Starsector Console Commands «2025»
stared at the flickering tactical display of the Wayfarer-class freighter, The Lucky Break. Her fleet was a ragtag collection of rust and hope, currently surrounded by a Hegemony blockade in the Samarra system. Fuel was low, supplies were gone, and her crew was eyeing the airlocks with desperate thoughts.
"Captain," the XO whispered. "They’re hailing. Demand for unconditional surrender and cargo inspection."
Elara didn’t answer. Her fingers weren’t on the comms; they were hovering over an old, unauthorized terminal she’d recovered from a derelict Domain-era research station. It didn't look like standard Tri-Tachyon tech. It looked older—fundamental.
She hit Ctrl + Backspace, a key combination she’d found etched into the station's bulkhead. A thin, neon-green line appeared across her vision, floating in the air like a crack in the universe. ">" She typed with trembling fingers: FindShip Onslaught_XIV.
There was no sound, but the sensors suddenly shrieked. A massive shadow eclipsed the Lucky Break. A XIV Legion Onslaught, pristine and terrifying, had simply... appeared. It wasn't drifting; its engines were hot, and its Gauss cannons were already tracking the Hegemony cruisers.
The Hegemony commander's voice crackled over the radio, no longer smug. "Where did—what is that signature? Identify yourself!"
Elara didn't stop. She felt a cold, electric thrill. AddCredits 1000000. starsector console commands
The digital account on her HUD blurred as the numbers spun upward, millions of credits flooding into a ghost account that shouldn't exist. She looked at her crew. They were staring at their personal tablets in shock.
"Captain," the XO gasped, "The bank... the Sector-wide ledger just updated. We’re richer than the Sindrian Diktat."
But Elara was looking at the green line again. She thought of the long years of struggle, the friends lost to pirate raids, and the constant hunger. She typed: SetLevel 15 and AddStoryPoints 50.
Knowledge flooded her mind—tactical maneuvers she hadn't studied, engineering secrets of the Domain era, and the charisma to lead an empire. She felt like she could see the code of the stars themselves.
"Captain, what are your orders?" the XO asked, his voice now filled with a strange, unnatural loyalty.
Elara looked at the Hegemony fleet. She could type Kill. She could type DevMode and simply erase them from existence. But she looked at the Onslaught she’d summoned—a ship with no history, no crew, just a hull made of math and will. stared at the flickering tactical display of the
She realized then that the console wasn't a tool; it was a cage. If she could rewrite the sector with a keystroke, nothing mattered. The struggle was the only thing that made the stars bright. She reached for the terminal. ">" She typed: AllStop.
The green line vanished. The Onslaught remained, a gift of iron to help them survive the night, but the credits remained frozen. She would lead them, not as a god with a keyboard, but as a captain who knew exactly how much a single Story Point was worth. "Engage burn drive," she commanded. "We’re going home." What specific command or mod [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
Once in the game, you can summon the console with control+backspace and enter your commands. Starsector Story point | StarSector Wiki | Fandom
Mastering the Sector: The Ultimate Guide to Starsector Console Commands
In the unforgiving expanse of the Persean Sector, failure is a rite of passage. You’ve experienced it: your cargo fleet, packed with $200,000 worth of harvested organs and heavy armaments, gets caught by a Hegemony AI inspection. Your ships are falling apart, your crew is mutinying, and you are out of fuel, drifting towards a black hole.
But what if you could cheat? Not just a little—but absolutely dominate the laws of space-time?
Enter Starsector's Console Commands Mod (CCM) . While technically a mod, this tool has become a staple of the Starsector experience, used by veterans for testing, bug-fixing, sandbox play, and skipping the early-game grind. Example: help addship
This guide will serve as your complete encyclopedia: from installation and activation to every essential command, cheat code, and troubleshooting tip.
Tips for Efficient Cheating
Typing out addweapon heavyautocannon 10 every time can get tedious. Here are pro-tips to streamline the process:
1. Autocomplete is your Friend When typing a command, press the Tab key. The console will attempt to auto-complete the command or show you a list of options. This is essential for finding specific ship or weapon IDs without tabbing out to a wiki.
2. Copy and Paste If you are running a complex list of commands (like spawning a specific fleet composition), you can write them in a notepad, copy them, and paste them directly into the console using standard Ctrl+V commands.
3. The "Help" Command
If you forget the syntax, simply type help. You can also type help [command] to get specific usage instructions.
- Example:
help addship
Categories & Example Commands
Below are typical categories and representative commands (names/arguments may vary across game versions and mods).
- Player & Character
- give XP / stats:
- player_gainXP
— add officer experience. - stats add <stat_id>
— add to a player stat (varies by mod).
- player_gainXP
- add money:
- player_money
or give_credits — add credits.
- player_money
- Ships, Fleets & Combat
- spawn ship/fleet:
- spawn_ship <variant_id> [x] [y] [facing] — spawns a ship in current location/combat.
- spawn_fleet <faction_id> <fleet_size> — create a fleet.
- add hull/replace:
- replace_with_variant <entity_id> <variant_id> — swap a ship’s variant.
- set combat conditions:
- combat_set_time_scale
— changes combat time scale.
- combat_set_time_scale
- Weapons, Items & Cargo
- give item:
- give_item <item_id> [amount] — add a commodity or item.
- give weapon/module:
- add_weapon_to_variant <variant_id> <weapon_id> — (mod-dependent).
- Factions & Relations
- set relations:
- relation_set <faction_a> <faction_b>
— change diplomatic stance.
- relation_set <faction_a> <faction_b>
- set player faction:
- set_player_faction <faction_id> — make player part of a faction (may break progression).
- Markets, Colonies & Economy
- modify market:
- market_add <market_id> <commodity_id>
— add goods to market cargo.
- market_add <market_id> <commodity_id>
- create colony:
- create_station <planet_id> <station_variant> — create a station/market.
- Missions, Intel & Memory
- add intel/missions:
- add_mission <mission_id> — inject a mission (mod-dependent).
- clear intel:
- clear_intel — remove current intel entries (use carefully).
- Save, Load & Debug
- quicksave/quickload:
- save_game
— create a save. - load_game
— load a save.
- save_game
- debug info:
- debug_print
— prints internal state for diagnosis.
- debug_print
- Scripting & Advanced
- run script:
- run_script <script_path> — execute a Java-based script (mod/dev use).
- eval/expression:
- eval
— evaluate a game expression (developer/debug builds).
- eval
Where to find exact command names & IDs
- Game files: Inspect Starsector’s .jar and data files for command lists, item IDs, ship variant IDs, faction IDs, and market IDs.
- Mod documentation: Many mods add/rename commands; check their readmes.
- Community resources: Wikis and forum posts list common IDs and use-cases.
Step 2: Installation
- Locate your Starsector installation folder (e.g.,
C:\Program Files\Fractal Softworks\Starsector). - Open the
modsfolder. - Extract the downloaded zip file directly into the
modsfolder. You should see a folder namedlw_console. - Launch Starsector. On the launcher screen, click Mods.
- Check the box next to Console Commands.
- Click "Save" and launch the game.
5. Campaign & Map
| Command | Effect |
|---------|--------|
| goto <entity> | Teleports fleet to a specific entity (e.g., goto Jangala) |
| goto location_x,location_y | Teleports to coordinates |
| reveal | Reveals entire campaign map (removes fog of war) |
| teleport | Teleports mouse-over target to your fleet (or vice versa) |
| sector | Lists all star systems/planets |
| find <name> | Finds an entity by name and gives goto command |
Life-Changing Utility Commands (Not Just Cheating)
While players use the console to cheat, veteran modders and testers use it to fix bugs. These commands are legitimate life-savers:
goto [market/planet]: Ever gotten stuck in a hyperspace storm loop? Lose your fleet in a nebula? Just typegoto Jangalato teleport instantly. This is arguably the best feature—it turns the tedious return trip from the edge of the map into a single keystroke.repair: Instantly fixes all combat damage to your ships. Great for testing builds without returning to port.restore: Removes D-Mods (damage modifiers) from all ships in your fleet. No more worrying about "Compromised Hull" or "Degraded Engines."survey [planet]: Typingsurvey planetinstantly surveys the celestial body you are looking at. Useful when a bug prevents the "Survey" button from appearing.