Anno 1701 Production Chains | [new]
Paper production in requires two specific buildings working in tandem to process wood into the final product. It is a key commodity used primarily by
and higher social classes to satisfy their need for "Culture." Paper Production Chain The chain is a simple 1:1 ratio: Step 1: Woodcutter's Hut anno 1701 production chains
One Woodcutter's Hut provides enough raw material for one Paper Mill. Step 2: Paper Mill as output. Paper production in requires two specific buildings working
The Paper Mill must be built within the influence radius of a Woodcutter's Hut or have access to Wood via a Warehouse/Market building. Key Requirements Civilization Level: You must reach the level to unlock the Paper Mill. Managing workforce & growth
Paper is not consumed directly by residents but is required by the Printing House (along with Indigo) to produce , which fulfills the "Culture" requirement.
Managing workforce & growth
- Plan chains for the demands of the next population tier before upgrading many houses.
- Keep a buffer stock (1–2 full shiploads or equivalent warehouse capacity) of essential inputs (flour, tools, cloth).
- Avoid upgrading too quickly: higher tiers exponentially increase consumption of specialty goods.
- Use edicts and rum fairs to temporarily reduce unrest and boost productivity when launching new chains.
1. Introduction: The Tiered Society
In Anno 1701, population tiers (Settlers, Citizens, Merchants, Aristocrats) do not merely demand more goods; they demand qualitatively different, more complex products. Each tier unlocks new production chains. The fundamental challenge is not simply building farms, but balancing field space, warehouse logistics, and the 1:1:1 ratio (or variants thereof) between raw material, intermediate, and final production buildings.
Chain 3: The Cider Press (Basic Need)
- Buildings: Cider Farm (2-3 fields) + Cider Press
- The Chain: Cider Farm (Harvests Apples) → Cider Press (Processes into Cider) → Marketplace.
- Ratio: 2 Cider Farms : 1 Cider Press. Apple fields exhaust quickly. You will need two farms running at 100% efficiency to keep one press active.
- Critical Warning: If your cider drops to zero, your citizens will stop paying taxes. This is the #1 cause of bankruptcy in the early game.
Chain 1: The Fishery (Food)
- Building: Fisherman’s Hut
- Requirements: Coastal shoreline.
- The Chain: Fisherman’s Hut → Fish.
- Ratio: 1 hut supports roughly 40-50 Settlers.
- Expert Tip: Fish is the least efficient food source. Use it only to get to the next tier. Do not build a second fishery unless you run out of coastal space for the next chain.
Jewelry (The Money Printer)
- Chain: 1x Gold Mine + 1x Iron Mine + 1x Charcoal Burner --> 1x Gold Smelter (Gold bars) + 1x Gemstone Quarry --> 1x Jeweler.
- Reality Check: Gold is rare. Gems are rarer. You will likely never produce enough jewelry via mines alone. Most veterans import gold from the Orient or buy gems from Lord Northburgh's trading post. Don't be afraid to rely on trading for top-tier goods.