Goodgame Empire Test Server !!top!!
To report issues or provide feedback on the Goodgame Empire Test Server, you must use the designated English-only forum, as there is no direct customer support for this server. The test server is only online during specific testing phases, and all feedback is directed to the Quality Assurance (QA) team for review. How to Access the Reporting Forum
Locate the Banner: In the test server game client, look for the 'Empire Test Server' Banner.
Find the Forum Link: Clicking this banner will reveal a Forum button that redirects you to the official feedback and bug reporting section.
Language Requirement: All reports must be written in English to ensure the global QA team can process them efficiently. What to Include in Your Report
To make your report effective for the QA team, consider including:
Type of Issue: Clearly state if it is a bug (functional error), a balance issue (e.g., event difficulty), or a UI suggestion (e.g., the attack screen).
Steps to Reproduce: Explain exactly what you were doing when the issue occurred so developers can replicate it.
Visual Evidence: If possible, provide screenshots or descriptions of the specific menus or icons involved. Important Test Server Rules
No Refunds: The shop is active on the test server, but there are no guarantees or refunds for any purchases made.
Data Resets: Accounts, resources, and premium currency can be deleted or reset at any time without prior warning.
Limited Availability: The server is only accessible when a new update (like the Samurai Invasion or Shapeshifter events) is being prepared for the live servers.
For further community discussion or to see if others are experiencing similar bugs, you can also check the Goodgame Empire Subreddit or the official Goodgame Studios Forums.
The Goodgame Empire Open Test Server (OTS) is a specialized environment provided by Goodgame Studios that allows the community to preview and test upcoming updates before they are released to live game worlds. Its primary goal is to identify and resolve bugs, ensuring a smoother rollout for major client updates. Core Purpose and Functionality goodgame empire test server
Bug Identification: Players act as an extension of the Quality Assurance team to find crashes or technical issues during specific gameplay actions.
Feedback Loop: It serves as a platform for honest community feedback on new content, mechanics, and balancing changes.
Risk-Free Testing: Users can experiment with new features without affecting their main accounts on standard servers. Key Features for Testers
To facilitate rapid testing, players are typically given significant starting advantages:
Resource Boosts: Massive initial amounts of food and materials (e.g., 20,000,000 food).
Elite Units: Free high-tier troops like Demon Horrors, Deathly Horrors, and Sentinels of the Kingsguard.
Speed-Up Items: Numerous time skips (24h, 5h, 1h, 30min) to accelerate building and recruitment.
Difficulty Scaling: Test servers often feature enhanced event difficulty levels—ranging from "Easy" to "Arcmaster"—to test unit and castellan scaling. Critical Guidelines for Users
Temporary Status: The test server is only online during specific testing phases and accounts may be reset or deleted at any time without warning.
Access: You can typically join via the standard Empire login page by selecting the "Empire Test Server" banner when it is active.
No Guarantees: While the in-game shop may be available, purchases are not guaranteed, and no refunds are provided if the server is reset.
Support: There is no dedicated support for the test server. All communication and reporting must go through the official English forum. To report issues or provide feedback on the
This report summarizes the purpose, access methods, and features of the Goodgame Empire Public Test Server (PTS) based on current game operations. 1. Core Purpose
The Goodgame Empire Public Test Server is a separate environment where Goodgame Studios allows the community to trial upcoming updates before they go live. Its primary goals include:
Bug Identification: Detecting technical issues with a large player base to ensure stability on "live" servers.
Feature Feedback: Allowing direct interaction between players and the Quality Assurance (QA) team via a dedicated forum.
Balance Testing: Evaluating changes to event difficulty, unit stats, and rewards. 2. How to Access
Access is typically open to all players, though the server is only online during specific testing phases.
Login Screen: On the standard login page, players can select "Empire Test Server" from the server selection dropdown.
Account Creation: You usually need to create a new account specific to the test server; your live account progress does not transfer.
Mobile Note: For browser-based play on mobile, ensure your device is held horizontally and use a standard browser like Chrome or Safari. 3. Key Features and Mechanics
The Test Server differs from regular gameplay to facilitate rapid testing:
Accelerated Progress: New accounts often receive massive boosts, including millions of food units, thousands of elite troops (e.g., Demon Horrors), and hundreds of time skips to bypass build times.
Experimental Content: Recent tests have included ten new difficulty levels for events like "Foreign Castle Lords," where enemy strength scales based on the player’s barracks and legendary levels. New troop compositions without fear Castle layouts against
No Persistence: Data is frequently reset. Accounts, resources, and premium currency can be deleted without warning once a testing phase ends. 4. Essential Warnings
Support & Refunds: There is no dedicated customer support for the test server. While the shop may be active, purchases are usually not guaranteed or refundable if the server resets.
Communication: Feedback is primarily gathered through the English-only test server forum for efficiency.
1. Overview
The GoodGame Empire Test Server (often referred to as the TS or Beta Server) is a separate, non-permanent game environment provided by the developers (GoodGame Studios / Stillfront Group) for the purpose of testing new features, game mechanics, balancing changes, and bug fixes before they are deployed to the live (production) servers.
Unlike the main servers (e.g., EN1, EN100, etc.), progress on the test server is temporary and subject to frequent wipes. It is intended strictly for quality assurance and community feedback.
Final Verdict: 4/5 Siege Towers (one lost to a bug)
The GoodGame Empire test server isn’t a game — it’s a playable dev diary. It’s messy, temporary, and occasionally brilliant. You’ll suffer wipes, laugh at ridiculous bugs, and sometimes witness a feature so broken that you can’t believe it was ever considered for live.
But if you love strategy at its rawest, and want to say “I saw that nerf coming months ago” with pride, then download the test client. Just don’t get attached to your rubies. They were never really yours to begin with.
Pro tip: Join the official Discord’s test server channel. The real intel — and the best bug bounties — are shared there first. Happy (experimental) sieging.
The Good: Infinite(ish) Freedom
The first thing you notice: generous ruby grants. The test server hands out rubies like candy at a parade. Want to speed-build a level 80 watchtower? Go ahead. Max out your ruby gear? Be our guest. This is the ultimate “what if I had unlimited money” fantasy — but with a catch (more on that later).
For builders and theorycrafters, this is gold. You can test:
- New troop compositions without fear
- Castle layouts against unreleased siege weapons
- The true cost of maxing a ruby set (spoiler: still high, but now you’ll know)
It’s a sandbox with swords — and that’s rare in a genre that usually punishes experimentation.
Strategy #2: Equipment Roulette
With infinite rubies, buy every "Gemstone Chest" and "Mysterious Artefact" available on the TS. Record the drop rates. If the TS shows a 2% drop rate for a "Sphere of the Ancients," you know not to waste real money chasing it on live.