In Rome: Total War - Barbarian Invasion , the unit landscape shifts from the early-Republic legions of the base game to a gritty, high-defense era of heavily armored infantry and devastating "shock" cavalry. This expansion introduces distinct mechanics like Shield Walls and Schiltroms, which make high-tier units significantly harder to break than in the original game. Key Unit Features & Mechanics
High Defense & Armor: Units generally have much higher defense stats than their base-game counterparts, making battles longer and reducing the frequency of instant routs. Formations:
Shield Wall: Exclusive to elite infantry (e.g., Auxilia Palatina, Chosen Swordsmen); it creates a dense, impenetrable front that provides a massive defense bonus.
Schiltrom: A circular defensive formation for spearmen that is highly effective against cavalry charges from any direction. rome total war barbarian invasion units
Horde Units: Barbarian factions that lose all settlements become a "Horde," spawning massive stacks of varied units that travel as a unified, migrating nation. Special Abilities:
Swimming: Some units can swim across rivers, allowing for flanking maneuvers during bridge battles.
Pre-Charge Missiles: Many "barbarian" infantry units now throw javelins or axes before charging, a trait previously unique to the Roman Pilum. Notable Units by Faction Type 🏛️ Roman Empires (Western & Eastern) In Rome: Total War - Barbarian Invasion ,
The late-Roman military focuses on heavy defensive lines and professional professional core units.
When a faction becomes a horde (loses its last settlement), it spawns free, high-morale units like Horde Warband and Horde Cavalry. These are not good units (think peasant stats), but they are free to maintain. The strategy is to swarm: 10 horde units versus 4 Roman units will win through sheer mass.
Yes, flamethrowers. The Greek Firethrower (available only to ERE in certain campaign conditions) is a siege defense unit. It spews liquid fire in a short arc. Cavalry and infantry both disintegrate. Unbelievably powerful, but incredibly fragile if flanked. Desert Raiders: Fast light infantry, javelins
1. The Roman Factions (Western & Eastern)
2. Huns (The Apocalypse on Horseback)
3. Sassanids (Persian Revival)
4. Barbarian Factions (Goths, Vandals, Saxons, etc.)
5. Nomads (Alans, Vandals horde mode)