The Walking Zombie 2 Ventaja Nada — Fully Tested
The "Nothing" perk (often translated or referred to as "Ventaja Nada") in The Walking Zombie 2
is a unique, semi-hidden mechanic designed to reward players who look past its literal description. While the in-game text explicitly states that the perk "does nothing" and advises you not to take it, selecting it actually provides a strategic advantage. The Secret Benefit
Contrary to its name, activating the Nothing perk grants you 2 additional perk points immediately. Since it costs 1 perk point to activate, taking this perk results in a net gain of 1 perk point for your character. Strategic Use
Players typically treat this perk as a "gimmick" or a hidden bonus that helps optimize high-level character builds.
Early Game Boost: Taking it early can give you the extra point needed to unlock critical survival perks like Pick-me-up (heals 50 HP on level up) or Extra XP.
Late Game Optimization: When you have exhausted the most impactful perks, the extra point from "Nothing" can be used to round out secondary skills like Scavenger or Faster Healing.
Comparison to "Skilled": While the Skilled perk gives more skill points per level at the cost of slower perk progression, the Nothing perk is a one-time free bonus with no inherent downside other than occupying a slot in your perk list. Why Is It There?
Community discussions on platforms like the Steam Community suggest it is a nod to classic RPGs like Fallout, which often included misleading or "joke" perks that challenged players to experiment. the walking zombie 2 ventaja nada
In The Walking Zombie 2, the phrase "ventaja nada" (translated as "nothing advantage" or "no benefit") typically refers to the controversial Nothing perk. While its in-game description claims it does absolutely nothing, it is actually one of the most strategic picks for players looking to maximize their character's potential. What is the "Nothing" Perk?
The "Nothing" perk is a unique character enhancement available in the Character Menu. Its official description is intentionally misleading:
Official Description: "This perk does nothing. So definitely don't take it."
The Reality: Activating the "Nothing" perk costs 1 perk point but immediately rewards you with 2 perk points, resulting in a net gain of +1 perk point. Why You Should Take the "Nothing" Advantage
Despite the warnings, taking this perk is highly recommended by veteran players on forums like the Steam Community because it serves as a "free" upgrade that allows you to buy more expensive or essential perks sooner. Strategic Benefits:
Extra Perk Slot: Since you gain more points than you spend, it effectively allows you to unlock an additional high-tier perk later in the game.
Flexible Builds: It provides the extra resources needed to invest in "Super Perks" like Zombie Hunter or Cyber Hands from the Super Perks Coach. The "Nothing" perk (often translated or referred to
Early Game Boost: If you take it when you only have one perk point remaining, it "refunds" that point and adds another, keeping your progression moving forward. Other Essential Perks and Skills
To complement the "nothing" advantage, players often focus on these high-value investments:
Extra XP: Increases XP gain by 10%, helping you level up and reach new perk points faster.
Good Student: Grants +1 additional skill point for each new level gained.
Skilled: Provides +2 skill points per level, though it increases the level requirement for new perks to every 4 levels.
Reading & Bookworm: These allow you to read books that grant significant skill boosts, with Bookworm increasing the points gained from those books by 50%. Tips for Survival
Scavenging: Always search for secret crates, as they can contain powerful early-game weapons like the Laser Pistol. Headshots are Mandatory: Ammo is scarce
Combat Strategy: Aim for headshots to conserve ammo and trigger perks like Sharpshooter, which rewards silver coins for consecutive headshot kills.
Resource Management: Store medicine for boss fights or tougher enemies like "Pukers," and sell scrap to earn silver coins through the Scavenger perk.
2. Weaponry: Making the Most of Nothing
If you feel you have "ventaja nada" in firepower, you need to change your strategy regarding weapon choice.
- Headshots are Mandatory: Ammo is scarce. Body shots are a luxury you cannot afford. Always aim for the head to conserve bullets.
- The Melee Savior: Many players overlook melee weapons early on. A sturdy pipe or a bat doesn't run out of ammo. Learning to strafe and hit zombies without getting bitten is a skill that gives you a permanent advantage that doesn't rely on gear.
- Free Guns: Keep an eye on the "Free Gun" advertisements often provided by the developers. It might feel like cheating, but in a harsh wasteland, taking a free AK-47 is the fastest way to solve a "ventaja nada" situation.
1. The "Ventaja Nada" Early Game: Scavenging is Key
When you start the game, you truly have no advantage. The merchants sell expensive gear, and story missions ramp up in difficulty quickly. The solution? Looting.
Do not rely solely on mission rewards. Before accepting a quest, scour the map for random buildings. While the "ventaja" (advantage) might seem nonexistent, every backpack you find contains resources that add up. Don't sell your junk immediately—scrap it for parts. Those parts are your ticket to upgrading your weapons, effectively creating an advantage where there was none.
The Walking Zombie 2 — Ventaja: Nada
"The Walking Zombie 2" is a free-to-play side-scrolling shooter-RPG with crafting, quests, and leveling mechanics. The phrase "ventaja: nada" (advantage: none) suggests a critique claiming the game offers no real benefits or value. This essay examines that claim, weighs strengths and weaknesses, and concludes whether "ventaja: nada" is fair.
3. Skill Points: Building Your Own Advantage
The RPG system is how you break the cycle of having no advantage. When you level up, where do you put your points?
If you constantly feel like you are running out of resources, invest in Charisma (for better prices) and Strength (for carrying capacity). However, if you are dying too fast, Endurance is vital. By tailoring your character build to your specific weakness, you manufacture your own "ventaja."
The Survivor’s Hollow Victory
For the living, Ventaja Nada cuts both ways. Survivors who have mastered zombie-killing find that their skills grant diminishing returns. The thrill of the first outbreak is gone. Now, killing another zombie brings no catharsis, no advantage in the long war. Each day is a grim routine. The protagonist, a hardened fighter, realizes that survival has become mere existence. The advantage of experience is nullified by the meaninglessness of continued struggle. As one character might say, “Matarlos no me da ventaja. Solo me deja más vacío.” (Killing them gives me no advantage. It only leaves me emptier.)
