Rome Total War 2 Radious Mod !!top!!
Review: Radious Total War Mod (Rome II)
Modder: Radious
Scope: Total Overhaul (Units, Economy, AI, Mechanics)
Best For: Players who want longer campaigns, massive army rosters, and explosive, fast-paced battles.
The Recruitment Change (Crucial)
In vanilla, you are limited by "Elite" caps. Radious removes these caps entirely. If you have the tier-4 barracks and the economy, you can build an army of 20 Spartan Royal Guard units. rome total war 2 radious mod
Pro: Total sandbox freedom. You can roleplay a late-game Roman civil war with full legions.
Con: The AI also abuses this. By turn 50, every minor faction will be spamming its best elite units, leading to "Doomstack" spam. Review: Radious Total War Mod (Rome II) Modder:
7. Community Reception
- Very Positive on Steam Workshop (historically 4-5 stars, but with a vocal minority of negative reviews).
- Forum divide: Total War Center forums and Reddit’s
/r/totalwar are split. Casual players praise it; veteran players and history enthusiasts often prefer DeI or vanilla.
- Common praise: "Makes the game fun again," "Never a dull moment," "So many units."
- Common criticism: "Arcadey," "All factions feel the same," "Unrealistic."
Examples of New Units:
- Rome: Gets early "Camillan" era units, regional auxiliaries from every corner of the map (Sarmatian horse archers, Gallic naked swordsmen), and unique legion names.
- Carthage: Finally gets a viable Sacred Band cavalry and African war elephants that don't suck.
- Barbarian Factions: Receive dozens of regional variations—Germanic axe throwers, Celtic two-handed swordsmen, Dacian falx elites.
- Eastern Factions: Parthia gets a full line of cataphract lancers, horse archers, and hybrid infantry.
- Minor Factions (Athens, Syracuse, Massilia): Become playable powerhouses with unique marine units.
2. Core Design Philosophy
The mod operates on three guiding principles: Very Positive on Steam Workshop (historically 4-5 stars,
- Aggressive, Decisive Battles: Combat is significantly faster. Morale shocks, flanking, and rear charges are more devastating, encouraging active maneuvering over static lines. Ranged units are deadly, but melee infantry resolves fights quickly.
- Abundant, Affordable Armies: The economic constraints of vanilla Rome II are relaxed. Upkeep costs are lowered, and faction-wide food and public order penalties are reduced. The player (and AI) can field multiple full-stack armies earlier, leading to constant, large-scale warfare.
- Maximum Unit Variety: Every faction receives dozens of new units, often filling gaps in their vanilla rosters (e.g., Carthage gets elite Roman-style infantry; barbarian factions get heavy shock cavalry). The goal is to ensure "no two playthroughs feel the same."
Faction Choice
- Beginner-friendly: Rome, Iceni, Egypt – strong rosters and forgiving economy.
- Experienced: Carthage, Seleucid, Parthia – Radious adds many new units, so they play very differently.
Part 3: The Unit Rosters – 1,000+ New Toys
This is Radious’s headline feature. Every single playable faction gets a massive injection of new units, often doubling or tripling their roster size.