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The Witch--39-s Warehouse Management 2 -v1.0- -maru (2024)

The Witch's Warehouse Management 2 -v1.0- " (often associated with the creator MARU) is a Japanese indie puzzle-strategy game. In this game, you typically manage a warehouse by organizing items, fulfilling requests, and navigating specific movement or logic puzzles under a "witch" theme.

Since this is a niche title, the "text" you are looking for likely falls into one of three categories. Below is the relevant information for each: 1. Game Premise & Story

The game follows a witch who must manage a cluttered warehouse. Players must move items (often following "Sokoban" or grid-based mechanics) to specific locations to clear stages. Version 1.0 represents the initial full release of the second installment, featuring updated graphics and more complex levels compared to the first game. 2. Basic Controls (Translated)

If you are looking for the translated UI or control text to help you play, here are the standard mappings for MARU's warehouse games: Directional Keys / WASD: Move the character. Z / Enter / Space: Interact, pick up, or place items. X / Escape: Open the menu or cancel an action.

R: Restart the current level (very common in these puzzle layouts). 3. Dialogue and Menus

Most versions of this game are primarily in Japanese. Common menu text you will encounter includes: はじめから (Hajime kara): Start from the beginning. つづきから (Tsuzuki kara): Continue from a save. おわり (Owari): Quit game. 倉庫管理 (Souko Kanri): Warehouse Management.

Note: If you are looking for a full script or a "text-only" walkthrough of every level's solution, those are typically provided as image-based guides or video walkthroughs due to the visual nature of the puzzles.

The Witch's Warehouse Management (developed by and published by Shady Corner Games

) is a casual, adult-themed puzzle game that blends classic Sokoban-style mechanics with a lighthearted fantasy narrative. Released in early 2026, it centers on The Witch--39-s Warehouse Management 2 -v1.0- -MARU

, a wizard struggling with her business who takes a warehouse organization job to pass the time. 🕹️ Gameplay Mechanics

The core loop is a traditional "box-pushing" puzzle system where players navigate confined spaces to move crates onto specific target tiles. Sokoban Logic:

Crates can only be pushed, never pulled. One wrong move into a corner often requires a level reset. Difficulty:

The puzzles are generally considered "easy" and accessible to casual players. Content Volume: The game features 32 total stages

A full playthrough, including unlocking all collectibles, typically takes 1 to 2 hours 🎭 Story and Characters

The narrative is thin and primarily serves as a framework for the puzzles. The Protagonist: Maho, a magic school graduate and "naive" business owner. The Setup:

Bored by her empty shop, Maho accepts a job to organize a mysterious magical warehouse. Visual Style:

The game utilizes 2D pixel art and an anime aesthetic for its character designs and environments. 🔞 Adult Elements and Customization The Witch's Warehouse Management 2 -v1

While the primary gameplay is puzzle-based, the game includes "ecchi" and 18+ content that players can unlock. Collectibles: Players can unlock 6 unique animations 14 different costume states Accessibility:

For players primarily interested in the adult content, the developer provides "answers" (solutions) to the puzzles for free on 📊 Critical Reception

User reviews and early impressions highlight the game's short length and simple design. Cute pixel art, affordable price point (approx. $2.75 - $5.00 ), and relaxing "no-think" gameplay.

Low difficulty may bore veteran puzzle fans; the adult content is largely disconnected from the actual gameplay and story.

If you're looking to dive deeper into this title, would you like: guide for the more difficult levels among the 32 stages? similar "cozy" adult puzzle games More details on the costume unlock requirements Let me know how you'd like to explore this game further The Witch's Warehouse Management by maruhani - itch.io

2.4 Hardcore Mode: No Magic GPS

Shelves are unlabeled. You must physically remember where you stored the eye of newt.


3.3 The Curse of Misplacement

Every hour, a random item is hexed. If you ship a hexed item, the customer sends back a Screaming Mandrake—which derails your forklifts.


Step 3 – If Still Not Found…

It’s possible the game is:

Pro Tip: Use site:itch.io "witch's warehouse" or filetype:zip "warehouse management" in Google to dig deeper.


Part 6: Conclusion – Should You Keep Searching?

Yes, if:

No, if:

Alternative suggestion – If you cannot locate the actual game, consider creating your own homage using RPG Maker MZ, Godot, or Twine. Call it Witch’s Warehouse 2: MARU’s Legacy.


1. The Premise: Running a Magical Logistics Hub

In The Witch's Warehouse Management 2, you play as Morgan le Fay's disgraced apprentice, tasked with managing a sprawling interdimensional stockroom. Your clients include necromancers needing bone dust, alchemists demanding phoenix feathers, and hedge witches requiring moonwater—all with strict expiration dates tied to lunar cycles.

Version 1.0 introduces the long-awaited campaign mode, replacing the sandbox-only approach of earlier betas. The "MARU" subtitle (community speculation suggests it stands for Magical Automated Retrieval Unit, though the devs remain coy) overhauls the conveyor belt and golem-assignment systems.

Key features as of v1.0-MARU:


Core Loop

  1. Receive shipments of magical goods (moondew, dragon scales, screaming mandrakes).
  2. Catalog and store items in a grid-based or 3D shelf system.
  3. Fulfill client requests (time-sensitive, with penalties).
  4. Upgrade warehouse – expand floors, add refrigeration for unstable potions, install magic detection wards.
  5. Research new storage spells – compress space, animate brooms for transport.