Sm64config.txt Fixed Now

I’d be happy to help review sm64config.txt — but I need a little more context to give you a detailed, accurate review.

Could you please clarify which version or mod of Super Mario 64 this file belongs to? For example:


In the meantime, here’s a generic framework for reviewing an sm64config.txt file: sm64config.txt

4. Differences Across Ports / Forks

| Fork | Unique sm64config.txt Keys | Notes | |------|----------------------------|-------| | sm64ex | skip_intro, force_30_fps, camera_mode | Most common version. | | Render96 | model_pack, high_res_textures, dynamic_lights | Adds HD model loading options. | | sm64ex-coop | coop_server_port, nickname, network_debug | Multiplayer networking settings. | | SM64Plus | custom_models, post_processing, bloom | Enhanced graphics mod options. | | sm64pc (original) | audio_backend, texture_filtering | Simpler set. |

⚠️ Not all keys work in every fork. Using unsupported keys may cause the game to ignore them (not crash). I’d be happy to help review sm64config


Format

Each line is a key-value pair, separated by an equals sign =.
Empty lines and lines starting with # are ignored (comments).

Key bindings are sometimes stored here or in separate input config.

1. Overview

File Name: sm64config.txt
Location: Root directory of the game (next to the executable, e.g., sm64.us.f3dex2e.exe)
Purpose: Stores user-editable configuration settings for the game engine, including graphics, audio, input, camera, and compatibility options.
Format: Plain text, using a key = value syntax (similar to INI files). Comments are typically denoted by #.
Origin: Introduced by the sm64pc port (based on the 2020 decompilation of Super Mario 64). Later used in forks like sm64ex, sm64ex-coop, Render96, SM64Plus, and others. PC port (sm64pc/sm64ex) sm64coopdx / Co-op Deluxe Render96


Example use-cases

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camera_mode = 0 # 0 = Classic, 1 = Modern (Mario 64 DS style) enable_blj = 1 # Backwards Long Jump (speedrun trick) free_camera = 0 analog_camera = 1 rom_hack_compatibility = 0

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