Hub Mobile Script Full !!top!! - My Restaurant Uranium

Hub Mobile Script Full !!top!! - My Restaurant Uranium

Customer View

-- Import required libraries
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
-- Create a background rectangle
    local background = display.newRect( 0, 0, display.actualContentWidth, display.actualContentHeight )
    background:setFillColor( 1, 1, 1 )
    scene.view:insert(background)
-- Create a title text
    local title = display.newText( "Uranium Hub", display.actualContentWidth / 2, 50, native.systemFont, 24 )
    title:setFillColor( 0, 0, 0 )
    scene.view:insert(title)
-- Create a menu button
    local menuButton = display.newImageRect( "menu_button.png", 40, 40 )
    menuButton.x = display.actualContentWidth - 30
    menuButton.y = 30
    menuButton:addEventListener( "touch", menuButtonTouch )
    scene.view:insert(menuButton)
-- Create a table view for menu items
    local menuTable = widget.newTableView(
x = display.actualContentWidth / 2,
            y = display.actualContentHeight / 2,
            width = display.actualContentWidth,
            height = display.actualContentHeight - 100,
            noScrollbars = true
)
    scene.view:insert(menuTable)
-- Populate menu items
    local menuItems = 
         name = "Burger", price = 10.99 ,
         name = "Fries", price = 4.99 ,
         name = "Soda", price = 2.99
for i, item in ipairs(menuItems) do
        local row = display.newText( item.name .. " - $" .. item.price, display.actualContentWidth / 2, 0, native.systemFont, 18 )
        row:setFillColor( 0, 0, 0 )
        menuTable:insertRow( row )
    end
end
-- show()
function scene:show( event )
local phase = event.phase
if ( phase == "will" ) then
        -- Code here runs prior to the scene's View being composed
    elseif ( phase == "did" ) then
        -- Code here runs immediately after the scene's View has been composed
    end
end
-- hide()
function scene:hide( event )
local phase = event.phase
if ( phase == "will" ) then
        -- Code here runs prior to the scene's View being removed from memory
    elseif ( phase == "did" ) then
        -- Code here runs immediately after the scene's View has been removed from memory
    end
end
-- destroy()
function scene:destroy( event )
-- Code here runs prior to the scene's View being removed from memory
    for i, child in ipairs(scene.view) do
        child:removeSelf()
    end
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene

Admin View ( Menu Management )

-- Import required libraries
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
-- Create a background rectangle
    local background = display.newRect( 0, 0, display.actualContentWidth, display.actualContentHeight )
    background:setFillColor( 1, 1, 1 )
    scene.view:insert(background)
-- Create a title text
    local title = display.newText( "Menu Management", display.actualContentWidth / 2, 50, native.systemFont, 24 )
    title:setFillColor( 0, 0, 0 )
    scene.view:insert(title)
-- Create a menu button
    local menuButton = display.newImageRect( "back_button.png", 40, 40 )
    menuButton.x = 30
    menuButton.y = 30
    menuButton:addEventListener( "touch", backButtonTouch )
    scene.view:insert(menuButton)
-- Create a form for adding new menu items
    local nameField = native.newTextField( display.actualContentWidth / 2, 150, 200, 40 )
    local priceField = native.newTextField( display.actualContentWidth / 2, 250, 200, 40 )
-- Create a table view for menu items
    local menuTable = widget.newTableView(
x = display.actualContentWidth / 2,
            y = display.actualContentHeight / 2,
            width = display.actualContentWidth,
            height = display.actualContentHeight - 200,
            noScrollbars = true
)
    scene.view:insert(menuTable)
-- Populate menu items
    local menuItems = 
         name = "Burger", price = 10.99 ,
         name = "Fries", price = 4.99 ,
         name = "Soda", price = 2.99
for i, item in ipairs(menuItems) do
        local row = display.newText( item.name .. " - $" .. item.price, display.actualContentWidth / 2, 0, native.systemFont, 18 )
        row:setFillColor( 0, 0, 0 )
        menuTable:insertRow( row )
    end
end
-- show()
function scene:show( event )
local phase = event.phase
if ( phase == "will" ) then
        -- Code here runs prior to the scene's View being composed
    elseif ( phase == "did" ) then
        -- Code here runs immediately after the scene's View has been composed
    end
end
-- hide()
function scene:hide( event )
local phase = event.phase
if ( phase == "will" ) then
        -- Code here runs prior to the scene's View being removed from memory
    elseif ( phase == "did" ) then
        -- Code here runs immediately after the scene's View has been removed from memory
    end
end
-- destroy()
function scene:destroy( event )
-- Code here runs prior to the scene's View being removed from memory
    for i, child in ipairs(scene.view) do
        child:removeSelf()
    end
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene

Act 3: The "Perfect Run" Cheat Sheet (No Hacks, Just Logic)

Players call this the "script" because if you follow these keystrokes in order, you will hit a 100% satisfaction rate every time.

The Sequence (Memorize this):

  1. Seat → Drag customer to the booth with the green sign (avoid the red "Leaky Booth").
  2. Listen → Popup dialogue: If they say "I crave isotopes" → Cook Plutonium Pizza (2 sauce, 1 cheese, 1 radioactive pepperoni).
  3. Cook → For the Pizza: Tap the ingredient bin in this rhythm: Left, Left, Right, Middle. (This triggers a "Critical Cook" - no burnt food).
  4. Serve → Swipe the plate toward the customer diagonally up-right. This skips the serving animation.
  5. Collect → Double-tap the caps icon to collect 2x tips without an ad.

Prerequisites

  1. A Roblox account (use an alt for safety).
  2. Uranium Hub executor installed (available via official Telegram or GitHub — avoid fake APKs).
  3. Android device (iOS requires a sideloading workaround like AltStore).

Core Features:

  • User Registration and Profile Management:

    • Allow users to create accounts and manage their profiles.
    • Integrate login features for easy access.
  • Menu Browsing:

    • Display menu items with descriptions, prices, and images.
    • Implement search and filter options for easier navigation.
  • Ordering System:

    • Enable users to place orders directly through the app.
    • Include options for customizations and special requests.
  • Payment Gateway:

    • Integrate a secure payment system for transactions.
    • Support multiple payment methods (credit/debit cards, digital wallets, etc.).
  • Order Tracking:

    • Provide real-time updates on order status.
    • Send notifications for order confirmations, preparation updates, and delivery.
  • Delivery and Pickup Options:

    • Allow users to choose between delivery and pickup.
    • Integrate with Google Maps or similar services for delivery tracking.
  • Feedback and Ratings:

    • Enable users to rate their experience and leave feedback.
    • Display ratings and reviews for the restaurant and drivers (if applicable).
  • Promotions and Loyalty Programs:

    • Display current promotions, discounts, and loyalty programs.
    • Implement a system for redeeming loyalty points or promo codes.
  • Admin Panel:

    • For restaurant owners to manage menu, orders, and customer data.
    • Include analytics for insights into customer preferences and sales trends.
  • Push Notifications:

    • Send users notifications for promotions, new menu items, and order updates.
    • Use for marketing and engagement purposes.
  • Integration with Social Media:

    • Allow sharing of experiences or orders on social media platforms.
    • Consider integrating login through social media for easier registration.

Benefits

  • Enhanced Experience: Enjoy a more personalized and interactive dining experience.
  • Convenience: Order and pay at your convenience, reducing wait times.
  • Engagement: Stay engaged with us through direct communication channels and never miss an update.
my restaurant uranium hub mobile script full

Here you’ll find a wealth of practical technical insights and expert advice to help you bring AI and visual intelligence into your products without flying blind.

Contact

Address

Berkeley Design Technology, Inc.
PO Box #4446
Walnut Creek, CA 94596

Phone
Phone: +1 (925) 954-1411
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