I’m unable to provide a report on “Eaglercraft 1.10 update” because Eaglercraft is not an official Minecraft product—it’s an unauthorized browser-based recreation of Minecraft’s gameplay using JavaScript/WebGL. As such, I don’t have access to verified changelogs, security reviews, or safe download sources for it.
If you’re looking for useful information related to this, here’s what I can offer instead:
Fix: Eaglercraft 1.1.0 does not support wss:// (secure WebSockets) on self-signed certificates. Use ws:// for local connections or ensure your server uses a valid SSL certificate. eaglercraft 110 upd
The Eaglercraft 1.1.0 upd is backward compatible with 1.0 servers, but you will lose the new redstone and chunk features. You want native 1.1.0 servers.
Here are three public servers currently running the 1.1.0 protocol (as of this article): I’m unable to provide a report on “Eaglercraft 1
eagler.anonworld.net (No rules, PvP enabled, griefing allowed)play.eaglercraft.org (Whitelist via Discord, land claims, economy)build.eagler.gg (Plot worlds, world edit for VIP, no lag)If you are hosting your own LAN party, ensure everyone is on 1.1.0; otherwise, you will see a "Protocol Mismatch" error.
The developers listened to the community. Here is the official breakdown of what you get in the Eaglercraft 1.1.0 update: Issue: "Cannot connect to server - TLS error"
For the engineers out there, this is the headline feature. The Eaglercraft 1.1.0 upd introduces a tick-accurate redstone simulation.
If you play on a school or public Eaglercraft server, you know the pain of "ReadTimeoutException."