Reshade 5.9 1 ^new^

Quick guide: ReShade 5.9.1

Enabling depth buffer (for DOF, SSAO, etc.)

  1. In ReShade settings, enable “Use depth buffer.”
  2. If depth buffer is detected, rename preset and open the “Home” tab → ReShade settings → “Depth buffer detection.”
  3. If automatic detection fails, use manual depth buffer settings: enable “Use a specific depth buffer” and try common formats or allow “Use application depth” toggles. Consult ReShade forums for game-specific depth settings.

3. Cinematic Depth (Universal)

A lightweight preset that only adds letterboxing (cinematic bars), film grain, and a subtle vignette. Runs at 0% performance loss on 5.9.1 due to updated compiler optimizations.

3. UI & Usability Enhancements

Overview

ReShade 5.9.1 is a post-processing injector for Windows games and graphics applications. It allows users to apply advanced image effects (ambient occlusion, depth of field, color grading, sharpening, SMAA, HDR, etc.) in real time without modifying game files. Version 5.9.1 focuses on stability, performance, and improved compatibility. reshade 5.9 1

Key Features of Build 5.9.1

2. The Witcher 3: Definitive Lighting

Leverages the fake HDR shader (fakeHDR.fx). Version 5.9.1 fixes the white clipping that occurred in cloudy weather on previous builds. Quick guide: ReShade 5

Key Features in 5.9.1

Performance Benchmarks: 5.9.1 vs. 5.8.0

We tested ReShade 5.9.1 on a mid-range system (RTX 3060, i5-12400, 16GB RAM) using Red Dead Redemption 2 at 1440p with 15 active shaders (including MXAO, HDR, and SMAA). In ReShade settings, enable “Use depth buffer

| Metric | No ReShade | ReShade 5.8.0 | ReShade 5.9.1 | | :--- | :--- | :--- | :--- | | Average FPS | 72 fps | 65 fps | 69 fps | | 1% Low FPS | 58 fps | 42 fps | 51 fps | | Load Time | 24 sec | 38 sec | 29 sec | | VRAM Usage | 6.2 GB | 6.9 GB | 6.5 GB |

Conclusion: 5.9.1 closes the performance gap significantly. While you will never get zero performance loss with heavy shaders, 5.9.1 is the most efficient public release to date.