Burnout 3 Takedown -pcsx2 Memory Card Save File- Repack May 2026
Burnout 3: Takedown – PCSX2 Memory Card Save File Guide
Released in 2004, Burnout 3: Takedown remains the undisputed king of arcade racing. The intoxicating mix of high-speed racing and "crash mode" puzzles makes it a title that gamers return to year after year. However, for those replaying this classic on the PS2 emulator PCSX2, managing save data can sometimes be a hurdle.
If you are looking to skip the grind, unlock all cars, or simply back up your progress, here is everything you need to know about PCSX2 Memory Card Save Files for Burnout 3: Takedown. Burnout 3 Takedown -PCSX2 Memory Card Save File-
4. What the “Piece” Might Be
If someone presented this as a digital artifact, it could be: Burnout 3: Takedown – PCSX2 Memory Card Save
- A curated 100% complete save (all gold medals, all cars, all crash junctions).
- A “fun” save (infinite boost, all signature takedowns unlocked, but not all golds).
- A region-specific save (US
SLUS-21050vs EUSLES-52732—saves aren’t cross-region without conversion).
Quick reference checklist
- Backup current memcards before changes.
- Match region (NTSC/PAL).
- Use Memory Card Manager to import/export.
- Keep versioned backups and label files clearly.
- Scan downloaded content and use reputable tools.
Method 1: Using the PCSX2 Built-in File Manager (Recommended)
Modern versions of PCSX2 have a built-in memory card manager, making external tools mostly obsolete. A curated 100% complete save (all gold medals,
- Open PCSX2.
- Navigate to Settings > Memory Cards.
- Select the Memory Card slot you are using (usually Slot 1).
- Click Open Explorer (or "Open Folder" depending on your version). This will open the directory containing your
Mcd001.ps2file. - If your downloaded file is already a raw
.ps2memory card image, you can simply rename it toMcd001.ps2and replace the existing file (back up your old one first!). - For individual save files (
.psu): This is more complex. You often need to place the file into a folder structure within the memory card. If you have a.psufile (a single save "folder" exported from a PS3 or another emulator):- Use the PCSX2 console log or a memory card manager tool to import the save.