Natsuiro No Kowaremono After Link
The Fractured Idol and the Endless Summer: Deconstructing Natsuiro no Kowaremono
In the landscape of adult anime, particularly within the "charage" (character game) adaptation sphere, few studios have cultivated a visual identity as distinct—or as controversial—as PoRO. Standing at the forefront of their catalog is Natsuiro no Kowaremono (The Broken Thing of Summer Colors). While on the surface it appears to be a standard entry in the "corruption" genre, a closer examination reveals a work that serves as a fascinating Rosetta Stone for understanding the studio’s design philosophy.
To discuss Natsuiro no Kowaremono is to discuss the concept of "After Link"—not merely as a narrative sequel, but as an aesthetic continuum. It represents a moment where the studio moved beyond simple adaptation and began constructing a linked universe of visual fetishes, character archetypes, and a specific, haunting brand of summer melancholy. natsuiro no kowaremono after link
The Summer That Wasn't: Deconstructing Nostalgia
The original Natsuiro no Kowaremono (hereafter referred to as NatsuKowa) typically ends with a sense of permanent rupture. The “broken thing” is often a person—a girl whose psyche has been irreversibly altered—or the trust between protagonist and heroine. After Link refuses the easy reset button of magical realism. Instead, it forces the player to sit in the humidity of a new summer, where the air smells the same but the shadows have shifted. The Fractured Idol and the Endless Summer: Deconstructing
In After Link, the setting is no longer the site of innocence; it is a crime scene. Every cicada chirp, every sunbeam through the classroom window, carries the weight of what happened before. The game excels at what literary theorist Svetlana Boym calls “reflective nostalgia”—not a desire to return to the past, but a lingering, painful awareness of its distance. The protagonist walks through familiar routes, but they feel like museum exhibits of his former self. Anti- After Link Arguments:
Option 4: The "Spiritual Successor" Theory
There is a persistent rumor that the team behind After Link regrouped under the name "Hedera Lab" and released a 2022 indie game called Kudan no Keshiki (Landscape of the Prophet). While not a direct sequel, it shares the "fragment-linking" mechanic and themes of summer trauma. Play this if you want the feeling of After Link without the hunt.
Anti-After Link Arguments:
- Tonal whiplash: Critics argue that minigames about "repairing" mental health trivialize the original’s harrowing depiction of dissociative disorders.
- The "Archivist" character: Many find this deus ex machina unnecessary. As one Reddit user put it: "A mysterious ghost entity teaching the protagonist about trauma is less interesting than him failing on his own."
- Rarity elitism: Because After Link is so hard to find, some fans romanticize the "unfixable" original, claiming that After Link ruins the purity of the tragedy.
7. Comparison: Original vs. After Link
| Feature | Original (2019) | After Link (2021) | |---------|----------------|-------------------| | Length | 6–8 hours | 3–4 hours | | Endings | Multiple (Good, Bad, True NTR) | 2 main bleak endings | | Protagonist agency | Some choices to resist | None — pure observer of collapse | | Kanae’s characterization | Gradual corruption | Fully corrupted from start | | Horror element | Seduction as slow burn | Aftermath as psychological horror |
6. Reception and Legacy
Gameplay Mechanics: More Than Just a Patch
After Link isn't merely a text update; it introduces entirely new mechanics that blend the visual novel genre with light puzzle-solving.
