Pes 2017 Editor Alpha V0.5a By Ejogc327 May 2026

Since you haven't specified which feature you would like to see, I have designed a high-value feature that is commonly requested for PES 2017 editors but often difficult to manage: "Global Team Color & ID Editor".

This feature allows users to edit a team's visual identity (Kit Colors, Stadium ID, and Manager ID) in a spreadsheet-like view for quick patching. Pes 2017 Editor Alpha V0.5a By Ejogc327

Compatibility & Requirements

  • Game Version: PES 2017 PC (Steam/Retail) – Patch 1.04.00 (Data Pack 4.0) was the last tested stable environment. Newer patches risked broken pointers.
  • OS: Windows 7, 8.1, 10 (32/64-bit). Required .NET Framework 4.5 or higher.
  • Save Data: Required a decrypted EDIT00000000 file (not the default encrypted save). Many users failed at this step.

Option B – Edit the game’s main database (requires extracting dt10_x64.cpk)

  1. Use CriPackedFileMaker or Dragon Unpacker to extract dt10_x64.cpk (found in game’s Data folder).
  2. Inside the extracted files, find /common/etc/pesdb/.
  3. Load the .bin files (like player.bin, team.bin) individually via File → Open.

2. Data Structure (C# Implementation)

This class represents the structure of a team entry for the editor. Since you haven't specified which feature you would

public class TeamEntry
public int TeamID  get; set; 
    public string TeamName  get; set; 
    public int StadiumID  get; set; 
    public int ManagerID  get; set;
// Kit Colors stored as Hex or RGB objects
    public string PrimaryKitColor  get; set;  
    public string SecondaryKitColor  get; set;
public TeamEntry(int id, string name)
TeamID = id;
        TeamName = name;
        StadiumID = 0;
        ManagerID = 0;
        PrimaryKitColor = "FFFFFF";
        SecondaryKitColor = "000000";

Troubleshooting (concise)

  • Crash on load: ensure required runtimes installed; try running as Admin; verify file format compatibility.
  • Edits not appearing in-game: confirm correct repacking and placement of packages; clear game cache if applicable; ensure no conflict with other mods.
  • Texture alignment wrong: verify image resolution and UV mapping; adjust in an image editor and re-import.
  • Write errors: check file permissions and antivirus/quarantine.

4. Common Editing Tasks

Error: Kits become "generic/black" in game.

  • Cause: Incorrect .fmdl file path or missing kit files.
  • Fix: In V0.5a, ensure the path starts with / (e.g., /kit_server/premier_league/arsenal_home.fmdl). Do not use C:\.

Installation

  1. Extract the downloaded .rar or .zip file to a folder on your desktop. Do not run it from inside the compressed archive.
  2. Navigate to the extracted folder and locate PES2017 Editor.exe.
  3. Note for Windows Defender: Some antivirus programs flag game editors as false positives because they inject code into save files. You may need to add the folder to your exclusions list.

Limitations & known issues (Alpha)

  • Partial write support: not all parsed file types are fully writable; some edits require manual repacking or external tools.
  • Limited model/mesh editing: does not edit 3D meshes or rigging—mostly texture/metadata focused.
  • Stability: crashes possible on malformed files or large packages.
  • Compatibility: may conflict with other modding tools if applied to the same files without care.
  • No automatic cloud backup or versioning; edits are local only.
  • Platform: typically Windows; may require .NET runtimes or Visual C++ redistributables.