Front+mission+3+gameshark+codes+all+weapon: 'link'
For Front Mission 3 (FM3), there is no single "all weapons" button combination or simple GameShark code because the game handles equipment dynamically. Instead, players must use item and part modifiers to manually inject specific weapons or mechs (Wanzers) into their inventory. The Mechanics of Modification
In Front Mission 3, weapons are treated as individual items assigned to specific inventory slots. To "unlock all weapons," a GameShark must modify the hex values of these slots. For example, using a Weapon/AP Modifier code like 8011A804 ???? for a specific pilot allows you to replace whatever they are currently holding with a different weapon by changing the ???? to a specific hex ID. Key GameShark Codes for Equipment
The community has archived extensive lists of codes to manipulate your arsenal on sites like IGN and Scribd.
Money (Infinite Credits): 8011E958 FFFF. This is often preferred over individual weapon codes as it allows you to buy any standard weapon from the shop as soon as it becomes available.
Pilot AP & HP: You can maximize pilot performance with codes like 3011850C 0063 (Infinite AP) for Kazuki Takemura.
Wanzer Weight Zero: Using codes like 3011A740 0000 (Weighs Nothing) allows you to equip the heaviest weapons on any frame without mobility penalties. The "Legitimate" Secret Weapon: Hoshun Mk112
Before resorting to GameShark, many players seek the Hoshun Mk112, the game's ultimate Wanzer equipped with a powerful beam weapon. While GameShark can force this into your inventory, it can be unlocked via an in-game "Internet" quest: Complete Mission 58 (Observatory) on Emma's path.
Access the Network forums: Japan > Other > Armored Kin BBS > BSS3.
Find the phone number 555-XKR-224 at the bottom of the text. front+mission+3+gameshark+codes+all+weapon
Go to Australia > Other > Opend > Garbage Pit and enter the number into the Inferno Dial. Modern Alternatives and the Remake
For those playing on modern hardware, the Front Mission 3: Remake (released January 30, 2026) offers built-in features that mimic classic cheats, such as EXP multipliers and weight ignore options found in trainer communities like Fearless Revolution. [REQUEST] FRONT MISSION 3: Remake STEAM VERSION - Page 2
Dominate the Battlefield: Ultimate GameShark Codes for Front Mission 3
Whether you are revisiting the PS1 classic or jumping into the newer remakes, Front Mission 3 remains a masterclass in tactical RPG combat. But let’s be honest: grinding for credits or trying to balance heavy weapons with weight limits can be a slog.
If you want to bypass the wait and outfit your squad with the best gear immediately, these GameShark codes are your ticket to ultimate wanzer supremacy. Essential Combat & Resource Codes
To build the ultimate machine, you first need the resources to support it. Use these codes from IGN and Scribd to maximize your tactical advantage: Max Money (Lots of Money): 8011E958 FFFF. Infinite HP (Body): 8011A75A 270F. Max HP Multiplier: 3011B606 0004. Infinite Range (Left Hand): 3011B696 0000. Zero Weight (Body): 3011A740 0000. The "All Weapons" Strategy: Modifiers
While there isn't a single "Unlock All Weapons" button, you can use Part Name Modifiers to change existing equipment into any weapon in the game. These codes target the first pilot (Kazuki/Denis):
Left Hand Weapon Modifier: 8011B68C 0??? (Replace ??? with the specific hex ID for the weapon you want). Right Hand Weapon Modifier: 8011B6E4 0??? Left Shoulder Modifier: 8011B6B8 0??? Right Shoulder Modifier: 8011B710 0??? Pro Tip: The Hoshun Mk112 "Secret" For Front Mission 3 (FM3), there is no
If you prefer to "cheat" using in-game secrets rather than GameShark, you can unlock the legendary Hoshun Mk112 wanzer and its devastating beam weapon: Requirement: Play Emma's story path and reach Mission 58.
Access the Net: Go to the Japan Forum, select BSS3, and scroll to the end to find the number 555-XKR-224.
The Inferno Dial: Navigate to Australia -> Other -> Garbage Pit. Select the Inferno Dial and enter 555XKR224 to receive your prize. Troubleshooting Your Codes
2.2 All Machine Guns (MG)
8005B45C FFFF
8005B45E FFFF
8005B460 FFFF
8005B462 FFFF
Best for: High-skill pilots with Switch or Double Punch.
2.8 All Standard Melee (Fists/Knuckles)
8005B47E FFFF
8005B480 FFFF
8005B482 FFFF
All Flamethrowers
3009B3B0 0063 ...
2.10 All Backpacks
8005B48A FFFF
8005B48C FFFF
8005B48E FFFF
Includes: Item, Repair, Computer, Backfire I/II, and the rare Backpack “SP”.
Part 9: Beyond Weapons – Complementary GameShark Codes
Once you have every weapon, you may want these additional codes to fully enjoy your arsenal:
- Max Money (179,769,313G):
800A1C54 000F800A1C56 423F - All Skills Unlocked (All pilots know every skill):
300F2350 0001800F2354 FFFF - Always Deploy with Full AP:
D0112358 000180112358 0001
These ensure you can buy the best parts (Miyasaka legs, Edwards arms) to support your god-tier weapons from the first mission. Best for: High-skill pilots with Switch or Double Punch
Code Group 1: Unlock All Main-Equipment Weapons (Hands & Arms)
This is the core of the "all weapons" search. This code fills your inventory with every hand-held weapon: Machine Guns (MG), Shotguns (SG), Flamethrowers (FT), Melee weapons (Punch/Knuckle/Rod), and Rifles (RF).
Code: All Hand Weapons in Inventory (Slot 1-200)
300F03EC 0063
800F03EE 2401
B0010004 00000000
What this actually does: It writes a "1" (owned) flag for every weapon ID from 00 (Standard Knuckle) to 99 (Golden Fist). After activation, visit the "Equip" menu at any Hangar. Your weapon list will span over 20 pages.
Notable weapons unlocked by this code:
- Gr Seiken (ID 40): The ultimate fist weapon. 90x1 power, 100% accuracy. Bypasses shields.
- Marduk GS (ID 65): Best shotgun. 72x8 power. Devastating at close range.
- Leginath RF (ID 88): Highest raw damage rifle for snipers. 210x1 power with 90% base accuracy.
- Nyx MG (ID 92): 48x12 machine gun. Melts shields in one burst.
Part 4: Advanced Weapon Modding (RAM Editing)
For emulator users, you can go beyond simple “unlock” codes. Using an emulator’s memory viewer (e.g., DuckStation’s “Tools > View Memory”), locate the weapon IDs.
Code Group 2: All Shoulder Weapons (Missiles & Launchers)
Shoulder weapons (MS, IS, RK, GR) change the flow of battle. This code unlocks every back-mounted system, from the starter "Peacock" missile to the game-breaking "Tiamat" rocket pod.
Code: All Shoulder Weapons in Inventory
300F042C 0063
800F042E 2401
B0010004 00000034
Why this code is special: Shoulder weapons in Front Mission 3 are locked behind both Shop Level and character rank. This code bypasses both. You can now equip the Marduk RP (ID 79) — a 150x6 rocket launcher — on a level 1 pilot.
Highlight weapons included:
- Tiamat GR (ID 99): Guided rocket salvo. 140x4 homing damage. Never misses.
- Barike MS (ID 88): Micro-missile swarm. 38x16 damage. Guaranteed status effect (Shock).
- Oliphant RK (ID 71): Recoilless rifle. 200x1 precision damage. Best for anti-Wanzer sniping.