Die Hard 2 Workprint Better
Die Hard 2 Workprint: A Rare Glimpse into Action Movie History
For fans of action cinema, "Die Hard 2" holds a special place in the pantheon of iconic films. Released in 1990, the movie is a sequel to the groundbreaking "Die Hard" (1988) and continues the adventures of John McClane, played by Bruce Willis. While the final product was a critical and commercial success, cinephiles and collectors often seek out earlier versions or workprints of films to gain insight into the filmmaking process. The "Die Hard 2 workprint" refers to an early, rough cut of the movie that has circulated among enthusiasts and collectors.
1. The "Sniper in the Church" Extended Sequence
In the theatrical cut, John McClane (Bruce Willis) discovers the mercenaries setting up a jamming station in a church. A brief shootout ensues. In the workprint, this sequence is brutal and prolonged. die hard 2 workprint
- The Difference: McClane uses a stolen sniper rifle to pick off mercenaries one by one from the church bell tower. The theatrical cut implies the kills; the workprint shows them in graphic, unfinished detail. There is an extended shot of a mercenary taking a round to the shoulder, stumbling backward through a stained-glass window, and hanging precariously before falling.
Related Rare Versions
- TV Extended Cut – Broadcast on TV in the 1990s with a few extra seconds of violence (not a workprint).
- Die Hard 1 Workprint – Exists but less common; similar temp score and alternate takes.
- Die Hard 3 Workprint – Rare, with major alternate ending (different villain death).
4. Alternate Takes and Rough Edges
For the die-hard fan (pun intended), the joy of this print is in the anomalies.
- John McClane’s Monologue: One of the quirkiest elements of the workprint is an alternate take of McClane’s opening internal monologue. The dialogue differs slightly, and Bruce Willis’ delivery is less polished, feeling more like a rehearsal.
- The Ejection: The finale, where McClane ejects from the plane just before it explodes, is present but lacks the final composite shots. You can often see the rigging or incomplete pyrotechnics, stripping away the movie magic to reveal the stunt work beneath.
- Temporary Sound Effects: Many of the gunshots and explosions sound different. They are "stock" sound effects, lacking the punch and layered depth of the final mix. This gives the film a cheaper, grittier aesthetic.
1. The Nature of the Workprint
A workprint is essentially a rough cut of a film used by directors and editors before the final version is locked. The Die Hard 2 workprint is not a remastered "Director's Cut"; it is a time capsule from the editing room floor. Die Hard 2 Workprint: A Rare Glimpse into
Visually, the print is often grainy, suffering from generation loss (as it was likely dubbed from a VHS source used for test screenings). It lacks the final color grading that gives the theatrical release its cool, blue-tinted airport atmosphere. Crucially, it is devoid of a finished soundtrack. Temporary music tracks—lifted from other films like Aliens, The Package, and notably Paul Verhoeven’s Total Recall—stand in for Michael Kamen’s final score. The absence of Kamen’s "Singing in the Rain" motifs and the orchestral integration of Beethoven’s 9th Symphony fundamentally changes the film’s rhythm, making it feel less like a Die Hard movie and more like a generic 80s actioner.
5. The Narrative Shift: Pacing vs. Atmosphere
Comparing the theatrical cut to the workprint highlights the crucial role of an editor. The theatrical cut of Die Hard 2 is fast—some would say frantic. The workprint, by adding 15 minutes of exposition and extended dialogue scenes, slows the pace down significantly. The Difference: McClane uses a stolen sniper rifle
While modern audiences might prefer the tighter theatrical cut, the workprint allows the film to "breathe." It allows the subplot of the airport police Chief Lorenzo (Dennis Franz) and his skepticism of McClane to develop more naturally. In the theatrical cut, Lorenzo goes from antagonist to ally quite quickly; in the workprint, the transition feels more earned through additional scene interactions.