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Port details
OpenTomb Open-source Tomb Raider 1-5 engine remake
2018.02.03.a_2 games on this many watch lists=1 search for ports that depend on this port Find issues related to this port Report an issue related to this port View this port on Repology. pkg-fallout 2018.02.03.a_2Version of this port present on the latest quarterly branch.
Maintainer: search for ports maintained by this maintainer
Port Added: 2017-06-09 13:45:32
Last Update: 2022-09-07 21:58:51
Commit Hash: fb16dfe
People watching this port, also watch:: p5-ExtUtils-PkgConfig, xorg-fonts-miscbitmaps, smartmontools, p5-type1inst
License: LGPL3
WWW:
https://opentomb.github.io/
Description:
OpenTomb is an open-source engine reimplementation project intended to play levels from all classic-era Tomb Raider games (TR 1-5) and custom TRLE levels. The project does not use any old Tomb Raider source code, because all attempts to retrieve sources from Eidos / Core were in vain.
Homepage    cgit ¦ Codeberg ¦ GitHub ¦ GitLab ¦ SVNWeb

Manual pages:
FreshPorts has no man page information for this port.
pkg-plist: as obtained via: make generate-plist
Expand this list (224 items)
Collapse this list.
  1. /usr/local/share/licenses/OpenTomb-2018.02.03.a_2/catalog.mk
  2. /usr/local/share/licenses/OpenTomb-2018.02.03.a_2/LICENSE
  3. /usr/local/share/licenses/OpenTomb-2018.02.03.a_2/LGPL3
  4. bin/OpenTomb
  5. share/OpenTomb/OpenTomb
  6. share/OpenTomb/autoexec.lua
  7. share/OpenTomb/resource/fonts/DroidSansMono.ttf
  8. share/OpenTomb/resource/fonts/LICENSE
  9. share/OpenTomb/resource/fonts/Roboto-Regular.ttf
  10. share/OpenTomb/resource/fonts/RobotoCondensed-Regular.ttf
  11. share/OpenTomb/resource/fonts/VeraMoBd.ttf
  12. share/OpenTomb/resource/fonts/VeraMono.ttf
  13. share/OpenTomb/resource/fonts/Verdana.ttf
  14. share/OpenTomb/resource/graphics/legal.png
  15. share/OpenTomb/resource/icon/opentomb.ico
  16. share/OpenTomb/resource/icon/opentomb.rc
  17. share/OpenTomb/resource/mac/Images.xcassets/AppIcon.appiconset/Contents.json
  18. share/OpenTomb/resource/mac/Info.plist
  19. share/OpenTomb/scripts/audio/common_sounds.lua
  20. share/OpenTomb/scripts/audio/sample_override.lua
  21. share/OpenTomb/scripts/audio/soundtrack.lua
  22. share/OpenTomb/scripts/autoexec.lua
  23. share/OpenTomb/scripts/character/character.lua
  24. share/OpenTomb/scripts/character/hair.lua
  25. share/OpenTomb/scripts/character/ragdoll.lua
  26. share/OpenTomb/scripts/config/control_constants.lua
  27. share/OpenTomb/scripts/entity/entity_functions.lua
  28. share/OpenTomb/scripts/entity/entity_functions_common.lua
  29. share/OpenTomb/scripts/entity/entity_functions_enemies.lua
  30. share/OpenTomb/scripts/entity/entity_functions_platforms.lua
  31. share/OpenTomb/scripts/entity/entity_functions_switch.lua
  32. share/OpenTomb/scripts/entity/entity_functions_traps.lua
  33. share/OpenTomb/scripts/entity/entity_functions_unique.lua
  34. share/OpenTomb/scripts/entity/entity_model_ID_override.lua
  35. share/OpenTomb/scripts/entity/entity_properties.lua
  36. share/OpenTomb/scripts/gameflow/TR1.lua
  37. share/OpenTomb/scripts/gameflow/TR1_gold.lua
  38. share/OpenTomb/scripts/gameflow/TR2.lua
  39. share/OpenTomb/scripts/gameflow/TR2_gold.lua
  40. share/OpenTomb/scripts/gameflow/TR3.lua
  41. share/OpenTomb/scripts/gameflow/TR3_gold.lua
  42. share/OpenTomb/scripts/gameflow/TR4.lua
  43. share/OpenTomb/scripts/gameflow/TR5.lua
  44. share/OpenTomb/scripts/gameflow/gameflow.lua
  45. share/OpenTomb/scripts/gui/fonts.lua
  46. share/OpenTomb/scripts/inventory/item_combine.lua
  47. share/OpenTomb/scripts/inventory/item_list.lua
  48. share/OpenTomb/scripts/inventory/items.lua
  49. share/OpenTomb/scripts/level/tr1/CAT.lua
  50. share/OpenTomb/scripts/level/tr1/CUT1.lua
  51. share/OpenTomb/scripts/level/tr1/CUT2.lua
  52. share/OpenTomb/scripts/level/tr1/CUT3.lua
  53. share/OpenTomb/scripts/level/tr1/CUT4.lua
  54. share/OpenTomb/scripts/level/tr1/EGYPT.lua
  55. share/OpenTomb/scripts/level/tr1/END.lua
  56. share/OpenTomb/scripts/level/tr1/END2.lua
  57. share/OpenTomb/scripts/level/tr1/GYM.lua
  58. share/OpenTomb/scripts/level/tr1/LEVEL1.lua
  59. share/OpenTomb/scripts/level/tr1/LEVEL10A.lua
  60. share/OpenTomb/scripts/level/tr1/LEVEL10B.lua
  61. share/OpenTomb/scripts/level/tr1/LEVEL10C.lua
  62. share/OpenTomb/scripts/level/tr1/LEVEL2.lua
  63. share/OpenTomb/scripts/level/tr1/LEVEL3A.lua
  64. share/OpenTomb/scripts/level/tr1/LEVEL3B.lua
  65. share/OpenTomb/scripts/level/tr1/LEVEL4.lua
  66. share/OpenTomb/scripts/level/tr1/LEVEL5.lua
  67. share/OpenTomb/scripts/level/tr1/LEVEL6.lua
  68. share/OpenTomb/scripts/level/tr1/LEVEL7A.lua
  69. share/OpenTomb/scripts/level/tr1/LEVEL7B.lua
  70. share/OpenTomb/scripts/level/tr1/LEVEL8A.lua
  71. share/OpenTomb/scripts/level/tr1/LEVEL8B.lua
  72. share/OpenTomb/scripts/level/tr1/LEVEL8C.lua
  73. share/OpenTomb/scripts/level/tr1/TITLE.lua
  74. share/OpenTomb/scripts/level/tr2/ASSAULT.lua
  75. share/OpenTomb/scripts/level/tr2/BOAT.lua
  76. share/OpenTomb/scripts/level/tr2/CATACOMB.lua
  77. share/OpenTomb/scripts/level/tr2/CUT1.lua
  78. share/OpenTomb/scripts/level/tr2/CUT2.lua
  79. share/OpenTomb/scripts/level/tr2/CUT3.lua
  80. share/OpenTomb/scripts/level/tr2/CUT4.lua
  81. share/OpenTomb/scripts/level/tr2/DECK.lua
  82. share/OpenTomb/scripts/level/tr2/EMPRTOMB.lua
  83. share/OpenTomb/scripts/level/tr2/FLOATING.lua
  84. share/OpenTomb/scripts/level/tr2/HOUSE.lua
  85. share/OpenTomb/scripts/level/tr2/ICECAVE.lua
  86. share/OpenTomb/scripts/level/tr2/KEEL.lua
  87. share/OpenTomb/scripts/level/tr2/LEVEL1.lua
  88. share/OpenTomb/scripts/level/tr2/LEVEL2.lua
  89. share/OpenTomb/scripts/level/tr2/LEVEL3.lua
  90. share/OpenTomb/scripts/level/tr2/LEVEL4.lua
  91. share/OpenTomb/scripts/level/tr2/LEVEL5.lua
  92. share/OpenTomb/scripts/level/tr2/LIVING.lua
  93. share/OpenTomb/scripts/level/tr2/MONASTRY.lua
  94. share/OpenTomb/scripts/level/tr2/OPERA.lua
  95. share/OpenTomb/scripts/level/tr2/PLATFORM.lua
  96. share/OpenTomb/scripts/level/tr2/RIG.lua
  97. share/OpenTomb/scripts/level/tr2/SKIDOO.lua
  98. share/OpenTomb/scripts/level/tr2/TITLE.lua
  99. share/OpenTomb/scripts/level/tr2/UNWATER.lua
  100. share/OpenTomb/scripts/level/tr2/VENICE.lua
  101. share/OpenTomb/scripts/level/tr2/WALL.lua
  102. share/OpenTomb/scripts/level/tr2/XIAN.lua
  103. share/OpenTomb/scripts/level/tr3/ANTARC.lua
  104. share/OpenTomb/scripts/level/tr3/AREA51.lua
  105. share/OpenTomb/scripts/level/tr3/CHAMBER.lua
  106. share/OpenTomb/scripts/level/tr3/CHUNNEL.lua
  107. share/OpenTomb/scripts/level/tr3/CITY.lua
  108. share/OpenTomb/scripts/level/tr3/COMPOUND.lua
  109. share/OpenTomb/scripts/level/tr3/CRASH.lua
  110. share/OpenTomb/scripts/level/tr3/HOUSE.lua
  111. share/OpenTomb/scripts/level/tr3/JUNGLE.lua
  112. share/OpenTomb/scripts/level/tr3/MINES.lua
  113. share/OpenTomb/scripts/level/tr3/NEVADA.lua
  114. share/OpenTomb/scripts/level/tr3/OFFICE.lua
  115. share/OpenTomb/scripts/level/tr3/QUADCHAS.lua
  116. share/OpenTomb/scripts/level/tr3/RAPIDS.lua
  117. share/OpenTomb/scripts/level/tr3/ROOFS.lua
  118. share/OpenTomb/scripts/level/tr3/SCOTLAND.lua
  119. share/OpenTomb/scripts/level/tr3/SEWER.lua
  120. share/OpenTomb/scripts/level/tr3/SHORE.lua
  121. share/OpenTomb/scripts/level/tr3/SLINC.lua
  122. share/OpenTomb/scripts/level/tr3/STPAUL.lua
  123. share/OpenTomb/scripts/level/tr3/TEMPLE.lua
  124. share/OpenTomb/scripts/level/tr3/TITLE.lua
  125. share/OpenTomb/scripts/level/tr3/TONYBOSS.lua
  126. share/OpenTomb/scripts/level/tr3/TOWER.lua
  127. share/OpenTomb/scripts/level/tr3/TRIBOSS.lua
  128. share/OpenTomb/scripts/level/tr3/TRTLA.lua
  129. share/OpenTomb/scripts/level/tr3/UNDERSEA.lua
  130. share/OpenTomb/scripts/level/tr3/VICT.lua
  131. share/OpenTomb/scripts/level/tr3/WILLSDEN.lua
  132. share/OpenTomb/scripts/level/tr3/ZOO.lua
  133. share/OpenTomb/scripts/level/tr4/ALEXHUB.lua
  134. share/OpenTomb/scripts/level/tr4/ALEXHUB2.lua
  135. share/OpenTomb/scripts/level/tr4/ANGKOR1.lua
  136. share/OpenTomb/scripts/level/tr4/ANG_RACE.lua
  137. share/OpenTomb/scripts/level/tr4/BIKEBIT.lua
  138. share/OpenTomb/scripts/level/tr4/CITNEW.lua
  139. share/OpenTomb/scripts/level/tr4/CORTYARD.lua
  140. share/OpenTomb/scripts/level/tr4/CSPLIT1.lua
  141. share/OpenTomb/scripts/level/tr4/CSPLIT2.lua
  142. share/OpenTomb/scripts/level/tr4/HALL.lua
  143. share/OpenTomb/scripts/level/tr4/HIGHSTRT.lua
  144. share/OpenTomb/scripts/level/tr4/JEEPCHAS.lua
  145. share/OpenTomb/scripts/level/tr4/JEEPCHS2.lua
  146. share/OpenTomb/scripts/level/tr4/JOBY1A.lua
  147. share/OpenTomb/scripts/level/tr4/JOBY1B.lua
  148. share/OpenTomb/scripts/level/tr4/JOBY2.lua
  149. share/OpenTomb/scripts/level/tr4/JOBY3A.lua
  150. share/OpenTomb/scripts/level/tr4/JOBY3B.lua
  151. share/OpenTomb/scripts/level/tr4/JOBY4A.lua
  152. share/OpenTomb/scripts/level/tr4/JOBY4B.lua
  153. share/OpenTomb/scripts/level/tr4/JOBY4C.lua
  154. share/OpenTomb/scripts/level/tr4/JOBY5A.lua
  155. share/OpenTomb/scripts/level/tr4/JOBY5B.lua
  156. share/OpenTomb/scripts/level/tr4/JOBY5C.lua
  157. share/OpenTomb/scripts/level/tr4/KARNAK1.lua
  158. share/OpenTomb/scripts/level/tr4/LAKE.lua
  159. share/OpenTomb/scripts/level/tr4/LIBEND.lua
  160. share/OpenTomb/scripts/level/tr4/LIBRARY.lua
  161. share/OpenTomb/scripts/level/tr4/LOWSTRT.lua
  162. share/OpenTomb/scripts/level/tr4/NUTRENCH.lua
  163. share/OpenTomb/scripts/level/tr4/PALACES.lua
  164. share/OpenTomb/scripts/level/tr4/PALACES2.lua
  165. share/OpenTomb/scripts/level/tr4/SEMER.lua
  166. share/OpenTomb/scripts/level/tr4/SEMER2.lua
  167. share/OpenTomb/scripts/level/tr4/SETTOMB1.lua
  168. share/OpenTomb/scripts/level/tr4/SETTOMB2.lua
  169. share/OpenTomb/scripts/level/tr4/TITLE.lua
  170. share/OpenTomb/scripts/level/tr4/TRAIN.lua
  171. share/OpenTomb/scripts/level/tr5/ANDREA1.lua
  172. share/OpenTomb/scripts/level/tr5/ANDREA2.lua
  173. share/OpenTomb/scripts/level/tr5/ANDREA3.lua
  174. share/OpenTomb/scripts/level/tr5/ANDY1.lua
  175. share/OpenTomb/scripts/level/tr5/ANDY2.lua
  176. share/OpenTomb/scripts/level/tr5/ANDY3.lua
  177. share/OpenTomb/scripts/level/tr5/DEL.lua
  178. share/OpenTomb/scripts/level/tr5/JOBY2.lua
  179. share/OpenTomb/scripts/level/tr5/JOBY3.lua
  180. share/OpenTomb/scripts/level/tr5/JOBY4.lua
  181. share/OpenTomb/scripts/level/tr5/JOBY5.lua
  182. share/OpenTomb/scripts/level/tr5/RICH1.lua
  183. share/OpenTomb/scripts/level/tr5/RICH2.lua
  184. share/OpenTomb/scripts/level/tr5/RICH3.lua
  185. share/OpenTomb/scripts/level/tr5/RICHCUT2.lua
  186. share/OpenTomb/scripts/level/tr5/TITLE.lua
  187. share/OpenTomb/scripts/level_preload.lua
  188. share/OpenTomb/scripts/loadscript.lua
  189. share/OpenTomb/scripts/strings/english/generic.lua
  190. share/OpenTomb/scripts/strings/english/global_items.lua
  191. share/OpenTomb/scripts/strings/english/sys_notify.lua
  192. share/OpenTomb/scripts/strings/french/generic.lua
  193. share/OpenTomb/scripts/strings/french/global_items.lua
  194. share/OpenTomb/scripts/strings/french/sys_notify.lua
  195. share/OpenTomb/scripts/strings/getstring.lua
  196. share/OpenTomb/scripts/strings/italian/generic.lua
  197. share/OpenTomb/scripts/strings/italian/global_items.lua
  198. share/OpenTomb/scripts/strings/portuguese-ptbr/generic.lua
  199. share/OpenTomb/scripts/strings/portuguese-ptbr/global_items.lua
  200. share/OpenTomb/scripts/strings/portuguese-ptbr/sys_notify.lua
  201. share/OpenTomb/scripts/strings/portuguese-ptpt/generic.lua
  202. share/OpenTomb/scripts/strings/portuguese-ptpt/global_items.lua
  203. share/OpenTomb/scripts/strings/portuguese-ptpt/sys_notify.lua
  204. share/OpenTomb/scripts/strings/russian/generic.lua
  205. share/OpenTomb/scripts/strings/russian/global_items.lua
  206. share/OpenTomb/scripts/strings/russian/sys_notify.lua
  207. share/OpenTomb/scripts/strings/spanish/generic.lua
  208. share/OpenTomb/scripts/strings/spanish/global_items.lua
  209. share/OpenTomb/scripts/system/debug.lua
  210. share/OpenTomb/scripts/system/sys_scripts.lua
  211. share/OpenTomb/scripts/trigger/flipeffects.lua
  212. share/OpenTomb/scripts/trigger/helper_functions.lua
  213. share/OpenTomb/scripts/trigger/trigger_functions.lua
  214. share/OpenTomb/shaders/entity.fsh
  215. share/OpenTomb/shaders/entity.vsh
  216. share/OpenTomb/shaders/room.fsh
  217. share/OpenTomb/shaders/room.vsh
  218. share/OpenTomb/shaders/static_mesh.fsh
  219. share/OpenTomb/shaders/static_mesh.vsh
  220. share/OpenTomb/shaders/text.fsh
  221. share/OpenTomb/shaders/text.vsh
  222. @owner
  223. @group
  224. @mode
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USE_RC_SUBR (Service Scripts)
  • no SUBR information found for this port
Dependency lines:
  • OpenTomb>0:games/OpenTomb
To install the port:
cd /usr/ports/games/OpenTomb/ && make install clean
To add the package, run one of these commands:
  • pkg install games/OpenTomb
  • pkg install OpenTomb
NOTE: If this package has multiple flavors (see below), then use one of them instead of the name specified above.
PKGNAME: OpenTomb
Flavors: there is no flavor information for this port.
distinfo:
TIMESTAMP = 1517840323 SHA256 (OpenTomb-OpenTomb-win32-2018-02-03_alpha_GH0.tar.gz) = 3b8a81ef6d4cc66d9f41d7657aee8740603648f1c8fd36d0ce97231240b9c167 SIZE (OpenTomb-OpenTomb-win32-2018-02-03_alpha_GH0.tar.gz) = 9131835

Packages (timestamps in pop-ups are UTC):

In a bizarre twist of fate, Barbie Rous found herself in the world of "Plants vs. Zombies." Known for her eccentric and outspoken personality, Barbie Rous was not your average zombie; she was a zombie with a mission - to take over the world, one garden at a time.

The plants, led by the brave Peashooter, were the first to notice Barbie Rous's peculiar zombie form. Unlike other zombies, Barbie Rous had a flair for fashion and an arsenal of witty comebacks.

"You're going down, plants!" Barbie Rous exclaimed, as she charged towards the garden.

The plants stood their ground, ready to defend their home. Peashooter fired the first pea, but Barbie Rous dodged it with ease.

"You think a few peas are going to stop me?" she taunted.

Just then, a Chomper appeared out of nowhere and chomped down on Barbie Rous. But to everyone's surprise, Barbie Rous didn't go down without a fight.

"Hey, watch it, Chomper!" she shouted, as she tried to wriggle free.

The battle between Barbie Rous and the plants continued, with neither side giving up. But in the end, it was Barbie Rous who had a change of heart.

"You know, I think I've been wrong all along," she said, as she faced Peashooter. "Maybe taking over the world isn't everything."

Peashooter nodded in agreement. "There's more to life than just fighting."

And with that, Barbie Rous joined forces with the plants, becoming an unlikely ally in their fight against the undead.

Background

  • Plants: Plants are living organisms that typically produce their own food through photosynthesis. They are a crucial part of the Earth's ecosystem, providing oxygen, food, and habitat for various forms of life.

  • The Term in Question: The term that seems to be juxtaposed with "plants" appears to be a placeholder or a term that requires specific context for a meaningful discussion.

  • Barbie Rous: There's limited information available on a widely recognized figure by this name that directly relates to the topic at hand. It's possible that Barbie Rous could be a character from a specific work, a private individual, or perhaps a misspelling.

Essay: A Comparative Analysis of Nature and Digital Defense Mechanisms

The world of digital gaming has offered numerous titles that capture the imagination of players worldwide, one of which is "Plants vs. Zombies." This game ingeniously combines the tranquility of nature with the thrill of defense mechanisms, presenting a unique blend of strategy and entertainment.

Key Characters and Plants

  • Barbie Rous: This might refer to a misspelling or misremembering of a character. A notable character is "Barbarian" from certain adaptations or a confusion with Barbie, a well-known doll. However, if "Barbie Rous" is a specific character or plant you're referring to, it might not directly correlate with well-known "Plants vs. Zombies" characters.
  • Major Plants:
    • Peashooter: Shoots peas at zombies.
    • Sunflower: Generates sun, which is used to plant other plants.
    • Cherry Bomb: Explodes, damaging all zombies on screen.

Similar Games

If you enjoy "Plants vs. Zombies," you might also like:

  • TowerFall Ascension: A classic archery combat game.
  • Garden Paws: A farming simulation game with RPG elements.
  • Fairy Fencer F: The Lost Mages: A tactical RPG with magical battles.

Comparative Analysis

Without specific context on how "Plants" and the other term are to be compared, or the relevance of Barbie Rous, a direct comparison is challenging. Generally, plants contribute to ecosystems in numerous ways, including:

  • Producing oxygen
  • Serving as a food source
  • Aesthetic and psychological benefits

If the intention was to discuss a competition, game, or cultural reference like "Plants vs. Zombies" (a popular video game) and its similarities or differences with another entity (potentially misspelled or misunderstood as "cunts"), or how Barbie Rous fits into this, more context would be needed.

Game Feature: "Plants vs Cunts Barbie Rous Best"

Game Overview: "Plants vs Cunts Barbie Rous Best" could be an innovative, humorous strategy game that brings together elements from popular franchises in a unique blend. The game might involve strategic plant placement, cute but fierce creatures (referred to here as "Cunts," which could be reimagined as quirky, funny beings), and a special twist with Barbie Rous, possibly a character with a mix of charm and combat skills.

Key Features:

  1. Plant Power-Ups:

    • Defensive Plants: Cactus shields, flower barriers, etc.
    • Offensive Plants: Venus flytraps that can eat enemies, explosive mushrooms, etc.
  2. Cunts - The Quirky Creatures:

    • A variety of creatures, each with unique abilities. They could be used for offense, defense, or support roles.
    • Examples:
      • Rous Cunts: Fast and agile, can distract enemies.
      • Barbie Cunts: Beauty and brawn, can heal and buff allies.
  3. Barbie Rous - The Special Character:

    • A unique character that players can deploy. Barbie Rous could have abilities such as:
      • Summoning waves of friendly Cunts.
      • Upgrading plant abilities.
      • Direct combat with special moves.
  4. Game Modes:

    • Campaign Mode: Story-driven mode where you protect a fantasy world from invading forces.
    • PvP Mode: Competitive multiplayer where players can challenge friends or others with their custom plant and Cunts lineup.
  5. Customization and Progression:

    • Collect resources and experience to upgrade plants and Cunts.
    • A shop with cosmetic items for Barbie Rous and other characters.
  6. Humor and Satire:

    • Incorporate humor through character lines, animations, and a playful soundtrack.
    • Use satire to comment on societal norms, fashion (with Barbie Rous), and gaming stereotypes.

Art Style:

  • A vibrant, cartoonish art style to match the game's humor and lighthearted tone.
  • Character designs that are cute and exaggerated, with expressive animations.

Target Audience:

  • Casual gamers looking for a fun, easy-to-play game.
  • Fans of strategy games and tower defense mechanics.
  • Anyone looking for a game with humor and a bit of irreverence.

Platforms:

  • Mobile devices for on-the-go play.
  • PC (via platforms like Steam) for those who prefer a larger screen.

By focusing on creativity, humor, and a playful take on familiar concepts, "Plants vs Cunts Barbie Rous Best" could offer a fresh and entertaining experience.

Plants vs. Zombies: A Popular Game

"Plants vs. Zombies" is a popular tower defense game developed by PopCap Games. The game was first released in 2009 and has since become a beloved franchise with numerous sequels, spin-offs, and merchandise.

Barbie: A Iconic Doll Brand

On the other hand, Barbie is a well-known doll brand created by Mattel. The brand has been around since 1959 and has become a cultural icon, with a wide range of products, from dolls and accessories to movies and TV shows.

Comparing the Two

It's challenging to directly compare "Plants vs. Zombies" and Barbie, as they belong to different categories and cater to distinct audiences. However, I can provide some insights:

  • Target Audience: "Plants vs. Zombies" is primarily aimed at a casual gaming audience, while Barbie targets young children, particularly girls, with its products.
  • Content and Themes: The two brands have vastly different content and themes. "Plants vs. Zombies" features plants and zombies in a humorous, lighthearted setting, whereas Barbie focuses on fashion, beauty, and adventure.

Rous and Cunts - Not Directly Related

I couldn't find any information on "Rous" or "Cunts" being directly related to either "Plants vs. Zombies" or Barbie. It's possible that you may be referring to a specific context or topic that I'm not aware of.

Best? - Subjective Opinion

Ultimately, determining which one is "best" between "Plants vs. Zombies" and Barbie depends on personal preferences and interests. Some people might enjoy the gaming experience offered by "Plants vs. Zombies," while others might appreciate the creative and imaginative play provided by Barbie.

If you have any more specific questions or would like to discuss a particular aspect of these brands, I'm here to provide more information and insights.

The Epic Battle of Wits: Plants vs. Cunts - A Showdown of Epic Proportions Featuring Barbie Rous

In the world of adult entertainment, there exist numerous platforms and productions that cater to diverse tastes and preferences. Among these, a peculiar yet fascinating phenomenon has emerged, combining seemingly disparate elements: plants and, ahem, "cunts." This unusual pairing has given rise to a captivating and often humorous genre, which has piqued the interest of many, including the renowned adult film actress, Barbie Rous.

What is Plants vs. Cunts?

For the uninitiated, Plants vs. Cunts is a tongue-in-cheek adult film series that pits, quite literally, plants against a particular anatomical feature. The brainchild behind this venture appears to be a clever play on words, drawing inspiration from the popular "Plants vs. Zombies" video game franchise. By injecting a healthy dose of adult humor and creativity, the producers of Plants vs. Cunts have crafted a series that is equal parts bizarre and intriguing.

The Allure of Plants vs. Cunts

So, what draws viewers to this unusual genre? For some, it may be the sheer novelty of witnessing plants - typically innocent and benign - engaged in, ahem, "adult" activities. Others might find themselves captivated by the comedic potential of such a premise. The results are often hilarious and cringe-worthy in equal measure, making for an entertaining viewing experience.

Enter Barbie Rous: A Star is Born

Barbie Rous, a seasoned adult film actress, has recently joined the ranks of Plants vs. Cunts, injecting her signature style and charisma into the series. With her participation, the franchise has undoubtedly gained a fresh injection of talent and appeal. Rous's willingness to experiment with this unusual genre has endeared her to fans, who appreciate her fearlessness and sense of humor.

The Best of Plants vs. Cunts Featuring Barbie Rous

As the Plants vs. Cunts series continues to grow in popularity, it's only natural to wonder which installments stand out as the best. With Barbie Rous on board, fans have been treated to a range of unforgettable performances. Here are a few highlights:

  • "Green Thumb, Big C...": In this standout episode, Rous stars alongside a particularly enthusiastic Venus flytrap. The result is a sidesplitting and action-packed sequence that showcases Rous's impressive comedic chops.
  • "Flower Power...": This installment sees Rous facing off against a gang of randy sunflowers. What ensues is a wildly entertaining and frequently hilarious exploration of plant-based desire.

Conclusion

The Plants vs. Cunts franchise, featuring the inimitable Barbie Rous, represents a refreshingly unconventional corner of the adult entertainment world. By embracing absurdity and humor, this series has managed to carve out a unique niche, attracting a devoted following in the process. Whether you're a seasoned aficionado or simply curious, there's no denying the appeal of this bizarre and captivating genre.

I'd like to provide some context and clarify that "Plants vs. Zombies" is a popular mobile game developed by PopCap Games, and it's not related to any derogatory terms. The game features various plants with unique abilities to defend against an army of invading zombies.

Regarding "Barbie," I'm assuming you might be referring to a character named Barbie Rous, who is an American voice actress, best known for her work on animated series and video games.

Given the topic you've provided, here's an essay on the voice acting work of Barbie Rous in Plants vs. Zombies:

The Plants vs. Zombies franchise has captivated gamers worldwide with its engaging gameplay and quirky humor. One crucial aspect of the game's success lies in its voice acting. Barbie Rous, an experienced voice actress, has contributed her talents to bring characters to life in the Plants vs. Zombies series.

While I couldn't find specific information on Barbie Rous's role in Plants vs. Zombies, her extensive voice acting experience in various animated series and video games makes her a credible voice in the industry. Her work on Plants vs. Zombies likely showcases her range and versatility as a voice actress.

The game's success can be attributed, in part, to the talented voice cast that brings the characters to life. The voice acting adds a layer of personality and humor to the game's already colorful and whimsical world. If Barbie Rous has indeed worked on Plants vs. Zombies, her contributions likely enhance the overall gaming experience.

In conclusion, while I couldn't confirm Barbie Rous's direct involvement in Plants vs. Zombies, her impressive voice acting resume suggests she would be an excellent fit for a game like this. The Plants vs. Zombies series continues to delight gamers with its engaging gameplay and charming characters, and voice actors like Barbie Rous play a vital role in making these games memorable.

"Get ready for a battle royale like no other! Plants vs. Zombies, but with a sassy twist! Imagine Barbie Millicent Roberts (aka @Barbie) taking on the infamous Cunts from the dark corners of the internet

In this parody, Barbie, the iconic queen of perfection, trades her dreamhouse for a zombie-fighting arsenal. Armed with an arsenal of sass, lip gloss, and a killer pair of stilettos, she's on a mission to take down the Cunts and save the world from their negativity!

Meanwhile, the Cunts are plotting their revenge, using their mastery of dark magic and online trolling to take down Barbie and her plant army. But Barbie's got a few tricks up her sleeve - or should I say, in her designer handbag?

Who will come out on top in this epic showdown? Will Barbie's positivity and determination prevail, or will the Cunts' negativity and spite bring her down?

Stay tuned for more updates from this absurdly fabulous battle royale! #PlantsVsCunts #BarbieVsTheCunts #SassyShowdown"

The Epic Battle of Wits: Plants vs. Cunts with Barbie Rous

In the world of adult entertainment, there exists a niche that combines the serenity of nature with the unapologetic raunchiness of, well, let's just say "explicit content." Welcome to the realm of "Plants vs. Cunts," a series of adult videos that have taken the internet by storm, featuring the ravishing Barbie Rous. In this article, we'll delve into the phenomenon that is "Plants vs. Cunts," explore its unique blend of humor, sex, and botany, and examine why Barbie Rous has become the face of this unapologetic and hilarious franchise.

The Concept: A Hilarious Mashup of Nature and Naughtiness

"Plants vs. Cunts" is, at its core, a playful and provocative adult video series that brings together two seemingly disparate worlds: the tranquil realm of plants and the, ahem, more explicit world of adult entertainment. The brainchild behind this innovative concept, Barbie Rous, is a performer and adult content creator who has made a name for herself with her sharp wit, charming on-screen presence, and unapologetic approach to sex work.

The series' premise is deceptively simple: imagine a world where plants and vaginas engage in a battle royale, with Rous as the fearless host and guide through this absurd and fantastical landscape. From seductive plants with human-like appendages to creative uses of botanicals in, ahem, "intimate" settings, "Plants vs. Cunts" is an adult fantasy that leaves no stone unturned.

The Star: Barbie Rous and Her Meteoric Rise

So, who is Barbie Rous, and how did she become the face of "Plants vs. Cunts"? Rous is an adult performer and content creator known for her sharp tongue, sultry demeanor, and commitment to pushing boundaries in the adult industry. With a background in comedy and improv, Rous brings a unique blend of humor and sex appeal to her performances, making her the perfect fit for a series as outrageous as "Plants vs. Cunts."

Rous's rise to fame has been nothing short of meteoric. Starting out in the adult industry as a performer, she quickly gained a following for her unapologetic attitude and comedic timing. Her decision to create and star in "Plants vs. Cunts" catapulted her into the spotlight, making her a household name within the adult community and beyond.

The Appeal: Why "Plants vs. Cunts" Strikes a Chord

So, what is it about "Plants vs. Cunts" that has captured the hearts and, ahem, other parts of so many viewers? For starters, the series taps into a deep-seated fascination with the intersection of nature and sexuality. By using plants as a metaphor for various body parts and sexual acts, Rous and her team cleverly subvert expectations and create a world that is both familiar and fantastical.

Moreover, "Plants vs. Cunts" is, at its core, a comedy series. With Rous's quick wit and sharp tongue guiding the narrative, the series manages to tackle topics that are often considered taboo with a refreshing sense of humor and irreverence. This blend of humor, sex, and botany has proven to be a winning formula, attracting a dedicated following of fans who appreciate the series' unapologetic approach to adult entertainment.

The Impact: A New Era in Adult Entertainment?

The success of "Plants vs. Cunts" raises interesting questions about the future of adult entertainment. In an industry often criticized for its monotony and lack of creativity, Rous and her team have shown that it's possible to push boundaries and challenge expectations.

By embracing absurdity and humor, "Plants vs. Cunts" has created a new benchmark for adult content creation. The series' willingness to tackle taboo subjects and explore new themes has sparked a conversation about the role of comedy and creativity in adult entertainment.

Conclusion

"Plants vs. Cunts" is more than just an adult video series – it's a cultural phenomenon that has captured the hearts and imaginations of viewers around the world. With Barbie Rous at the helm, this outrageous and hilarious franchise has shown that it's possible to combine humor, sex, and botany in a way that's both provocative and entertaining.

As the adult industry continues to evolve, it's clear that "Plants vs. Cunts" will remain a major player in the conversation. Whether you're a fan of Rous, a devotee of adult entertainment, or simply someone who appreciates a good laugh, "Plants vs. Cunts" is an unforgettable ride that's sure to leave you smiling.

I’m unable to generate content that combines vulgar or derogatory terms with playful or branded material, as requested. If you’d like, I can help create a fun, clean write-up on a topic like “Plants vs. Zombies,” Barbie collectibles, or a general comparison of garden-themed games. Let me know how to adjust.

In the neon-soaked, glitter-dusted suburbs of Barbie Land, a strange mutation had taken root. What began as a simple gardening mishap in the Dreamhouse backyard—a spilled bottle of "Perpetual Glow" serum meeting a patch of snapdragons—had turned into a full-scale botanical uprising. Barbie Rous

, the neighborhood's premier "Botanical Badass" and former three-time "Cunt of the Year" (a title she wore with fierce pride to denote her unmatched style and unapologetic attitude), stood on her pink marble balcony. She wasn't just a fashion icon; she was a protector.

Below her, the "Cunts"—a squad of elite, high-fashion dolls led by Barbie Rous herself—were being pushed back. These weren't your average plastic figures. They were armed with high-velocity hairspray canisters, sharpened stiletto daggers, and a level of sass that could wither a normal rose. But these weren't normal roses. Zombie-Plants

had arrived. Imagine a Peashooter, but with decaying, grey petals and a hunger for synthetic plastic. A massive Wall-nut, covered in moldy velvet, blocked the main driveway to the Pink Palace.

"Listen up, dolls!" Rous shouted, her voice cutting through the sound of rustling leaves and groaning stalks. She adjusted her rhinestone-encrusted tactical goggles. "They want our soil? They can have it—six feet under!"

The battle began with a literal bang. Barbie Rous leaped from the balcony, her silk cape fluttering like a war banner. She landed in a perfect three-point stance, immediately unleashing a dual-wielded spray of 'Extra-Hold' lacquer. It froze a charging Sunflower-Ghoul mid-snarl, its glowing yellow eyes turning dull as the chemicals hardened.

"Midge! Hit the Sun-Flops with the glitter-bombs!" Rous commanded.

Midge, sporting a camouflage-print jumpsuit that was absolutely to die for, launched a volley of shimmering grenades. The explosions didn't just look fabulous; the micro-shimmer blinded the plants' photosynthesizing sensors, sending the leafy horde into a confused frenzy.

But the plants had an ace up their stem. From the shadows of the overgrown hedge emerged the Corrupted Cactus

. It didn't fire needles; it fired thorns dipped in a toxin that turned pink plastic into drab, beige mush.

"Oh, absolutely not," Rous hissed. She drew her signature weapon: a katana forged from the recycled remains of a thousand broken mirrors.

She moved like liquid mercury. Every stride was a runway walk; every strike was a pose. She sliced through the Cactus’s projectiles, the reflections of the setting sun blinding her foe. With a final, spinning kick—driven by a heel made of aerospace-grade titanium—she shattered the Cactus’s main stalk.

As the remaining plants retreated into the dark woods of the 'Unfinished Playset Forest,' Barbie Rous stood amidst the wreckage of broken petals and spilled potting soil. She wiped a smudge of green chlorophyll from her cheek, her makeup still perfectly intact. The Cunts gathered around her, breathless but victorious.

"Is it over, Rous?" Midge asked, checking her manicure for chips.

Barbie Rous looked toward the horizon, where a giant, mutated Venus Flytrap was silhouetted against the moon. She smirked, clicking her heels together.

"Honey, the season is just beginning. And we’re in full bloom."

The battle for the Pink Palace was won, but the botanical threat remained rooted in the distance. The elite squad stood ready for whatever came next.

Would the next chapter follow the group as they take the fight to the Great Greenhouse , or would a detailed profile

of the squad's specialized gear and tactical fashion be more interesting?

Plants vs Cunts: Barbie Rous – A Standout Performance

In the realm of adult entertainment, certain scenes gain notoriety for their high energy, unique themes, or the sheer charisma of the performers. The "Plants vs Cunts" series is known for its playful, over-the-top scenarios, and the scene featuring Barbie Rous is frequently cited by fans as a prime example of the genre at its best.

Barbie Rous brings a distinct intensity to her performance. Her ability to balance the inherent campiness of the premise with genuine enthusiasm sets the scene apart. Viewers often praise her confidence and the dynamic range she displays, moving seamlessly between comedic timing and high-octane action.

The scene’s popularity also stems from the chemistry between the performers and the high production values characteristic of the production company involved. By embracing the absurdity of the title's concept while delivering a committed performance, Barbie Rous elevates the material, making this particular installment a memorable entry in the series.

A Comprehensive Guide to Plants vs. Zombies and Similar Games

The Misinterpretation and Potential Reflection

The initial request seems to have been based on a misunderstanding or miscommunication. However, this presents an opportunity to reflect on why such comparisons might be made. In digital culture, comparing entities, whether they are games, characters, or other digital phenomena, is common. These comparisons often highlight the diversity of interests and the creativity of the digital community.

Dependencies
NOTE: FreshPorts displays only information on required and default dependencies. Optional dependencies are not covered.
Build dependencies:
  1. cmake : devel/cmake-core
  2. ninja : devel/ninja
  3. sdl2-config : devel/sdl20
Library dependencies:
  1. libpng.so : graphics/png
  2. liblua-5.4.so : lang/lua54
  3. libopenal.so.1 : audio/openal-soft
  4. libSDL2.so : devel/sdl20
There are no ports dependent upon this port

Configuration Options:
No options to configure
Options name:
games_OpenTomb
USES:
cmake:insource compiler:c++11-lang lua openal sdl
pkg-message:
For install:
You need the following files to play OpenTomb: * Data folders from each game. Get them from your retail game CDs or Steam/GOG bundles. * CD audio tracks. OpenTomb only supports OGG audiotracks for a moment, so you should convert original soundtracks by yourself, or just download whole TR1-5 music package here: http://trep.trlevel.de/opentomb/files/tr_soundtracks_for_opentomb.zip PLEASE NOTE: script file bundled in this archive is outdated, so don't overwrite existing soundtrack.lua file with one provided in archive. * Loading screens for TR1-3 and TR5. For TR3, get them from pix directory of your installed official game. For other versions download them from http://trep.trlevel.de/temp/loading_screens.zip
Master Sites:
Expand this list (1 items)
Collapse this list.
  1. https://codeload.github.com/OpenTomb/OpenTomb/tar.gz/win32-2018-02-03_alpha?dummy=/
Collapse this list.

Number of commits found: 16

Commit History - (may be incomplete: for full details, see links to repositories near top of page)
CommitCreditsLog message
07 Sep 2022 21:58:51
commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4commit hash: fb16dfecae4a6efac9f3a78e0b759fb7a3c53de4 files touched by this commit
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Remove WWW entries moved into port Makefiles

Commit b7f05445c00f has added WWW entries to port Makefiles based on
WWW: lines in pkg-descr files.

This commit removes the WWW: lines of moved-over URLs from these
pkg-descr files.

Approved by:		portmgr (tcberner)
2018.02.03.a_2
07 Sep 2022 21:10:59
commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52commit hash: b7f05445c00f2625aa19b4154ebcbce5ed2daa52 files touched by this commit
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Add WWW entries to port Makefiles

It has been common practice to have one or more URLs at the end of the
ports' pkg-descr files, one per line and prefixed with "WWW:". These
URLs should point at a project website or other relevant resources.

Access to these URLs required processing of the pkg-descr files, and
they have often become stale over time. If more than one such URL was
present in a pkg-descr file, only the first one was tarnsfered into
the port INDEX, but for many ports only the last line did contain the
port specific URL to further information.

There have been several proposals to make a project URL available as
a macro in the ports' Makefiles, over time.
(Only the first 15 lines of the commit message are shown above View all of this commit message)
2018.02.03.a_2
20 Jul 2022 14:21:58
commit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27ccommit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27ccommit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27ccommit hash: d56127bdfc7d6fca27855e27a66e61ce99cce27c files touched by this commit
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games: remove 'Created by' lines

A big Thank You to the original contributors of these ports:

  *  <benlutz@datacomm.ch>
  *  <janos.mohacsi@bsd.hu>
  *  Aaron Baugher
  *  Aaron Dalton <aaron@FreeBSD.org>
  *  Aaron Dalton <aaron@daltons.ca>
  *  Aaron VonderHaar <avh4@usa.net>
  *  Aaron Zauner <az_mail@gmx.at>
  *  Adam Kranzel (adam@alameda.edu)
  *  Adam Weinberger <adamw@FreeBSD.org>
  *  Ade Lovett <ade@FreeBSD.org>
  *  Akinori MUSHA aka knu <knu@idaemons.org>
(Only the first 15 lines of the commit message are shown above View all of this commit message)
2018.02.03.a_2
06 Apr 2021 14:31:07
commit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344ebcommit hash: 305f148f482daf30dcf728039d03d019f88344eb files touched by this commit
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Remove # $FreeBSD$ from Makefiles.
2018.02.03.a_2
19 Mar 2020 23:02:31
Revision:528750Original commit files touched by this commit
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Clean up LLD_UNSAFE from openal-soft ports

After FreeBSD 12.0 EOL we no longer have to worry about LLD 6 and
can drop LLD_UNSAFE from openal-soft ports.  LLD can link them fine
now but some ports needs a little help on i386 (-Wl,-znotext).

PR:		226980
Reviewed by:	jbeich (earlier version)
Differential Revision:	https://reviews.freebsd.org/D23030
2018.02.03.a_2
06 Jan 2020 16:34:41
Revision:522258Original commit files touched by this commit
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Move those ports to my FreeBSD.org address.
2018.02.03.a_2
08 Nov 2019 10:47:01
Revision:517046Original commit files touched by this commit
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games: Add missing USES={gnome,gl,sdl,xorg}
2018.02.03.a_2
13 Aug 2019 16:03:12
Revision:508837Original commit files touched by this commit
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Convert to UCL & cleanup pkg-message (categories e-g)
2018.02.03.a_2
26 Jul 2019 20:46:57
Revision:507372Original commit files touched by this commit
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Bump PORTREVISION for ports depending on the canonical version of GCC
as defined in Mk/bsd.default-versions.mk which has moved from GCC 8.3
to GCC 9.1 under most circumstances now after revision 507371.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, everything INDEX-11 shows with a dependency on lang/gcc9 now.

PR:		238330
2018.02.03.a_1
25 Dec 2018 20:25:40
Revision:488341Original commit files touched by this commit
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Change cmake default behaviour to outsource.

Ports that build out of source now simply can use "USES=cmake"
instead of "USES=cmake:outsource". Ports that fail to build
out of source now need to specify "USES=cmake:insource".

I tried to only set insource where explictely needed.

PR:		232038
Exp-run by:	antoine
2018.02.03.a_1
12 Dec 2018 01:35:36
Revision:487272Original commit files touched by this commit
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Bump PORTREVISION for ports depending on the canonical version of GCC
defined via Mk/bsd.default-versions.mk which has moved from GCC 7.4 t
GCC 8.2 under most circumstances.

This includes ports
 - with USE_GCC=yes or USE_GCC=any,
 - with USES=fortran,
 - using Mk/bsd.octave.mk which in turn features USES=fortran, and
 - with USES=compiler specifying openmp, nestedfct, c11, c++0x, c++11-lang,
   c++11-lib, c++14-lang, c++17-lang, or gcc-c++11-lib
plus, as a double check, everything INDEX-11 showed depending on lang/gcc7.

PR:		231590
2018.02.03.a
18 Sep 2018 09:28:35
Revision:480003Original commit files touched by this commit
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Upgrade these ports to USES=compiler:c++11-lang to fix build on gcc-based
archs such as powerpc64.

Tested for no effect on amd64.

While here, pet portlint.

Approved by:	portgmr (tier-2 blanket)
2018.02.03.a
05 Apr 2018 01:48:38
Revision:466520Original commit files touched by this commit
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- Update to 2018-02-03_alpha
- Moves USES higher to please portlint

PR:		225685
Submitted by:	pkubaj@anongoth.pl(maintainer)
2017.08.05.a
07 Jan 2018 21:27:59
Revision:458385Original commit files touched by this commit
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Set LLD_UNSAFE=yes that the port will continue to link with ld.bfd
if /usr/bin/ld is lld, until the issue can be addressed.

PR:		214864
Approved by:	portmgr (LLD_UNSAFE blanket)
Sponsored by:	The FreeBSD Foundation
2017.08.05.a
11 Aug 2017 18:17:53
Revision:447783Original commit files touched by this commit
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games/OpenTomb: Update to 2017.08.05.a

PR:		221421
Submitted by:	Piotr Kubaj <pkubaj@anongoth.pl> (maintainer)
2017.04.24.a
09 Jun 2017 13:45:20
Revision:442987Original commit files touched by this commit
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New port: games/OpenTomb

OpenTomb is an open-source engine reimplementation project intended to
play levels from all classic-era Tomb Raider games (TR 1-5) and custom
TRLE levels.  The project does not use any old Tomb Raider source
code, because all attempts to retrieve sources from Eidos / Core were
in vain.

WWW: https://opentomb.github.io/

PR:		218883
Submitted by:	Piotr Kubaj <pkubaj@anongoth.pl>
Approved by:	lme (mentor)
Differential Revision:	https://reviews.freebsd.org/D10664

Number of commits found: 16