| Name | Description | Input Interface |
Output Interface |
Other features |
Audio Interface |
Datasheet |
|---|---|---|---|---|---|---|
| CH7231 | USB Type-C Electronically Marked Cable Component |
USB Type-C |
USB Type-C |
E-Marker,SOT23-5 Package |
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is a rhythm-based platformer that evolves the core mechanics of the Geometry Dash
series into a more intense, often "groundless" experience. It centers on guiding a small icon through high-difficulty, user-generated levels where every jump and gravity shift is synchronized to a musical beat. Core Gameplay Mechanics
Unlike traditional platformers, Dashmetry levels often focus on permanent motion and high-pressure reflexes: Suspended Play : Some extreme levels, such as Dashmetry Golden
, remove ground platforms entirely, forcing players to navigate shifts and transitions mid-air without a safety net. Constant Adaptation
: Players must rapidly transition between different forms (cube, ship, wave) and adjust to sudden gravity reversals and speed changes. Rhythmic Precision
: Success relies on "Red Rhythm"—a state where distortions in the background and lighting effects synchronized to the beat increase visual pressure and demand intense concentration. Key Game Modes
Dashmetry offers several ways to test player endurance and skill: Classic Mode
: Contains curated stages ranging from Easy to the high-stakes difficulty. Endless Mode
: A survival-based test focusing on how long a player can maintain the rhythm before crashing. Community Levels
: The game features a massive library of user-created content including specialized levels like Bloodlust Final Part (focused on pure execution) and (desert-themed challenges). Popular User-Created Levels
The Dashmetry community is known for its "layout" and "demon" levels that push mechanical limits: Dashmetry Golden
: Famous for its "No-Ground" design philosophy where players never touch the floor. Dashdynamix
: Known for having almost zero "acclimatization period," forcing immediate reactions to narrow platforms. Bloodlust Final Part
: An unforgiving 10-second sequence that requires perfect execution with no alternate paths. Really Funky
: Uses uniform deep red lighting and mechanical tremors to disorient the player visually while they follow a distorted beat. Technical & Platform Availability Browser-Based Mastery : Many versions, like Geometry Craft 3D
, are built on HTML5, allowing them to run smoothly on modern browsers including school Chromebooks. Free-to-Play
: Most core Dashmetry levels and variations are available for free on platforms like Ouaz Games Geometry Dash Lite Dashmetry Golden , or would you like to know how to create your own levels in the editor?
Dashmetry is a rhythm-based platformer that combines timing, movement, and music within a side-scrolling 2D structure. Geometry Craft 3D - Blocky Rhythm & Crafting Adventure dashmetry game
The Complete Guide to Dashmetry Game: Rhythm, Precision, and Mastery
Dashmetry is a fast-paced, rhythm-based 2D platformer that challenges players to navigate a series of high-stakes obstacle courses. Heavily inspired by the iconic Geometry Dash series, it blends music-synced gameplay with minimalist controls to create a demanding experience centered on reflexes, timing, and pattern recognition. Core Gameplay Mechanics
In Dashmetry, players control a geometric icon—often a cube, ship, or ball—that moves automatically through side-scrolling levels. The primary objective is to reach the end of the stage without colliding with hazards.
Rhythm-Syncing: Every jump, flip, and movement is designed to align with the background music. Success often depends on "feeling" the beat rather than just visual reaction.
Simple Controls: The game uses a "one-button" mechanism. Players can use a mouse click, Spacebar, or Up Arrow key to jump. Holding the input allows for continuous jumps or sustained flight in specific vehicle modes.
Hazards and Obstacles: Levels are packed with spikes, sawblades, gravity-flipping portals, and speed-altering pads. One mistake results in an instant crash and a restart from the beginning of the level (or the last checkpoint in Practice Mode). Key Game Modes
Dashmetry offers several ways to play, catering to both casual players and hardcore "dashers": Dashmetry - Play Online - Geometry Dash Lite
Since Dashmetry is a hub for rhythm-based and creative geometry games [12, 23], a story for a "Dashmetry Game" typically involves a geometric protagonist overcoming an abstract or rhythmic conflict.
Below is a story concept titled "The Silent Beat," designed to fit the mechanics of a Dashmetry-style level. The Story: "The Silent Beat"
Act I: The Static SilenceIn the world of Dashmetry, existence is defined by the rhythm of the Great Song. The Protagonist (a simple, glowing cube) lives in the "Neon Valley," where every jump is perfectly synced to a upbeat melody. Suddenly, a glitch known as "The Static" sweeps through, stealing the music and freezing the world in gray, silent geometry [18, 34].
Act II: The Rhythm QuestThe Protagonist must journey through the "Infected Dungeon"—a place where the rhythm is broken and dangerous [1]. To restore the music, they must:
Navigate the Void: Use precision jumps and timing to avoid "lethal red hitboxes" created by the Static [2, 8].
Collect the Fragments: Find hidden "Golden Notes" (coins) to bring back parts of the lost track [13, 28].
Master Transformations: Shift into a "Wave" or "Ball" form to traverse chaotic sections where the gravity itself is glitched [19, 31].
Act III: The Boss of NoiseAt the heart of the dungeon, the Protagonist faces the "Overlord of Discord," a massive, shifting geometric boss [1]. The final battle is a high-speed "Insane Demon" level where the player must match frame-perfect movements to a restored, heavy-bass soundtrack [19].
Resolution: Harmony RestoredUpon defeating the boss, the music explodes back into the world. The gray geometry transforms into vibrant, neon colors, and the Protagonist returns to the Neon Valley, now a hero of the Dashmetry universe [23].
If you want to build this story into a playable level, check out these guides on adding narrative and themes in the editor: How To Add A Story & Theme to Your Level 2K views · 5 months ago YouTube · YcreatorGoal Trying to make a storyline-based game in Geometry Dash 939 views · 2 years ago YouTube · ♫ SakePlayS ♫ How To Make A Story In Geometry Dash | Easy Guide (2026) 10 views · 2 months ago YouTube · Internet Solutions Tips for Building Your Story Level is a rhythm-based platformer that evolves the core
If you are using the Dashmetry or Geometry Dash editor to create this, consider these mechanics:
Triggers: Use Move and Rotate triggers to create animated cutscenes [6].
Visual Transitions: Use Fade and Color triggers to show the world changing from "Static gray" to "Neon color" as the player progresses [6].
Description: Add a brief summary of the story in the level description to give players context before they start [1, 39]. Suggestions for the type of music to use for each act?
A list of specific triggers needed to make the "Static" effect?
Dashmetry is a high-octane rhythm platformer that challenges players to navigate a cube through a series of increasingly difficult levels, all synchronized to a pulse-pounding electronic soundtrack. While it draws inspiration from the legendary "Geometry Dash," Dashmetry carves out its own identity with unique physics, specialized level editors, and a focus on community-driven content. Core Gameplay Mechanics
At its heart, Dashmetry is a "one-button" game. The player’s primary interaction is jumping, but the complexity arises from the environment.
Gravity Shifts: Portals and pads that flip your orientation, forcing you to play upside down or switch perspectives mid-flight.
Vehicle Transformations: Your standard cube can transform into a ship, a wave, or a UFO, each with distinct movement patterns and momentum.
Precision Timing: The game is unforgiving; hitting a single spike or wall results in an immediate restart of the level, making muscle memory essential. The Rhythm Element
Unlike standard platformers, Dashmetry is deeply tied to its music. Every jump, transition, and obstacle is placed to match the beats and drops of the soundtrack. This creates a "flow state" where players aren't just reacting to visuals, but are anticipating moves based on the rhythm.
Audio-Visual Sync: Hazards often pulse or change color in time with the bass.
Practice Mode: Players can place "checkpoints" to master specific segments of a song before attempting a "Normal Mode" run. Community and Level Creation
The longevity of Dashmetry lies in its robust Level Editor. While the base game offers dozens of official levels, the community has generated hundreds of thousands of custom maps.
Creative Freedom: The editor allows for complex triggers, custom art assets, and intricate lighting effects.
Global Leaderboards: Players compete for "stars" and "diamonds" by completing levels, with "Demon" difficulty maps serving as the ultimate badge of honor.
Collaborations: It is common for top-tier creators to work together on "Megacollabs," resulting in levels that look more like cinematic experiences than simple games. Why It’s Addictive Total Playtime: 23 minutes and 14 seconds Total
Dashmetry taps into the "just one more try" mentality. The instant restart mechanic removes the friction of failure, allowing players to jump back into the action within milliseconds. The satisfaction of finally clearing a level that took thousands of attempts provides a level of dopamine few other genres can match. Technical Accessibility
One of the reasons for Dashmetry's massive reach is its low entry barrier:
Cross-Platform: Available on mobile devices and PCs, often with cloud-syncing for progress.
Low Specs: The game is optimized to run smoothly even on older hardware, ensuring the high frame rates necessary for precision gameplay.
📍 Key Takeaway: Dashmetry is more than a game; it is a test of patience, rhythm, and creativity. Whether you are a casual player looking to pass the time or a hardcore creator building the next viral masterpiece, the grid awaits.
Title: Decoding the Hype: An Introduction to Dashmetry
In the ever-expanding universe of indie gaming, a new title has been quietly building a cult following among speedrunners and puzzle enthusiasts alike. That game is Dashometry.
While triple-A titles often lean on hyper-realistic graphics and cinematic storytelling, Dashometry takes a different route. It strips the gaming experience down to its core components: reaction time, spatial awareness, and a pulsing rhythm. But what exactly is this game, and why is it climbing the Steam charts? Let’s take a closer look.
Dashmetry focuses on short, repeatable runs where mastery emerges from learning movement rules, pattern recognition, and risk-reward decision-making. The central loop encourages high-skill play, speed, and score-chasing while remaining accessible through incremental difficulty and clear feedback.
This is where casuals quit. The floor begins to rotate independently of the screen. You must dash against the rotation to stay centered. It introduces "Anti-Dash Pads," which push you backward. Fans of the Dashmetry Game argue that World 3 has the best soundtrack—a syncopated synthwave beat that matches the gear clicks.
Dashometry follows the "Dark Souls" philosophy of difficulty but applies it to the platformer genre.
The first five levels serve as a tutorial. You learn to jump, dash, and wall-run. By level six, the training wheels come off. The game introduces moving hazards, gravity shifts, and disappearing platforms.
What makes the difficulty fair, rather than frustrating, is the respawn system. Death is instantaneous, and the respawn is even faster. There is no loading screen, no "Game Over" text to demoralize you. You die, you click, and you try again. This creates a "just one more try" loop that can easily eat up three hours of your evening.
The Dashmetry Game features six distinct worlds, each with 20 levels and a secret "Mirror Mode."
We cannot discuss the Dashmetry Game without praising its composer, Neon Dusk. The soundtrack is adaptive. When you dash, the music pitches up. When you rotate the world, the beat flips backward (backmasking).
Level 2-8 ("Laser Tears") is famous in the EDM community for being a full song that contains morse code clues to unlock a secret skin (the "Prism Reaper").
The final world is procedurally generated based on the global leaderboards. The game takes the most common death locations of all players and builds a "Gauntlet of Shame." Beating World 6 unlocks the Dashmetry Game Level Editor.