Reseña de Helgoland de Carlo Rovelli. El escritor Carlo Rovelli explica de forma fascinante los descubrimientos que llevaron al surgimiento de la física cuántica.
Pes 2017 Editor Alpha V0.5a By Ejogc327 May 2026
Since you haven't specified which feature you would like to see, I have designed a high-value feature that is commonly requested for PES 2017 editors but often difficult to manage: "Global Team Color & ID Editor".
This feature allows users to edit a team's visual identity (Kit Colors, Stadium ID, and Manager ID) in a spreadsheet-like view for quick patching. Pes 2017 Editor Alpha V0.5a By Ejogc327
Compatibility & Requirements
- Game Version: PES 2017 PC (Steam/Retail) – Patch 1.04.00 (Data Pack 4.0) was the last tested stable environment. Newer patches risked broken pointers.
- OS: Windows 7, 8.1, 10 (32/64-bit). Required .NET Framework 4.5 or higher.
- Save Data: Required a decrypted
EDIT00000000file (not the default encrypted save). Many users failed at this step.
Option B – Edit the game’s main database (requires extracting dt10_x64.cpk)
- Use CriPackedFileMaker or Dragon Unpacker to extract
dt10_x64.cpk(found in game’sDatafolder). - Inside the extracted files, find
/common/etc/pesdb/. - Load the
.binfiles (likeplayer.bin,team.bin) individually via File → Open.
2. Data Structure (C# Implementation)
This class represents the structure of a team entry for the editor. Since you haven't specified which feature you would
public class TeamEntry
public int TeamID get; set;
public string TeamName get; set;
public int StadiumID get; set;
public int ManagerID get; set;
// Kit Colors stored as Hex or RGB objects
public string PrimaryKitColor get; set;
public string SecondaryKitColor get; set;
public TeamEntry(int id, string name)
TeamID = id;
TeamName = name;
StadiumID = 0;
ManagerID = 0;
PrimaryKitColor = "FFFFFF";
SecondaryKitColor = "000000";
Troubleshooting (concise)
- Crash on load: ensure required runtimes installed; try running as Admin; verify file format compatibility.
- Edits not appearing in-game: confirm correct repacking and placement of packages; clear game cache if applicable; ensure no conflict with other mods.
- Texture alignment wrong: verify image resolution and UV mapping; adjust in an image editor and re-import.
- Write errors: check file permissions and antivirus/quarantine.
4. Common Editing Tasks
Error: Kits become "generic/black" in game.
- Cause: Incorrect .fmdl file path or missing kit files.
- Fix: In V0.5a, ensure the path starts with
/(e.g.,/kit_server/premier_league/arsenal_home.fmdl). Do not useC:\.
Installation
- Extract the downloaded
.raror.zipfile to a folder on your desktop. Do not run it from inside the compressed archive. - Navigate to the extracted folder and locate
PES2017 Editor.exe. - Note for Windows Defender: Some antivirus programs flag game editors as false positives because they inject code into save files. You may need to add the folder to your exclusions list.
Limitations & known issues (Alpha)
- Partial write support: not all parsed file types are fully writable; some edits require manual repacking or external tools.
- Limited model/mesh editing: does not edit 3D meshes or rigging—mostly texture/metadata focused.
- Stability: crashes possible on malformed files or large packages.
- Compatibility: may conflict with other modding tools if applied to the same files without care.
- No automatic cloud backup or versioning; edits are local only.
- Platform: typically Windows; may require .NET runtimes or Visual C++ redistributables.