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Chart Downloads

CM93 chart vs a GE KAP over exactly the same area. Which do you want?
CM93 chart vs a GE mbTile of exactly the same area. Which do you want?

This is where folks can download our navigational charts.  These are the charts we use for our own navigation.

We published our .KAP files for several years, but in 2019 we started using mbTiles.  While KAPs certainly revolutionized coastal navigation by showing us the real reefs, islands, and coastlines positioned exactly correctly, mbTiles have extended that.  The geo‑registration is just as good (close to perfect) but we can now use many more sources than just Google Earth, like Bing and ArcGIS.  We can even make mbTiles from nautical charts from CMap and Navionics.  MbTiles is a database format that allows many zoom‑levels in a single mbTiles file, which improves the performance of navigation programs like OpenCPN.

Cruisers:  We welcome other cruisers contributing their mbTiles to this collection.  We'd like to make this page a repository of high‑quality mbTiles from all over the world, for other cruisers to download.  If you have mbTiles you'd like to contribute, or if you have your own page that you'd like us to link to, please contact us.

DISCLAIMER:  We've done the best we can with these files, and we've used them ourselves for several years, but we can take no responsibility for them in any way.  Prudent mariners will use all resources available to them, not just these electronic charts.  If you find issues with any of these, please contact us so we can repair whatever needs work.

Rallies:  Cruisers doing the SE Asian rallies will want to download the following areas (at a minimum):

Android Mod Menu Release 32 [new] [ RECENT × 2025 ]

To prepare a release "paper" or documentation for Android Mod Menu v3.2, you should structure it to highlight technical updates, installation steps, and safety warnings. This version typically refers to templates used for creating floating menus in mobile games. Android Mod Menu Release 3.2: Technical Overview 1. Key Features & Updates

Target SDK Compatibility: Native support for SDK 29 through 34.

Architecture Support: Full support for ARMv7 and ARM64 architectures. Security & Obfuscation: Integration of AY Obfuscator for basic string protection.

Updated KittyMemory and And64InlineHook for more stable memory patching. UI/UX Improvements: New "collapse color" variables for menu customization.

Improved support for long values and base64 asset storage (removing the need for separate asset folders). 2. Installation & Setup

To deploy this release, follow these standard development steps:

Environment Prep: Install the AID app and locate your device's NDK file path.

Source Extraction: Extract the 3.2 source code using a tool like ZArchiver.

Build Configuration: Open the build.gradle file. If installation fails, manually adjust the compileSdkVersion and targetSdkVersion to match your device requirements.

Implementation: Use an APK editor (like APK Tool M) to decompile the target game and inject the menu files into the package. 3. Critical Release Notes

Known Bugs: Users on Android 11 may experience issues with "Spinner" elements not displaying correctly; this is often resolved by upgrading to Android 12.

Security Disclaimer: Modding third-party games violates most Terms of Service and carries a significant risk of account bans.

Educational Use: This template is primarily intended for educational purposes and learning mobile application architecture.

For more technical documentation or to report bugs, visit the LGLTeam GitHub Repository. LGLTeam/Android-Mod-Menu - GitHub

The Android Mod Menu Release 32 is a structured template or toolkit designed for developers to implement floating UI menus in Android applications or games. This specific release focuses on streamlining the integration of customizable toggles, buttons, and sliders that appear as an overlay on top of active processes. Core Components of Release 32

To build or use this release, you typically work with three main layers: Layout Definition (XML):

Create a dedicated layout file, such as mod_menu.xml, in your project's res/layout directory.

This file defines the Menu Container, usually using a LinearLayout or ScrollView to hold various interactive elements like checkboxes for mod features. Menu Implementation:

Developers define the root node using the

element, which serves as a container for individual and tags.

For interactive overlays, this release often utilizes WindowManager services to allow the menu to float over other apps. Setup Workflow:

Project Initialization: Create a new project in Android Studio.

Resource Management: Use the Layout Editor to visually manipulate buttons and text fields.

MainActivity Linkage: Connect the XML layout to your Java or Kotlin code in the MainActivity to handle user inputs. Usage and Accessibility android mod menu release 32

While "Release 32" specifically refers to development templates, general users often look for "menus" to customize their devices:

Developer Options: You can unlock a system-level "mod menu" by tapping Build Number seven times in your device settings.

Accessibility Shortcuts: Some advanced menus are triggered by holding the Volume Up and Down buttons simultaneously, providing quick access to hidden system functions. Add menus | Views - Android Developers


Protection Steps

  1. Run a Scan: Before installing, upload the APK to VirusTotal. A "Trojan" detection by a generic engine is common; look for specific names like "Jiangmin" or "Symantec." If 5+ engines flag it as malware, delete it.
  2. Use an Isolated Environment: Always use a guest user profile or a dedicated gaming phone with no banking apps. Never install mod menus on your primary work device.
  3. Avoid "Modded Play Store" APKs: Release 32 is a menu, not a store replacement. Never enter your Google credentials into a popup from a mod menu.

How to Spot a Malicious Mod Menu

🧾 Changelog (v30 → v32)

| Version | Changes | |---------|---------| | v32 | New UI, memory bypass, 8 new toggles, Android 14 fix | | v31 | Bugfix for crash on game launch | | v30 | Initial public release with 15 features |


The Golden Rule

Use a dedicated device. Never log into your main Google account. Expect to be banned. Smile when it happens, then find a new game.

The world of Android modding is volatile but exhilarating. Android Mod Menu Release 32 isn't just a tool; it's a testament to the ingenuity of the developer community. Whether you use it to explore the secrets of a game without grinding for 200 hours, or to simply annoy your friends in a private lobby, this release sets a new standard for what mobile cheating software can be.

Stay safe, read the comments before downloading, and happy modding.


Disclaimer: This article is for educational and informational purposes only. Modifying applications violates the Terms of Service of most game developers and may result in permanent account suspension. The author and platform do not endorse cheating in competitive multiplayer games.

Elevate Your Mobile Gaming: The Definitive Guide to the Android Mod Menu Release 32

The mobile gaming landscape is more competitive than ever. Whether you're navigating complex RPGs or trying to survive the final circle in a battle royale, players are constantly looking for ways to enhance their experience. Enter the Android Mod Menu Release 32, the latest evolution in gaming customization that provides users with unprecedented control over their favorite apps.

In this article, we’ll dive deep into what makes Release 32 a game-changer, the new features included, and how to safely install it on your device. What is Android Mod Menu Release 32?

An Android Mod Menu is an overlay interface integrated into a modified version of a game (APK). It allows players to toggle specific features on or off in real-time without leaving the game.

Release 32 represents a significant milestone in this technology. Unlike previous versions that were often unstable or easily detected by anti-cheat systems, Release 32 focuses on optimization, stealth, and user experience. It bridges the gap between casual "tweaking" and professional-grade game modification. Key Features of Release 32

What sets this specific release apart from its predecessors? Here are the standout upgrades: 1. Advanced Anti-Ban Protection

The biggest fear for any modder is a permanent account ban. Release 32 introduces "Bypass 4.0," a sophisticated layer of code that mimics original game packets. This makes it significantly harder for server-side security to detect that a mod menu is active. 2. Universal UI Scaling

Old mod menus often looked blurry or were too small on high-resolution screens (like the Samsung S24 or Pixel 8). Release 32 features a responsive UI that scales perfectly to any aspect ratio, ensuring the toggles are easy to use regardless of your device. 3. "Ghost Mode" Toggle

Need to hide your mod menu quickly during a screen recording or if someone is looking over your shoulder? The new Ghost Mode allows you to set a "hotkey" (like a double-tap in a specific corner) to make the menu completely invisible while keeping the mods active. 4. Direct Injection Stability

Release 32 has been rebuilt to prevent the frequent crashing issues found in Release 31. By optimizing memory usage, the mod menu runs seamlessly in the background without causing the "Application Not Responding" (ANR) errors. How to Install Android Mod Menu Release 32

Note: Always ensure you are downloading from a reputable source to avoid malware.

Backup Your Data: Before installing any modded APK, back up your game progress (ideally via a cloud service not linked to your primary gaming account).

Enable Unknown Sources: Go to Settings > Security and toggle on "Install from Unknown Sources."

Uninstall Original App: You cannot usually "overlay" a modded APK on top of the official Play Store version. Uninstall the original game first.

Download and Install: Download the Release 32 APK and install it. To prepare a release "paper" or documentation for

Grant Permissions: Upon opening, the app will ask for "Display Over Other Apps" permission. This is essential for the menu to appear over the game. Safety and Best Practices

While Android Mod Menu Release 32 is built for safety, using mods always carries a level of risk. Follow these tips to keep your device secure:

Use a Burner Account: Never use mods on an account you have spent significant money on.

Update Regularly: As games update, mods must update to stay compatible. Always look for the latest "sub-version" of Release 32.

Check File Hashes: If possible, verify the MD5 hash of your download to ensure the file hasn't been tampered with by a third party. Conclusion

The Android Mod Menu Release 32 is more than just a tool—it's a way to unlock a new dimension of fun in your mobile gaming journey. With its improved stability and enhanced stealth features, it remains the gold standard for enthusiasts worldwide.

Are you ready to take control of your gaming experience? Always remember to mod responsibly and enjoy the new possibilities that Release 32 brings to your fingertips!

The phrase "Android Mod Menu Release 32" typically refers to a specific version update for third-party modification tools used in mobile gaming. These "mod menus" are overlay interfaces injected into games (often through modified APKs) that allow players to toggle cheats or aesthetic changes like unlimited currency, "god mode," or wallhacks.

While "Release 32" isn't a single universal product, it often signifies a major compatibility patch or a new feature set for popular open-source or community-driven modding frameworks. Understanding Android Mod Menus

Mod menus function by modifying a game's runtime memory or replacing its original files. Release 32 updates are frequently designed to address security changes in the latest Android versions or to bypass anti-cheat measures.

Floating UI: Most menus use a floating "bubble" icon that opens a list of toggles while the game is running.

No-Root Support: Modern releases, including many labeled as Release 32, often work on non-rooted devices using virtual environments or "containers" like VMOS or Parallel Space.

Anti-Ban Technology: Newer releases focus heavily on "bypass" scripts to prevent game servers from detecting the modified code. Key Features in Recent Releases

A "Release 32" version of a modding tool typically includes:

Android 14/15 Optimization: Ensuring the overlay doesn't crash on the latest OS versions.

ESP (Extra Sensory Perception): In shooters, this allows seeing players through walls or identifying loot from a distance.

Speed Hacks: Adjusting the game's internal clock for faster movement or harvesting.

Currency Generators: Attempting to bypass server-side checks for in-game gold or gems (though these are frequently unsuccessful in modern online games). Risks and Safety Considerations

Using mod menus—especially those found on unverified forums—carries significant risks:

Security Threats: Many "mod menu" downloads are disguised malware or spyware designed to steal login credentials. According to security researchers at Kaspersky, modded APKs are a primary vector for mobile Trojans.

Account Bans: Game developers like Supercell or Activision frequently perform "ban waves" that permanently disable accounts found using these tools.

Legal Warnings: Modding copyrighted software violates the Terms of Service of virtually every major game studio. Where to Find Legitimate Info

For those interested in the technical side of modding or creating their own menus, communities like XDA Developers or GitHub provide resources on Android Developer Options and legal app modification for personal use. Protection Steps

The concept of an "Android Mod Menu Release 32" typically refers to specialized templates or project files used to inject floating cheat menus into 32-bit (ARMv7) Android applications. These releases are foundational for modders targeting older hardware or legacy games that do not support 64-bit architectures. Technical Architecture

Mod menus are sophisticated overlays that sit on top of a game's UI, allowing users to toggle memory patches or function hooks in real-time.

Targeting 32-Bit Systems: While modern Android is shifting toward 64-bit, many popular games still use 32-bit armeabi-v7a libraries. A "Release 32" typically provides the specific native C++ code and Java interfaces optimized for this architecture. Core Components:

KittyMemory & Hooking: Tools like KittyMemory or MSHook are used to find and modify memory offsets (e.g., changing health or currency values).

Overlay Permission: On modern Android versions, these menus require specific "Draw over other apps" permissions to function.

Floating Window: Typically built using a SurfaceView or a floating service in Java that communicates with native C++ code through JNI (Java Native Interface).

Android Mod Menu Release 3.2 is a developer-focused, open-source framework and template designed to create floating overlays for mobile games on the Android platform. Originally popularized by the LGLTeam GitHub repository, this release provides a standardized toolkit for injecting custom features—like ESP, aimbot, or currency hacks—into native Android and Unity-based games. Key Features and Modernizations

Release 3.2 serves as a pivotal bridge for developers moving toward 64-bit architecture support. While newer iterations have since added support for SDK 34, the 3.2 foundation remains a popular starting point for its relative stability and broad compatibility.

Hybrid Framework: Uses a combination of Java for the layout and C++ for the core logic and memory manipulation.

Broad Device Support: It is compatible with systems ranging from Android 4.4 up to modern Android S (12) Previews, supporting ARMv7, x86, and ARM64 architectures.

Integrated Libraries: Includes essential modding tools like KittyMemory for memory patching and Dobby for function hooking.

Dynamic Overlay: Features a floating UI that allows players to toggle features on-the-fly without restarting the game.

No Root Required: The menu can function on non-rooted devices, though it requires specific "Display over other apps" (overlay) permissions to appear. Supported Game Architectures

The release is highly versatile and is frequently used to create mods for several types of mobile games:

il2cpp Games: Primarily Unity-based titles that compile to C++ for better performance and security.

Unity DLL: Games that utilize standard Unity assemblies for logic.

Native Binaries: Games written in pure C/C++ that operate directly with the Android system. Developer Requirements and Tools

This framework is not intended for beginners; it requires a baseline understanding of reverse engineering. Developers often use a suite of tools alongside the source code:

Android Studio: The primary environment for building and compiling the APK.

AIDE: A mobile-based IDE used by developers who want to compile mods directly on an Android phone.

MT Manager: A file management tool used for editing DEX and XML files.

NDK (Native Development Kit): Essential for compiling the C++ portions of the mod menu for different architectures. Implementation and Risks

For Rooted Devices

  1. Install the original game from Play Store.
  2. Download ModMenu_v32_[Game].apk.
  3. Replace the original APK (or install as overlay if supported).
  4. Grant storage & overlay permissions.
  5. Launch the game – the mod menu icon will appear on screen.

To use these mbTiles in OpenCPN:

  1. Create a directory structure something like \Charts\mbTiles\[country]\[area].  Add all the countries and areas that you're interested in.
    Mac users may have to get a bit creative here, as the MacOS wants to hide access to the underlying file structure, but you'll probably be downloading lots of files for several areas, and you want those to be organized so you can find them again relatively simply.
  2. Download the files for the areas you're interested in by clicking on the SIZE link.  The files are all zipped to reduce download times, and the filenames all include the country and the area within that country, as well as the type of chart and zoom levels.  Note that some zips are individual mbTiles, while a few contain the mbTiles for all chart types in a single file.
  3. Move the zip‑files from your Downloads folder to their correct folders and unzip them.  Usually, a given folder will include all map‑types (ArcGIS, Bing, Google, CMap, Navionics) for that area.
  4. In OpenCPN, go to Options (looks like a gear) and select Charts (the 2nd tab over).
  5. Click Add Directory (on the right) and navigate to the folder you want to look at.  Note that these are huge files, so you probably only want the area where your boat is.  Adding too many folders will bring OpenCPN to its knees because of the size of the data it's having to manage.  Adding a folder will add all sub‑folders as well, and this should be avoided.
  6. Click [Apply] in the lower right when you're finished.
  7. To allow single‑key access to your charts (some of this will only need to be done once):
    1. Click on the Chart Groups tab (3rd over within the Charts tab)
    2. Click [New Group] and call it ArcGIS.  Create more Groups called Bing, Google, CMap, and Navionics.  You can make them in any order you want, but you should always use the SAME order.  The first Group you create will be accessed by typing a "1", the 2nd Group by typing a "2", and so on.  I like my satellite imagery to be 1, 2, 3, and my nautical charts to be 4 and 5.
    3. In the upper box, expand the folder with your mbTiles by double‑clicking on it.  This should show the individual mbTiles in that folder. 
      Note that all of my mbTiles have names like:
          [Country][Area][code].[Chart‑type].[zoom‑levels].mbtiles
    4. Select your ArcGIS Chart‑Group (lower window), then your ArcGIS Chart (upper window), then click [Add] on the right to add that chart to your ArcGIS chart‑group.  Add all of your ArcGIS charts to your ArcGIS Chart‑Group.  I also add my CM93 charts to each chart‑group, but it's not necessary.
    5. Repeat #4 for each of your other chart‑groups (Bing, Google, CMap, Navionics, etc)
    6. When you've finished, click [OK].  OpenCPN will read in the files (which might take some time the first time) and then close the Options window.
  8. When OpenCPN starts, you'll see 5 maroon "piano‑keys" down at the bottom of the display.  They represent the 5 mbTiles. Click on each one to turn it on (they'll wake up OFF).
  9. Now, when you type 1, you'll get your ArcGIS, 2 for Bing, 3 for Google, 4 for CMap, and 5 for Navionics.  You can switch between them very quickly, which makes it very easy to cycle through your charts to see which one is the best for your situation at that instant.  Type 0 (zero) to get back to displaying all of your charts, but note that this will only display the LEFT‑most mbTile that's turned on (mbTiles are turned on/off by clicking on their maroon piano‑key).

Our mbTiles include all zoom levels from Z10‑18.  Each higher zoom level has 4x the resolution, and Z18 is high enough to see individual coral‑heads.  We include the other zooms because it speeds up OpenCPN, & only adds a little bit to the file size.  It means that when you're panning around in OpenCPN, it only has to extract the correct zoom level from the mbTile & slam it out to the display engine.  If the required zoom level isn't there, then OpenCPN has to use a more detailed zoom‑level & then decide which pixels to display & which to throw out.  This turns out to be relatively slow for OpenCPN, making panning slow & jerky, especially on slower computers.  So we include all available zoom levels, preferring to trade file‑size for performance, since disk‑space is so cheap these days.  We also include the entire coastlines of the countries we cover, since we don't know where we will choose to go, & we certainly don't know where our users will want to go.

But this does mean that our mbTiles are quite large, despite our attempts to include only relevant data.  If you prefer smaller files, with fewer zoom‑levels &/or less complete coverage of coastlines, then there are other sources for free mbTiles.  As of this writing (January 2024) there are at least 3 other sources that you might want to check out, & all of them are very experienced cruisers (& good friends of ours).  They also include some areas that we don't cover yet.


android mod menu release 32

We've put several hundred hours into this project.  If you'd like to help us provide more charts for the cruising community, even a small donation will help pay our extra costs to host and download these large files.  Just click the Donate button on the left.  PayPal makes it very easy.  Thank you!

If you can't make a donation, please download what charts you need anyway.  Our primary goal is to help make our cruising community safer, by using these charts.


Click on the size of the file (in MB) to download that file.


Country (east to west)
 
Area (alphabetic) ArcGIS    Bing Google  CMap  Navionics Date Made By
Canaries & Cape Verde All 3,170 3.490 3,370 1,009 576 Jan 24 Ocelot
Caribbean Eastern Caribbean
Panama
3,540
2,970
4,160
4,120
4,400
2,710
1,900
1,630
963
712
Dec 21
Oct 24
Ocelot
Galapagos All 1,720 3,540 1,470 747 403 Dec 21 Ocelot
French Polynesia Gambiers
Marquesas
Society Islands
Tuamotus
> > >
> > >
> > >
2,490
All >>
All >>
All >>
2,910
1,220
1,280
2,130
2,410
< < All
< < All
< < All
869
< < < <
< < < <
< < < <
336
Jan 24 Ocelot
Cook Islands All

All 1,480

Jan 24 Ocelot
Samoa All 981 1,050 1,140 385 129 Jan 24 Ocelot
Tonga All 952 944 1,310 659 234 Jan 24 Ocelot
Fiji East
West
> > >
3,810
All >>
4,500
3,600
2,710
< < All
1,900
< < < <
705
Jan 24 Ocelot
Vanuatu All 3,390 3,660 3,900 769 284 Jan 24 Ocelot
New Caledonia All 5,690 6,340 4,890 2,740 1,360 Jan 24 Ocelot

Country (east to west)
 
Area (alphabetic) ArcGIS    Bing Google

 CMap 

Navionics Date Made By
Micronesia Carolines
Kirabati
Marshalls
Senyavin
1,810
> > >
3,970
> > >
821
All >>
3,730
All >>
1,170
3,090
2,570
1,040
1,690
< < All
1,560
< < All
224
< < < <
274
< < < <
Apr 20 Ocelot
Solomon Islands 1 North
2 East Atolls
3 Choiseul
4 New Georgia
5 Santa Isabel
6 Malaita
7 Guadalcanal
8 South

All 3,620
All    905
All 3,430
All 4,210
All 1,870
All 2,220
All 4,850
All 2,490

Apr 20 Ocelot
PNG Admiralty Islands
Louisiades
Louisiades Talgula
Manus
NE Mainland
New Britain North
New Britain SE
New Ireland
NW
SE
Triobrand
Trob Solomon Sea
> > >
> > >
> > >
> > >
2,470
2,290
> > >
> > >
> > >
> > >
> > >
1,910
All >>
All >>
All >>
All >>
2,590
2,130
All >>
All >>
All >>
All >>
All >>
1,780
2,830
3,200
2,980
1,980
991
892
2,660
4,730
1,210
5,000
4,070
213
<< All
<< All
<< All
<< All
632
524
<< All
<< All
<< All
<< All
<< All
639
< < < <
< < < <
< < < <
< < < <
162
260
< < < <
< < < <
< < < <
< < < <
< < < <
124
Apr 20
Apr 20
Jul 19
May 19
Apr 20
Apr 20
Apr 21
Apr 21
Apr 21
Apr 21
Apr 21
May 19
Ocelot

Country (east to west)
 
Area (alphabetic) ArcGIS    Bing Google  CMap  Navionics Date Made By
Palau All 1,740 (all) Apr 20 Ocelot
Indonesia Alor‑Komodo
Banka‑Riau
Cenderwasih Bay
Flores‑Java Sea
Halmahera
Java
Kalimantan
Komodo‑Bali
Papua South
Papua SW
Raja Ampat
SE Indo
Seram‑Ambon‑Banda
Sulawesi East
Sulawesi NW
Sulawesi South
Sumatra North
Sumatra South
Timor‑Sumba‑Wetar
Triton Bay
2,550
4,580
4,390
4,650
3,800
3,470
5,120
2,660
1,920
2,140
4,580
4,900
2,720
4,040
3,320
4,540
3,910
3,330
3,060
> > >
2,880
4,920
4,850
4,410
3,930
3,610
5,300
2,980
3,200
3,590
4,460
2,820
2,840
4,480
3,680
5,070
4,150
3,820
3,590
All >>
2,390
3,400
503
2,610
2,470
3,440
3,320
2,180
1,810
1,250
2,250
3,050
2,160
2,990
2,790
3,140
3,040
2,520
3,070
3,920
588
1,140
85
1,480
248
1,910
261
393
1,580
1,070
446
694
215
703
479
981
304
845
650
<< All
275
824
21
756
387
714
753
289
259
202
556
435
242
483
498
515
489
421
302
< < < <
Aug 21 Ocelot

Country (east to west)
 
Area (alphabetic) ArcGIS    Bing Google

 CMap 

Navionics Date Made By
Philippines Mindanao East
Visayas South
Visayas North
Luzon
Palawan
SW (Abu Sayyaf)
Spratly Islands
6,780
6,750
8,670
17,090
4,530
5,450
> > >
6,140
6,120
8,230
16,050
4,920
4,820
All >>
2,780
2,690
5,240
8,570
2,340
2,780
3,140
1,090
1,380
2,470
4,060
1,440
1,230
<< All
416
559
998
1,790
745
540
< < < <
Jan 22
Mar 20
Jan 22
Apr 22
Jan 22
Jan 22
Oct 21
Ocelot
Malaysia
(& Singapore)
Peninsula (& Sing)
Malaysian Borneo E
Malaysian Borneo W
3,680
2,850
3,450
3,560
3,120
3,370
2,720
1,730
2,530
1,040
1,420
(incl^)
636
515
413
Oct 21 Ocelot
Thailand West coast 2,390 2,320 1,770 704 313 Apr 20 Ocelot
Sri Lanka All 2,220 4,300 2,050 1,330 382 Nov 21 Ocelot
Maldives North
South
1,770
3,090
2,500
2,750
1,490
2,370
674
1,280
115
254
Apr 21 Ocelot
BIOT Chagos

942 (all)

Apr 20 Ocelot
Seychelles All

2,750 (all)

Nov 21 Ocelot

Country (east to west)
 
Area (alphabetic) ArcGIS    Bing Google

 CMap 

Navionics Date Made By
Madagascar North West 4,200 5,760 2,610 1,790 694 Nov 21 Ocelot
Comoros All

2,780 (all)

Nov 21 Ocelot
Kenya All

3,830 (all)

Nov 21 Ocelot
Tanzania All 2,680 3,660 2,690 1,130 425 Nov 21 Ocelot
Mozambique North
Bazaruto
South
2,820
2,090
1,340
4,280
5,590
2,790
2,620
2,240
1,280
1,100
2,090
683
367
390
223
Nov 21 Ocelot
Red Sea Egypt
Eritrea North
Eritrea South
Gulf of Aqaba
Saudi North
Saudi Mid
Saudi South Upper
Saudi South Mid
Saudi South Lower
South Entrance
Sudan
Suez Canal
> > >
1,575
> > >
> > >
> > >
> > >
1,630
> > >
1,628
1,121
878
949
All >>
1,517
All >>
All >>
All >>
All >>
1,487
All >>
1,624
1,347
1,260
1,275
2,977
696
3,406
464
3,760
3,431
1,557
3,122
948
1,206
766
1,102
<< All
326
<< All
<< All
<< All
<< All
194
<< All
291
366
271
339
< < < <
228
< < < <
< < < <
< < < <
< < < <
179
< < < <
249
305
221
334
Sep 24 Ocelot

Some notes on these files:

  • There are some issues with CMap and Navionics mbTiles files:
    • CMap files at some resolutions display only a red circle with white bar, meaning the data wasn't available on the server so couldn't be downloaded.  Sometimes, zooming in further will result in the detailed data being displayed.
    • Navionics depths are mostly in meters, but sometimes switches to feet with NO NOTICE, especially in shallow waters.  The best solution to this we've found is to switch between CMAP (which is always in meters) and Navionics to see if the depths change.  If they differ by about 3:1, then the Navionics depths are probably in feet.
       
  • These files are all zipped to reduce download times.  Most operating systems come with the ability to unzip files, but you can also download the free utility 7‑Zip to do this, which is what I used to zip them in the first place.
     
  • These charts will work with all operating systems: Windows, Mac, Unix, Android, etc.  They generally will not work in chart‑plotters.
     
  • Sizes are only approximate.
     
  • Clicking on a download link will open a new confirmation window, which is necessary to download and decrypt the zip file.  Click the green [Download] button to start the download.
     
  • If the area you're interested in isn't available, you can make your own with our How‑To page on Making mbTiles.  I've tried to write it so even a novice can produce high‑quality, high‑resolution navigational charts themselves.
     
  • East Timor (Timor Leste) is included in Indonesia/Timor‑Sumba‑Wetar, and Singapore is included in Peninsular Malaysia.
     
  • In general, these charts include the entire coastlines as well as near‑shore waters of the areas indicated.  The main exceptions to this are:
    • PNG, where much of the mainland is dangerous from pirates (called "rascals")
    • East coast of Sumatra, Indonesia, which also suffers from pirates.
    • East coast of Thailand, which we haven't done yet.
    • Chagos, where only the visitable atolls (Peros Banos & Solomon) are charted.
       
  • The "Z10‑Z18" in the filename refers to the zoom‑levels that are included in the mbTile (from SAS Planet).  The "CS2C" in the filename is my code and can safely be ignored.
     
  • We would like to thank Paul Higgins for creating and improving his wonderful Sat2Chart program that makes all of this possible!

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