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Stronghold Crusader Unit Stats Hot! -

You're looking for unit stats from Stronghold Crusader! Here are some of the key units and their stats:

Crusader Units

  1. Knight:

    • Health: 100
    • Attack: 12
    • Range: Melee
    • Armor: 6
  2. Man-at-Arms:

    • Health: 80
    • Attack: 10
    • Range: Melee
    • Armor: 5
  3. Sergeant:

    • Health: 120
    • Attack: 14
    • Range: Melee
    • Armor: 7
  4. Longbowman:

    • Health: 50
    • Attack: 8
    • Range: 8
    • Armor: 2
  5. Crossbowman:

    • Health: 60
    • Attack: 10
    • Range: 6
    • Armor: 3
  6. Siege Engine:

    • Health: 200
    • Attack: 20
    • Range: 10 (siege)
    • Armor: 8

Crusader Hero Units

  1. King Richard:

    • Health: 200
    • Attack: 20
    • Range: Melee
    • Armor: 10
  2. King Philip:

    • Health: 180
    • Attack: 18
    • Range: Melee
    • Armor: 9

Saracen Units

(Similar units exist for the Saracen faction with slightly different stats)

Keep in mind that these stats can vary slightly based on the game version and any mods that might be installed.

Is there a specific unit you're interested in or perhaps strategies involving these units?

Stronghold Crusader , unit stats like Health Points (HP) and Damage Per Second (DPS) are often hidden, but community testing and game files reveal how these troops truly stack up. Core Unit Statistics Comparison

The following table summarizes the primary combat units available in the Barracks and Mercenary Post. Health (approx.) Special Traits Heavy Infantry Extreme armor; high damage reduction Defensive Tank Highest HP; great for holding choke points Fast Attacker High speed; best for raiding and wall clearing Elite Heavy Mounted version of swordsmen; high durability Crossbowman Heavy Ranged High armor penetration; best for armored units Arabian Archer Elite Ranged Higher HP and damage than European Archers Invisible to enemies from a distance; can climb walls Low-Cost Heavy High melee damage for their low cost Harassment Used for burning buildings or digging moats Key Strategic Takeaways The Tanking Meta

are the ultimate "soak" units due to their massive 50,000 HP, making them nearly impossible to kill quickly with standard arrows. Armored Resilience

have high damage reduction against arrows (up to 96.5% for Knights), meaning range units without armor-piercing capabilities (like Archers) are ineffective against them. Ranged Superiority European Archers are cheap, Arabian Archers

have significantly better survival stats and damage output, often winning head-to-head trades. Siege Tactics : For wall-clearing,

are frequently preferred over Swordsmen because their speed allows them to overwhelm defenders before they can be picked off by towers. stats or a comparison of the unit preferences?

Stronghold Crusader , unit efficiency is defined by a balance of gold cost, recruitment speed, and specific damage resistances. While the game does not display these numbers in-game, community testing has established the following performance data for the primary unit roster. Crusader Barracks Units

These units are generally slower to produce because they require manufactured weapons, but they often possess higher specialized armor. Primary Stats & Characteristics Notable Resistances/Weaknesses 1 DPS / 22 HP. stronghold crusader unit stats

Extremely cheap; high rate of fire but low impact against heavy armor. 50% Damage Reduction (DR) from enemy arrows. Crossbowman 5x base Bow damage. High pierce; effective against plate and chainmail. High resistance to arrows; very slow movement speed.

Low health; primarily used for pushing ladders, digging moats, or as fodder. Very vulnerable to archers; dies in roughly 2-3 hits. 20 Gold + Pike/Metal. High health tank; moves slowly but absorbs massive damage. 25 seconds to kill at 2 DPS (high HP pool). 20 Gold + Mace/Leather. High speed, high offense "glass cannon". Faster than most melee but lacks heavy arrow resistance. 40 Gold + Sword/Metal. Highest HP and melee damage (10 DPS). from Arrows; nearly immune to bow archers. 200 Gold + Sword/Metal + Horse. Extreme speed and damage; requires high Honor.

Often considered "overrated" due to high cost and vulnerability to pikes. Mercenary Post Units

Mercenaries require only gold and peasants, allowing for "instant" army generation, though they often cost more per unit than barracks counterparts. Arabian Archer: 2 DPS / 26 HP.

Slightly more durable and damaging than the European Archer; features 50% DR from arrows

Disposable unit used for burning enemy economies or digging moats; extremely efficient for their price.

Ranged unit effective against light armor; fast but lacks the protection of crossbowmen. 8 DPS / 32 HP.

Stealth unit capable of climbing walls without ladders. Features 67% DR from arrows Horse Archer:

Exceptional for hit-and-run; can fire while moving. Often considered one of the strongest tactical units. Arabian Swordsman: 10 DPS / 46 HP.

Similar to the European Swordsman but slightly faster recruitment; maintains 94.25% arrow resistance Combat Efficiency Factors Arrow Damage Tiers: Standard bows do base damage. Crossbows deal roughly 5x bow damage

per shot, making them essential for killing heavy armor units like Swordsmen or Pikemen. Fear Factor Influence: You're looking for unit stats from Stronghold Crusader

Maintaining a positive fear factor (through "good things") can increase unit health and damage by up to , though it reduces economic production speed. Unit Speed vs. HP:

Fast units like Macemen and Assassins trade survival for mobility. For static defense, heavy units like Pikemen and Crossbowmen are superior due to their time-to-kill (TTK) stats.

For more technical data or specific AI strategies, you can reference the Stronghold Wiki or community-compiled Unit Stats Sheets for specific AI opponents? Stronghold 2 units GUIDE - Steam Community

1. The Spearman

The Verdict: Spearmen are the cheapest unit in the game. They will lose to Swordsmen and Archers in a straight fight. However, a wall of 50 Spearmen in "defensive stance" will stop a charge of Knights cold. Use them to protect your Archers.

Act V: The Horse Archer (The Untouchable)

The Story: The most broken stat in the game is not damage—it’s attack delay while moving = 0. Every other archer stops to shoot. Horse archers don’t. Their story is the feigned retreat. You chase them with macemen. They shoot you. You stop. They shoot you. Your army evaporates without landing a single hit. The stat that matters here is "kite efficiency."


Key Stat Explanations

Hidden Stat: Attack Priority & AI Behavior

Units in Stronghold Crusader have hidden "intelligence."

Understanding this allows you to "feather" your army. Place a line of Spearmen in front of your Crossbowmen. The enemy Knights will charge the Spearmen (and die to anti-cavalry damage), while your Crossbowmen safely fire from the rear.


9. The Arabian Archer (Slinger/Shortbow)

The Verdict: A weaker European Archer. However, they are 30% cheaper and run faster. In large numbers (50+), they can "storm" a castle by overwhelming the enemy archers through sheer volume of arrows. Never use them against armored units.

Conclusion: Data Wins Crusades

The stats above are your map. But remember: Stronghold Crusader is about economics feeding the war machine. A unit with a "bad" stat line (like the Spearman) is still a god-tier unit if you are poor. A unit with a "godly" stat line (the War Elephant) is a liability if you cannot afford to replace it.

Use the Maceman for early game. Scale into Crossbowmen for mid-game defense. Finish with Knights and Pikemen for the final push. And never, ever forget the humble Assassin hiding in the corner, waiting to stab the enemy Lord.

Now raise your banner, sharpen your sword, and reclaim the Holy Land—one stat at a time. Knight :

C. Fire Rate (seconds between attacks)

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