Construct 2
Construct 2 Plugin that extends the existing Sprite Font native plugin to include richer support for individual character widths during editing and runtime, made by Chris Kent.
SpriteFont+ is a Construct 2 plugin that extends the existing Sprite Font native plugin to include richer support for individual character widths during editing and runtime. You can use it in the free edition as well as all paid editions. The license is totally open so feel free to use it in your commercial or personal projects, etc. No attribution necessary.
The primary benefit is being able to use custom character widths without any extra events and full support while editing. Here’s how the 2 plugins look in the edit window versus runtime when the extra events as described in the documentation are used for the native sprite font object:

They end up looking the same but the native plugin is a lot harder to work with when using custom character widths.
This is off canvas menu widget area. To enable it add some widgets into Appearance – Widgets – Menu Section, and go to Customizer – Main menu to set the icon position.
Body Mechanics Rigs - Mega Pack! Joe Daniels is a comprehensive collection of 12 Maya rigs designed specifically for practicing body mechanics and pantomime acting. Key Features & Updates
The "1.1" (or Update 1) version introduced several technical improvements to streamline the animation workflow: Seamless FK/IK Matching
: Allows for smooth transitions between Forward Kinematics and Inverse Kinematics without losing limb positioning. Autostretch IK
: Includes a feature that prevents "IK pop" when limbs reach their full extension, maintaining a more natural look. AnimSchool Picker Integration
: The pack includes a dedicated picker file. You can easily map it to any of the 12 rigs by simply changing the within the Picker UI. Varied Morphologies
: The pack offers a diverse range of character types, including skinny, muscular, and larger body frames, allowing you to practice how different weights move. Technical Compatibility : Compatible with Autodesk Maya 2014 and up Performance
: Rigs are optimized for high-speed playback. If the geometry appears "low poly," you can enable Smooth Preview by selecting the geometry and pressing
(though this is typically reserved for final playblasts or renders to maintain real-time performance). Where to Find
You can find the official pack and related tools at these locations: Official Store : The full Mega Pack is available on Gumroad for approximately $40. Additional Scripts
: For expanded functionality, creator Filippo Dattola offers a free Python script on Gumroad
Master Character Motion with the Joe Daniels Body Mechanics Mega Pack
If you’re a character animator looking to level up your physical performances, the Body Mechanics Rigs - Mega Pack! by Joe Daniels is widely considered a "must-have" training resource. Designed specifically for honing body mechanics and body acting skills, this pack strips away the complexity of high-end character rigs to let you focus entirely on the fundamentals of motion. Why These Rigs are a Favorite for Animators
This bundle features 12 different characters ranging across various body types—from skinny and muscular to heavy-set. The beauty of these rigs lies in their "identical setup," meaning once you master the controls for one, you can animate them all with ease.
Optimized for Performance: These are ultra-low-poly rigs designed to be fast and fun to pose without the lag of complex deformation systems.
Pro-Level Features: Despite their simplicity, they include high-end features like 1-frame IK/FK snapping and "on the fly" hierarchy following, powered by the same rigging tools used for industry-standard rigs like Andy and Morpheus.
Pantomime Focus: Because they lack complex facial controls, they force you to convey emotion and weight through posing and body language alone. Compatibility & Tools Body Mechanics Rigs - Mega Pack
The Body Mechanics Rigs Mega Pack is built for Maya 2014 and up. It includes:
AnimSchool Picker: A custom picker UI that can be mapped to any of the 12 rigs simply by changing the namespace.
Customization: While minimal, the rigs can be tweaked with custom textures to create anything from robots to humans. Is It Worth It?
Available for roughly $40 at the Joe Daniels Gumroad Store, the pack is often recommended by animation schools like Animation Apprentice for early modules where students need to nail weight shift and mechanics. Reviewers on platforms like Reddit highlight their reliability and the wide variety of "morphologies" they offer.
Whether you're practicing a heavy lift or a complex parkour run, these rigs provide the perfect playground to sharpen your skills before moving on to full production characters.
What kind of animation study are you planning to tackle first with these rigs? Body Mechanics Rigs - Mega Pack! - Joe Daniels - Gumroad
Master Body Mechanics with the Joe Daniels Mega Pack: A Comprehensive Guide for Animators
Developing a professional eye for weight, balance, and timing is the cornerstone of great character animation. The Body Mechanics Rigs - Mega Pack by veteran animator Joe Daniels is a premier toolset designed specifically to help artists bridge the gap between simple exercises and complex character acting.
Whether you are a student at Animation Apprentice or an experienced pro honing your craft, this pack offers 12 specialized rigs optimized for Maya 2014 and up. What’s Inside the Mega Pack?
The collection includes 12 distinct characters ranging from various body types—skinny, muscular, and heavy—allowing you to experiment with how different morphologies affect movement and weight distribution. Key features include:
Minimalist Design: Low-poly geometry keeps scenes light and ensures real-time playback, which is crucial for judging timing.
Professional Control Rigging: Built with tools similar to the industry-standard "Andy" and "Morpheus" rigs, offering features like IK/FK snapping and "follow" attributes that can be changed on the fly via right-click menus.
Advanced Deformation: Includes an IK spine for squash and stretch, blend shapes for the torso and hips, and stretchable limbs to achieve extreme, expressive poses.
Customization: Rigs like "Jordan" can be transformed into robots or other characters through simple attribute tweaks, making them fun and versatile for different shot styles. Streamlining Workflow with the AnimSchool Picker
One of the standout features of this pack is the inclusion of a pre-made AnimSchool Picker file. This free tool allows you to: Why Choose Joe Daniels' Rigs
Reduce Viewport Clutter: Select controls from a dedicated UI window instead of clicking through complex NURBS curves in your main scene.
Multi-Rig Management: The picker can be easily mapped to any of the 12 rigs by simply changing the namespace within the picker UI, allowing you to switch between characters effortlessly. Performance Tips for Maya Users
To get the most out of these rigs, keep these professional tips in mind:
Compatibility: While designed for Maya 2014+, they generally work in newer versions of Maya.
Smooth Preview: The rigs are low-poly by default for speed. To see them smoothed (as in the promo renders), select the geometry and press "3" for Maya's Smooth Mesh Preview.
Avoiding Gimbal Lock: Some users recommend checking the rotate order of the arms if you experience "flipping" during large swinging motions. Where to Download Gumroadhttps://joedanimation.gumroad.com Body Mechanics Rigs - Mega Pack! - Joe Daniels - Gumroad
Joe Daniels is known in the animation community for creating rigs that are "animator friendly." They offer the perfect balance of complexity and ease of use. The controls are intuitive, the spacing is clean, and the design encourages strong posing. If you are tired of rigs that break or are too complex to pose quickly, this Mega Pack is your solution for reliable, fast animation iteration.
Tags: #AnimationRigs #MayaRigs #BodyMechanics #JoeDaniels #AnimSchoolPicker #3DAnimation #Demoreel #Maya2014 #CharacterRig #Gumroad
Body Mechanics Rigs Mega Pack by Joe Daniels is a collection of 12 Maya rigs specifically designed to help animators focus on physical performance and body mechanics rather than facial expressions . These rigs are compatible with Maya 2014 and newer 1. Getting Started & Setup Referencing
the rig file into your animation scene rather than opening the file directly. This keeps the rig read-only and prevents accidental deletion of essential nodes
: By default, the rigs appear low-poly to ensure high-performance playback. To see the high-quality smoothed version, select the geometry and press
on your keyboard. Alternatively, right-click the "Geo" display layer and choose "Select Objects" before pressing 3 Shared Controls
: All 12 characters share identical rig setups, making it easy to copy-paste animation between them or switch characters mid-workflow 2. Using the AnimSchool Picker The pack includes an AnimSchool Picker file to simplify selecting controls. Mapping Namespaces
: If you have multiple rigs in a scene, you must map the picker to the specific rig. In the picker UI, change the to match the rig you are currently working on Control Layout
: The picker follows a standard bipedal layout for intuitive selection of hands, feet, and torso 3. Animation Tips Spine Mode : The spine is set to IK by default or fragile. Think lifting a boulder
, which can be difficult for some students. Consider switching the spine to for more organic torso movements Rotation Orders : For wide arm swings, you may need to adjust the rotation order of the arm controls to avoid gimbal lock Space Attributes
Rigs are only as good as their accessibility. The Animschool Picker is a UI script that sits as a floating window in your Maya viewport (compatible from Maya 2014 upwards).
Instead of selecting a leg controller in a crowded scene, you simply click a labeled button on the Picker’s UI. The script instantly selects the correct control and can even trigger common poses.
No tool is perfect. A few notes:
Let’s run a real-world exercise using Mega Pack 11 and the AnimSchool Picker.
Goal: Malcolm picks up a heavy barbell (slow start, struggling middle, fast end).
Blocking (Step Key):
S (Set key) on frame 1.S.IK/FK Switching (The Picker's Magic):
Adding Squash & Stretch (The Mega Pack 11 Secret):
Polish (The Picker's Facial Mini Rig):
All of this happens without you ever typing select -r "Malcolm:L_arm_IK_wrist_ctrl". You click a button. You animate.
Joe Daniels is a name synonymous with practical, production-ready rigging. Having worked in the trenches of major studios, Daniels understands that a rig must be fast, intuitive, and unbreakable. The "Mega Pack 11" represents the eleventh iteration of his body mechanics series—a refined collection born from years of student feedback at AnimSchool.
Unlike flashy, feature-overloaded "hero" rigs, Mega Pack 11 focuses on the fundamentals:
This pack is specifically tailored for Body Mechanics—the art of making a character feel heavy, light, powerful, or fragile. Think lifting a boulder, slipping on a banana peel, or recovering from a punch.