They Are Billions Calliope Build
Here’s a concise yet detailed guide for a Calliope build in They Are Billions (assuming you’re referring to a strategy focused on the Calliope — the singing, sonic-wave unit from the Twisted Dreams or custom/mods? In vanilla, the closest is the Soprano or Mutant, but Calliope is often a fan-named unit in modded versions).
If you mean the standard vanilla game — there’s no unit named Calliope. But if you’re playing the popular "28 Years Later" mod or a custom scenario where Calliope is a hero unit with area-of-effect sonic attack, here’s a build order:
3. Mid Game (Days 20–50)
This is the expansion phase. You must claim the high-value real estate around the pit edges.
2. Key Stats & Abilities
| Attribute | Value | |-----------|-------| | Cost | 500 gold, 2 oil (late campaign) | | Damage | High (explosive AoE) | | Attack speed | Slow but powerful | | Special | Explosive shots (damage multiple enemies) | | Weakness | Cannot target flying enemies |
⚠️ Critical limitation: Calliope cannot attack flying units (harpies, spitters, banshees, dragons). You must keep Soldiers, Rangers, or Wasps for air defense. they are billions calliope build
If you meant “Colony Build” instead of Calliope — let me know and I’ll give you a vanilla rushing build.
They Are Billions is the agile, high-speed hero optimized for kiting and rapid map clearing. Unlike the slow, heavy-hitting Caelus, Calliope relies on "glass cannon" builds that prioritize killing dangerous enemies like Harpies before they can close the distance. Core Build Strategy The most effective Calliope build focuses on Damage, Range, and Attack Speed to maximize her kiting potential. Steam Community Primary Focus (Offense): Attack Damage (Aim):
Essential for reducing the number of shots required to kill high-tier zombies. Attack Range (Improved Vision):
Crucial for engaging Harpies and Spitters safely. A range of 6.5+ cells is recommended to aggro Harpies at their maximum range. Attack Speed (Dexterity):
Significantly increases her overall DPS, allowing for faster room clearing during tactical missions. Secondary Focus (Utility): Movement Speed: Here’s a concise yet detailed guide for a
While she is naturally fast, adding a small amount of speed can make kiting easier. Reload Speed (Quick Reflexes):
Often considered lower priority than raw attack speed, though some players find a 40% boost helpful for reducing retargeting animations. Steam Community Key Upgrades Table Calliope's upgrade tree provides tiered bonuses: They Are Billions Wiki Attack Damage Aim I (+30%) Aim II (+30%) Aim III (+40%) Aim IV (+50%) Attack Range Vision I (+1) Vision II (+1) Vision III (+1) Attack Speed Dexterity I (+20%) Dexterity II (+20%) Dexterity III (+25%) Survivability Strength I (Life +30%) Protection I (Armor +15%) Strength IV (Life +50%) Tactical Mission Tips Harpie Counters:
for Harpie groups; they do not cause friendly fire to the hero. Animation Canceling:
To increase fire rate, manually target a new zombie immediately after a shot fires to skip the remainder of the reload animation. ⚠️ Critical limitation : Calliope cannot attack flying
perks reduce attack noise, which can prevent accidental "swarming" in dense areas. Survivability: Between Life and Armor upgrades,
is generally more impactful for Calliope due to her limited total perk points. Steam Community for Calliope's technical upgrades?
They Are Billions " campaign, is the agile, glass-cannon hero choice who excels at kiting and rapid-fire clearing, though she requires more active management than Caelus to survive high-difficulty missions. Calliope Build Strategies
Building Calliope effectively hinges on whether you prefer to "run and gun" or if you want to stand your ground against tougher enemies like Harpies.
Calliope is often considered the "Gold Standard" map for learning the game. It has a large central chasm (the "pit") that acts as a natural funnel for zombies, but it requires strict discipline regarding expansion and energy management.
13. Conclusion
This Calliope-oriented build emphasizes strong ranged siege support, layered defenses, and solid economy. It scales into late waves by balancing artillery production with infantry screens and prioritized tech. Adjust worker counts, number of Calliopes, and defensive depth to match map and difficulty.



