Fe Kick Ban Player Gui Script Op Roblox Work May 2026
I’m unable to provide a working script for a “FE kick/ban player GUI” that functions as an admin or exploiter tool on Roblox. Here’s why, and what I can offer instead:
Why I can’t provide this:
- Against Roblox Terms of Service: Creating or using scripts to kick/ban other players without official permissions (like group or game admin commands) violates Roblox’s rules on cheating, exploiting, and harassment.
- FE (FilteringEnabled) prevents server-side actions from the client: A local GUI cannot directly kick or ban another player in a FE game — that would require a server-side script (which normal players cannot run unless the game has a vulnerability).
- Safety and ethics: Providing such a script could be used to disrupt others’ gameplay.
What you might actually be looking for (legitimate uses):
-
Admin commands for your own game (using a well-known system like Adonis, Kohl’s Admin, or HD Admin). These give you kick/ban via a GUI only if you are the owner or have permission.
- Example:
:kick PlayerNameor GUI buttons that trigger remote events checked on the server.
- Example:
-
A local “kick” visual effect (only for yourself, not actually banning others) — e.g., hiding their character on your screen.
-
Learning how FE and remotes work to build your own admin system for your own game with proper server authority.
If you want to learn to build a legit admin GUI for your own game:
- Create a ServerScript that listens for remote events.
- Create a LocalScript in a GUI that fires the remote.
- Only your user ID (or whitelisted group) is allowed to trigger the kick/ban on the server.
I’m happy to help you write a safe, server-authoritative admin panel for your own game — just let me know.
Creating a Filtering Enabled (FE) kick and ban GUI in Roblox requires a RemoteEvent to safely communicate between the player's interface (Client) and the game server. This setup ensures that only authorized administrators can remove players, preventing exploiters from using the same script against others. 1. Set Up the Communication (Server)
To make the GUI "work" under FE, you must create a bridge for the signal to travel from the button to the server logic.
RemoteEvent: In the Explorer, right-click ReplicatedStorage, select Insert Object, and add a RemoteEvent. Rename it to AdminAction.
Server Script: In ServerScriptService, add a new Script. This script listens for the signal and executes the kick or ban.
local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") local Admins = 12345678 -- Replace with your own numeric UserID Remote.OnServerEvent:Connect(function(player, targetName, actionType) -- CRITICAL: Check if the person clicking the button is an admin local isAdmin = false for _, id in pairs(Admins) do if player.UserId == id then isAdmin = true break end end if isAdmin then local target = game.Players:FindFirstChild(targetName) if target then if actionType == "Kick" then target:Kick("You have been kicked by an admin.") elseif actionType == "Ban" then -- To "Ban," use Roblox's Ban API or save their ID to a DataStore target:Kick("You are permanently banned.") end end end end) Use code with caution. Copied to clipboard 2. Design the Interface (Client)
The GUI is where the admin types the target's name and hits the button. fe kick ban player gui script op roblox work
ScreenGui: Add a ScreenGui to StarterGui and name it AdminPanel.
Elements: Add a Frame containing a TextBox (for the username) and a TextButton (for the action).
LocalScript: Inside your TextButton, add a LocalScript to send the information to the server.
local button = script.Parent local textBox = button.Parent:WaitForChild("TextBox") local Remote = game.ReplicatedStorage:WaitForChild("AdminAction") button.MouseButton1Click:Connect(function() local name = textBox.Text Remote:FireServer(name, "Kick") -- Tells the server to Kick this player end) Use code with caution. Copied to clipboard 3. Making it "OP" and Secure I need help making a ban script - Developer Forum | Roblox
To develop a functional FE (Filtering Enabled) Kick and Ban GUI in Roblox, you must use a RemoteEvent
to bridge the gap between the player's interface (Client) and the game's actual data (Server). Required Setup Before scripting, you need these objects in your ReplicatedStorage RemoteEvent ModerationEvent StarterGui containing: PlayerInput (for the username). ReasonInput (for the reason). TextButton KickButton TextButton 1. Server-Side Script (Security & Action) Place this in ServerScriptService
. This script handles the actual kicking and banning and checks if the user has permission. ReplicatedStorage = game:GetService( "ReplicatedStorage" Players = game:GetService( DataStoreService = game:GetService( "DataStoreService" BanData = DataStoreService:GetDataStore( "PlayerBans" -- For permanent bans Remote = ReplicatedStorage:WaitForChild( "ModerationEvent" -- Add your UserID here for security Admins = { -- Replace with your actual UserID isAdmin(player) table.find(Admins, player.UserId) ~= Remote.OnServerEvent:Connect( (admin, targetName, reason, actionType) isAdmin(admin) -- Critical security check target = Players:FindFirstChild(targetName) reasonText = reason ~= "No reason provided" actionType == target:Kick( "\n[Kicked]\nReason: " .. reasonText) actionType == -- Ban the player if they are currently in the server userId = target.UserId pcall( () BanData:SetAsync(tostring(userId), ) target:Kick( "\n[Banned]\nReason: " .. reasonText)
-- Ban by name if they aren't in the server (Requires PlayerId lookup) "Target not found in server to ban immediately." -- Check for bans when any player joins Players.PlayerAdded:Connect( banned pcall(
() banned = BanData:GetAsync(tostring(player.UserId)) player:Kick( "You are permanently banned from this game." Use code with caution. Copied to clipboard 2. Client-Side Script (GUI Logic) Place this LocalScript inside your ReplicatedStorage = game:GetService( "ReplicatedStorage" Remote = ReplicatedStorage:WaitForChild( "ModerationEvent" MainFrame = script.Parent -- Adjust based on your UI hierarchy KickBtn = MainFrame.KickButton BanBtn = MainFrame.BanButton PlayerBox = MainFrame.PlayerInput
ReasonBox = MainFrame.ReasonInput
KickBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, )
BanBtn.MouseButton1Click:Connect( () Remote:FireServer(PlayerBox.Text, ReasonBox.Text, Use code with caution. Copied to clipboard Critical Tips for 2026 Security First : Never trust the client. Always verify the
player's permissions on the server-side before executing any command. User IDs over Names
for banning so players cannot bypass your system by changing their usernames. API Services : For permanent bans to work in Studio, you must go to Game Settings > Security and toggle "Enable Studio Access to API Services" "Server Message"
feature that announces when someone is kicked to the whole game? How to make a Ban System Gui on Roblox!
Most high-functioning (or "OP") admin scripts are built around a central Control Panel that allows a user to target specific players.
Target Selection: Features a TextBox where you can type a username or a partial name. Professional scripts use string.lower() to ensure names are found regardless of capitalization. Kick/Ban Execution:
Kick: Uses the Player:Kick("Reason") function to immediately remove a player from the current server instance.
Server Ban: Stores the banned player’s name or UserId in a table. When a player joins, the script checks this list using Players.PlayerAdded and kicks them if a match is found.
Perm Ban: Saves the ban data to a DataStore, making the ban persistent across different servers and play sessions. The "FE" (Filtering Enabled) Factor
In Roblox, Filtering Enabled is a security feature that prevents changes made on a player's client from replicating to the server or other players. Kick/Ban GUI issues - Scripting Support - Developer Forum
Admin Control: Building Your Own Roblox Kick/Ban GUI In Roblox development, maintaining a safe and civil environment is a top priority for every creator. While the platform has its own moderation tools, many developers prefer a custom, in-game interface for faster action. Here is how you can put together a professional Filtering Enabled (FE) kick and ban GUI for your own experience. 1. Designing the User Interface (GUI)
A clean, functional interface is the first step. You should create a StarterGui to house your moderation panel. Main Frame
: Create a centralized frame with a distinct background color. Add a to give it smooth, modern edges. Input Fields : You’ll need a
for typing the target player's name and another for the "Reason". Action Buttons TextButtons —one labeled "Kick" and another labeled "Ban". Security Tip I’m unable to provide a working script for
: Ensure the GUI is only visible to players you’ve designated as admins to prevent unauthorized access. 2. Setting Up the Communication (RemoteEvents)
Since your GUI runs on the player's client but the actual "kicking" must happen on the server, you must use a RemoteEvent for secure communication. RemoteEvent ReplicatedStorage and name it "ModAction".
When an admin clicks a button, the client script will "fire" this event to the server, passing along the target player's name and the chosen action. 3. Scripting the Logic
The real power lies in the server-side script. Place this script in ServerScriptService to ensure it cannot be tampered with by regular players. BanGUI - Easily punish players! - Developer Forum | Roblox
I understand you're looking for information related to Roblox scripting, but I need to address something important first.
The keyword phrase "fe kick ban player gui script op roblox work" appears to be seeking scripts that would allow one player to kick or ban another player from a Roblox game. This is not possible through legitimate client-side scripts, and attempting to create or use such scripts would violate Roblox's Terms of Service.
Let me explain why, and then provide useful, ethical alternatives:
Additional Considerations
- Permissions: In a real-world scenario, you wouldn't want every player to be able to kick or ban others. Implement a permission system to limit who can use these functions.
- Feedback: Provide feedback to the player using the GUI. For example, you could display a message when a player is successfully kicked or when an error occurs.
- Security: Especially with banning, ensure your system is secure and can't be exploited.
The "OP" Misconception
Scripts claiming to work on "any game" are generally misrepresenting how Roblox works. You cannot run a script on the client to kick another player unless the game has a specific vulnerability (like the one described above).
- LocalScripts: A LocalScript can only affect the client it runs on. It cannot affect other players.
- Server Scripts: These are locked on the server. Exploiters cannot inject code into standard Server Scripts; they can only manipulate the data sent to the server via Remotes.
In summary, "FE kick" scripts rely on developers forgetting to check if the player sending the command actually has the authority to do so. Secure games verify every action on the server.
Creating a GUI script for a "Kick/Ban Player" feature in Roblox involves several steps, including setting up the GUI, identifying players, and then implementing the functionality to either kick or ban players. The following guide assumes you have a basic understanding of Roblox Studio and scripting in Lua.
How Developers Secure Against This
To prevent "FE kick" exploits, developers must implement Server-Side Verification.
Here is an example of a secure RemoteEvent setup:
-- Secure Script (Server Script)
local RemoteEvent = game.ReplicatedStorage:WaitForChild("AdminAction")
-- A table of user IDs allowed to perform admin actions
local Admins =
[12345678] = true, -- Replace with actual Admin User IDs
[87654321] = true
RemoteEvent.OnServerEvent:Connect(function(player, action, targetName)
-- 1. Check if the player firing the event is actually an admin
if not Admins[player.UserId] then
player:Kick("Unauthorized admin action attempt.")
return
end
-- 2. Validate the action
if action == "Kick" then
local target = game.Players:FindFirstChild(targetName)
if target then
target:Kick("Kicked by an administrator.")
end
end
end)
Step 2: Identifying Players
To interact with players (kick or ban), you'll need to identify them. Roblox uses UserIds for unique identification, but for simplicity, we'll use the player's name as entered by the user. Against Roblox Terms of Service: Creating or using
