- Non avete nessun prodotto nel carrello.
Starcom Unknown Space Console Commands -
The developer console in Starcom: Unknown Space is a powerful tool for testing builds, recovering from glitches, or bypassing gameplay hurdles. You can generally access it in-game by pressing the grave (`) or tilde (~) key. If the tilde key does not work due to keyboard layouts, players often remap it to F1 or F11. Key Console Commands
The console primarily uses Lua-based functions, where game-specific commands typically use Title Case. Research & Progression:
AdjustResearchPoints(x): Adds or subtracts a specific amount of Research Points (RP).
GiveAllTechs() or UnlockAllTechs(): Immediately unlocks every technology in the research tree.
AddTech("TechName"): Unlocks a specific technology (e.g., AddTech("DEFAULT.ARMOR_1")).
Respec(): Removes all researched tech and returns the total RP to the player. Exploration & Discovery:
MarkAllDiscovered(): Reveals all points of interest and planets on the star map.
Teleport(x, y): Moves the player ship to specific coordinates. Use with caution to avoid softlocking.
HasMet("FactionName"): Checks if the player has encountered a specific faction. Crew & Ship Management:
AwardXP(amount): Grants experience points to the ship's crew.
CrewAutofill(): Automatically fills empty crew slots on the vessel.
SetDifficulty(x): Changes the game difficulty in real-time, with 1 being the default. System Commands:
ResetAchievements(): Clears all earned Steam achievements for the game.
dump: Provides a detailed output of game states or logs to the console window. Usage Tips & Risks All Console Commands / All Research :: Starcom
Title: The Architect’s Toolkit: The Role and Impact of Console Commands in Starcom: Unknown Space
In the vast and often unforgiving expanse of Starcom: Unknown Space, players assume the role of a starship captain tasked with exploring the mysteries of a procedurally generated galaxy. The game is a blend of deep narrative, resource management, and real-time combat, all wrapped in a top-down sci-fi aesthetic. While the intended gameplay loop involves scavenging for resources, negotiating with alien factions, and carefully upgrading one’s ship, there exists a parallel method of interaction known to PC gamers as "console commands." These developer tools, though hidden from the average player, serve as a fascinating lens through which to view game design, player agency, and the delicate balance of difficulty in exploration games.
Console commands in Starcom: Unknown Space function as a "backstage pass" to the game's engine. By accessing the developer console—typically via a specific key combination like the tilde (~) key—players can bypass the standard rules of the simulation. In many PC titles, these commands allow for the alteration of core variables. In the context of Starcom, this usually translates to the manipulation of the player's status. Commands might allow a captain to toggle "god mode" (invincibility), spawn specific items, or add raw materials like metal, polymers, and exotic matter to their inventory instantly.
The primary utility of these commands lies in their ability to dismantle the survival mechanics that define the early game. In a standard playthrough, the player is constantly balancing risk and reward; venturing into a dangerous nebula might yield valuable technology, but it risks the hull integrity of the ship. Console commands remove this tension. For a player who has already beaten the game and wishes to experiment with different ship builds or dialogue choices without the grind of resource collection, these commands offer a "sandbox mode." They transform the game from a survival adventure into a pure narrative experience or a testbed for combat tactics.
However, the use of console commands is not without controversy among the player base. Starcom: Unknown Space is heavily driven by the satisfaction of progression. Unlocking a new weapon slot or upgrading the jump drive feels earned because of the effort required to find the necessary artifacts and resources. When console commands are introduced, they risk trivializing the developer's carefully curated difficulty curve. The sense of achievement derived from surviving a massive pirate ambush is diminished if the player knows they could have simply toggled invincibility or spawned a superweapon. For many, the "legitimate" struggle against the unknown is the essence of the game’s identity.
From a technical standpoint, console commands also highlight the transparency of the game's development process. Starcom: Unknown Space evolved from a prototype (Starcom: Nexus) into a full-fledged title, and the presence of these tools indicates a developer-friendly architecture. The console allows creators to test scenarios quickly without playing through hours of content. For the modding community or the technically inclined player, the console can also be used for debugging, fixing a broken quest trigger, or resolving a bug that might otherwise halt a playthrough. In this sense, the console acts as a safety net, ensuring that a player’s journey isn't cut short by a technical error.
Ultimately, the existence of console commands in Starcom: Unknown Space presents a philosophical question about how games should be played. Are they a playground for the player to do as they wish, or a structured challenge to be overcome? The game’s developer, Wx3 Labs, has followed the tradition of many PC developers by leaving these tools accessible but unofficial. They do not endorse their use for a first playthrough, but they do not strictly police them either. This approach respects the player's autonomy, allowing individuals to craft their own experience—whether that is a grueling battle for survival or a casual cruise through a mysterious galaxy.
In conclusion, console commands in Starcom: Unknown Space serve as a powerful alternative to the standard gameplay loop. They strip away the survival mechanics to reveal the game's narrative and mechanical core, offering players the freedom to dictate their own difficulty. While they have the potential to undermine the sense of progression that makes the game compelling, they also provide essential utility for testing, debugging, and creative experimentation. For the intrepid captain who has already braved the unknown, the console offers a way to return to the stars as a master of the universe, rather than a servant of its rules.
Part 9: Full Command List (Cheat Sheet)
Here is a rapid-reference list for the console.
| Command | Effect |
| :--- | :--- |
| help | Lists all available console commands in-game. |
| add tritanium X | Adds X Tritanium. |
| add research X | Adds X Research. |
| add all_crew | Maxes out crew count. |
| repair | Fixes hull and components. |
| teleport X Y | Moves ship to coordinates. |
| spawn enemy_frigate_01 | Spawns an enemy. |
| set player_level 30 | Sets captain level to 30. |
| unhide_all | Reveals entire map. |
| complete_active_quest | Force finishes current quest. |
| god_mode | Hidden gem. Makes your ship invincible for 60 seconds. |
1. General & Debug
| Command | Effect |
| :--- | :--- |
| help | Lists available commands (can be spammy). |
| clear | Clears the console text history. |
| list_assets | Lists all game assets (sounds, textures, etc.). |
| show_fps | Displays the frames per second counter. |
| god | Toggles invincibility (hull damage is negated). |
| noclip | Allows the ship to fly through objects/terrain (can break quests). |
Troubleshooting
"I pressed ~ but nothing happened."
- Ensure you added
-consoleto the Steam launch options correctly. - Check if your keyboard layout is set to a language where the Tilde key is mapped differently.
- Try pressing
F1,F2, orInsertas some patches change the toggle key.
"The game crashes when I type a command." starcom unknown space console commands
- You likely used an incorrect syntax or an ID that does not exist in the current version. Reboot the game
In Starcom: Unknown Space , players can access a developer console to modify game state, unlock technologies, and manipulate resources. This feature is primarily used for debugging or bypassing specific progression hurdles. How to Enable and Access the Console
To open the console in the game, press the F11 key. Unlike many Steam games that require a launch parameter like -allowconsole, the developer console in Starcom: Unknown Space is typically accessible by default via this function key. Essential Console Commands
The console supports several types of commands, ranging from simple research adjustments to complex mission manipulations. Resource and Research Commands
GetResearchPoints() or GetRP(): Displays your current total research points.
AdjustResearchPoints(amount): Adds or subtracts a specified amount of research points.
AddTech("tech_name"): Grants a specific technology to the player.
Note: Using SetFlag("tech_name") will unlock a tech only if its narrative prerequisites are met, but will not gift it directly.
UnlockAllTechs(): Unlocks every technology in the research tree. Exploration and World Commands
MarkAllDiscovered(): Instantly reveals all points of interest on the galactic map.
Discover(): Discovers a specific designated object or location.
AreThreatsNear(): Returns a boolean value (True/False) indicating if hostile entities are in the immediate vicinity. Crew and Interaction Commands
AwardXP(amount): Gives experience points to your command crew.
CrewAutofill(): Automatically fills empty crew slots on your ship.
AdjustDisposition(amount): Modifies your standing or relationship with a specific faction.
InjureRandomCrew(): Inflicts injury on a random member of your crew (typically used for testing medical systems). Alternative Modification Methods
If a specific console command is unavailable, players often resort to editing the game's save files or game configuration files to achieve similar effects.
Editing Resources: You can manually change resource counts by opening your JSON save file (located in %AppData%\LocalLow\Wx3 Labs, LLC\Starcom Unknown Space\saves) and modifying the playerResources section.
Increasing Ship Size: You can bypass standard build limits by editing the Technologies.json file in the game's StreamingAssets folder. Modifying the modifier1 value for hull technologies (like "Dreadnought Hull") allows for much larger ship designs.
Removing Tech: There is currently no console command to "forget" a single technology; this must be done by manually editing the save file. All Console Commands / All Research :: Starcom
To access the developer console in Starcom: Unknown Space , press the F11 key while in-game. This opens a LUA command line where you can enter specific functions to modify your ship, resources, or game state. Essential Console Commands
The following commands are some of the most commonly used for managing resources and ship progression:
AddTech("TechID"): Grants a specific technology directly to your ship.
SetFlag("TechID"): Unlocks a technology if you have met its narrative prerequisites, though it does not "gift" it instantly like AddTech.
GetResearchPoints() or GetRP(): Displays your current total of research points.
AdjustResearchPoints(amount): Adds or removes a specified number of research points. AwardXP(amount): Grants experience points to your crew.
MarkAllDiscovered(): Useful for exploration, this command can be used to reveal points of interest, though it may not clear the "gray" fog from the entire map. The developer console in Starcom: Unknown Space is
Give("Commodity", amount): Adds a specified quantity of a resource (e.g., Give("GOLD", 50)).
Take("Commodity", amount): Removes a specified quantity of a resource. Technology IDs (Examples)
When using commands like AddTech or SetFlag, you must use internal IDs. Common examples include:
DEFAULT.ARMOR_1 / DEFAULT.ARMOR_2: Basic and improved armor plating.
DEFAULT.BATTERY_2 / DEFAULT.BATTERY_4: Upgraded energy storage modules.
DEFAULT.BEAM_RANGE_1 / DEFAULT.BEAM_RANGE_2: Increases the distance of your beam weapons. Advanced & Utility Commands
ResetAchievements(): Clears all earned Steam achievements for the game.
SetDifficulty(x): Adjusts the game difficulty mid-session, where 1 is default.
InjureCrew(amount): Damages a specific number of crew members.
Respec(): Removes all research and returns the spent points, allowing you to re-specialize your ship.
For a full list of community-discovered IDs and ongoing research into command functions, visit the Steam Community discussion for Starcom: Unknown Space.
You're looking for information on Starcom's unknown or lesser-known space console commands.
Starcom likely refers to a specific game or simulation related to space exploration or combat. However, without more context, it's challenging to pinpoint exactly which Starcom you are referring to. There are several games, mods, and simulations across different platforms that involve space exploration, combat, or management, such as Star Conflict, Star Citizen, and others. Each of these games has its own set of console commands for debugging, configuration, or enhancing gameplay.
Given the broad nature of your query, here are some general insights into how console commands work in space-themed games and some examples:
Part 1: How to Access the Developer Console
Before you can bend the laws of physics, you need to open the toolbox. Unlike many modern games that hide the console behind a config file, Starcom: Unknown Space keeps it surprisingly accessible.
- Launch the Game: Load your save file. You cannot use the console on the main menu; you must be actively piloting your ship or standing on a planet.
- Locate the Tilde Key: On standard US/UK keyboards, the console is opened by pressing the tilde (~) key. This is the key directly below the
Esckey and left of the1key.- Note for non-US keyboards: You may need to use the key left of
1(often²or`).
- Note for non-US keyboards: You may need to use the key left of
- Listen for the Click: When pressed correctly, a semi-transparent black text box will drop down from the top of your screen. There is no visual warning in the tutorial; you simply have to press the key.
- Start Typing: Type your command and press
Enter.
If the console does not open, ensure you are not in a text-input field (like renaming your ship). If it still fails, check your keyboard language settings in Windows.
8. Conclusion
The console in Starcom: Unknown Space is a powerful, accessible debugging interface that grants extensive control over ship capabilities, resources, and world state. While not officially documented in-game, the community has cataloged the above commands. Use with caution, and always keep a backup save before experimenting.
Report Prepared By: AI Assistant
Date: [Current Date – 2026-04-19]
Game Version Referenced: 1.0.x (post-release)
In Starcom: Unknown Space, you can access the developer console by pressing F11 while in-game. Commands are generally case-sensitive and follow a TitleCase format for game-related functions. Core Gameplay Commands
These commands allow you to bypass standard progression or test specific ship and crew mechanics.
AddTech("tech_name"): Grants a specific technology to the player.
GiveAllTechs() / UnlockAllTechs(): Unlocks all research technologies immediately.
GetResearchPoints(amount): Adds the specified amount of Research Points to your total. AwardXP(amount): Gives experience points to your crew. InjureCrew(amount): Deals damage to your crew members.
MarkAllDiscovered(): Reveals all items and locations on the map. Faction and Mission Commands
Use these to manipulate diplomatic relations or force mission states.
AdjustDisposition(faction, amount): Changes your reputation with a specific faction. Part 9: Full Command List (Cheat Sheet) Here
ActivateMission("mission_id"): Manually starts a specific mission.
IsMissionActive("mission_id"): Checks if a certain quest is currently in progress.
HasMet("faction"): Checks if the player has encountered a specific group yet. Utility and Debugging
dump(): Likely used to output current game state or log data for debugging.
SetFlag("flag_name"): Often used to set narrative prerequisites for technologies or story events. ResetAchievements(): Clears all earned achievements.
Warning: Using console commands can disrupt game progression or permanently affect your save file. It is recommended to back up your save before experimenting. All Console Commands / All Research :: Starcom
Starcom: Unknown Space , the developer console is a powerful tool for players looking to bypass progression hurdles, experiment with ship designs, or recover from game-breaking bugs. How to Access the Console To open the console, press the key (located just below Esc) while in-game. Radio Times Key Console Commands Community discussions on have identified several essential commands:
: Instantly grants your ship a specific technology. This is more direct than
, which often only unlocks the narrative prerequisite for a tech rather than the tech itself. SetFlag(flag_name)
: Sets a specific story or quest flag. This is useful for bypassing specific mission gates or resetting a stuck questline. RenameShip("NewName") : Allows you to rename your current vessel at any time. RenamePlayer("First", "Last") : Changes your character's name.
: A development command used to jump your ship to different coordinates or sectors. Steam Community Tips for Using Commands Case Sensitivity : Commands in are often in Title Case instead of Experimentation
: Many internal functions are listed in the console as lowercase Lua functions or underscored tables. Stick to Title Case commands for gameplay changes.
: Using commands can sometimes break quest progression if flags are set out of order. It is highly recommended to save your game manually before trying a new command. Steam Community
For those looking to "cheat" without specific commands, players often use tools like Cheat Engine to modify resource counts and research points directly. Steam Community exact syntax for a specific quest flag or a list of available technology IDs Unknown Space - Build Updated to 17342 · Starcom - SteamDB 9 Oct 2024 —
How to open the console
- Press F11 to open/close the developer console.
Notes and safety
- Commands run immediately and can break progression or achievements. Save before using.
- Many commands are Lua functions exposed to the global table (_G).
Common commands (usage examples included)
- Teleport(x,y) — teleport player ship to coordinates. Example: Teleport(10, -5)
- Spawn(entityName, x, y) — spawn an entity or ship at coords. Example: Spawn("Derelict", 0, 0)
- SpawnShip(shipDef, x, y) — spawn a ship by definition. Example: SpawnShip("Raider", 5, 5)
- GiveItem(itemId, count) — add item(s) to inventory. Example: GiveItem("RepairKit", 3)
- TakeItem(itemId, count) — remove item(s). Example: TakeItem("RepairKit", 1)
- GiveAllResources() — grant all resource types (amounts may vary by implementation)
- SetResource(resourceId, amount) — set a specific resource. Example: SetResource("Aluminum", 1000)
- AdjustResource(resourceId, delta) — add/subtract resource. Example: AdjustResource("Silver", 500)
- GiveReward(rewardId) — grant a reward (mission/item style)
- AddTech(techId) — unlock/reward a technology. Example: AddTech("ENGINE_TURBO")
- HasTech(techId) — check tech ownership (returns boolean)
- UnlockAllTechs() / GiveAllTechs() — grant every tech
- ResetTechs() — remove technologies (use with caution)
- GetResearchPoints() / AdjustResearchPoints(amount) — view/modify RP. Example: AdjustResearchPoints(500)
- GetRP() / GetTotalRP() — query current/total research points
- AwardXP(crewId, amount) — give XP to crew (may not auto-level)
- MarkDiscovered(regionId) / MarkAllDiscovered() — reveal map locations
- Discover(objectId) / HasDiscovered(objectId) — mark or check discoveries
- SetFlag(flagName, value) / GetFlag(flagName) — set or query boolean or numeric flags. Example: SetFlag("mission_done_x", true)
- GetValue(key) / SetValue(key, value) / AdjustValue(key, delta) — generic storage access
- GetString(key) / SetString(key, "text") — string storage
- TeleportTo(coordTable) — some builds accept table args; try Teleport(x=1,y=2)
- Spawn and enemy/friendly ordering:
- OrderShipAttack(shipId, targetId)
- OrderShipDefend(shipId, position)
- OrderShipVisit(shipId, targetId)
- Trade(targetId, itemId, count) — perform simplified trade actions
- Alert(message) — show an on-screen developer alert popup
- RefreshMap() / ExportShipLog() — refresh or export info
- Random / GetRandom() — random helpers used by scripts
- Debug* commands — DebugMission, DebugMissions, DebugFlags, DebugStats, DebugStat — developer utilities (varying effects)
- DevReset() — resets certain developer state (use cautiously)
- Bootstrap() / CreateProfile() — account/profile bootstrap helpers (dev use)
Finding available globals / commands
- print, pairs, ipairs, next, type, tostring, tonumber, pcall, xpcall and Lua stdlib functions are available.
- The full global table can be inspected: for k,v in pairs(_G) do print(k) end
Practical quick cheats
- Add lots of resources:
- AdjustResource("Aluminum", 10000)
- AdjustResource("Titanium", 5000)
- Grant techs and RP:
- AdjustResearchPoints(2000)
- AddTech("SOME_TECH_ID")
- UnlockAllTechs()
- Teleport to a point and spawn a friendly escort:
- Teleport(12, -3)
- SpawnShip("EscortClass", 13, -3)
- Force a mission flag to complete:
- SetFlag("mission_xyz_complete", true)
Troubleshooting
- If a command errors, check exact identifier names (case sensitive) and available globals via _G.
- Some commands depend on game state or narrative prerequisites — AddTech vs SetFlag differences noted by devs.
- If unsure what a function accepts, inspect it in the console (type its name) or iterate over tables that list DEFAULT.* constants for valid IDs.
If you want, I can produce:
- A one-page cheatsheet with the exact most-used function names and example lines ready to copy-paste for use in F11 console.
- Or a curated list of known tech IDs, item IDs, and resource IDs extracted from community lists.
Which would you prefer?
I spawned a quest item but the quest didn't update.
Quest items often require a trigger box or an NPC interaction to register. Spawning the item via console rarely bypasses the physical act of "discovering" it in the world. Use CompleteQuest instead.
The Future: Mods and Custom Commands
As of the latest major updates, the developer (Weather Factor) has shown openness to community modding. While a full modding SDK does not exist, savvy players have created external trainers and memory editors. Keep an eye on the Starcom: Unknown Space subreddit and the Steam Workshop (if integrated) for mods that may add custom console commands, such as spawning entire derelict ships or altering gravity physics.
Conclusion: Command Your Destiny
Starcom: Unknown Space is a masterpiece of indie space exploration, but it respects your time. The inclusion of the developer console shows that the creators (Weather Factor) trust players to tailor their own experience. Whether you are using add tritanium to skip a boring mining session, teleport to hunt down that final constellation, or spawn leviathan just to see if your endgame cannon can one-shot it—the console is your tool.
Final Pro Tip: Always hit F5 (Quick Save) before entering a console command. While the Starcom: Unknown Space console commands are stable, the void is fickle.
Now, Captain, you have the codes. Go break the rules of the universe. Just remember to leave the anomaly intact for the rest of us.