For DarkBot (a memory-based bot for DarkOrbit), plugins are modular additions that allow you to automate specific in-game tasks like galaxy gates, NPC hunting, and resource collection. Common Plugins
Kekka Reloaded: Popular for its Galaxy Module and Galaxy Helper features.
Donor Plugin: Includes advanced tools like a GG Spinner for automated gate spins.
Osiris: Focuses on utility with Auto-Buy, Custom Event trackers, and detailed Stats.
Pika Plugin: Specifically designed for managing Dispatch (hiring retrievers/perdigueros).
Penguin Plugin: Provides automated Healing Ability management during combat.
Lean Plugin: A lightweight Stats Manager to track your bot's progress and earnings. 📥 How to Install darkbot plugins
Download: Get the .jar plugin file (often from the official DarkBot Discord or GitHub).
Locate Folder: Open your main DarkBot folder and find the subfolder named plugins.
Drag and Drop: Place the .jar file directly into that folder.
Enable: Restart DarkBot; the new features will appear under the Plugins or Modules tab for you to configure. 🛠️ Developer Resources
If you're looking to create your own "piece" of code, you can use the DarkBotAPI on GitHub to build custom modules.
If you'd like, I can help you find a specific plugin for a task (like PET fuel or ammunition) or guide you through a configuration for a specific map. For DarkBot (a memory-based bot for DarkOrbit), plugins
Raw Darkbot is dumb. Out of the box, it knows how to connect to a server, join a channel, and learn via the @learn command. But to be useful, you need plugins. Here is why:
By default, DarkBot looks for a folder named plugins directly inside its root directory.
C:\DarkBot\
├── darkbot.exe
├── darkbot.cfg
└── plugins\
├── core.dll
├── trivia.dll
└── quote.dll
All textual plugins (.set files) live in the scripts/ folder. The main configuration points to them via the source command inside your main .set file.
You need:
Core.dll referenceMinimal command plugin example:
using DarkBot; using DarkBot.Plugins;
[DarkBotPlugin("HelloWorld", "1.0", "YourName")] public class HelloWorldPlugin : DarkBotPluginBase [DarkBotCommand("hello")] public void SayHello(CommandEventArgs e) e.Respond($"Hello, e.User.Nickname!");Why Use Plugins on Darkbot
Steps:
DarkBot.Core.dll.DarkBotPluginBase.[DarkBotCommand("commandname")] to expose chat commands..dll to DarkBot’s Plugins folder.void on_public(char *nick, char *host, char *channel, char *message)
if (!strncmp(message, "!ping", 5))
irc_privmsg(channel, "%s: pong!", nick);
Compile, load with .load plugin.so, and the bot responds to !ping.
ModuleNotFoundError: No module named 'requests'). You must install that library using pip (pip install requests) or npm.config.json file (e.g., API keys for a music plugin).Original Darkbot versions operated with a fixed command set: !fact, !google, !quote, !weather, and a few administrative functions. While these sufficed for basic FAQ bots, they could not easily accommodate channel-specific needs — such as game score lookups, custom polls, or integration with external APIs. Because Darkbot lacked a built-in scripting language, any new feature required modifying the C source code and recompiling the binary. This process was error-prone and alienated users without programming experience.
The plugin concept addresses this by defining a standard interface through which external code — whether C modules, shared libraries, or scripts launched as subprocesses — can register new commands and hooks with the main bot.