1.8.6 Guide: Game Dev Tycoon
Mastering the Industry: The Ultimate Guide to Game Dev Tycoon (v1.8.6)
Game Dev Tycoon remains the gold standard for business simulation games, offering a perfect blend of nostalgia, strategy, and number-crunching. While the game has been around for years, version 1.8.6 is widely considered the definitive modern balance patch. It introduced subtle but crucial changes to training costs, genre/topic combinations, and the late-game economy.
Whether you are booting up in a garage for the first time or trying to optimize a multi-million dollar MMO empire, this guide covers the essential strategies for version 1.8.6.
6. Winning Strategy for 1.8.6
- First 3 games – Action/Fantasy, low sliders, small audience → save money.
- After $100k, make RPG/Fantasy (high Gameplay, medium Graphics, low Sound).
- Always research before attempting a new genre.
- Train staff as soon as Training Room is available.
- Do not change engine mid-project unless bug count is huge.
- Create your own console when you have $20M+ and Engine 4 – huge profits.
Phase 4: R&D and The Hardware Lab
This is the mid-to-late game grind.
Part 5: Research Priority List (The 1.8.6 Tree)
Do not waste points on "Sound Design" until Year 10. Sound contributes only 5% to the final score in this patch. game dev tycoon 1.8.6 guide
Tier 1 (Must have before Year 6):
- Staff Management (Unlocks training)
- AI Logic (Boosts Gameplay score)
- Marketing Level 1
Tier 2 (Year 7-10):
- Procedural Generation (Best RP per hour stat)
- Console Development (Make your own console)
- Skip Motion Capture (Too expensive for the boost)
Tier 3 (Late Game):
- Virtual Reality (VR) – Unlocks a new Genre (VR Experience)
- Internet Features (Necessary for MMOs)
Late Game (Established studio)
- Produce AAA titles with large teams and extended dev cycles (12+ months) using advanced engines.
- Diversify: release DLCs, ports, and remasters for steady revenue.
- Optimize staffing: specialized leads and middle managers (if mod adds) to boost throughput.
- Aggressive marketing and platform exclusives maximize launch sales.
- Maintain simultaneous projects (one big AAA + smaller titles) to keep cash flow.
Strategic Objectives (Early/Mid/Late Game)
4. Room / Facility Order
| Unlock stage | Build first | Purpose | |--------------|-------------|---------| | Garage | Desk + Server | Basic dev | | Small Office | Training Room (boost staff skills) | Critical | | Medium Office | Sound Studio (own sound engine) | Save research time | | Large Office | Hardware Lab (build own console late game) | Optional, but fun | | Publisher HQ | Marketing Room | Boost hype |
Tip: Training Room level 2 + Research & Dev desk → staff gain skill faster.
Phase 2: The Office (Years 5-9)
Goal: Hire staff, unlock R&D, and generate steady cash flow. Mastering the Industry: The Ultimate Guide to Game
Once you move into the first office, the game changes. You are no longer a solo dev; you are a manager.
1. Hiring and Staffing Hire two employees immediately. Train them to roughly level 2-3.
- The "Grind" Method: Have your staff research Contract Work in the lab. Use contract work to fund your game development. Never let your bank account drop below $20k.
2. Researching the Medium Game You must research Medium Games in R&D as soon as possible. First 3 games – Action/Fantasy, low sliders, small
- The Slider Meta: In 1.8.6, Medium games require a more balanced approach. You should roughly split your dev time: 60% Dev Phase, 40% Production Phase.
- The First Medium Hit: Try Action + Adventure using the "C2 Engine." Ensure you research and apply the Sequel feature to reuse successful IPs.
3. Unlocking Research Areas Focus R&D on:
- Custom Engine (Allows you to build better tech without paying licensing fees).
- Training (Unlocks higher level caps for staff).
- Marketing (Crucial for the next phase).