Finding a "free full" QBCore garage script typically involves using the official qb-garages
resource or highly-rated community modifications that add modern UIs. While the standard QBCore Framework
comes with a functional garage system, many developers prefer community versions for better visual menus and advanced features like gang-specific parking. Popular Free Options Official qb-garages official repository
is the most stable and "plug-n-play" option for any QBCore server.
: A popular community alternative that features a cleaner UI and is often cited as a "plug n play" replacement for the default. JonasDev17 qb-garages
: This version includes specialized support for house, gang, job, and even water/aircraft garages. qbcore.net Standard Installation Guide To install a new garage script, follow these general steps: Download the Resource : Clone or download your chosen garage script from GitHub. Directory Placement : Move the extracted folder into your server's resources/[qb] directory.
: If the folder name has "-main" at the end, rename it to just qb-garages Handle Conflicts
: If you are replacing the default garage script, ensure you delete or disable the old qb-garages folder to prevent script conflicts. Database Setup qbcore garage script free full
: Most garage scripts require a SQL import to track vehicle locations. Look for a install.sql
file in the script folder and run it in your MySQL database. Configuration : Edit the config.lua
to define your garage locations (coordinates), blip colors, and restricted job/gang access. Server Startup ensure qb-garages (or the script's exact folder name) to your server.cfg Common Visual Interfaces
Modern garage scripts usually offer a selection of UI styles, ranging from simple radial menus to detailed tablet-style lists.
Before we dive into the script, let’s clarify the term. When searching for a "qbcore garage script free full", you are looking for:
qb-core, qb-menu, qb-input, and ox_lib or qb-target.qb-garageThe official qb-garage script (originally by QBCore Framework, now community-maintained) is completely free, open-source, and includes all core garage features.
Where to get it:
qb-garage (official QBCore organization)https://github.com/qbcore-framework/qb-garage⚠️ Avoid scam sites claiming "free premium garages." The official
qb-garagedoes everything needed for a basic to intermediate server.
local QBCore = exports['qb-core']:GetCoreObject() local PlayerData = {} local inGarage = false local currentGarage = nilRegisterNetEvent('QBCore:Client:OnPlayerLoaded') AddEventHandler('QBCore:Client:OnPlayerLoaded', function() PlayerData = QBCore.Functions.GetPlayerData() end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload') AddEventHandler('QBCore:Client:OnPlayerUnload', function() PlayerData = {} end)
-- Open Garage Menu function OpenGarageMenu(garage) currentGarage = garage QBCore.Functions.TriggerCallback('qb-garage:server:GetGarageVehicles', function(vehicles) local menuItems = {} for k, v in pairs(vehicles) do local vehicleName = GetLabelText(GetDisplayNameFromVehicleModel(v.vehicle)) if vehicleName == "NULL" then vehicleName = v.vehicle end local stateText = v.state == 0 and "~g~Parked" or "~r~Out" menuItems[#menuItems+1] = title = vehicleName .. " [" .. v.plate .. "]", description = "State: " .. stateText .. "\nGarage: " .. v.garage, action = "spawn", vehicleData = v end
menuItems[#menuItems+1] = title = "Close", action = "close" exports['qb-menu']:openMenu(menuItems, function(data) if data.action == "spawn" then if data.vehicleData.state == 0 then SpawnVehicle(data.vehicleData, garage) else QBCore.Functions.Notify("This vehicle is already out!", "error") end elseif data.action == "close" then exports['qb-menu']:closeMenu() end end) end, garage)end
-- Spawn Vehicle function SpawnVehicle(vehicleData, garage) local coords = garage.spawnPoint QBCore.Functions.TriggerCallback('qb-garage:server:CheckVehicleOwner', function(isOwner) if isOwner then QBCore.Functions.SpawnVehicle(vehicleData.vehicle, function(veh) SetVehicleNumberPlateText(veh, vehicleData.plate) SetEntityHeading(veh, coords.w) TaskWarpPedIntoVehicle(GetPlayerPed(-1), veh, -1) TriggerEvent('vehiclekeys:client:SetOwner', vehicleData.plate) TriggerServerEvent('qb-garage:server:UpdateVehicleState', vehicleData.plate, 1) TriggerServerEvent('qb-garage:server:UpdateVehicleGarage', vehicleData.plate, garage.name) SetVehicleEngineOn(veh, true, true) SetVehicleLights(veh, 0) SetVehicleDirtLevel(veh, 0) end, coords, true) else QBCore.Functions.Notify("You don't own this vehicle!", "error") end end, vehicleData.plate) end
-- Park Vehicle function ParkVehicle(garage) local ped = GetPlayerPed(-1) if IsPedInAnyVehicle(ped, false) then local vehicle = GetVehiclePedIsIn(ped, false) local plate = GetVehicleNumberPlateText(vehicle) QBCore.Functions.TriggerCallback('qb-garage:server:CheckVehicleOwner', function(isOwner) if isOwner then local isNear = false for k, v in pairs(garage.points) do if #(GetEntityCoords(ped) - vector3(v.x, v.y, v.z)) < 5 then isNear = true break end end if isNear then DeleteEntity(vehicle) TriggerServerEvent('qb-garage:server:UpdateVehicleState', plate, 0) TriggerServerEvent('qb-garage:server:UpdateVehicleGarage', plate, garage.name) QBCore.Functions.Notify("Vehicle parked successfully!", "success") else QBCore.Functions.Notify("You're not near the garage!", "error") end else QBCore.Functions.Notify("You don't own this vehicle!", "error") end end, plate) else QBCore.Functions.Notify("You're not in a vehicle!", "error") end end Finding a "free full" QBCore garage script typically
-- Garage Zones local Garages = pillbox = name = "Pillbox Garage", spawnPoint = vector4(218.35, -810.44, 30.52, 160.37), points = vector3(218.35, -810.44, 30.52), vector3(222.35, -808.44, 30.52), vector3(214.35, -812.44, 30.52) , blip = coords = vector3(218.35, -810.44, 30.52), sprite = 357, color = 3, name = "Public Garage" , legion = name = "Legion Garage", spawnPoint = vector4(254.82, -693.07, 40.44, 339.52), points = vector3(254.82, -693.07, 40.44), vector3(258.82, -691.07, 40.44), vector3(250.82, -695.07, 40.44) , blip = coords = vector3(254.82, -693.07, 40.44), sprite = 357, color = 3, name = "Public Garage"
-- Create Blips and Zones Citizen.CreateThread(function() for k, v in pairs(Garages) do local blip = AddBlipForCoord(v.blip.coords) SetBlipSprite(blip, v.blip.sprite) SetBlipDisplay(blip, 4) SetBlipScale(blip, 0.7) SetBlipColour(blip, v.blip.color) SetBlipAsShortRange(blip, true) BeginTextCommandSetBlipName("STRING") AddTextComponentString(v.blip.name) EndTextCommandSetBlipName(blip)
local zone = CircleZone:Create(v.points[1], 2.0, name = "garage_" .. k, debugPoly = false ) zone:onPlayerInOut(function(isInside) if isInside then inGarage = true exports['qb-core']:DrawText("Press [E] to open garage", "left") exports['qb-core']:DrawText("Press [G] to park vehicle", "left") else inGarage = false exports['qb-core']:HideText() end end) endend)
-- Key Controls Citizen.CreateThread(function() while true do Wait(1) if inGarage then if IsControlJustPressed(0, 38) then -- E key for k, v in pairs(Garages) do for _, point in pairs(v.points) do if #(GetEntityCoords(GetPlayerPed(-1)) - point) < 2 then OpenGarageMenu(v) break end end end elseif IsControlJustPressed(0, 47) then -- G key for k, v in pairs(Garages) do for _, point in pairs(v.points) do if #(GetEntityCoords(GetPlayerPed(-1)) - point) < 2 then ParkVehicle(v) break end end end end end end end)
Legitimate Sources Only (Avoid malware & backdoors):
#resources or #releases channels.⚠️ Warning: Never download scripts from random file-sharing sites (Mediafire, Mega, etc.) unless from a trusted developer. Many contain malicious code that can ruin your server. What "Free Full" Really Means Before we dive