For fans of Super Mario 3D Land , the jump from the native 30fps to a smooth 60fps is a total game-changer. While Nintendo originally locked the title at 30fps to balance the hardware limits of the 3DS, the community has developed Action Replay (AR) codes that unlock the framerate for use in emulators like or on real hardware via custom firmware. The "60FPS Fix" Codes
To achieve this, you need a specific code that matches your game's region and version. These codes "fix" the internal framerate cap, though they may also cause the game to run at double speed unless the emulator is configured correctly. USA Version (0004000000054000):
[60FPS] D3000000 15000000 2091621C 00000001 D2000000 00000000 Copied to clipboard GitHub - Reshiban EUR Version (0004000000053F00):
[60FPS] D3000000 15000000 20917E9C 00000001 D2000000 00000000 Copied to clipboard GitHub - Reshiban How to Apply the Fix On Emulators (Citra/Lime3DS): Right-click the game in your library, select , and click Add New Cheat . Paste the code for your region and ensure it is checked. On Real Hardware (Luma3DS/CTRPF):
Save the code in a text file named after the Title ID (e.g., 0004000000054000.txt ) in your SD card's Rosalina Menu super mario 3d land 60fps code fix
(L + Down + Select) to enable the plugin loader, then activate the cheat within the game. Performance Considerations Resolution: Many users pair this fix with 3x or 4x internal resolution
(720p/1080p) on emulators to make the game look like a modern HD title. Hardware Requirements:
Running at 60fps requires significantly more CPU power than the original 30fps. On mobile, a mid-to-high-range chip like a Snapdragon 845 or better is typically recommended for stable results. It is often recommended to disable VSync
in emulator settings to prevent the framerate from being forced back down to the 30fps monitor refresh limit of original 3DS settings. for other regions like Japan or China? For fans of Super Mario 3D Land ,
Disclaimer: Super Mario 3D Land was designed to run at 30 frames per second (FPS) on the Nintendo 3DS. Forcing it to 60FPS can cause physics issues, clipping, and instability. The methods below are intended for use with homebrew applications on modded 3DS consoles or emulators.
Here is a guide on how to enable the 60FPS code fix for Super Mario 3D Land.
Mario’s circular shadow (the one directly under his feet) flickers or dissolves into a dotted outline. This happens because the shadow texture’s alpha blending updates every other frame. Solution: Many players ignore it, but you can use a separate cheat to remove the shadow entirely, or switch to “New 3DS” mode if available.
Emulator route (easiest):
Real hardware route (for purists):
Pro tip: On Citra, disable “Enable Hardware Shader” if you see visual glitches. On real hardware, disable power-saving mode in Luma.
The Nintendo 3DS features dual 266 MHz ARM11 CPUs and a 200 MHz PICA200 GPU. For Super Mario 3D Land, Nintendo prioritized stable 30 FPS with stereoscopic 3D enabled. A decade later, a community-discovered RAM patch modifies the game’s internal frame pacing variable. Unlike PC games with decoupled rendering and logic, console titles often tie physics and timers to the refresh rate. Understanding this patch illuminates the risks of retroactive frame rate unlocking.
Playing the patched version at 60 FPS for the first time is disorienting—in the best way. The most noticeable improvements include: Download Citra (Canary or Nightly build) Dump your
On PC emulation (Citra or the newer Lime3DS), the game can be rendered at 4K internal resolution and 60 FPS. In this state, Super Mario 3D Land genuinely rivals Super Mario 3D World on the Wii U—a remarkable feat for a handheld game from 2011.