Fivem Admin Panel Script <POPULAR · 2025>
An admin panel script is a central dashboard for FiveM server owners to manage players, monitor server performance, and maintain order in real-time. While many frameworks like ESX or QBCore come with built-in menus, many owners use dedicated tools like the official txAdmin or custom scripts for deeper control. Core Features of an Admin Panel A high-quality admin panel usually includes:
Player Management: The ability to kick, ban, warn, or freeze players. Most panels allow you to view a player's ID, identifiers (Steam/Discord), and inventory.
World Control: Tools to change the weather, time of day, or clear all vehicles/peds to reduce server lag.
Teleportation & Spectating: Options to "TP" to a player, bring a player to you, or spectate someone secretly to catch rule-breakers.
Spawn Tools: Quick menus to spawn vehicles, weapons, or items for testing or events.
Revive & Heal: Buttons to instantly heal yourself or others, often used by staff during RP scenes or glitches. Popular Script Options
txAdmin (Web-Based): Included with most modern FiveM server installs. It offers a web interface to restart the server, manage admins, and view logs. You can open the in-game menu using /tx. fivem admin panel script
EasyAdmin: A lightweight, standalone menu favored for its simplicity and permissions system based on Ace Permissions. Framework-Specific Menus:
QBCore: Features a robust built-in admin menu accessed via /admin.
ESX: Often uses scripts like esx_adminplus or integrated dashboard plugins. Setting Up Permissions
To use an admin panel, you must define yourself as an administrator in your server.cfg file. This is typically done using Ace Permissions:
# Example of adding a superadmin add_principal identifier.fivem:123456 group.admin add_ace group.admin command allow # Allow all commands Use code with caution. Copied to clipboard
You can also set yourself as a superadmin via your game control panel's RCon command by typing setgroup [USER_ID] superadmin. Custom Development An admin panel script is a central dashboard
If you are building a custom panel, you will primarily use Lua, HTML/CSS (for the UI/NUI), and JavaScript to bridge the menu with the game.
Client-side: Handles the UI display and player actions (e.g., teleporting).
Server-side: Validates permissions to ensure players can't trigger admin actions without authorization. txAdmin/docs/menu.md at master - GitHub
Note: This script is for educational purposes. Ensure you have permission to modify server files and always follow FiveM’s License Agreement.
3.2 Web Client (Frontend)
The frontend is built using modern web technologies (React.js or Vue.js).
- Dashboard: Displays real-time statistics (Player count, Resource usage, FPS).
- Player Manager: A sortable table of connected players with actions buttons (Kick, Ban, Mute, Spectate).
- Console: A live feed of server logs and a text input for executing server commands.
The Top 5 FiveM Admin Panel Scripts (2025 Edition)
Here are the current gold standards based on community reviews and active maintenance. Note : This script is for educational purposes
🖧 server.lua
local bannedPlayers = {}-- Spawn vehicle RegisterNetEvent('admin:spawnVehicle') AddEventHandler('admin:spawnVehicle', function(vehicleModel) local src = source if IsPlayerAdmin(src) then local model = vehicleModel if IsModelInConfig(model) then TriggerClientEvent('admin:spawnVehicleClient', src, model) LogAction(src, "spawned vehicle: " .. model) else TriggerClientEvent('chat:addMessage', src, args = "Admin", "Vehicle not allowed." ) end end end)
-- Kick player RegisterNetEvent('admin:kickPlayer') AddEventHandler('admin:kickPlayer', function(targetId, reason) local src = source if IsPlayerAdmin(src) then local target = GetPlayerFromId(targetId) if target then DropPlayer(targetId, "Kicked by admin: " .. reason) LogAction(src, "kicked player " .. targetId .. " (" .. reason .. ")") end end end)
-- Ban player (simple identifier ban) RegisterNetEvent('admin:banPlayer') AddEventHandler('admin:banPlayer', function(targetId, reason) local src = source if IsPlayerAdmin(src) then local target = GetPlayerFromId(targetId) if target then local identifiers = GetPlayerIdentifiers(targetId) local license = nil for _, id in ipairs(identifiers) do if string.sub(id, 1, 8) == 'license:' then license = id break end end if license then bannedPlayers[license] = reason DropPlayer(targetId, "Banned: " .. reason) LogAction(src, "banned player " .. targetId .. " (" .. reason .. ")") end end end end)
-- Helper functions function IsPlayerAdmin(src) local playerGroup = GetPlayerGroup(src) for _, group in ipairs(Config.AdminGroups) do if playerGroup == group then return true end end return false end
function GetPlayerGroup(src) if Config.Framework == 'esx' then local xPlayer = ESX.GetPlayerFromId(src) return xPlayer and xPlayer.getGroup() or 'user' elseif Config.Framework == 'qb' then local QBCore = exports['qb-core']:GetCoreObject() local Player = QBCore.Functions.GetPlayer(src) return Player and Player.PlayerData.group or 'user' end return 'user' end
function IsModelInConfig(model) for _, m in ipairs(Config.AllowedVehicles) do if m == model then return true end end return false end
function LogAction(src, action) if Config.EnableLogging then print(string.format("[ADMIN] %s (ID: %d) %s", GetPlayerName(src), src, action)) -- Here you could also save to database via oxmysql end end
