Darkbot Plugins __top__ [WORKING]

For DarkBot (a memory-based bot for DarkOrbit), plugins are modular additions that allow you to automate specific in-game tasks like galaxy gates, NPC hunting, and resource collection. Common Plugins

Kekka Reloaded: Popular for its Galaxy Module and Galaxy Helper features.

Donor Plugin: Includes advanced tools like a GG Spinner for automated gate spins.

Osiris: Focuses on utility with Auto-Buy, Custom Event trackers, and detailed Stats.

Pika Plugin: Specifically designed for managing Dispatch (hiring retrievers/perdigueros).

Penguin Plugin: Provides automated Healing Ability management during combat.

Lean Plugin: A lightweight Stats Manager to track your bot's progress and earnings. 📥 How to Install darkbot plugins

Download: Get the .jar plugin file (often from the official DarkBot Discord or GitHub).

Locate Folder: Open your main DarkBot folder and find the subfolder named plugins.

Drag and Drop: Place the .jar file directly into that folder.

Enable: Restart DarkBot; the new features will appear under the Plugins or Modules tab for you to configure. 🛠️ Developer Resources

If you're looking to create your own "piece" of code, you can use the DarkBotAPI on GitHub to build custom modules.

If you'd like, I can help you find a specific plugin for a task (like PET fuel or ammunition) or guide you through a configuration for a specific map. For DarkBot (a memory-based bot for DarkOrbit), plugins


Why Use Plugins on Darkbot?

Raw Darkbot is dumb. Out of the box, it knows how to connect to a server, join a channel, and learn via the @learn command. But to be useful, you need plugins. Here is why:

Step 1: Locate the Plugins Folder

By default, DarkBot looks for a folder named plugins directly inside its root directory.

C:\DarkBot\
├── darkbot.exe
├── darkbot.cfg
└── plugins\
    ├── core.dll
    ├── trivia.dll
    └── quote.dll

Step 2: Locate the Scripts Directory

All textual plugins (.set files) live in the scripts/ folder. The main configuration points to them via the source command inside your main .set file.

5. Writing Your Own Plugin (Basic)

You need:

Minimal command plugin example:

using DarkBot;
using DarkBot.Plugins;

[DarkBotPlugin("HelloWorld", "1.0", "YourName")] public class HelloWorldPlugin : DarkBotPluginBase [DarkBotCommand("hello")] public void SayHello(CommandEventArgs e) e.Respond($"Hello, e.User.Nickname!"); Why Use Plugins on Darkbot

Steps:

  1. Create a Class Library project (.NET Framework 4.7.2+ or .NET 6+ depending on DarkBot version).
  2. Reference DarkBot.Core.dll.
  3. Write your plugin class inheriting DarkBotPluginBase.
  4. Use [DarkBotCommand("commandname")] to expose chat commands.
  5. Build → Copy the .dll to DarkBot’s Plugins folder.
  6. Restart DarkBot.

Anatomy of a Simple Plugin (C snippet)

void on_public(char *nick, char *host, char *channel, char *message) 
    if (!strncmp(message, "!ping", 5)) 
        irc_privmsg(channel, "%s: pong!", nick);

Compile, load with .load plugin.so, and the bot responds to !ping.

Quick implementation checklist

  1. Define plugin manifest (name, version, permissions, compatibility).
  2. Create config schema with defaults and scope (global vs guild).
  3. Implement event handlers and command handlers with input validation.
  4. Persist state appropriately and add migration support.
  5. Add logging, metrics, and error handling.
  6. Document usage, config fields, and permissions required.
  7. Publish with versioned releases and changelog.

3. Troubleshooting


Native Limitations and the Need for Plugins

Original Darkbot versions operated with a fixed command set: !fact, !google, !quote, !weather, and a few administrative functions. While these sufficed for basic FAQ bots, they could not easily accommodate channel-specific needs — such as game score lookups, custom polls, or integration with external APIs. Because Darkbot lacked a built-in scripting language, any new feature required modifying the C source code and recompiling the binary. This process was error-prone and alienated users without programming experience.

The plugin concept addresses this by defining a standard interface through which external code — whether C modules, shared libraries, or scripts launched as subprocesses — can register new commands and hooks with the main bot.