They Are Billions Calliope Build New Patched May 2026
The Ultimate Calliope Build Guide: Mastering the "Devil’s Sisters" In They Are Billions,
is the agile, high-speed alternative to the lumbering Caelus. While she has lower health and damage per shot, her ability to kite and fire rapidly makes her a lethal asset for tactical missions when built correctly. Core Character Stats Health: 60 HP (Low, requires careful positioning). Attack Range: 4.5 tiles. Attack Speed: 5.0 (Base). Movement Speed: 3.2 (Fastest hero). Recommended Skill Tree Priorities
To maximize Calliope’s potential, focus on Damage breakpoints and Attack Speed rather than survival stats. Damage & Range (High Priority):
Invest in at least three damage upgrades (+30%, +40%, +50%) to reach approximately 33 damage. This allows Calliope to kill Harpies in exactly 4 shots.
Maxing her range to 6.5 is critical for engaging enemies before they can close the gap, potentially making HP/Armor upgrades redundant. Attack & Reload Speed: they are billions calliope build new
Reload Speed: A single point in +40% load speed significantly reduces re-targeting animations, making "kiting" much smoother.
Attack Speed: Multiple perks can boost her speed to nearly 3x her base, allowing her to shred through crowds of runners. Utility & Survival:
Movement Speed: Already her greatest strength; one point is usually enough to maintain a safe distance from most infected.
Noise Reduction: Generally considered underwhelming; specialized players prefer killing enemies quickly over being stealthy. Tactical Mission Strategy The Ultimate Calliope Build Guide: Mastering the "Devil’s
Run and Gun: Utilize her superior movement speed to "kite" hordes. Fire a few shots, move back, and repeat.
Animation Canceling: You can ignore reload times by issuing a new attack command immediately after a shot, a trick that works particularly well with Calliope’s rapid pistols.
Harpy Engagement: Always aggro Harpies at max range (6+ cells). If they get too close, rely on grenades or medkits rather than trying to tank the damage. Late-Game Viability
In high-difficulty 800%+ runs, a fully upgraded Calliope becomes a "Valkyrie," often accompanied by veteran Rangers in tactical missions. While Caelus excels at stationary defense with AOE, Calliope is the superior choice for players who prefer a proactive, micro-intensive playstyle to clear maps. Ignore the Barracks
Phase 1: The "No Ranger" Opening
In a standard build, you build a barracks and spam rangers. In the Calliope build new, you sell the starting tent, rush a wood workshop immediately, and beeline for the Foundry tech.
Day 1-5 Priority:
- Ignore the Barracks. You do not need soldiers or rangers. Calliope is your sole kiting unit.
- Hunter Cottages over Fishing Huts. You need wood, not food variety. Build 4 lumber mills before day 3.
- The Tesla Coil Rush. You need to expand toward the nearest stone deposit. Calliope will clear the way.
Phase 5: Late Game Transition (The Double Edge)
The "Calliope build new" has one fatal flaw: The Final Wave. Her sonic cannon is detrimental against Giants (high HP, low numbers) because piercing is useless.
The Rescue Strategy: By Day 40, you must pivot.
- Retire Calliope to a back-line defensive tower. She handles the chaff.
- Build Thanatos tech. You saved massive amounts of gold early by not building stone houses, so you can afford 10 Thanatos by Day 50.
- Use her noise to draw the giant away from your main base. Kite the Giant around the map edge while your Thanatos clear the swarm.