Hub Mobile Script Full !!top!! - My Restaurant Uranium
Customer View
-- Import required libraries
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
-- Create a background rectangle
local background = display.newRect( 0, 0, display.actualContentWidth, display.actualContentHeight )
background:setFillColor( 1, 1, 1 )
scene.view:insert(background)
-- Create a title text
local title = display.newText( "Uranium Hub", display.actualContentWidth / 2, 50, native.systemFont, 24 )
title:setFillColor( 0, 0, 0 )
scene.view:insert(title)
-- Create a menu button
local menuButton = display.newImageRect( "menu_button.png", 40, 40 )
menuButton.x = display.actualContentWidth - 30
menuButton.y = 30
menuButton:addEventListener( "touch", menuButtonTouch )
scene.view:insert(menuButton)
-- Create a table view for menu items
local menuTable = widget.newTableView(
x = display.actualContentWidth / 2,
y = display.actualContentHeight / 2,
width = display.actualContentWidth,
height = display.actualContentHeight - 100,
noScrollbars = true
)
scene.view:insert(menuTable)
-- Populate menu items
local menuItems =
name = "Burger", price = 10.99 ,
name = "Fries", price = 4.99 ,
name = "Soda", price = 2.99
for i, item in ipairs(menuItems) do
local row = display.newText( item.name .. " - $" .. item.price, display.actualContentWidth / 2, 0, native.systemFont, 18 )
row:setFillColor( 0, 0, 0 )
menuTable:insertRow( row )
end
end
-- show()
function scene:show( event )
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs prior to the scene's View being composed
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene's View has been composed
end
end
-- hide()
function scene:hide( event )
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs prior to the scene's View being removed from memory
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene's View has been removed from memory
end
end
-- destroy()
function scene:destroy( event )
-- Code here runs prior to the scene's View being removed from memory
for i, child in ipairs(scene.view) do
child:removeSelf()
end
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene
Admin View ( Menu Management )
-- Import required libraries
local composer = require( "composer" )
local scene = composer.newScene()
-- -----------------------------------------------------------------------------------
-- Scene event functions
-- -----------------------------------------------------------------------------------
-- create()
function scene:create( event )
-- Create a background rectangle
local background = display.newRect( 0, 0, display.actualContentWidth, display.actualContentHeight )
background:setFillColor( 1, 1, 1 )
scene.view:insert(background)
-- Create a title text
local title = display.newText( "Menu Management", display.actualContentWidth / 2, 50, native.systemFont, 24 )
title:setFillColor( 0, 0, 0 )
scene.view:insert(title)
-- Create a menu button
local menuButton = display.newImageRect( "back_button.png", 40, 40 )
menuButton.x = 30
menuButton.y = 30
menuButton:addEventListener( "touch", backButtonTouch )
scene.view:insert(menuButton)
-- Create a form for adding new menu items
local nameField = native.newTextField( display.actualContentWidth / 2, 150, 200, 40 )
local priceField = native.newTextField( display.actualContentWidth / 2, 250, 200, 40 )
-- Create a table view for menu items
local menuTable = widget.newTableView(
x = display.actualContentWidth / 2,
y = display.actualContentHeight / 2,
width = display.actualContentWidth,
height = display.actualContentHeight - 200,
noScrollbars = true
)
scene.view:insert(menuTable)
-- Populate menu items
local menuItems =
name = "Burger", price = 10.99 ,
name = "Fries", price = 4.99 ,
name = "Soda", price = 2.99
for i, item in ipairs(menuItems) do
local row = display.newText( item.name .. " - $" .. item.price, display.actualContentWidth / 2, 0, native.systemFont, 18 )
row:setFillColor( 0, 0, 0 )
menuTable:insertRow( row )
end
end
-- show()
function scene:show( event )
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs prior to the scene's View being composed
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene's View has been composed
end
end
-- hide()
function scene:hide( event )
local phase = event.phase
if ( phase == "will" ) then
-- Code here runs prior to the scene's View being removed from memory
elseif ( phase == "did" ) then
-- Code here runs immediately after the scene's View has been removed from memory
end
end
-- destroy()
function scene:destroy( event )
-- Code here runs prior to the scene's View being removed from memory
for i, child in ipairs(scene.view) do
child:removeSelf()
end
end
-- -----------------------------------------------------------------------------------
-- Scene event function listeners
-- -----------------------------------------------------------------------------------
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene
Act 3: The "Perfect Run" Cheat Sheet (No Hacks, Just Logic)
Players call this the "script" because if you follow these keystrokes in order, you will hit a 100% satisfaction rate every time.
The Sequence (Memorize this):
- Seat → Drag customer to the booth with the green sign (avoid the red "Leaky Booth").
- Listen → Popup dialogue: If they say "I crave isotopes" → Cook Plutonium Pizza (2 sauce, 1 cheese, 1 radioactive pepperoni).
- Cook → For the Pizza: Tap the ingredient bin in this rhythm: Left, Left, Right, Middle. (This triggers a "Critical Cook" - no burnt food).
- Serve → Swipe the plate toward the customer diagonally up-right. This skips the serving animation.
- Collect → Double-tap the caps icon to collect 2x tips without an ad.
Prerequisites
- A Roblox account (use an alt for safety).
- Uranium Hub executor installed (available via official Telegram or GitHub — avoid fake APKs).
- Android device (iOS requires a sideloading workaround like AltStore).
Core Features:
-
User Registration and Profile Management:
- Allow users to create accounts and manage their profiles.
- Integrate login features for easy access.
-
Menu Browsing:
- Display menu items with descriptions, prices, and images.
- Implement search and filter options for easier navigation.
-
Ordering System:
- Enable users to place orders directly through the app.
- Include options for customizations and special requests.
-
Payment Gateway:
- Integrate a secure payment system for transactions.
- Support multiple payment methods (credit/debit cards, digital wallets, etc.).
-
Order Tracking:
- Provide real-time updates on order status.
- Send notifications for order confirmations, preparation updates, and delivery.
-
Delivery and Pickup Options:
- Allow users to choose between delivery and pickup.
- Integrate with Google Maps or similar services for delivery tracking.
-
Feedback and Ratings:
- Enable users to rate their experience and leave feedback.
- Display ratings and reviews for the restaurant and drivers (if applicable).
-
Promotions and Loyalty Programs:
- Display current promotions, discounts, and loyalty programs.
- Implement a system for redeeming loyalty points or promo codes.
-
Admin Panel:
- For restaurant owners to manage menu, orders, and customer data.
- Include analytics for insights into customer preferences and sales trends.
-
Push Notifications:
- Send users notifications for promotions, new menu items, and order updates.
- Use for marketing and engagement purposes.
-
Integration with Social Media:
- Allow sharing of experiences or orders on social media platforms.
- Consider integrating login through social media for easier registration.
Benefits
- Enhanced Experience: Enjoy a more personalized and interactive dining experience.
- Convenience: Order and pay at your convenience, reducing wait times.
- Engagement: Stay engaged with us through direct communication channels and never miss an update.