Lossless Scaling - LSFG 3 is a powerful third-party utility available on Steam for approximately $6.99, designed to bring advanced upscaling and universal frame generation to virtually any Windows application or game. Unlike integrated solutions like NVIDIA DLSS or AMD FSR that require game engine data, LSFG 3 operates as a system-level overlay, making it compatible with older games, emulators, and even video players. Key Features of LSFG 3.0
The 3.0 update introduced a more efficient architecture that significantly improves quality and performance over previous versions. Lossless Scaling -LSFG 3-
The most notorious issue with all software frame generation is ghosting (a blurry trail following a character's sword or hand). In LSFG 2.0, this was obvious—dark objects left smeary purple trails. Lossless Scaling - LSFG 3 is a powerful
LSFG 3's "Flow Map" setting has reduced this by roughly 70% in our testing. In fast-paced movement (like spinning a camera in The Witcher 3), the background blurs slightly, but the character model remains intact. For UI elements like health bars and ammo counters, LSFG 3 now uses a "protection layer" that prevents the system from trying to generate new frames for static text. This is a massive upgrade over version 2. Example parameter set (starting point)
Frame generation inherently increases input latency.
| Problem | Solution |
|---------|----------|
| Blurry / duplicated UI elements | Set game's UI to static scaling (no dynamic HUD) OR enable UI Smoothing in LS advanced options. |
| Screen flickers when active | Change Capture API from DXGI → WGC. |
| High input lag | Reduce Max Frame Latency to 1; ensure base FPS is not too low (<40). |
| Frame gen not smooth / stutter | Lock your game's FPS (e.g., to 60 with RTSS) then use X2 to hit 120. |
| Black screen after enabling | Restart LS, run as admin, turn off HDR (temporarily). |
| Audio desync | Unlikely – LS only affects video; check game’s own audio sync. |