1.8.6 Guide: Game Dev Tycoon

Mastering the Industry: The Ultimate Guide to Game Dev Tycoon (v1.8.6)

Game Dev Tycoon remains the gold standard for business simulation games, offering a perfect blend of nostalgia, strategy, and number-crunching. While the game has been around for years, version 1.8.6 is widely considered the definitive modern balance patch. It introduced subtle but crucial changes to training costs, genre/topic combinations, and the late-game economy.

Whether you are booting up in a garage for the first time or trying to optimize a multi-million dollar MMO empire, this guide covers the essential strategies for version 1.8.6.


6. Winning Strategy for 1.8.6

  1. First 3 games – Action/Fantasy, low sliders, small audience → save money.
  2. After $100k, make RPG/Fantasy (high Gameplay, medium Graphics, low Sound).
  3. Always research before attempting a new genre.
  4. Train staff as soon as Training Room is available.
  5. Do not change engine mid-project unless bug count is huge.
  6. Create your own console when you have $20M+ and Engine 4 – huge profits.

Phase 4: R&D and The Hardware Lab

This is the mid-to-late game grind.

Part 5: Research Priority List (The 1.8.6 Tree)

Do not waste points on "Sound Design" until Year 10. Sound contributes only 5% to the final score in this patch. game dev tycoon 1.8.6 guide

Tier 1 (Must have before Year 6):

  1. Staff Management (Unlocks training)
  2. AI Logic (Boosts Gameplay score)
  3. Marketing Level 1

Tier 2 (Year 7-10):

  1. Procedural Generation (Best RP per hour stat)
  2. Console Development (Make your own console)
  3. Skip Motion Capture (Too expensive for the boost)

Tier 3 (Late Game):


Late Game (Established studio)

Strategic Objectives (Early/Mid/Late Game)

4. Room / Facility Order

| Unlock stage | Build first | Purpose | |--------------|-------------|---------| | Garage | Desk + Server | Basic dev | | Small Office | Training Room (boost staff skills) | Critical | | Medium Office | Sound Studio (own sound engine) | Save research time | | Large Office | Hardware Lab (build own console late game) | Optional, but fun | | Publisher HQ | Marketing Room | Boost hype |

Tip: Training Room level 2 + Research & Dev desk → staff gain skill faster.


Phase 2: The Office (Years 5-9)

Goal: Hire staff, unlock R&D, and generate steady cash flow. Mastering the Industry: The Ultimate Guide to Game

Once you move into the first office, the game changes. You are no longer a solo dev; you are a manager.

1. Hiring and Staffing Hire two employees immediately. Train them to roughly level 2-3.

2. Researching the Medium Game You must research Medium Games in R&D as soon as possible. First 3 games – Action/Fantasy, low sliders, small

3. Unlocking Research Areas Focus R&D on:

  1. Custom Engine (Allows you to build better tech without paying licensing fees).
  2. Training (Unlocks higher level caps for staff).
  3. Marketing (Crucial for the next phase).