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Cruising Info Equipment Pages |
Chart Downloads
![]() CM93 chart vs a GE mbTile of exactly the same area. Which do you want? |
This is where folks can download our navigational charts. These are the charts we use for our own navigation.
We published our .KAP files for several years, but in 2019 we started using mbTiles. While KAPs certainly revolutionized coastal navigation by showing us the real reefs, islands, and coastlines positioned exactly correctly, mbTiles have extended that. The geo‑registration is just as good (close to perfect) but we can now use many more sources than just Google Earth, like Bing and ArcGIS. We can even make mbTiles from nautical charts from CMap and Navionics. MbTiles is a database format that allows many zoom‑levels in a single mbTiles file, which improves the performance of navigation programs like OpenCPN.
Cruisers: We welcome other cruisers contributing their mbTiles to this collection. We'd like to make this page a repository of high‑quality mbTiles from all over the world, for other cruisers to download. If you have mbTiles you'd like to contribute, or if you have your own page that you'd like us to link to, please contact us.
DISCLAIMER: We've done the best we can with these files, and we've used them ourselves for several years, but we can take no responsibility for them in any way. Prudent mariners will use all resources available to them, not just these electronic charts. If you find issues with any of these, please contact us so we can repair whatever needs work.
Rallies: Cruisers doing the SE Asian rallies will want to download the following areas (at a minimum):
To prepare a release "paper" or documentation for Android Mod Menu v3.2, you should structure it to highlight technical updates, installation steps, and safety warnings. This version typically refers to templates used for creating floating menus in mobile games. Android Mod Menu Release 3.2: Technical Overview 1. Key Features & Updates
Target SDK Compatibility: Native support for SDK 29 through 34.
Architecture Support: Full support for ARMv7 and ARM64 architectures. Security & Obfuscation: Integration of AY Obfuscator for basic string protection.
Updated KittyMemory and And64InlineHook for more stable memory patching. UI/UX Improvements: New "collapse color" variables for menu customization.
Improved support for long values and base64 asset storage (removing the need for separate asset folders). 2. Installation & Setup
To deploy this release, follow these standard development steps:
Environment Prep: Install the AID app and locate your device's NDK file path.
Source Extraction: Extract the 3.2 source code using a tool like ZArchiver.
Build Configuration: Open the build.gradle file. If installation fails, manually adjust the compileSdkVersion and targetSdkVersion to match your device requirements.
Implementation: Use an APK editor (like APK Tool M) to decompile the target game and inject the menu files into the package. 3. Critical Release Notes
Known Bugs: Users on Android 11 may experience issues with "Spinner" elements not displaying correctly; this is often resolved by upgrading to Android 12.
Security Disclaimer: Modding third-party games violates most Terms of Service and carries a significant risk of account bans.
Educational Use: This template is primarily intended for educational purposes and learning mobile application architecture.
For more technical documentation or to report bugs, visit the LGLTeam GitHub Repository. LGLTeam/Android-Mod-Menu - GitHub
The Android Mod Menu Release 32 is a structured template or toolkit designed for developers to implement floating UI menus in Android applications or games. This specific release focuses on streamlining the integration of customizable toggles, buttons, and sliders that appear as an overlay on top of active processes. Core Components of Release 32
To build or use this release, you typically work with three main layers: Layout Definition (XML):
Create a dedicated layout file, such as mod_menu.xml, in your project's res/layout directory.
This file defines the Menu Container, usually using a LinearLayout or ScrollView to hold various interactive elements like checkboxes for mod features. Menu Implementation:
Developers define the root node using the
| Version | Changes | |---------|---------| | v32 | New UI, memory bypass, 8 new toggles, Android 14 fix | | v31 | Bugfix for crash on game launch | | v30 | Initial public release with 15 features |
Use a dedicated device. Never log into your main Google account. Expect to be banned. Smile when it happens, then find a new game.
The world of Android modding is volatile but exhilarating. Android Mod Menu Release 32 isn't just a tool; it's a testament to the ingenuity of the developer community. Whether you use it to explore the secrets of a game without grinding for 200 hours, or to simply annoy your friends in a private lobby, this release sets a new standard for what mobile cheating software can be.
Stay safe, read the comments before downloading, and happy modding.
Disclaimer: This article is for educational and informational purposes only. Modifying applications violates the Terms of Service of most game developers and may result in permanent account suspension. The author and platform do not endorse cheating in competitive multiplayer games.
Elevate Your Mobile Gaming: The Definitive Guide to the Android Mod Menu Release 32
The mobile gaming landscape is more competitive than ever. Whether you're navigating complex RPGs or trying to survive the final circle in a battle royale, players are constantly looking for ways to enhance their experience. Enter the Android Mod Menu Release 32, the latest evolution in gaming customization that provides users with unprecedented control over their favorite apps.
In this article, we’ll dive deep into what makes Release 32 a game-changer, the new features included, and how to safely install it on your device. What is Android Mod Menu Release 32?
An Android Mod Menu is an overlay interface integrated into a modified version of a game (APK). It allows players to toggle specific features on or off in real-time without leaving the game.
Release 32 represents a significant milestone in this technology. Unlike previous versions that were often unstable or easily detected by anti-cheat systems, Release 32 focuses on optimization, stealth, and user experience. It bridges the gap between casual "tweaking" and professional-grade game modification. Key Features of Release 32
What sets this specific release apart from its predecessors? Here are the standout upgrades: 1. Advanced Anti-Ban Protection
The biggest fear for any modder is a permanent account ban. Release 32 introduces "Bypass 4.0," a sophisticated layer of code that mimics original game packets. This makes it significantly harder for server-side security to detect that a mod menu is active. 2. Universal UI Scaling
Old mod menus often looked blurry or were too small on high-resolution screens (like the Samsung S24 or Pixel 8). Release 32 features a responsive UI that scales perfectly to any aspect ratio, ensuring the toggles are easy to use regardless of your device. 3. "Ghost Mode" Toggle
Need to hide your mod menu quickly during a screen recording or if someone is looking over your shoulder? The new Ghost Mode allows you to set a "hotkey" (like a double-tap in a specific corner) to make the menu completely invisible while keeping the mods active. 4. Direct Injection Stability
Release 32 has been rebuilt to prevent the frequent crashing issues found in Release 31. By optimizing memory usage, the mod menu runs seamlessly in the background without causing the "Application Not Responding" (ANR) errors. How to Install Android Mod Menu Release 32
Note: Always ensure you are downloading from a reputable source to avoid malware.
Backup Your Data: Before installing any modded APK, back up your game progress (ideally via a cloud service not linked to your primary gaming account).
Enable Unknown Sources: Go to Settings > Security and toggle on "Install from Unknown Sources."
Uninstall Original App: You cannot usually "overlay" a modded APK on top of the official Play Store version. Uninstall the original game first.
Download and Install: Download the Release 32 APK and install it. To prepare a release "paper" or documentation for
Grant Permissions: Upon opening, the app will ask for "Display Over Other Apps" permission. This is essential for the menu to appear over the game. Safety and Best Practices
While Android Mod Menu Release 32 is built for safety, using mods always carries a level of risk. Follow these tips to keep your device secure:
Use a Burner Account: Never use mods on an account you have spent significant money on.
Update Regularly: As games update, mods must update to stay compatible. Always look for the latest "sub-version" of Release 32.
Check File Hashes: If possible, verify the MD5 hash of your download to ensure the file hasn't been tampered with by a third party. Conclusion
The Android Mod Menu Release 32 is more than just a tool—it's a way to unlock a new dimension of fun in your mobile gaming journey. With its improved stability and enhanced stealth features, it remains the gold standard for enthusiasts worldwide.
Are you ready to take control of your gaming experience? Always remember to mod responsibly and enjoy the new possibilities that Release 32 brings to your fingertips!
The phrase "Android Mod Menu Release 32" typically refers to a specific version update for third-party modification tools used in mobile gaming. These "mod menus" are overlay interfaces injected into games (often through modified APKs) that allow players to toggle cheats or aesthetic changes like unlimited currency, "god mode," or wallhacks.
While "Release 32" isn't a single universal product, it often signifies a major compatibility patch or a new feature set for popular open-source or community-driven modding frameworks. Understanding Android Mod Menus
Mod menus function by modifying a game's runtime memory or replacing its original files. Release 32 updates are frequently designed to address security changes in the latest Android versions or to bypass anti-cheat measures.
Floating UI: Most menus use a floating "bubble" icon that opens a list of toggles while the game is running.
No-Root Support: Modern releases, including many labeled as Release 32, often work on non-rooted devices using virtual environments or "containers" like VMOS or Parallel Space.
Anti-Ban Technology: Newer releases focus heavily on "bypass" scripts to prevent game servers from detecting the modified code. Key Features in Recent Releases
A "Release 32" version of a modding tool typically includes:
Android 14/15 Optimization: Ensuring the overlay doesn't crash on the latest OS versions.
ESP (Extra Sensory Perception): In shooters, this allows seeing players through walls or identifying loot from a distance.
Speed Hacks: Adjusting the game's internal clock for faster movement or harvesting.
Currency Generators: Attempting to bypass server-side checks for in-game gold or gems (though these are frequently unsuccessful in modern online games). Risks and Safety Considerations
Using mod menus—especially those found on unverified forums—carries significant risks:
Security Threats: Many "mod menu" downloads are disguised malware or spyware designed to steal login credentials. According to security researchers at Kaspersky, modded APKs are a primary vector for mobile Trojans.
Account Bans: Game developers like Supercell or Activision frequently perform "ban waves" that permanently disable accounts found using these tools.
Legal Warnings: Modding copyrighted software violates the Terms of Service of virtually every major game studio. Where to Find Legitimate Info
For those interested in the technical side of modding or creating their own menus, communities like XDA Developers or GitHub provide resources on Android Developer Options and legal app modification for personal use. Protection Steps
The concept of an "Android Mod Menu Release 32" typically refers to specialized templates or project files used to inject floating cheat menus into 32-bit (ARMv7) Android applications. These releases are foundational for modders targeting older hardware or legacy games that do not support 64-bit architectures. Technical Architecture
Mod menus are sophisticated overlays that sit on top of a game's UI, allowing users to toggle memory patches or function hooks in real-time.
Targeting 32-Bit Systems: While modern Android is shifting toward 64-bit, many popular games still use 32-bit armeabi-v7a libraries. A "Release 32" typically provides the specific native C++ code and Java interfaces optimized for this architecture. Core Components:
KittyMemory & Hooking: Tools like KittyMemory or MSHook are used to find and modify memory offsets (e.g., changing health or currency values).
Overlay Permission: On modern Android versions, these menus require specific "Draw over other apps" permissions to function.
Floating Window: Typically built using a SurfaceView or a floating service in Java that communicates with native C++ code through JNI (Java Native Interface).
Android Mod Menu Release 3.2 is a developer-focused, open-source framework and template designed to create floating overlays for mobile games on the Android platform. Originally popularized by the LGLTeam GitHub repository, this release provides a standardized toolkit for injecting custom features—like ESP, aimbot, or currency hacks—into native Android and Unity-based games. Key Features and Modernizations
Release 3.2 serves as a pivotal bridge for developers moving toward 64-bit architecture support. While newer iterations have since added support for SDK 34, the 3.2 foundation remains a popular starting point for its relative stability and broad compatibility.
Hybrid Framework: Uses a combination of Java for the layout and C++ for the core logic and memory manipulation.
Broad Device Support: It is compatible with systems ranging from Android 4.4 up to modern Android S (12) Previews, supporting ARMv7, x86, and ARM64 architectures.
Integrated Libraries: Includes essential modding tools like KittyMemory for memory patching and Dobby for function hooking.
Dynamic Overlay: Features a floating UI that allows players to toggle features on-the-fly without restarting the game.
No Root Required: The menu can function on non-rooted devices, though it requires specific "Display over other apps" (overlay) permissions to appear. Supported Game Architectures
The release is highly versatile and is frequently used to create mods for several types of mobile games:
il2cpp Games: Primarily Unity-based titles that compile to C++ for better performance and security.
Unity DLL: Games that utilize standard Unity assemblies for logic.
Native Binaries: Games written in pure C/C++ that operate directly with the Android system. Developer Requirements and Tools
This framework is not intended for beginners; it requires a baseline understanding of reverse engineering. Developers often use a suite of tools alongside the source code:
Android Studio: The primary environment for building and compiling the APK.
AIDE: A mobile-based IDE used by developers who want to compile mods directly on an Android phone.
MT Manager: A file management tool used for editing DEX and XML files.
NDK (Native Development Kit): Essential for compiling the C++ portions of the mod menu for different architectures. Implementation and Risks
ModMenu_v32_[Game].apk.To use these mbTiles in OpenCPN:
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Our mbTiles include all zoom levels from Z10‑18. Each higher zoom level has 4x the resolution, and Z18 is high enough to see individual coral‑heads. We include the other zooms because it speeds up OpenCPN, & only adds a little bit to the file size. It means that when you're panning around in OpenCPN, it only has to extract the correct zoom level from the mbTile & slam it out to the display engine. If the required zoom level isn't there, then OpenCPN has to use a more detailed zoom‑level & then decide which pixels to display & which to throw out. This turns out to be relatively slow for OpenCPN, making panning slow & jerky, especially on slower computers. So we include all available zoom levels, preferring to trade file‑size for performance, since disk‑space is so cheap these days. We also include the entire coastlines of the countries we cover, since we don't know where we will choose to go, & we certainly don't know where our users will want to go.
But this does mean that our mbTiles are quite large, despite our attempts to include only relevant data. If you prefer smaller files, with fewer zoom‑levels &/or less complete coverage of coastlines, then there are other sources for free mbTiles. As of this writing (January 2024) there are at least 3 other sources that you might want to check out, & all of them are very experienced cruisers (& good friends of ours). They also include some areas that we don't cover yet.
We've put several hundred hours into this project. If you'd like to help us provide more charts for the cruising community, even a small donation will help pay our extra costs to host and download these large files. Just click the Donate button on the left. PayPal makes it very easy. Thank you! If you can't make a donation, please download what charts you need anyway. Our primary goal is to help make our cruising community safer, by using these charts. |
Click on the size of the file (in MB) to download that file.
Country (east to west) |
Area (alphabetic) | ArcGIS | Bing | CMap | Navionics | Date | Made By | |
|---|---|---|---|---|---|---|---|---|
| Canaries & Cape Verde | All | 3,170 | 3.490 | 3,370 | 1,009 | 576 | Jan 24 | Ocelot |
| Caribbean | Eastern Caribbean Panama |
3,540 2,970 |
4,160 4,120 |
4,400 2,710 |
1,900 1,630 |
963 712 |
Dec 21 Oct 24 |
Ocelot |
| Galapagos | All | 1,720 | 3,540 | 1,470 | 747 | 403 | Dec 21 | Ocelot |
| French Polynesia | Gambiers Marquesas Society Islands Tuamotus |
> > > > > > > > > 2,490 |
All >> All >> All >> 2,910 |
1,220 1,280 2,130 2,410 |
< < All < < All < < All 869 |
< < < < < < < < < < < < 336 |
Jan 24 | Ocelot |
| Cook Islands | All | All 1,480 |
Jan 24 | Ocelot | ||||
| Samoa | All | 981 | 1,050 | 1,140 | 385 | 129 | Jan 24 | Ocelot |
| Tonga | All | 952 | 944 | 1,310 | 659 | 234 | Jan 24 | Ocelot |
| Fiji | East West |
> > > 3,810 |
All >> 4,500 |
3,600 2,710 |
< < All 1,900 |
< < < < 705 |
Jan 24 | Ocelot |
| Vanuatu | All | 3,390 | 3,660 | 3,900 | 769 | 284 | Jan 24 | Ocelot |
| New Caledonia | All | 5,690 | 6,340 | 4,890 | 2,740 | 1,360 | Jan 24 | Ocelot |
Country (east to west) |
Area (alphabetic) | ArcGIS | Bing |
CMap |
Navionics | Date | Made By | |
| Micronesia | Carolines Kirabati Marshalls Senyavin |
1,810 > > > 3,970 > > > |
821 All >> 3,730 All >> |
1,170 3,090 2,570 1,040 |
1,690 < < All 1,560 < < All |
224 < < < < 274 < < < < |
Apr 20 | Ocelot |
| Solomon Islands | 1 North 2 East Atolls 3 Choiseul 4 New Georgia 5 Santa Isabel 6 Malaita 7 Guadalcanal 8 South |
All
3,620 |
Apr 20 | Ocelot | ||||
| PNG | Admiralty Islands Louisiades Louisiades Talgula Manus NE Mainland New Britain North New Britain SE New Ireland NW SE Triobrand Trob Solomon Sea |
> > > > > > > > > > > > 2,470 2,290 > > > > > > > > > > > > > > > 1,910 |
All >> All >> All >> All >> 2,590 2,130 All >> All >> All >> All >> All >> 1,780 |
2,830 3,200 2,980 1,980 991 892 2,660 4,730 1,210 5,000 4,070 213 |
<< All << All << All << All 632 524 << All << All << All << All << All 639 |
< < < < < < < < < < < < < < < < 162 260 < < < < < < < < < < < < < < < < < < < < 124 |
Apr 20 Apr 20 Jul 19 May 19 Apr 20 Apr 20 Apr 21 Apr 21 Apr 21 Apr 21 Apr 21 May 19 |
Ocelot |
Country (east to west) |
Area (alphabetic) | ArcGIS | Bing | CMap | Navionics | Date | Made By | |
| Palau | All | 1,740 (all) | Apr 20 | Ocelot | ||||
| Indonesia | Alor‑Komodo Banka‑Riau Cenderwasih Bay Flores‑Java Sea Halmahera Java Kalimantan Komodo‑Bali Papua South Papua SW Raja Ampat SE Indo Seram‑Ambon‑Banda Sulawesi East Sulawesi NW Sulawesi South Sumatra North Sumatra South Timor‑Sumba‑Wetar Triton Bay |
2,550 4,580 4,390 4,650 3,800 3,470 5,120 2,660 1,920 2,140 4,580 4,900 2,720 4,040 3,320 4,540 3,910 3,330 3,060 > > > |
2,880 4,920 4,850 4,410 3,930 3,610 5,300 2,980 3,200 3,590 4,460 2,820 2,840 4,480 3,680 5,070 4,150 3,820 3,590 All >> |
2,390 3,400 503 2,610 2,470 3,440 3,320 2,180 1,810 1,250 2,250 3,050 2,160 2,990 2,790 3,140 3,040 2,520 3,070 3,920 |
588 1,140 85 1,480 248 1,910 261 393 1,580 1,070 446 694 215 703 479 981 304 845 650 << All |
275 824 21 756 387 714 753 289 259 202 556 435 242 483 498 515 489 421 302 < < < < |
Aug 21 | Ocelot |
Country (east to west) |
Area (alphabetic) | ArcGIS | Bing |
CMap |
Navionics | Date | Made By | |
| Philippines | Mindanao East Visayas South Visayas North Luzon Palawan SW (Abu Sayyaf) Spratly Islands |
6,780 6,750 8,670 17,090 4,530 5,450 > > > |
6,140 6,120 8,230 16,050 4,920 4,820 All >> |
2,780 2,690 5,240 8,570 2,340 2,780 3,140 |
1,090 1,380 2,470 4,060 1,440 1,230 << All |
416 559 998 1,790 745 540 < < < < |
Jan 22 Mar 20 Jan 22 Apr 22 Jan 22 Jan 22 Oct 21 |
Ocelot |
| Malaysia (& Singapore) |
Peninsula (& Sing) Malaysian Borneo E Malaysian Borneo W |
3,680 2,850 3,450 |
3,560 3,120 3,370 |
2,720 1,730 2,530 |
1,040 1,420 (incl^) |
636 515 413 |
Oct 21 | Ocelot |
| Thailand | West coast | 2,390 | 2,320 | 1,770 | 704 | 313 | Apr 20 | Ocelot |
| Sri Lanka | All | 2,220 | 4,300 | 2,050 | 1,330 | 382 | Nov 21 | Ocelot |
| Maldives | North South |
1,770 3,090 |
2,500 2,750 |
1,490 2,370 |
674 1,280 |
115 254 |
Apr 21 | Ocelot |
| BIOT | Chagos |
942 (all) |
Apr 20 | Ocelot | ||||
| Seychelles | All |
2,750 (all) |
Nov 21 | Ocelot | ||||
Country (east to west) |
Area (alphabetic) | ArcGIS | Bing |
CMap |
Navionics | Date | Made By | |
| Madagascar | North West | 4,200 | 5,760 | 2,610 | 1,790 | 694 | Nov 21 | Ocelot |
| Comoros | All |
2,780 (all) |
Nov 21 | Ocelot | ||||
| Kenya | All |
3,830 (all) |
Nov 21 | Ocelot | ||||
| Tanzania | All | 2,680 | 3,660 | 2,690 | 1,130 | 425 | Nov 21 | Ocelot |
| Mozambique | North Bazaruto South |
2,820 2,090 1,340 |
4,280 5,590 2,790 |
2,620 2,240 1,280 |
1,100 2,090 683 |
367 390 223 |
Nov 21 | Ocelot |
| Red Sea | Egypt Eritrea North Eritrea South Gulf of Aqaba Saudi North Saudi Mid Saudi South Upper Saudi South Mid Saudi South Lower South Entrance Sudan Suez Canal |
> > > 1,575 > > > > > > > > > > > > 1,630 > > > 1,628 1,121 878 949 |
All >> 1,517 All >> All >> All >> All >> 1,487 All >> 1,624 1,347 1,260 1,275 |
2,977 696 3,406 464 3,760 3,431 1,557 3,122 948 1,206 766 1,102 |
<< All 326 << All << All << All << All 194 << All 291 366 271 339 |
< < < < 228 < < < < < < < < < < < < < < < < 179 < < < < 249 305 221 334 |
Sep 24 | Ocelot |
Some notes on these files:
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