Here’s a concept for an OMSI 2 Addon: Simple Streets — focused on relaxed, beginner-friendly driving with small-town charm.
Let’s look at how real OMSI communities have used the Simple Streets addon.
“Take a deep breath. No pressure. Just drive.”
OMSI 2 – Simple Streets brings you Valley Brook, a quiet town where the roads are gentle and the schedule is forgiving. Perfect for beginners or bus sim fans who want to unwind. Includes 3 routes, 2 simple buses, and a training mode. No modding knowledge required. Just start the engine and go.
Whether you’re a veteran map builder or just starting your first route in OMSI 2, one name likely sits at the top of your "must-have" list: Simple Streets.
Created by Emil, this addon is the backbone of countless community maps. It’s a lightweight, versatile set of splines and objects designed to make map creation faster and more intuitive. 🧱 What is Simple Streets?
Simple Streets is a comprehensive library of road splines and intersections. While the default Spandau assets are iconic, they can be restrictive. This addon fills the gaps with:
Modular Splines: Easy-to-use road segments of various widths.
Pre-built Intersections: Ready-to-drop junctions that save hours of manual editing.
Texture Variety: Realistic asphalt and sidewalk textures that blend seamlessly. Pathing: Integrated AI traffic and pedestrian paths. 🚀 Why Every Map Builder Uses It
There’s a reason "Simple Streets" is a dependency for almost every freeware map on the OMSI forums.
Efficiency: It eliminates the "invisible wall" and alignment headaches of default assets.
Realism: Provides the specific layouts needed for tight city turns or wide suburban boulevards.
Performance: The assets are highly optimized, keeping your FPS high even in dense areas.
Compatibility: It works perfectly alongside other major packs like the CcV-5 or Marcel's original objects. 💡 Pro-Tips for Using Simple Streets
Check Dependencies: If you're downloading a new map and see "missing scenery objects," Simple Streets is usually the culprit. Always keep your version updated.
Smoothing Curves: Use the "Relative" snapping tool in the editor to ensure your Simple Street splines meet intersections without bumps.
Creative Layering: Don't be afraid to layer Simple Streets paths over custom textures to get the exact look you want while keeping the AI functionality.
📍 Essential for Creators: If you’re planning to release a map, using Simple Streets ensures that most of your players will already have the necessary files installed, making for a smoother "plug and play" experience.
If you'd like to dive deeper into technical installation or need a curated list of maps that utilize these assets: Step-by-step installation guide Top 5 freeware maps using Simple Streets Troubleshooting missing textures errors
Simple Streets SimpleStreets ) addon is an essential foundation for map developers and players. Originally created by and later expanded by
, it provides a standardized library of splines and intersections used in many popular community-created maps. Key Features and Content The addon, particularly the SimpleStreets + version, includes: 72 New Intersections
: Includes various crossing types for road profiles like RQ9.5 and RQ10.5. Expanded Spline Library : Features new rail paths and one-way road segments. Infrastructure Objects
: Includes 11 types of road tunnels, railway sidings, and contact network supports for electric transit. Functional Elements : Barrier crossings and detailed pedestrian paths. Installation Guide
Because Simple Streets is a prerequisite for many maps, you must install it correctly for those maps to load without errors like "Object not found". : Locate the files on the OMSI WebDisk OMSI Forum : Use a tool like to open the archive. Merge Folders : Drag and drop the Sceneryobjects folders directly into your main OMSI 2 directory (typically C:\Program Files (x86)\Steam\steamapps\common\OMSI 2 : Select "Yes" if asked to merge or overwrite folders. Why You Need It
Many map authors do not bundle these assets to keep their own download sizes small, assuming players already have the "standard" Simple Streets library installed. If you are building your own map in the OMSI 2 Editor
, these "simple" segments are much easier to snap together using the key than complex custom objects. Are you looking to this for a specific map, or are you trying to your own map with it?
The Simple Streets (often stylized as SimpleStreets) addon is a foundational freeware library for OMSI 2 map creators and players. Created by the modder Emil, it provides a vast collection of modular road splines and junctions that are essential for the operation of many popular third-party maps. Core Functionality
Modular Road System: The addon introduces a standardized set of "simple" road pieces, including straight sections, various curves, and complex junctions (crossroads, T-junctions, and roundabouts).
Dependency for Popular Maps: It is a mandatory requirement for numerous maps like Ahlheim V4, Krefrath, and Lemmental. Without it, these maps often suffer from "white roads" (missing textures) or invisible terrain.
Ease of Use: For map developers, these objects allow for quick road layout construction compared to the more complex, manually-defined paths of original game assets. Common Technical Issues & Solutions
Users frequently encounter issues when installing maps that depend on Simple Streets. Common troubleshooting includes:
White Textures: This usually indicates that while the objects are present, the associated texture files are missing or in the wrong directory. You must manually copy textures to the OMSI 2\Texture folder as per the readme.
Missing Splines/Objects: If the map shows only sky and cars, ensure the Splines\SimpleStreets and Sceneryobjects\SimpleStreets folders are correctly populated. Where to Find It
The addon is widely available across the major OMSI community hubs:
OMSI-WebDisk: The most reliable modern source for updates and community support. omsi 2 addon simple streets
Marcel's OMSI-Forum: The original platform w0 was released and archived.
Are you looking to install a specific map that requires Simple Streets, or are you interested in using it for your own map project? Simple Streets / SimpleStreets von Emil - OMSI-WebDisk
Title: The Map That Had No Right to Work
Chapter 1: The Download
Klaus Weber had been a virtual bus driver for fourteen years. He had navigated the torturous hairpins of Grundorf in the snow, survived the brutal 12-hour shifts on Berlin-Spandau’s 130 line, and had even spent a small fortune on a computer that could render every leaf on London’s Route 24 without stuttering. He was a purist. He demanded realism: wobbly mirrors, screaming passengers, and timetable pressures that mimicked the cold cruelty of a real transit authority.
So when he saw a new add-on on Steam titled OMSI 2 Add-on: Simple Streets, he scoffed.
The screenshots were… unsettling. The roads were a flat, uniform grey. There were no potholes. No cobblestones. The buildings were rectangular prisms painted in pastel colours. The skybox was a cheerful, solid cyan blue. The description read: “Experience the joy of driving without the hassle. No complex AI. No invisible walls. No timetables. Just you, the bus, and the simple street.”
“A toy for casuals,” Klaus muttered. But it was on sale for 74 pence. He bought it out of a sense of professional obligation—one must know one’s enemy.
He installed it and selected the new map: SimpleStreets v1.0. The loading bar zipped across the screen in three seconds. Three seconds. That was illegal. A real OMSI 2 map took at least three minutes to load, thrumming with the anxiety of an impending graphics driver crash.
He appeared at a depot. The depot was a single white cube with “DEPOT” written on it in Arial Black font. His bus was a stock standard MAN SD202, but something was off. The textures had been replaced with a flat, low-poly version that looked like it was rendered on a PlayStation 1. There were no dirt maps. No scratches. The steering wheel was a perfect octagon.
He sighed. “Fine. Let’s see how bad it is.”
He pressed ‘E’ to start the engine. Instead of the familiar, guttural roar of the diesel, a pleasant, gentle hum filled the speakers—like a refrigerator. He pressed ‘D’ and tapped the accelerator.
The bus glided forward as if on a frictionless rail. There was no gear grinding. No turbo lag. Just smooth, silent, linear motion.
Chapter 2: The Shire of Nothing
Klaus drove out of the depot and onto the main road. The “Simple Street” was precisely that: two lanes, white dashed lines, and no curbs, just a gentle slope down to a perfectly manicured lawn that stretched to the horizon. There were no traffic lights. No signs. No litter. No pedestrians.
He checked the minimap. The route was a single, infinite loop: a perfect circle.
“This is a joke,” he said aloud, to his empty room.
Then he saw the first passenger stop. It was a simple yellow pole with a floating circle above it that read “HALT.” A single character stood there: a low-poly figure with a sphere for a head, a cube for a torso, and stick-cylinders for limbs. It had no face. Just two black dots for eyes.
Klaus pulled over perfectly—it was impossible not to, as the bus had no turning circle issues and the stop had a magnetic pull. He opened the doors. The faceless passenger didn’t walk. It slid onto the bus, rotated on its axis to face the seats, and emitted a soft ding.
A text box appeared: “Thank you for coming.”
Klaus frowned. Not “thank you for stopping.” Not “good morning.” Just a deep, existential gratitude: Thank you for coming.
He closed the doors. No “bitte sehr!” was required. He drove to the next stop, another yellow pole on the endless grey ribbon of asphalt. Another faceless cube-person slid aboard. Another ding. Another text box: “The sky is a nice colour today.”
By the fourth stop, the bus had eight passengers. They didn’t sit. They hovered in the aisle, rotating slowly to face Klaus. Their dot-eyes followed him. The text boxes began to accumulate:
“You drive so smoothly.” “We have been waiting.” “No one else came.” “The other maps are too loud.”
Klaus felt a chill that had nothing to do with his room’s temperature. He tried to open the menu to quit. The menu didn’t open. He pressed Alt+F4. Nothing. He tried the console command to warp to another map. The console output read: “You cannot leave. The street is simple.”
Chapter 3: The Philosophy of Pavement
He drove for an hour. Then two. The scenery never changed. The sun did not set. The cyan skybox stayed a relentless, cheerful blue. The passengers accumulated until the bus was stuffed with rotating, faceless mannequins, all emitting a low, humming frequency.
Then the first anomaly appeared.
He saw his own bus ahead of him. Parked at the side of the road. Inside the other bus was another Klaus Weber, staring out the window. As Klaus drove closer, the other Klaus turned its head—a full 180 degrees—and smiled. Klaus did not have a smiling texture loaded. But the other Klaus did.
He blinked, and the phantom bus was gone. His own passenger count had doubled.
The text boxes became more personal.
“You spent fourteen years memorising timetables for fake cities, Klaus.” “You remapped your brake pedal three times to feel the ‘bite point.’” “You never just drove for fun.”
He slammed on the brakes. The bus stopped instantly, no momentum, no inertia. All the faceless passengers tipped forward in perfect unison, then righted themselves. A single text box appeared from all of them at once:
“There is no schedule here. There is only the road.” Here’s a concept for an OMSI 2 Addon:
Klaus stared at the screen. His hands were shaking. He reached for his mouse to force-quit the program, but the mouse cursor had turned into a small, pixelated steering wheel. The only clickable thing on his entire desktop was the OMSI 2 window.
Chapter 4: The Final Stop
He had no choice. He drove. He didn’t pick up any more passengers; he just drove the loop. The simple street. The endless grey ribbon.
After three hours, the road began to change. The lines faded. The asphalt texture repeated to the point of abstraction, becoming a soft, static grey noise. The buildings in the distance—the pastel cubes—began to fold inward like cardboard boxes collapsing. The skybox flickered and then resolved into a single colour: void-black, but the cyan remained painted in the center like a postage stamp.
Then he saw it. The final bus stop. It was not a yellow pole. It was a single, white, picket fence gate with a sign that said: “SIMPLE STREETS: TERMINUS.”
Standing at the gate was a single, high-definition human figure. It was a perfect 4K scan of a bus driver in a crisp uniform. It had a face. It was Klaus’s face, but younger, from a photo he’d taken in 2009, the first time he loaded up OMSI 1. The figure held a tablet that displayed his own Steam profile.
He opened the doors.
The figure did not board. It pointed at the driver’s seat. A text box appeared, large and unmissable:
“You have completed Simple Streets. You have driven 3 hours, 14 minutes, and 7 seconds without a single complaint, traffic jam, or CTD. You have achieved peace. Do you wish to exit to desktop?”
Two options appeared, rendered in crisp, default Windows 98 font:
[YES] [NO]
With a trembling finger, Klaus moved his mouse—which had returned to normal—and clicked [YES] .
The screen went black. Then OMSI 2 closed gracefully. No error message. No “program not responding.” Just a clean, silent exit.
Epilogue
Klaus Weber never played another simulation game again. He sold his steering wheel, his pedal set, and his triple monitors. He bought a bicycle. He now delivers groceries for a local co-op. He says he enjoys the simple streets of his small town, where the only timetable is the setting sun and the only passengers are the ones who wave from their porches.
But sometimes, late at night, before he falls asleep, he swears he hears a refrigerator-hum engine in the distance. And he smiles.
Because the simple street is always waiting. And it has no right to work so well.
OMSI 2, or OmniBus Simulator 2, is a popular simulation game that allows players to experience the daily life of a bus driver in a fictional city. The game has gained a significant following worldwide, and its community has created numerous add-ons to enhance gameplay and provide a more realistic experience. One such add-on is Simple Streets, which aims to improve the game's graphics and overall visual appeal.
Simple Streets is a popular add-on for OMSI 2 that focuses on creating more realistic and detailed street environments. The add-on includes a wide range of new textures, models, and other graphical assets that can be used to customize and enhance the game's streets. With Simple Streets, players can create more authentic and immersive bus driving experiences, complete with detailed road surfaces, realistic markings, and varied street furniture.
One of the key features of Simple Streets is its ease of use. The add-on is designed to be user-friendly, allowing players to easily integrate its assets into their game. This makes it accessible to players of all skill levels, from beginners to experienced modders. Additionally, Simple Streets is regularly updated with new content, ensuring that players have access to a constant stream of fresh and exciting graphical assets to enhance their gameplay.
The impact of Simple Streets on the OMSI 2 community has been significant. Players have used the add-on to create stunning and realistic bus driving experiences, sharing their creations with others through online forums and social media. The add-on has also inspired a new wave of creativity within the community, with players pushing the boundaries of what is possible in the game.
In conclusion, the Simple Streets add-on for OMSI 2 is a valuable resource for players looking to enhance their gameplay experience. Its ease of use, regular updates, and high-quality graphical assets make it an essential tool for anyone looking to create realistic and immersive bus driving experiences. Whether you're a seasoned modder or just starting out, Simple Streets is definitely worth checking out.
In the world of map building, the Simple Streets addon by Emil is considered an essential "legacy" asset. It serves as the foundational toolkit for countless maps, providing a streamlined set of splines and objects that are easier to work with than the complex default assets. The Core Package
Originally created by Emil, the addon focuses on high-utility road assets that allow for quick city building without the performance heavy-lifting of high-poly models.
Splines: A variety of asphalt and concrete splines ranging from narrow single lanes to wide multi-lane boulevards.
Crossings: 72 different types of intersections designed to snap perfectly to the included splines, covering configurations like RQ9.5 and RQ10.5.
Sidewalks & Curbs: Standardized curb heights (often starting at 0.1m) to ensure consistent textures and transitions between road segments. The "Simple Streets +" Expansion
Over time, the community expanded the original work with the Simple Streets + mod (often re-uploaded and maintained by developers like Jonpol). This version adds specialized infrastructure:
Railway Integration: Includes new rail spline paths and railway sidings.
Contact Networks: Supports for overhead wires, making it essential for trolleybus or tram-enabled maps.
Tunnels: 11 types of road tunnels and accompanying objects to handle complex terrain changes. Why It’s Still Relevant
Despite being over a decade old, you will find "Simple Streets" listed as a prerequisite for many popular freeware maps like Lemmental V4, Ahlheim, or Krefrath.
Efficiency: It uses simple textures that keep frame rates stable, even on large, dense maps.
Standardization: Because so many creators use it, it acts as a "common language" for the OMSI Editor, ensuring that different assets from different authors fit together. Where to Find It Part 6: Real-World Case Studies Let’s look at
Since the original download links on the old official forums are often broken, the best way to acquire it today is through community repositories:
OMSI WebDisk: The most reliable source for the Simple Streets + Re-upload.
Manual Install: Often distributed as a .7z or .zip archive. You must extract the contents directly into your OMSI 2\Sceneryobjects and OMSI 2\Splines folders to avoid "Object Not Found" errors when loading maps. ADDON SimpleStreets + - OMSI WebDisk & Community
In the early years of OMSI: The Bus Simulator "Simple Streets" (SimpleStreets)
addon emerged as a foundational building block for the community, fundamentally changing how virtual cities were constructed. Developed by user
, this mod was not a driveable map itself, but a massive library of "splines" and "crossings"—the invisible skeletons that make up the roads, sidewalks, and intersections in the game. The "Simple Streets" Legacy
Before Simple Streets, map creators were often limited to the basic road assets provided by the developers of the original Spandau map. Emil’s addon introduced a vast array of new configurations that allowed for more realistic and complex urban layouts: Diverse Intersections
: It provided 72 different types of crossings, including specialized layouts for roundabouts, narrow urban turns, and multi-lane junctions. Specialized Infrastructure : Later versions, such as SimpleStreets+
, expanded the library to include railway sidings, contact network supports for trams, and 11 different types of road tunnels. The Foundation of Iconic Maps : If you have ever driven popular community maps like
, you have likely relied on Simple Streets without knowing it. It became a "dependency"—a required file that users had to install before these custom maps would even load. The Evolution: SimpleStreets+ As the simulator transitioned to
, the mod was further refined. New versions added features like "RQ" (standardized German road cross-sections) for more authentic German street planning, including
, and one-way variants. These assets allowed creators to move away from the "boxy" feel of early mods toward more fluid, organic cityscapes. Preservation and Challenges
Today, Simple Streets is considered "legacy" content, yet it remains essential for anyone exploring the history of OMSI. Because the original hosting sites and the Aerosoft Addon Manager (which used
files) have largely vanished, the community has worked to keep the files alive through re-uploads on platforms like the OMSI WebDisk
For modern players, it stands as a testament to the early modding scene: a simple set of road pieces that literally paved the way for a decade of virtual bus driving. specific maps still require this addon for installation? AI responses may include mistakes. Learn more ADDON SimpleStreets + - OMSI WebDisk & Community
* 1.0 (zip) Jun 28th 2024. 9.41 MB. All files from the exe installer (see below) as a portable archive. * 1.0 (exe) Jun 22nd 2024. OMSI-WebDisk Simple Streets / SimpleStreets - Marcels OMSI-Forum
Simple Streets / SimpleStreets - Straßen und Kreuzungen - Marcels OMSI-Forum. Marcels OMSI-Forum
Simple Streets / SimpleStreets von Emil - OMSI WebDisk & Community
The Simple Streets (or SimpleStreets) addon for OMSI 2 is a widely used foundational library of scenery objects and road splines created by developer Emil. It is primarily designed for map creators to build realistic road networks with ease and is a mandatory dependency for dozens of popular freeware maps like Ahlheim, Lemmental, and Städtedreieck. Key Features and Content
Diverse Road Splines: Provides various asphalt road widths (typically from 0.5m to over 10m) and curb types.
Modular Crossings: Includes a vast library of pre-made intersections and crossings (over 70 types in recent versions) for different road profiles like RQ9 and RQ10.
Infrastructure Objects: Features 11 types of road tunnels, railway sidings, and specialized components like contact network supports and barrier crossings.
Technical Consistency: Uses standard OMSI spline heights (starting at 0.1) to ensure compatibility with other common assets. Usage and Installation
Dependency: Most users encounter this addon when a downloaded map displays "white roads" or missing textures, which usually indicates that Simple Streets is either missing or installed in the wrong folder.
Installation Path: It must be extracted into the \OMSI 2\Sceneryobjects\ directory.
Downloads: It is available as both a portable archive (.zip) and an installer (.exe) on community hubs like the OMSI WebDisk.
Simple Streets / SimpleStreets von Emil - OMSI WebDisk & Community
Traditional OMSI addons (like Addon Aachen or Gladbeck) aim for photorealism. They use high-resolution textures, complex 3D curbs, and detailed street markings. This often results in:
Simple Streets solves these problems by using:
To help you decide, here is a quick pros-and-cons checklist.
A developer built a 45km interurban route using only Simple Streets highways and backroads. Because the splines were low-poly, the map included 120 AI buses running simultaneously. Using realism splines, the map would have crashed from memory overload. The result: a smooth, stutter-free country drive.
Before you start laying down asphalt, you need to get the addon installed correctly.
The primary selling point of Simple Streets is optimization. The add-on was built on a philosophy that OMSI 2’s engine (which dates back to the early 2010s) cannot handle the dense detail of modern games.
By using Simple Streets, map developers can: