Stellaris Gigastructural Engineering Console Commands Here

Mastering the Impossible: A Complete Guide to Stellaris Gigastructural Engineering Console Commands

In the vast, star-dusted expanse of Stellaris, few mods capture the imagination—and the raw computational terror—quite like Gigastructural Engineering. This behemoth of a mod shatters the limits of the vanilla game, allowing players to construct megastructures of mind-boggling scale: Birch Worlds wrapped around supermassive black holes, Matrioshka Brains that turn entire stars into computers, and weaponized Nicoll-Dyson Beams capable of deleting systems from the galaxy map.

But even with the mod’s custom UI and decision menus, building these cosmic marvels takes time. A lot of time. That’s where console commands enter the picture.

Whether you want to skip the 10,000-day build queue, spawn a final-stage Attack Moon for an instant fleet, or intentionally summon a Blokkatz Blokkativus for a galaxy-ending party, knowing the right codes is essential.

This guide covers every essential console command for Gigastructural Engineering, from basic cheats to debug triggers and event IDs.


Part 7: Advanced – Custom Modifying Gigastructures via Effect

For the truly brave, you can use complex effect commands to alter structures on the fly.

Example: Instantly upgrade an Attack Moon to its final form.

  1. Select the Attack Moon ship.
  2. Type: effect = set_country_flag = giga_attack_moon_upgrade_available
  3. Then type: effect = upgrade_attack_moon = yes

Example: Add a planetary ring to a Birch World segment. Note: Requires precise planet ID. Use debugtooltip on the segment, then: effect = planet_event = id = giga_birch_segment.10


Killing All Blokkats (If they are too strong)

effect = every_megastructure = limit = is_same_value = blokkat_harvester destroy_megastructure = this
This deletes all Blokkat harvesters. Then type event blokkat.9999 to clear their global flags.

Part 1: Prerequisites – How to Enable Commands in Stellaris

Before typing a single line, ensure the console is enabled.

  1. Enable Console: In single-player mode, press the ~ key (tilde, usually below Esc) or § on some European keyboards.
  2. Debug Tooltips (Crucial for Giga): Type debugtooltip into the console. This allows you to hover over planets, fleets, or structures to see their numeric IDs and internal names. (Type it again to disable.)
  3. Ironman Mode: Console commands do not work in Ironman mode. If your save is Ironman, you cannot use cheats.

A Critical Warning: Gigastructural Engineering is a complex scripted mod. Using console commands incorrectly—like spawning duplicate special planets or triggering events out of order—can corrupt your save. Always back up your save file before experimenting.


Part 2: The "Instant Build" Cheats – Speed Up Gigastructures

The most frustrating part of Gigastructures is the build time. A Birch World frame can take 50+ years. Here is how to skip the wait.

5.1 Core Setting & Override Events

| Effect | Command | | :--- | :--- | | Unlock ALL megastructures (ignore tech) | effect = every_galaxy_player = set_country_flag = cheat_giga_all_tech | | Remove build limit | finish_research the tech "Gigastructural Assembly Act" or use effect add_repeatable_research = giga_assembly_act | | Instantly complete active build queue | effect every_megastructure = set_variable = giga_build_progress = 1 |

Conclusion: Your Galaxy, Your Rules

The console commands in Gigastructural Engineering unlock a level of control that even the original Stellaris developers never imagined. Whether you want to bypass the 500-year wait for a Birch World, test a Behemoth Planetcraft against the Blokkats, or simply skip the tedious early-game influence grind, the tools are at your fingertips.

Quick Reference Cheat Sheet (Copy-paste ready):

Now go forth, Galactic Architect. Build your Systemcraft. Populate your Birch World. And remember: with great power comes great FPS lag. Use the remove_planet command sparingly.

Happy cheating, and may your framerate hold steady.

Managing the Gigastructural Engineering mod via the console is essential for fixing placement issues or testing massive late-game structures without the hundred-year wait.

Below are the most effective commands for resources, structures, and progression. 🏗️ Spawning Megastructures

To use these, select the planet or star you want to target, open the console (~), and type the command. Create any Gigastructure: create_megastructure [ID] Example: create_megastructure matrioshka_brain_0 (Reddit)

Pro Tip: Use Tab after typing create_megastructure to scroll through all available IDs from the mod (Reddit).

Remove a structure: effect remove_megastructure = this (Stellaris Wiki)

Quick Build: finish_research (while a construction project is active) will instantly finish the current stage. 💎 Mod-Specific Resources

Gigas adds unique resources like Sentient Metal and Quasaric Energy. You can use event-based cheats to stock up instantly. All Giga Resources (1M) event grc_everything.1 Sentient Metal event sentient_metal.1 Quasaric Energy event quasaric_energy.1 Planetary Mass event planetary_mass.1 Negative Mass event negative_mass.1 Iozodium Crystals event iodizium_crystals.1

(Note: These event codes often require the Giga Resource Cheat sub-mod to be active.) Galactic Core & Crisis Control

The mod's endgame features, like the Birch World or QSO, have specific triggers: Discover Galactic Core: event giga_mega.402 (Steam Guide)

Set Core to Birch World: effect set_global_flag = giga_core_birch

Set Core to QSO (Quasar): effect set_global_flag = giga_core_qso

Trigger Storm Cluster Crisis: begin_crisis_scluster = yes (Medium) 🎓 Technology & Perks

If the tech isn't appearing in your research options, you can force it or the required perks.

Unlock Gigastructural Perk: activate_ascension_perk ap_gigastructural_constructs (Reddit)

Research All Techs: research_all_technologies (Warning: This unlocks everything in the game and mod at once). Unlock specific Giga Techs: research_technology [Tech_ID]

Common IDs: tech_gigastructural_engineering, tech_sentient_metal.

Is there a specific structure or crisis you're trying to spawn? I can help you find the exact ID or the pre-requisite tech code so you don't have to guess!

Gigastructural Engineering & More , console commands generally follow standard vanilla syntax but require specific found in the mod's files . Use the tilde key to open the console and debug_tooltip to find internal IDs for objects in-game Essential Mod Events stellaris gigastructural engineering console commands

These commands trigger specific mod-related storylines or resource gains Galactic Core Expansion event giga_mega.402 – Discover the Galactic Core. effect set_global_flag = giga_core_qso – Activate the Quasar for the Quasi-Stellar Obliterator. effect set_global_flag = giga_core_birch

– Set the core to an inactive black hole for the Birch World. Mod Resources (1 Million each) event grc_everything.1 – Grants 1 million of all mod resources. event sentient_metal.1 – Sentient Metal. event negative_mass.1 – Quasi-Negative Mass. event quasaric_energy.1 – Quasaric Energy. Crisis Triggers effect begin_crisis_replicators = yes – Start the Replicators Crisis. event harvester.100 – Start the Harvest Engine Crisis. effect begin_crisis_PF22=yes – Start the Prime Flesh Crisis. Spawning Megastructures

To instantly spawn a structure, select the star or planet it should orbit and use the following syntax create_megastructure [structure_id] create_megastructure matrioshka_brain_0 Technology & Research To unlock mod-specific techs, use the research_technology command followed by the tech ID research_technology tech_giga_engineering (Unlocks basic gigastructures). Instant Research research_all_technologies

to unlock everything, including mod additions, though this may include "unintended" tech Helpful Utilities finish_research Finishes current research projects instantly. instant_build

Toggles instant construction for ships and structures (works for AI too) damage [amount] Deals specified damage to a selected fleet or structure. : Using any console command will disable achievements for that save file Do you need the specific internal IDs

for any particular structure, like the Nicoll-Dyson Beam or the Alderson Disk?

To use console commands for the Gigastructural Engineering & More , you generally use the standard Stellaris command to trigger specific mod scripts.

Since these structures are mod-added, they do not always have simple "create_ship" style shortcuts. Instead, you must target a planet or star and fire the mod's specific internal effects. 🛠️ How to Use Mod Commands key to open the console. Select the object (Star or Planet) you want to build on. Type the command exactly as shown. Mega-Enclosure & Shell Commands

These commands instantly generate the massive shells or cages around stars. Matrioshka Brain: effect give_matrioshka_object = yes Dyson Sphere (Giga version): effect give_giga_dyson_sphere = yes HRAE-MC (Black Hole): effect give_hraemc_object = yes Star Lifter: effect give_starlifter_object = yes 🏗️ Instant Construction & Scaling

If you have already started a site and want it finished immediately: Finish Megastructure: finish_megastructures Note: This finishes all active construction in your empire. Fast Build:

Note: Makes all construction (including ships/buildings) take 1 day. 🌍 Planet & System Alteration

Gigastructures often requires specific planet types. These help bypass those requirements: Turn Planet into Barren: planet_class pc_barren Turn Planet into Molten: planet_class pc_molten Remove All Deposits: effect clear_deposits

Useful if a mod says "Planet has too many resources to convert." ⚠️ Important Troubleshooting Select the Target: commands require you to have the planet or star selected in the game UI before hitting Enter. Menu Access:

If you want to bypass the wait times for the "Gigastructural Menu," use: event giga_menu.1 — This forces the main configuration menu to open. The Birch World:

Creating a Birch World via console is notoriously buggy. It is safer to use research_all_technologies and then use the finish_megastructures command once the site is manually placed. 🧪 Advanced "Effect" String Template

If you want to manually trigger a specific stage of a Giga-structure, use this format: effect create_megastructure = type = [INTERNAL_NAME] Common Internal Names: alderson_disk_1 birch_world_1 interstellar_assembly_giga nicoll_dyson_beam

In the vast expanse of Gigastructural Engineering , console commands serve as the "divine tools" of the galaxy, allowing you to bypass the massive time and resource gates of the mod. Whether you're trying to spawn a Matrioshka Brain or instantly finish a Birch World, the console is your best friend. The Master Builder's Toolkit

To use these, open the console with the tilde key (~) and ensure you have the appropriate celestial body (like a star or planet) selected.

instant_build: The most essential command. It toggles instant completion for all constructions and upgrades. Warning: This also applies to AI empires, so use it only while the game is paused.

create_megastructure [ID]: Spawns a megastructure in the selected system. Common mod-specific IDs include matrioshka_brain_0 or dyson_sphere_0.

finish_research: Instantly completes all active research, including the critical Mega-Engineering tech required for most gigastructures. Giga-Resource Cheats

Gigastructural Engineering adds several unique resources that can be hard to accumulate. You can use specific event triggers to grant millions of these instantly: Resource Console Command All Resources event grc_everything.1 Planetary Mass event planetary_mass.1 Quasaric Energy event quasaric_energy.1 Sentient Metal event sentient_metal.1 Negative Mass event negative_mass.1 Manipulating the Galactic Core

The mod adds massive potential to the center of your galaxy. You can force its state using these global flags:

Activate Quasar: effect set_global_flag = giga_core_qso (for the Quasi-Stellar Obliterator).

Deactivate Quasar: effect set_global_flag = giga_core_birch (to allow Birch World construction). Triggering Mod-Specific Crises

If you want to test your gigastructures against the mod's unique end-game threats, use these triggers: The Storm Cluster: effect begin_crisis_scluster = yes The Prime Flesh: effect begin_crisis_PF22 = yes Cybrex Resurgence: begin_crisis_cycris = yes

Pro-Tip: If you're unsure of an ID (like for an Ascension Perk), type the command (e.g., activate_ascension_perk) and then press Tab to see a full list of available options.

This report provides a comprehensive guide to using console commands for the Gigastructural Engineering & More mod in

. These commands are essential for debugging, testing massive megastructures, or bypassing the long build times associated with late-game "giga" projects. Accessing the Console

To use any of these commands, you must be in a non-Ironman single-player game.

How to open: Press the tilde key (~) (located under Esc and above Tab) or use Shift + Alt + C.

Debugging Tool: Type debug_tooltip into the console. Hovering over objects like stars, planets, or ships will reveal their unique internal IDs, which are often required for more advanced mod commands. Spawning Gigastructures

You can instantly spawn specific megastructures by selecting a valid target (like a star) and using the create_megastructure command. General Command Syntax: create_megastructure Common Mod IDs: Matrioshka Brain: create_megastructure matrioshka_brain_0 Mastering the Impossible: A Complete Guide to Stellaris

Alderson Disk: create_megastructure alderson_disk_1 (stage dependent) Attack Moon: create_megastructure attack_moon Galactic Core Commands

The mod adds unique interactions for the center of the galaxy. Use these to unlock or modify the Galactic Core. Guide :: Console Commands and Event Triggers for Mods

Quick console-guide for Stellaris — Gigastructural Engineering (vanilla + Gigastructural Engineering mod)

Prerequisites

Common vanilla megastructure commands

How to find the correct megastructure ID

Gigastructural Engineering (mod) specific notes & useful events

Practical workflow (safe, step-by-step)

  1. Select the star or planet in galaxy map where you want the structure (or open the system).
  2. Open console.
  3. For vanilla megastructures try: create_megastructure <ID> (e.g., create_megastructure mega_shipyard_3).
  4. If that fails (mod megastructure or staged spawn), use the spawn_megastructure effect via an event or the mod’s documented command, e.g.: effect = solar_system = spawn_megastructure = type = location = prev graphical_culture = owner
  5. If the megastructure requires special conditions (empty system, surveyed object, not in crisis, specific star type), either move the structure with a different target or adjust conditions (some mod structures require setting global flags or running discovery events). Use the mod’s documented event IDs like event giga_mega.402 to unlock core mechanics.

Troubleshooting

Quick reference — useful ID examples

Where to get full ID lists and mod event names

If you want, I can:

Finding specific console commands for the Gigastructural Engineering & More mod can be tricky because many of its features are controlled via internal global flags rather than standard Stellaris effect commands.

Since Gigastructures uses an extensive in-game UI (the configuration menu), most players use that first. However, if you need to force-spawn a Birch World or instantly complete a Matrioshka Brain, here is the comprehensive guide to the console commands and IDs you need. 1. The Most Important Command: The Config Menu

Before messing with specific IDs, use the built-in "cheat" menu provided by the mod developers. Command: event giga_menu.1

Effect: Opens the Gigastructural Engineering configuration menu at any point in the game. This allows you to toggle megastructure limits, enable "Instant Build" for gigastructures specifically, and bypass placement restrictions without needing complex code. 2. Spawning Specific Gigastructures

If you want to spawn a specific ruined gigastructure in your current system, use the effect command followed by the specific structure's ID.

Template: effect create_megastructure = type = [ID_HERE] Gigastructure Console ID Birch World birch_world Alderson Disk alderson_disk Matrioshka Brain matrioshka_brain Nicoll-Dyson Beam nicoll_dyson_beam Stellar System Craft stellar_system_craft Herculean ehof_herculean Attack Moon attack_moon Behemoth Planetcraft planet_craft

Note: For mobile "ships" like the Planetcraft, it is often easier to use the ship spawning command: add_ship [Ship Design Name] 3. Mod-Specific Resources (Negative Mass & Quasars)

Gigastructures introduces unique resources that the standard cash or minerals commands won't touch. To add these, use the resource command. Negative Mass: resource negative_mass 50000 Quark-Gluon Plasma: resource qg_plasma 50000 Sentient Metal: resource sentient_metal 50000 4. Fast-Tracking Construction

Standard Stellaris commands like finish_research and instant_build work for the initial site of a gigastructure. However, multi-stage projects (like the Alderson Disk) often require you to wait for monthly ticks or event triggers. To instantly progress a megastructure stage: Click on the megastructure icon. Type: delay_event giga_megastructures.1 1

This forces the "Stage Complete" event to trigger on the next day.

5. Managing the E.H.O.F. (Ever-Changing Hyperspace Observatory Facility)

The EHOF is notoriously difficult to manage via console. If you are stuck on the EHOF questline or want to force a specific star type:

Force EHOF Cooldown Reset: effect set_global_flag = giga_ehof_cooldown_reset Unlock Ultima Centauri: event giga_ehof.500 6. The "Panic Button" Commands

If the Blokkat crisis is destroying your galaxy too quickly and you aren't prepared, or if the Acheron start went horribly wrong:

Delete the Blokkats: event giga_blokkat.999 (This is the emergency cleanup script).

Reset Giga-Limits: effect remove_global_flag = giga_megastructure_limit_reached (Allows you to build another structure if the game thinks you’ve hit the cap). Pro-Tip: Finding Hidden IDs

If the mod updates and adds a new structure, you can find the ID yourself. Open the console and type debugtooltip.

Hover over the construction option in your construction ship's menu.

The internal name (e.g., giga_fusion_suppressor) will appear in the tooltip.

Title: The Power of the Console: Embracing Godhood in Stellaris Gigastructural Engineering

The standard experience of Stellaris is a game of patience. It is a slow-burn simulation of galactic empires, where the accumulation of alloys and influence takes decades, and the construction of a single Megastructure can define a century. However, for players diving into the sprawling complexity of the Gigastructural Engineering & More mod, the pace of the vanilla game often feels insufficient to match the scale of their ambitions. Gigastructural Engineering transforms the player from a manager of planets into an architect of stellar phenomena, offering the ability to dismantle stars, construct ringworlds the size of solar systems, and build hyper-structures that output more energy than the GDP of entire federations. To bridge the gap between the mod’s astronomical costs and the player’s desire to actually see these leviathans built, console commands serve not as "cheats," but as essential tools for creative expression and debugging. Part 7: Advanced – Custom Modifying Gigastructures via

For the uninitiated, the Gigastructural Engineering mod fundamentally alters the economic curve of Stellaris. Where the base game caps excitement at building a Dyson Sphere or a Matter Decompressor, this mod introduces structures like the Quasi-Stellar Obliteration system, the Birch World, or the Behemoth Planetcraft. The resource requirements for these projects are staggering, often demanding millions of alloys and strategic resources. In a standard playthrough, reaching the point where a player can afford a Birch World—essentially an infinite-size planet built around a black hole—can take hundreds of in-game years. This is where console commands become the great equalizer.

The primary utility of console commands in this modded environment is bypassing the "grind." By using the resources command, players can instantly grant themselves the necessary alloys and minerals to break ground on a Megastructure that would otherwise be mathematically impossible for their empire to afford. This transforms the gameplay loop from a survival strategy game into a sandbox simulation. It allows players to engage with the mod’s most ambitious content without spending real-world hours managing trade routes and mining stations. For many, the joy of Gigastructural Engineering is not in the struggle to afford the structure, but in the satisfaction of seeing a fully operational Nicoll-Dyson Beam wiping out enemy fleets from across the system.

Furthermore, console commands are vital for testing and stability within a mod as complex as this. Gigastructural Engineering interacts with almost every aspect of the game engine, from physics to pop growth. Players often use commands like instant_build or finish_buildings to debug settlements on the massive artificial worlds the mod provides. When constructing a ringworld segment, which often has dozens of empty building slots, manually clicking through the construction queue for every district can be tedious. Console commands automate this management, allowing the player to focus on the macro-scale warfare and diplomacy that makes the mid-to-late game exciting.

There is also the narrative element. Stellaris is, at its heart, a roleplaying game. Some players wish to enact the role of a fallen empire or a precursors race that has already achieved technological singularity. Using the research_all_technologies or intel commands allows a player to start the game as the galactic hegemon they envision, bypassing the early-game tech rush. This aligns perfectly with Gigastructural Engineering, which adds technology for "Hyper-Structures" and "Global Defense Systems." By unlocking these immediately via console, players can create custom scenarios—such as a War in Heaven scenario where two massive empires clash with planet-destroying weapons—offering a narrative depth that standard 4X mechanics cannot always facilitate quickly.

However, the use of console commands in Gigastructural Engineering requires a note of caution. The mod relies on specific event chains and limiters to prevent the game engine from collapsing under the weight of the calculations. Over-spawning megastructures or using console commands to forcefully settle special worlds without triggering the correct events can lead to glitches, such as invisible bonuses or broken save files. The power of the console is absolute, but it requires a steady hand to ensure the game remains playable.

Ultimately, Stellaris is a game defined by the stories its players tell. The Gigastructural Engineering mod expands the canvas from a canvas to a mural. Console commands are the brushes that allow players to paint on that mural without waiting for the paint to dry. Whether used to bypass the grind, debug complex mechanics, or facilitate grand roleplaying scenarios, console commands empower players to experience the full, terrifying scale of Gigastructural Engineering, turning a session of spreadsheet management into a symphony of stellar annihilation.

The Architect of the terminal had always played god, but today, they would rewrite the laws of physics themselves.

The prompt below is a rich, immersive story centered around a player utilizing the extreme powers of the Gigastructural Engineering mod through the raw fabric of the game's developer console. 🌌 The Terminal of Creation

Grand Architect Valerius did not look at the stars through a telescope. He looked at them through a pulsing, green-text command terminal that hovered in the vacuum of his personal flagship's bridge. To the quadrillions of citizens in the Solarian Ascendancy, he was a genius beyond mortal comprehension. To the universe itself, he was a hacker.

The empire was dying. Not from war, nor from famine, but from the heat death of their own ambition. They had run out of space.

Valerius tapped his fingers against the glowing hard-light keys. He opened the interface, pressing the tilde key ( ) to pull down the fabric of reality. research_all_technologies

Instantly, the collective consciousness of every scientist in the empire fractured and reformed. Millennia of theoretical physics, hyper-spatial calculus, and the impossible blueprints of the Gigastructural Engineering

initiative flooded their minds. They didn't just learn how to build the impossible; they now remembered always knowing it.

"My Lord," his lead engineer whispered over the comms, his voice shaking. "I... I just had a vision. We can dismantle the fourth planet. We can turn it into a weaponized moon."

Valerius smiled. He didn't have time to wait decades for the alloy foundries. He clicked on the barren moon orbiting their capital. create_megastructure attack_moon_0

Outside the observation glass, the void itself began to scream. Reality tore open in a grid of neon green wireframes. Cosmic dust and raw metal materialized from nothingness, snapping together like the teeth of a celestial zipper. In the span of a single heartbeat, where a dead rock once drifted, a fully armored, thruster-laden Attack Moon now sat, its super-weapons humming with active energy.

"Construction complete," the ship’s synthetic VI droned. "No casualties reported. Laws of conservation of mass ignored." 🛠️ Shattering the Sky

But a single moon was a toy. Valerius looked toward the galactic core—the supermassive black hole around which the entire galaxy spun. He needed a home that could house trillions. He needed the Birch World

He jumped his fleet to the core. The black hole was a terrifying, swirling abyss of absolute darkness. Valerius opened the terminal again: effect set_global_flag = giga_core_birch

The black hole surged. The event horizon stabilized into a perfectly docile sphere of dark energy. Then came the physical framework. He didn't want to wait for the construction ships to weld the plates. instant_build

Valerius issued the build orders. Instantly, a shell of metal began to grow around the supermassive black hole. It was not a ring, nor a sphere, but an infinite city enveloping the center of the galaxy. Countless layers of infrastructure materialized in microseconds, stretching across light-years.

As the massive structure clicked into place, the game engine of the universe stuttered. Time itself froze for several seconds as the simulated reality struggled to calculate the sudden existence of a habitat capable of holding an infinite population.

The Gigastructural Engineering & More mod for Stellaris introduces dozens of massive structures that require immense resources and time to complete. Using console commands allows you to skip these requirements, spawn specific structures instantly, or trigger unique mod events. Essential Global Console Commands

These vanilla commands are frequently used with the mod to facilitate rapid construction:

instant_build: Instantly completes all construction, including megastructures, ships, and buildings. Tip: Pause the game before using this, as it also affects AI empires.

research_all_technologies: Unlocks every tech in the game, including mod-specific techs like Tetradimensional Engineering.

debug_tooltip: Hover over a system or planet to see its internal ID, which is often required for specific spawning commands.

activate_ascension_perk [perk_id]: Unlocks perks like "Galactic Wonders" or "Gigastructural Constructs" without needing a free slot. Spawning Specific Gigastructures

To spawn a structure, select the target celestial object (star or planet) and type:create_megastructure [id] Common Mod IDs include: Birch World: create_megastructure birch_world_0 Matrioshka Brain: create_megastructure matrioshka_brain_0 Nicoll-Dyson Beam: create_megastructure nicoll_dyson_0 Star Lifter: create_megastructure star_lifter_0 Mod-Specific Event Triggers

Gigastructural Engineering uses custom events to handle complex features like the Galactic Core or unique crises. Discover Galactic Core: event giga_mega.402.

Set Core to Birch World: effect set_global_flag = giga_core_birch.

Set Core to Quasi-Stellar Obliterator: effect set_global_flag = giga_core_qso. Trigger Mid-Game/End-Game Crises: Cybrex Resurgence: begin_crisis_cycris = yes. The Compound: event compound.1. Blokkat Crisis: event blokkat.1. Resource & Economy Cheats

If you prefer to build manually but lack the specialized resources introduced by the mod, use these event-based resource injections: Gain 1M All Mod Resources: event grc_everything.1. Sentient Metal: event sentient_metal.1. Negative Mass: event negative_mass.1. Quasaric Energy: event quasaric_energy.1. Stellaris: Unlock All Technologies Cheat Guide - Ftp