Auto Dodge Untitled Boxing Game Mobile Script __exclusive__ -
Title: The Ghost in the Gesture
The glow of the smartphone screen was the only light in Leo’s cluttered bedroom. His thumbs were blistered, his eyes were red-rimmed, and his posture was hunched in the universal shape of mobile gaming defeat.
On the screen, the text read: DEFEAT.
“Come on,” Leo groaned, tapping the ‘Retry’ button. The game was Untitled Boxing Game, the mobile port that had taken the school by storm. It was supposed to be about timing, reflexes, and reading your opponent. But for the last three hours, Leo had been unable to land a single clean hit on the current Ranked #1 player, a user named Vip3r.
Every time Leo threw a jab, Vip3r wasn't there. Every time he ducked, Vip3r was already uppercutting the empty air where Leo’s chin used to be. It wasn’t skill. It was prediction. It was inhuman.
Leo alt-tabbed out of the game, navigating to a shadowy forum he frequented. He typed into the search bar with trembling fingers: Untitled Boxing Game Mobile Script.
The results were the usual mix of fake surveys and malware. But one link caught his eye. It was a pastebin link posted by an anonymous user, titled simply: Auto Dodge (Undetectable).
Curiosity, and a desperate need to not lose his rank, overrode his common sense. He copied the code. He opened his scripting app—a tool usually reserved for developers—and pasted the messy, jagged lines of Lua code.
local Player = game.Players.LocalPlayer
local Character = Player.Character
function AutoDodge()
-- Predicts enemy hitbox trajectory
-- Latency compensation: ON
-- Reaction time: 0.01ms
“Point zero one milliseconds,” Leo whispered. “That’s faster than a blink.”
He hit EXECUTE.
The screen flickered for a second. A small, translucent holographic button appeared in the corner of his screen: [ACTIVATE].
Leo took a deep breath, his heart hammering against his ribs. He re-opened the match lobby. He challenged Vip3r again. Auto Dodge untitled boxing game Mobile Script
The bell rang. Ding!
The match started. Vip3r came out swinging, a blur of animated fists. Usually, Leo would panic, spamming the block button and hoping for the best.
This time, he tapped the floating button.
[ACTIVATED]
Time didn't slow down, but Leo’s avatar did something unnatural. As Vip3r threw a vicious right hook, Leo’s character didn't just block; he shifted his weight with mechanical precision, his torso twisting forty-five degrees to the left. The fist grazed the air inches from his nose.
Vip3r threw a combo—Jab, Jab, Hook. Leo’s thumbs weren't moving on the screen, but his character was a ghost. He weaved under the jabs, leaned back from the hook, and stepped to the side.
He was untouchable.
A manic grin spread across Leo’s face. “You like that?” he muttered. “You like that!”
He started fighting back. Because he didn't have to worry about defense, he could focus entirely on attack. He landed heavy punches while his character automatically matrix-dodged every counter-attack. Vip3r was stumbling, clearly confused. The chat log on the side of the screen was lighting up.
Vip3r: ?? Vip3r: wth Vip3r: cheater.
Leo ignored it. He felt like a god. The script was perfect. It calculated the hitboxes before the server even registered the punch. It was playing the game for him, turning a chaotic brawl into a choreographed dance where he led and the opponent could only follow.
Vip3r’s health bar dropped to red.
“Finish him,” Leo whispered.
He wound up for a heavy uppercut. Vip3r tried one last desperate lunge. Leo waited for the satisfying sensation of the victory.
But then, the script glitched.
The holographic button on his screen turned from green to a blinding, pulsating red. The text on it changed: INPUT OVERFLOW.
Leo’s character froze. It wasn't a lag spike; it was a seizure. The auto-dodge algorithm was trying to dodge two things at once—the incoming punch, and the game's anti-cheat detection system that had just flagged his client.
His character’s limbs began to spasm, twisting in ways the game physics engine shouldn't allow. He clipped through the floor of the boxing ring, his legs vanishing into the void, while his torso twitched violently.
Leo tapped the screen frantically. “No, no, no! Move!”
The game chat turned into a chaotic stream of binary code and error messages. The audio crackled, a distorted robotic voice echoing from his phone speakers: “I... see... everything.”
Suddenly, the match ended.
But it didn't say VICTORY or DEFEAT.
It said: BANNED. REASON: UNNATURAL PRECOGNITION.
Leo stared at the screen. The game didn't boot him to the menu; it stayed on a black screen. Then, text appeared, typing itself out letter by letter. Title: The Ghost in the Gesture The glow
SYSTEM MESSAGE: Scripts allow you to dodge punches, Leo. But they can't help you dodge the consequences.
Leo dropped the phone on his bed as if it had burned him. He stared at his hands, the ones that hadn't actually played the game in weeks.
He picked the phone back up. The app had crashed. He tried to reopen Untitled Boxing Game, but the icon was gone. In its place was a generic, white placeholder.
He opened his scripting app to delete the code, but the pastebin was empty.
He sat in the dark, the silence of the room louder than any crowd. He had won the match, technically. He had become the ghost he wanted to be—invisible
Popular Mobile Executors for the Auto Dodge Script
You cannot run a script natively in Roblox. You need a third-party executor. As of late 2024-2025, the most popular executors for Untitled Boxing Game on mobile (Android only—iOS is extremely limited) include:
- Arceus X (Neo): The most common. It has a built-in script hub where you can find "UBG Auto Dodge."
- Hydrogen: Lighter weight, good for older phones, but less stable for animation-intensive scripts.
- CodeX: Growing in popularity for its low ban rate.
- Delta Executor: Known for high script compatibility.
Warning: Download these only from official sources. Many fake "Mod Menus" for UBG are malware.
The Controversy: "Reach" vs. Auto Dodge
While Auto Dodge provides a defensive advantage, the current meta in Untitled Boxing Game is dominated by Auto Reach scripts.
- Auto Dodge is a defensive tool. It keeps you safe but relies on the opponent attacking you.
- Auto Reach is an offensive tool that extends the hitbox of your punches.
Most competitive script users in UBG prioritize Auto Reach over Auto Dodge. However, combining an Auto Dodge script with a style like Hitman (which has built-in auto-dodge capabilities) makes a player nearly untouchable.
Stamina & Balance tuning
- Assign stamina costs per dodge type.
- Aggressiveness setting alters confidence and extra stamina penalty.
- Difficulty levels modify confidence threshold and reactionTime.
- Example defaults:
- ReactionTime (player-assist): 0.14s (Low) – 0.10s (High)
- Confidence base: 0.75 (AI easy 0.4, hard 0.9)
- Stamina cost: 10–25 points
- Cooldown: 0.6–1.2s
Implementation notes (mobile-friendly)
- Use fixed timestep for combat simulation (e.g., 60 Hz or 30 Hz) to simplify timing.
- Precompute cheap geometry proxies (capsule/circle).
- Use object pooling for scheduled events.
- Avoid per-frame expensive raycasts—use simple overlap checks.
The Risks: Why You Might Think Twice
Before rushing to download the first script you find, it is vital to understand the dangers. Using an auto dodge script is a high-risk, medium-reward endeavor.
What is an Auto Dodge Script?
An Auto Dodge script is a piece of code (typically written in Lua) injected into the Roblox client via an exploit executor. Its primary function is to automate the defensive mechanics of the game.
Instead of relying on human reaction time to dodge a jab, hook, or uppercut, the script detects the incoming attack animation or hitbox and forces the character to perform a dodge (Dash, Sway, or Weave) instantly. Popular Mobile Executors for the Auto Dodge Script