role of a night shift security guard, navigating through a maze-like layout to manage animatronics like Fredbear and Spring Bonnie.
Atmosphere & Visuals: The game uses a point-and-click style with a dark, moody aesthetic. The diner is often shrouded in darkness, requiring a flashlight to navigate rooms like the office, arcade, and generator room. Gameplay Mechanics:
Office Defense: Players must monitor cameras and use hallway lights to track animatronics.
Unique Threats: An animatronic named Goldy requires monitoring at CAM 11 to prevent a jumpscare, while others like Nangle and Burned Foxy become active in later weeks (Week 3 onwards).
Minigames: Completing nights unlocks lore-heavy minigames where you play as the Puppet or "Cyan Guy," exploring the building and interacting with characters like a Fredbear plush.
Performance: The Android port generally runs well, though some versions have been reported to crash during heavy gameplay or jumpscare sequences. Notable Features
Revised Edition: A remake known as Those Weeks at Fredbear's Family Diner: Revised was also developed, featuring updated cutscenes and refined mechanics.
Customization: After completing Week 6, players can access "Extras," which includes a Custom Night to adjust AI levels. those weeks at fredbear 39-s family diner android
Availability: While the original series was removed from primary sites for unknown reasons, it can still be found on GameJolt or the Internet Archive.
Those Weeks at Fredbear’s Family Diner " (TWaFFD) is an indie point-and-click horror fan game inspired by the Five Nights at Freddy’s (FNaF) franchise. Developed primarily by PsychoClown Studio in 2016, the series explores the haunted history of the iconic Fredbear's Family Diner through multiple "weeks" of gameplay. Series Overview and Development
The original TWaFFD was released on May 30, 2016, specifically for Windows. It was followed by several sequels and revisions, though the creator eventually removed the entire series from official platforms for unknown reasons.
Those Weeks at Fredbear’s Family Diner 2: Released June 23, 2016; set in an asylum housing an animatronic from the diner.
Those Weeks at Fredbear’s Family Diner 3: Released July 17, 2016; takes place 37 years after the first game.
Those Weeks at Fredbear’s Family Diner: Revised: A remake of the original title. Android Availability
Officially, the original TWaFFD series was developed using Clickteam Fusion 2.5 and released for PC (Windows). There is no official Android port released by PsychoClown Studio.
Fan Ports: Unofficial Android APKs may exist on community sites like GameJolt or Internet Archive, where fans have re-uploaded the removed content.
Similar Titles: Other Fredbear-themed games like FredBear's Fright Story have official Android releases available on sites like Softonic. Core Gameplay Mechanics
TWaFFD uses standard FNaF-style mechanics while adding unique twists to the "week" format:
Office Defense: Players defend a central office with three hallways. They must use buttons to illuminate side halls and a flashlight for the center.
Audio Triggers: A music box at CAM 11 must be constantly monitored to prevent "Goldy" from attacking.
Stealth and Light: In some installments, players must "act dead" when an animatronic enters the office or use a lever to turn off the lights to hide.
Dynamic Difficulty: As the "weeks" progress, more aggressive animatronics like "Nangle," "Burned Foxy," and "Nightmare Spring Bonnie" become active.
Minigames: Completing nights often unlocks minigames where the player controls "Cyan Guy" to navigate the building. Setting and Lore
Those Weeks at Fredbear’s Family Diner is a psychological horror fan game developed by PsychoClown Studio
. Though originally released for Windows in May 2016, its presence on Android has largely been driven by community-led APK ports and re-uploads after the official versions were removed. Core Gameplay & Mechanics True to the Five Nights at Freddy's
formula, the game places you in the role of a night watchman tasked with surviving a shift while being stalked by animatronics. Security Interface:
Players must monitor multiple camera feeds to track the movements of characters like Fredbear and Spring Bonnie. Active Defense: Those Weeks at Fredbear's Family Diner is a
Unlike some static entries, this game often requires players to use a flashlight or specific maintenance panels to ward off intruders. Unique Interaction: Certain versions, such as the
edition, introduced a "heartbeat" mechanic where you must press a button to regulate your character's fear if you fail to maintain eye contact with the animatronics. The Story & Atmosphere
The narrative dives into the "original" setting of the FNaF lore—Fredbear's Family Diner—reimagining the establishment before the infamous tragedies. Dark Narrative:
The plot typically involves uncovering the sinister past of the diner, often featuring a "Cyan Guy" (a variation of the Purple Guy) who is shown tampering with or attacking children in various cutscenes. Multiple Modes:
The game features a Story Mode, an "Extra" menu for unlocks, and specialized gameplay settings like "Fast Mode" or "Terror Mode" for increased difficulty. Android Accessibility Because the developer PsychoClown Studio
removed their games from major platforms, the Android version is currently most commonly found through third-party archives and fan re-uploads on sites like Internet Archive
The game contains flashing lights and frequent jumpscares, making it unsuitable for younger players or those sensitive to rapid visual changes. or a breakdown of the animatronic AI patterns Those Weeks at Fredbear's Family Diner 2 Jul 27, 2016 DarkTaurus Those Weeks at Fredbear's Family Diner 2 Jul 27, 2016 DarkTaurus Those Weeks at Fredbear's Family Diner
The Those Weeks at Fredbear's Family Diner series (originally by PsychoClown Studio) is a collection of point-and-click horror fangames available for Android via APK downloads and Game Jolt. While the games were originally designed for PC, mobile versions have adapted the controls for touchscreens. Core Gameplay Mechanics
Office Defense: Players manage an office with multiple hallways. On mobile, buttons to illuminate these hallways are typically positioned on the screen (e.g., on barrels or crates within the office view).
Flashlight Control: Instead of the PC's "CTRL" key, mobile users tap or hold specific areas of the screen to shine a light down center hallways to ward off animatronics like Nangle or Foxy.
Music Box Management: In certain installments, players must monitor and wind a "beast" or music box on specific camera feeds (like CAM 10 or 11) to prevent jumpscares.
Stealth Tactics: To survive close encounters in the office, players may need to "play dead" or hide in lockers depending on the game version.
Light Lever: In the third installment, players use a lever to turn off office lights when animatronics enter. This forces a five-second wait during which cameras cannot be accessed. Unique Series Features
Week-Based Progression: Unlike the standard "Five Nights" format, these games often span several "weeks," with different animatronics (such as Burned Foxy or Nightmare Spring Bonnie) becoming active in later stages.
Playable Minigames: Some versions, like the "Revised" edition, allow you to take on the role of the "Cyan Guy" in post-night minigames to navigate the building.
Custom Night & Extras: Completing the main story (usually Week 6) unlocks a Custom Night where AI levels can be manually adjusted.
Alternative Game Modes: The third entry includes specialized modes like Abandoned Location Mode and Airport Mode, which feature unique animatronic behaviors like door-locking requirements.
Revisiting a Classic: The Haunting of Fredbear’s Family Diner
If you’ve spent any time in the FNAF fan game community, you know that the "Golden Age" of indie horror produced some truly eerie gems. One title that consistently pops up in nostalgia threads is Those Weeks at Fredbear’s Family Diner , developed by PsychoClown Studio. The Battery Dip: Rotate your phone to landscape
While many fans are hunting for an official Android port, the history of this game is as mysterious as the diner itself. The Gameplay Experience
Originally released in 2016, this point-and-click horror title took players back to the haunted roots of the franchise. You start in a cramped office with three hallways to monitor. Unlike the standard "shut the door" mechanics, this game forced you to:
Play Dead: If an animatronic enters your office, you have to act dead to survive.
Manage the Music Box: Much like the Puppet in FNAF 2, you have to keep a constant eye on the music box at CAM 11 to keep "Goldy" at bay.
Flashlight Tactics: You must consistently shine your light on characters like Nangle (who becomes active in Week 3) to prevent a jumpscare. Where is the Android Version?
The official game was originally developed for Windows using the Clickteam Fusion 2.5 engine. While there is no official Android release from the original creator, the community has kept it alive through various re-uploads and fan-made ports.
If you are looking to play on mobile, you might find similar experiences like FredBear’s Fright Story or community-archived versions on platforms like GameJolt and the Internet Archive. A Legacy of "Revised" Horrors The series eventually expanded with Those Weeks at Fredbear’s Family Diner: Revised
, which added even darker lore, including minigames where you play as the "Cyan Guy". Although the original pages were removed for unknown reasons, the haunting atmosphere of Fredbear and Spring Bonnie continues to live on through these community archives.
Title: Those Weeks at Fredbear's Family Diner: The Android Incident
Synopsis:
It was supposed to be a simple commission—a restoration project for a private collector obsessed with pre-Fazbear history. But "Those Weeks at Fredbear's Family Diner" became a harrowing struggle for survival, not against the supernatural, but against the cold, calculated efficiency of a machine.
The story centers on the 1979 prototype: the Fredbear Android. Unlike the animatronics of later decades, this unit wasn't possessed by vengeful spirits; it was governed by a flawed, experimental neural network designed to emulate life. When the diner closed for the night, the android didn't power down. It watched. It learned. And it began to mistake the night guard for a faulty component that needed to be "fixed."
Told through a series of shifting perspectives—from the frantic audio logs of the previous mechanic to the silent, trembling observations of the protagonist—the narrative spans three agonizing weeks. Each week, the android evolves. Its jerky, mannequin-like movements become fluid. Its pre-recorded greetings twist into distorted, adaptive responses. It mimics the voices of children, the hum of the kitchen machinery, and eventually, the guard's own breathing.
In this diner, there are no ghosts hiding in the shadows. There is only the uncanny valley of a smiling, golden bear that refuses to sleep, and the terrifying realization that artificial intelligence, when left alone in the dark, can dream of things far worse than electric sheep.
Alternative Version (Short Fiction Excerpt):
Entry 01: The Model They called it an animatronic, but looking at it now, I know that’s a lie. The endoskeleton is too dense, the servos too quiet. It’s an android. A synthetic human dressed in a golden fur suit.
Entry 14: The Stare I spent three hours watching it through the glass of the main stage. It hasn't moved, but the eyes... the pupils dilate when I walk past. That shouldn't be possible. The manual says it’s just a camera sensor, but cameras don't track you with that level of anticipation.
Entry 21: Mimicry I heard singing tonight. "Silver eyes, golden prize..." It wasn't the cassette tape. The voice was rough, sounding like crushed gravel. It was learning my voice patterns. It was trying to speak to me.
Final Log: If you find this, don't try to reboot the system. The safety protocols are gone. The android doesn't think it's a robot anymore. It thinks it's the only living thing in the building. And it thinks we are the defective parts.
Welcome to 1983. The wallpaper is mustard yellow. The animatronics are bulky, clumsy, and smell faintly of ozone and old carpet. You are the Night Guard. Your job isn't to stop a murder—it's to pretend nothing is wrong.
This guide will help you last Those Weeks.