Starsector Additional Console Commands Better [best] -
Additional Console Commands is a popular supplementary mod for Starsector that expands upon the base Console Commands mod by adding specialized management and "cleanup" tools. Users generally consider it a high-quality "quality of life" (QoL) extension, particularly for heavily modded playthroughs where manual save editing would otherwise be required to fix faction or fleet issues. Key Features and Commands
The mod introduces several "power user" commands that the base console mod lacks:
Blueprint and Item Searching: Commands like FindFactionBPs and FindUniqueItems allow you to quickly see what a faction knows or locate rare items (like Ziggurats or XIV hulls) anywhere in the sector.
Salvage & Survey: FindSalvageLocations and SurveySalvageSystems can automatically locate and survey orbital habitats or research stations to save time during exploration.
Fleet Customization: You can use AddPermaMod to build-in (S-mod) specific hullmods or RemoveHullMod to strip built-in mods that the standard UI normally locks.
Faction Management: Includes tools like SolidifyAlliance to fix relationship issues or AllFactionShips to quickly stock a colony's storage with a specific faction's entire roster. User Consensus and "Review"
Community feedback is largely positive, highlighting its utility in managing complex modded games. Pros:
Utility: Expertly handles "mod-bloat" by helping you find specific items or ships across dozens of added factions.
Rescue Tool: Frequently used to fix save-breaking issues, such as factions decivilizing too quickly or "stuck" relationship status.
Customization: Offers much finer control over officer skills and ship "S-mods" than the vanilla game allows. Cons: starsector additional console commands better
Stability: Some users report occasional crashes when using "All-inclusive" commands (like AllCodexShips) if too many mods are active at once.
Minor Bugs: There are known quirks where S-modding a permamod via console might not immediately update the UI until you switch screens. Community Perspectives
“These commands are really helpful! I've found something odd with AddPermaMod though... it's ultimately minor but it is weird. thanks for making these commands!” Starsector · 1 year ago
“Added these to the TODO list... some combat commands won't work in the Mission's simulation, only work in campaign's combat and simulation.” Starsector · 5 years ago
If you'd like to try it, ensure you have the latest Console Commands and LazyLib installed first. To give you more specific advice, are you looking to: Fix a bug in an existing save? Cheat in specific ships or weapons? Manage your colonies more efficiently? [0.98a] Additional Console Commands - Starsector
Additional Console Commands Starsector is a specialized addon that expands the capabilities of the core Console Commands mod LazyWizard
. It is designed primarily for players who want deeper control over faction management, blueprints, and late-game colony logistics without writing custom scripts. Starsector Key Features & Functionality
This mod adds a suite of commands that streamline faction interactions and inventory management: Faction Intelligence : Commands like FindFactionBPs FactionDoctrine
allow you to inspect what any given faction can currently build or what their preferred fleet composition is. Mass Inventory Acquisition AllFactionItems AllFactionShips Additional Console Commands is a popular supplementary mod
commands quickly add all weapons, wings, or ships known by a specific faction to your storage. Colony & Logistics Management : Tools like FindColonyItems
help locate installed items (like Nanoforges or Synchrotron Cores) across the entire sector, while AllColonyItems grants you a full set of such items. Ship Customization : It introduces AddPermaMod RemovePermaMod
to manually toggle permanent hullmods (S-mods) on ships without spending story points. System Spawning : You can spawn rare entities such as Stable Locations Cryosleepers Coronal Shunts , and even entire directly at your fleet's location. Starsector Pros and Cons Faction Depth
: Simplifies complex faction-related tasks that usually require digging through save files. Minor UI Glitches
: Manually added S-mods may visually glitch in the refit screen until you tab away and back. Exploration Bypass EasyTopographicData
allows you to skip the grind of scanning gas giants for hyperspace progress. Pirate/Pather Persistence DestroyFaction
cannot fully wipe out Pirates or Pathers because their hidden bases will always respawn. High Compatibility
: Works seamlessly with major total conversions and the base Console Commands mod. Dangerous Spawning
: Spawning planets or massive entities can occasionally cause moon placement errors or orbital overlaps if not careful. How to Use Installation : Place the folder in Starsector\mods and activate it in the launcher. Activation : In-game, press CTRL + Backspace to open the console. Command Discovery Part 8: The Final Tier – Commands That
to see a full list of everything this specific addon provides. : Identifies the internal ID of a ship you're looking at. SolidifyAlliance
: Sets all faction relationships within an alliance to at least 50. Starsector essential basic commands for the base Console Commands mod to pair with these? [0.98a] Console Commands v4.0.8 (2025-10-10) - Starsector
Part 8: The Final Tier – Commands That Fix Story Missions
Vanilla Starsector has a few infamous soft-locks. These additional console commands save playthroughs.
| Problem | Console Solution |
| :--- | :--- |
| Galatia Academy won’t give next quest | setstoryprogress galatia 5 |
| Alpha Site never appears | findentity alpha_site then goto [ID] |
| Ziggurat despawns after battle | spawnship ziggurat |
| Contact won’t call (Nexerelin) | runcontact [contactId] |
Tested on Starsector 0.96a–0.97a. Use
setstoryprogresswith caution—it advances global flags.
Tips, gotchas and best practices
- Save before using powerful commands (especially setPlayerFaction, replaceShip, mission completion).
- Many IDs are case-sensitive and use internal names (e.g., hull IDs, market IDs). Use listEntities to discover IDs.
- Some commands depend on mod-specific APIs — Additional Console Commands or Better Console Commands may add variants or safety checks; consult the mod’s readme for exact syntax.
- Mods can override command names/behavior; if a command fails, check mod-provided command lists or the log for errors.
- Repeatedly spawning heavy fleets can cause performance issues; use small numbers for testing.
Ethical Gameplay: When “Better” Becomes Broken
Leveraging additional console commands does not have to ruin the challenge. The best players use them to accelerate the boring parts and amplify the fun parts.
Do use them to:
- Fix mod conflicts and bugs.
- Spawn a specific rare gun you’ve searched 8 hours for.
- Test fleet loadouts against a simulation.
Avoid using them to:
- Instantly give yourself 100 Paragons (you will quit the game in 20 minutes).
- Delete an entire faction (use diplomacy instead).
Accessing the Console
Before diving into the world of console commands, it's essential to know how to access the console in Starsector. By default, the console can be opened by pressing the ~ key (tilde) on your keyboard. This will bring up a text input field at the top of the screen where you can type commands.
