Openbor Core __exclusive__: Retroarch
The Beat 'Em Up Revival: Unleashing OpenBOR on RetroArch! đđšď¸
If youâre a fan of side-scrolling brawlers like Streets of Rage or Final Fight, youâre sitting on a goldmine. The OpenBOR (Open Beat 'em Up) core in RetroArch is your ticket to a massive world of fan-made sequels, crossovers, and reimagined classics. Why Should You Care?
OpenBOR isn't just one gameâitâs an engine. It allows creators to build high-quality fan games using sprites from your favorite franchises. Think Spider-Man vs. X-Men in a 16-bit arcade style, or a gritty Mortal Kombat beat 'em up. Getting Started in 3 Steps:
Download the Core: Head to the Online Updater in RetroArch and select Core Downloader. Look for "OpenBOR" under the Arcade category.
Prep Your Games: OpenBOR games (usually .pak files) should be placed in your RetroArch/roms/OpenBOR folder. For the best compatibility, ensure each game is in its own subfolder.
Map Your Controls: Since these are community-made, some games have unique layouts. Use the RetroArch Core Options to tweak your buttons and get that authentic arcade feel. Pro Tip: Finding Content
The community is the heart of OpenBOR. Sites like Chronocrash are the hub for the latest "modules" (games). Whether you want to play , Castlevania , or , thereâs likely an OpenBOR project for it.
If you're having trouble getting your cores to appear, this quick guide shows you how to enable the core downloader and update your info files: #RetroArch Fix Missing Cores #Short Kris Occhipinti YouTube⢠Dec 9, 2023
Whatâs your favorite fan-made brawler? Drop a comment below and letâs build the ultimate OpenBOR playlist! đ
Which specific franchise are you looking to play on OpenBOR? Knowing this can help find the most stable version of that game for RetroArch! RetroArch Core Options - RetroPie Docs
The RetroArch OpenBOR core serves as a specialized integration for the Open Source Beat 'em Up Engine (OpenBOR), allowing users to play fan-made, community-developed beat 'em up titles directly within the RetroArch frontend.
While OpenBOR is technically a game engine rather than a traditional console emulator, the core provides the standard RetroArch benefits, such as unified controller mapping, shaders, and cross-platform compatibility. Key Features and Performance
Engine Integration: The core functions as a bridge for OpenBOR's custom engine, which is used for notable fan titles like He-Man: Masters of the Universe and Night Slashers X.
Performance: On specialized hardware like the NES and SNES Classic, custom cores (such as the KMFD Maniac builds) are designed to run games at full speed with optimized memory usage.
Unified Interface: Users can apply RetroArchâs video shaders and CRT filters to OpenBOR games to enhance the retro aesthetic. Installation and Setup Guide
To play OpenBOR games in RetroArch, follow these general steps found across official guides and community tutorials:
As of April 2026, RetroArch does not have an official, native OpenBOR core
. While OpenBOR (Open Beats of Rage) is a popular engine for fan-made beat 'em ups, it typically operates as a standalone program rather than a standard Libretro plugin. ChronoCrash Current Implementation & Status Engine Nature:
OpenBOR is a game engine, not a console emulator. Because each game can be tied to a specific engine build, creating a single, consistent core is difficult. Standalone Preference:
Most systems, including hacked NES/SNES Classics and RetroPie, run OpenBOR as a standalone module instead of through RetroArch. Experimental Support: Some frontends like ES-DE (EmulationStation Desktop Edition)
have recently added experimental support for OpenBOR on macOS, though this is often external to the RetroArch framework. ChronoCrash Common Workarounds for RetroArch Users
Since a native core is missing, users often employ these alternative methods to play OpenBOR games within or alongside RetroArch: PPSSPP Core (PSP Emulation): Some users run the PSP version of OpenBOR ( OPENBOR.PBP ) using RetroArchâs PPSSPP core Performance:
This method is often slower than native play and may require adjusting CPU clock speeds (e.g., to 222 MHz) for stability. Games must be placed in the folder within the PSP directory structure. External Launchers:
On platforms like the PlayStation Classic (using AutoBleem) or RetroPie, OpenBOR is launched as a separate port that bypasses the RetroArch menu. Handheld OS Support: Custom firmwares like
include OpenBOR as a pre-configured port, though it still functions independently of the (Libretro) cores. Libretro Forums Known Technical Issues What if OpenBOR was included as a libretro/RetroArch core? 5 Oct 2021 â
there is no official OpenBOR core natively built for as of April 2026
, the community has developed several reliable "workaround" methods to play these beat-'em-up titles within the libretro ecosystem Current State of OpenBOR in RetroArch
Historically, the main hurdle in creating a dedicated OpenBOR core is that OpenBOR is a game engine
, not a standard console emulator. Every game "module" (usually in
format) is built for a specific version of the engine, meaning a single RetroArch core would struggle with universal compatibility. ChronoCrash Method 1: The PSP Core Workaround (Most Reliable)
The most successful way to run OpenBOR within RetroArch, particularly on platforms like or mobile devices, is by using the PPSSPP core Libretro Forums Download the PSP version of the OpenBOR engine (this typically includes an OPENBOR.PBP Add your games files) into the folder within the OpenBOR PSP directory. Launch via RetroArch Sony - PlayStation Portable (PPSSPP) Select the OPENBOR.PBP file as your content.
The OpenBOR engine will boot inside the PSP emulator, allowing you to select and play your modules. Libretro Forums Method 2: Standalone Engine via Frontends If you are using a frontend like ES-DE (EmulationStation Desktop Edition) retroarch openbor core
alongside RetroArch, recent April 2026 updates have enabled official experimental support for OpenBOR on macOS and Linux (AArch64). ES-DE Frontend
: Instead of looking for a core inside RetroArch, you install the standalone OpenBOR engine and point your frontend (like ES-DE or Performance
: Standalone versions generally offer better performance and fewer graphical "plugin" issues than emulated workarounds. Key Considerations for 2026 Online updating/downloading of cores - RetroArch 29 Apr 2025 â
RetroArch is a popular front-end for emulators, and OpenBOR is a core that allows users to play various arcade and console games. Here are some proper features of the RetroArch OpenBOR core:
- Game Compatibility: The OpenBOR core supports a wide range of games from various platforms, including arcade, console, and PC.
- Customizable Controls: Users can customize the controls to suit their preferences, including button mapping and joystick settings.
- Graphics and Sound: The OpenBOR core supports various graphics and sound enhancements, such as anti-aliasing, texture filtering, and surround sound.
- Save States: Users can save and load game states, allowing them to pick up where they left off.
- Cheats: The OpenBOR core supports cheat codes, which can be enabled and managed through the RetroArch interface.
- Multiplayer Support: Some games support multiplayer, allowing users to play with friends and family.
- Shader Support: The OpenBOR core supports shaders, which can enhance the visual appearance of games.
- Aspect Ratio Control: Users can adjust the aspect ratio to suit their display, including options for 4:3, 16:9, and other ratios.
Keep in mind that not all features may be available for every game, and some features may require specific settings or configurations.
The neon flicker of the "Select Core" menu cast a blue glow over face. For years, his
setup had been a pristine museum of 8-bit plumbers and 16-bit hedgehogs. But tonight, he was looking for something raw. He scrolled past the usual suspects until he saw it:
To the uninitiated, it was just an open-source engine for fan-made beat-'em-ups. To Elias, it was a portal to an alternate dimension where the console wars never ended and copyright laws didn't exist.
He clicked "Load Core," and the screen pulsed. Suddenly, the sterile silence of his apartment was shattered by the digitized crunch of a synthesized guitar riff. The game wasn't just a port; it was a "Mega-Mashup"âa gritty, rain-slicked street scene where Streets of Rage Final Fight , with a few rogue Mortal Kombat ninjas lurking in the background.
As Elias gripped his controller, the haptic feedback kicked in with a rhythmic thrum, like a heartbeat. He picked a characterâa pixel-art rendition of a forgotten 90s action heroâand stepped onto the digital pavement.
The OpenBOR core didn't just run the game; it felt like it was breathing. Every punch landed with a frame-perfect stutter that made the impact feel real. He navigated through the "Nightmare on 1st Street" level, the engine seamlessly handling dozens of sprites that would have melted an actual Sega Genesis.
Hours bled into a blur of upper-cuts and health-restoring floor chickens. Just as he reached the final bossâa giant, cybernetic version of a corporate CEOâthe music swelled into a high-bitrate remix of his childhood. In that moment, the "RetroArch OpenBOR core" wasn't just software on a hard drive. It was a time machine, rebuilt by fans, fueled by nostalgia, and running perfectly at sixty frames per second.
Elias landed the final blow, the screen flashed white, and for a second, he could almost smell the ozone of a crowded 1994 arcade. this core or perhaps a list of the best fan-games to run on it?
The RetroArch OpenBOR Core: A Comprehensive Guide to Playing Beat 'em Ups on RetroArch
RetroArch, the popular open-source emulator frontend, has been a game-changer for retro gaming enthusiasts. With its extensive library of cores, users can play a wide range of classic games on various platforms. One of the most exciting cores available for RetroArch is the OpenBOR core, which allows users to play a vast array of beat 'em up games. In this article, we'll dive into the world of RetroArch's OpenBOR core, exploring its features, benefits, and how to get started with playing your favorite beat 'em ups.
What is OpenBOR?
OpenBOR (Open Beats of Rage) is an open-source, multi-platform beat 'em up engine. It was created by a team of developers who aimed to recreate the classic beat 'em up experience of the 80s and 90s. OpenBOR allows users to play a wide range of beat 'em up games, from classic arcade titles to original creations. The engine is highly customizable, with support for various graphics, sound, and gameplay mods.
What is the RetroArch OpenBOR Core?
The RetroArch OpenBOR core is a module that integrates the OpenBOR engine into the RetroArch emulator frontend. This core allows users to play OpenBOR games within RetroArch, taking advantage of the frontend's features, such as shader support, controller configuration, and netplay. The OpenBOR core is essentially a wrapper around the OpenBOR engine, making it easy for users to access and play OpenBOR games within RetroArch.
Features of the RetroArch OpenBOR Core
The RetroArch OpenBOR core comes with a range of exciting features that enhance the beat 'em up gaming experience:
- Large game library: The OpenBOR core supports a vast library of beat 'em up games, including classics like Streets of Rage, Double Dragon, and Golden Axe, as well as original creations.
- Highly customizable: Users can customize the gameplay experience with various mods, including graphics, sound, and gameplay tweaks.
- Shader support: The OpenBOR core supports RetroArch's shader system, allowing users to apply various graphical effects to their games, such as scanlines, CRT emulation, and more.
- Controller support: The core supports a wide range of controllers, including keyboard, mouse, and gamepad configurations.
- Netplay support: Users can play co-op and versus modes with friends over the internet, using RetroArch's netplay feature.
Getting Started with the RetroArch OpenBOR Core
To get started with the RetroArch OpenBOR core, follow these steps:
- Download and install RetroArch: If you haven't already, download and install RetroArch from the official website.
- Download the OpenBOR core: Launch RetroArch, navigate to the "Cores" menu, and download the OpenBOR core.
- Install OpenBOR games: Download OpenBOR games (in the form of
.pakfiles) from various online sources, such as the OpenBOR website or fan-made repositories. - Configure the OpenBOR core: Launch the OpenBOR core within RetroArch, and configure the settings to your liking, including controller configuration, shader settings, and more.
- Play OpenBOR games: Load your OpenBOR games within the core, and start playing!
Tips and Tricks
Here are some tips and tricks to enhance your experience with the RetroArch OpenBOR core:
- Experiment with different controllers: The OpenBOR core supports a wide range of controllers. Experiment with different configurations to find the one that works best for you.
- Try different shaders: RetroArch's shader system can greatly enhance the visual experience of OpenBOR games. Try out different shaders to find the one that suits your taste.
- Join online multiplayer sessions: Use RetroArch's netplay feature to join online multiplayer sessions with friends, or join public games with other players.
- Explore the OpenBOR community: The OpenBOR community is active and vibrant, with many developers creating new games, mods, and content. Explore the community to discover new games and mods.
Conclusion
The RetroArch OpenBOR core is a fantastic addition to the RetroArch emulator frontend, offering a vast library of beat 'em up games and a highly customizable gameplay experience. With its features, such as shader support, controller configuration, and netplay, the OpenBOR core is a must-have for fans of beat 'em up games. By following this guide, you can get started with playing your favorite beat 'em ups on RetroArch using the OpenBOR core. So, what are you waiting for? Dive into the world of beat 'em ups with RetroArch's OpenBOR core and experience the thrill of classic arcade gaming.
Additional Resources
- RetroArch website: https://www.retroarch.com/
- OpenBOR website: https://openbor.net/
- OpenBOR core documentation: https://docs.libretro.com/cores/openbor/
- RetroArch forums: https://forums.libretro.com/
- OpenBOR community forums: https://openbor.net/forums
These resources provide a wealth of information on RetroArch, OpenBOR, and the OpenBOR core, including documentation, community forums, and developer resources.
By providing a detailed guide to the RetroArch OpenBOR core, this article aims to empower users to explore the world of beat 'em up games on RetroArch. Whether you're a seasoned retro gaming enthusiast or a newcomer to the world of classic gaming, the RetroArch OpenBOR core offers a wealth of exciting gaming experiences. So, go ahead, get started, and experience the thrill of beat 'em up gaming on RetroArch!
The Fragmented Heart: The Challenge of a RetroArch OpenBOR Core The Beat 'Em Up Revival: Unleashing OpenBOR on RetroArch
OpenBOR (Open Beats of Rage) is not a traditional emulator; it is a dynamic, open-source game engine tailored for side-scrolling brawlers. Unlike a Super Nintendo emulator that replicates a fixed set of hardware, OpenBOR evolves with every game created for it. This fundamental difference creates a unique set of challenges for the Libretro/RetroArch developers. The Engine vs. Emulator Dilemma
The primary obstacle to a unified RetroArch core is versioning. According to community developers at Chronocrash, OpenBOR games (often called "mods") are frequently hard-coded to specific engine builds. An update that improves the engine for one game might break another. For RetroArch to provide a "proper" experience, it would likely need multiple coresâsimilar to how MAME is handledâto ensure compatibility across decades of fan-made content. Current Workarounds and Implementation
Because a native core is complex to maintain, users often turn to creative workarounds:
The PSP Layer: One popular method involves using the PPSSPP core to run the PSP version of OpenBOR. As detailed in Libretro forum tutorials, users can load an OPENBOR.PBP file through the PSP emulator to bypass the need for a native core.
External Ports: On systems like ArkOS, OpenBOR is often handled as a "Port" rather than a core. This allows the engine to run with its own dependencies without being forced into the strict Libretro API. The Path Forward
For a "proper" essay-worthy core to exist, developers would need to implement a Libretro wrapper that can intelligently switch between engine versions or maintain a highly compatible "backwards-compatible" fork. Until then, OpenBOR remains a "white whale" for the platform: highly desired for its massive library of fan games (like TMNT: Rescue-Palooza or He-Man), but technically elusive due to its rapid and decentralized development.
RetroArch OpenBOR core (specifically the Libretro port ) allows you to play thousands of fan-made beat 'em up gamesâoften based on franchises like Street of Rage Final Fight âdirectly within the RetroArch ecosystem. While OpenBOR is technically a game engine
rather than a traditional console emulator, the RetroArch core provides a unified way to manage these games alongside your other classic systems. đšď¸ Key Features of the OpenBOR Core Unified Beat 'Em Up Hub: Play massive fan-made sequels like TMNT: Shell Shocked He-Man: Siege of Castle Grayskull Libretro Benefits: Gain access to RetroArch-specific features like , and universal input mapping Cross-Platform Portability:
Runs on various devices, including PC, mobile, and even modified classic consoles like the PlayStation Classic Core Options: Tailor the experience through the Quick Menu > Core Options
, which often includes settings for internal resolution and aspect ratio fixes. ChronoCrash đ ď¸ How to Set Up the OpenBOR Core Unlike most console cores, OpenBOR games (called .PAK files ) require a specific file structure to run correctly. Download the Core: Open RetroArch and navigate to Main Menu > Online Updater > Core Downloader . Locate and download the Organize Your Files: Create a folder named in your ROMs directory. Place your game files (e.g., ) inside a subfolder named Launch Content: Load Content , navigate to your folder, and select your desired game. Configure Controls: Most games will auto-map, but you can refine bindings in Quick Menu > Controls to match the arcade layout. Libretro Forums â ď¸ Known Compatibility & Limitations
Because OpenBOR is an evolving engine, not every game (Mod) is compatible with the version used in the RetroArch core. Version Mismatches:
If a game crashes or shows a "build error," it likely requires a newer or specific standalone version of OpenBOR that hasn't been ported to the core yet. Performance Tweak:
On lower-end hardware (like the PSP or Mini-consoles), you may need to adjust the CPU clock speed
in the core options to maintain full speed without audio stuttering. Alternative Methods:
On some systems (like Lakka), users sometimes run OpenBOR through the PPSSPP (PSP) core by loading a
version of the engine, though the native core is generally preferred for performance. ChronoCrash
Part 3: Finding and Loading OpenBOR Games (.PAK files)
This is the most critical part for new users. OpenBOR does not play standard ROMs (like .nes or .sfc). It plays .PAK files.
A .PAK file is a packaged archive containing all the assets for a fan-made game (sprites, levels, scripts, music).
On PC (Windows/Linux/macOS):
- Open RetroArch.
- Go to Main Menu â Online Updater â Core Downloader.
- Scroll down to "OpenBOR" (may be listed under "Game engines" or "Miscellaneous").
- Select it to download and install.
- If it's missing: You can manually download the core from the Libretro buildbot and place it in your
coresfolder.
- If it's missing: You can manually download the core from the Libretro buildbot and place it in your
The Verdict: For Power Users, Not Purists
The RetroArch OpenBOR core is a tool of compromise. For the enthusiast who wants everything inside one UIâNES, PlayStation, MAME, and their custom Double Dragon modsâthe core is indispensable. The ability to apply global shaders and reduce input lag elevates the brawler experience beyond what the standalone engine can offer.
However, for the dedicated OpenBOR player who maintains a library of 50+ .PAK files from various creators, the standalone engine remains superior. It offers version selection, a native browser, and guaranteed script compatibility.
Ultimately, the RetroArch OpenBOR core is a noble but imperfect bridge between the world of standardized emulation and the chaotic, creative frontier of homebrew game engines. It proves that RetroArchâs architecture can theoretically contain any game-playing engine, but it also serves as a reminder: when a target engine is still actively developed and its community prioritizes raw functionality over unified frontends, the "core" is forever playing catch-up. Use it for casual play; keep the standalone for serious brawling.
The story of the OpenBOR core in is a saga of community persistence and the technical hurdles of bringing a highly specialized "engine" into a unified emulation environment. The Origin: Beats of Rage The story begins with Beats of Rage (BOR)
, a 2003 tribute to Streets of Rage developed by Senile Team. While it was initially just a standalone game, its engine was so robust that it was quickly modified into OpenBOR, an open-source engine designed for creating custom beat-'em-up games (often called "modules" or .pak files). The Challenge of RetroArch Integration
For years, OpenBOR remained a standalone application. Bringing it to RetroArch was difficult for several reasons:
Engine vs. Emulator: Unlike most RetroArch cores, which emulate a specific hardware console (like the SNES), OpenBOR is a game engine. It doesn't "play" a ROM; it "runs" an application.
Diverse Versions: Different OpenBOR games (modules) often require specific versions of the engine to work correctly, leading to compatibility "breaking" when the engine was updated.
The Libretro Port: The core was eventually developed using the Libretro API, allowing it to run within RetroArch. This allowed users to apply shaders, use RetroArch's input mapping, and play beat-'em-up classics across platforms like PC, Android, and handhelds. Current Status
Today, the OpenBOR core is primarily available for Windows and Linux through the RetroArch Core Downloader. It allows players to enjoy massive fan-made crossovers (like Marvel First Alliance or He-Man) alongside their official retro library.
However, because OpenBOR modules are often large and memory-intensive, the core remains more resource-heavy than standard console emulators, keeping it a "specialist" core for dedicated brawler fans.
Input / Controls
By default, OpenBOR expects a 6-button arcade layout:
- A: Attack
- B: Jump
- C: Special / Magic
- D: Start / Pause (usually mapped to Start on your controller)
- E & F: Taunt or unused functions.
How to Remap:
- Load an OpenBOR game.
Quick Menu > Controls > Port 1 Controls.- Remap your buttons. Note: Some OpenBOR games let you remap inside their own menu, but doing it via RetroArch is more reliable.
Conclusion: The Future of Beat âEm Ups is Here
The RetroArch OpenBOR core is more than just a way to emulate an engine; it is the preservation of a community. Thousands of talented artists, coders, and designers have spent hundreds of thousands of hours creating beat âem ups that are often better than the commercial titles they are based on.
By moving OpenBOR into RetroArch, you gain access to shaders that make pixel art sing, netcode that lets you brawl with friends across the globe, and performance optimization that puts a smooth 60fps on nearly any device.
So, whether you want to punch RoboCop into a wall, perform a Hadouken as Chun-Li against thugs from Double Dragon, or just relive your arcade youth with a modern twistâdownload the OpenBOR core, hunt down some .pak files, and get ready to rage in the streets.
Ready to start? Fire up RetroArch, install the core, and search for "Best OpenBOR games 2024/2025" to see what the community is cooking up right now. Your new favorite beat âem up is waiting.
The OpenBOR core in RetroArch is a specialized engine designed to play fan-made "Beats of Rage" style games, primarily side-scrolling beat 'em ups. Unlike standard console emulators, OpenBOR functions as a game engine; each game is essentially an independent project that may require specific builds for full compatibility. Core Status & Installation
The OpenBOR core is currently considered an "experimental" or niche core in the RetroArch ecosystem.
Availability: It is not always available in the standard "Core Downloader" on all platforms. On systems like RetroPie, it must be installed from the Experimental Packages menu via the RetroPie Setup Script.
Platform Support: It has been successfully tested and used on PlayStation Classic, NES/SNES Mini, and various handhelds like the Powkiddy RGB20S.
Alternative Method (PSP Core): Some users run OpenBOR by loading the PSP version of the OpenBOR engine (OPENBOR.PBP) through the PPSSPP core in RetroArch. This is a common workaround when a native libretro core is unavailable or unstable. Content Management
OpenBOR games are typically distributed as .pak files or folders containing data.
File Structure: For the native core, games should generally be placed in an openbor folder within your ROMs directory.
Naming Convention: Some frontends like RetroDECK require renaming game folders to and including an empty text file with the same name inside for proper detection.
PAK Files: If using the PPSSPP method, place .pak files in the Paks folder within the OpenBOR directory. Compatibility & Performance Issues
Because OpenBOR is a community-driven engine that has evolved significantly over 20 years, compatibility can be tricky.
Version Mismatch: A game built for OpenBOR v3.0 might crash or have graphical glitches on a core based on a newer or older build.
Hardware Demands: Heavy visual effects (like intense rain or high sprite counts) can cause slowdowns on lower-powered devices like the SNES Classic or older handhelds.
Frame Skipping: On older hardware, enabling Frame Skip in the RetroArch Quick Menu may be necessary for playable speeds. Key Game Recommendations
OpenBOR is famous for high-quality fan sequels and crossovers, including:
He-Man: A highly-regarded brawler based on the classic cartoon.
Beats of Rage: The original King of Fighters-style reskin of Streets of Rage.
Licensed Mods: Look for custom titles based on Double Dragon, Final Fight, Golden Axe, and Mega Man.
Setting up OpenBOR (Open Beats of Rage) in RetroArch is slightly different than other systems because it often involves specific file structures or using the PPSSPP core as a wrapper. Core Selection
While there have been experimental standalone OpenBOR cores, the most stable way to run OpenBOR within RetroArch on many platforms (like Android or Lakka) is by using the PSP version of the engine through the PPSSPP core. Setup Guide
Download the Engine: You need the PSP build of OpenBOR. This typically comes as a folder containing an EBOOT.PBP or OPENBOR.PBP file. Organize Files:
Place your OpenBOR game files (which end in .pak) into a folder named Paks.
The structure should look like this: RetroArch/roms/OpenBOR/PBP_FILE and RetroArch/roms/OpenBOR/Paks/your_game.pak. Loading Content: Open RetroArch and go to Load Content. Navigate to your OPENBOR.PBP file and select it.
When prompted for a core, select Sony - PlayStation Portable (PPSSPP). Important Tips
Compatibility: Because each OpenBOR game is often tied to a specific build version of the engine, some newer games may not run well on older versions of the core.
Controls: You may need to enter the Quick Menu (Hotkey + X) while the game is running to map your buttons under the Controls sub-menu.
Performance: If games run slowly on older hardware (like a Raspberry Pi 3), try enabling Frame Skipping in the core options.
Are you setting this up on a specific device like a PC, Android phone, or a handheld console? Tutorial: How to play OPENBOR in Retroarch - Lakka Game Compatibility : The OpenBOR core supports a