The ft-UVPass Bundle (latest version v5.5.1a) for Adobe After Effects is a specialized set of native plugins designed to bridge the gap between 3D renders and 2D compositing. This bundle allows users to re-texture 3D objects and create 3D masks directly within After Effects by utilizing Arbitrary Output Variables (AOVs) like UV passes and Position Maps. Bundle Components
The bundle includes two primary plugins that leverage data-heavy 3D render passes:
ft-UVPass Pro: Enables re-texturing of 3D objects using a UV pass (or ST map) rendered from your 3D software (e.g., Cinema 4D, Maya). It allows for tiling, repeating, and offsetting textures without needing to re-render from the 3D package.
ft-PPass2Matte: Utilizes a Position Pass (PPass or World Position Pass) to create dynamic 3D mattes. This allows you to isolate specific objects or areas in 3D space directly in After Effects, a feature traditionally associated with high-end compositing software like Nuke. Key Features and Updates
Performance Optimization: Recent versions replaced Adobe’s standard subsampling with a custom function to eliminate extreme slowdowns.
Modern Compatibility: Fully supports Multi-Frame Rendering (MFR) and Apple Silicon (M1/M2/M3) for faster performance on modern hardware.
Data Precision: For best results, UV passes should be rendered in 32-bit (EXR or TIFF) to avoid artifacts and maintain coordinate accuracy.
Workflow Flexibility: Includes options to toggle subsampling for testing, keep UV pass alpha, and sample specific points for matte generation. Critical Setup Tips
Because UV and Position passes are data rather than visual imagery, specific settings in After Effects are required:
Interpret Footage: You must set your pass to "Preserve RGB" in the Interpret Footage settings to prevent After Effects from applying color management to the coordinate data.
Bit Depth: The After Effects project should be set to at least 16-bit per channel (bpc), though 32-bit (float) is highly recommended to ensure the raw RGB values remain precise.
The bundle is available for purchase and download at aescripts.com. ft-UVPass Bundle - aescripts.com
The ft-UVPass Bundle for Adobe After Effects is a specialized professional toolkit designed to bridge the gap between 3D rendering and 2D compositing. It allows artists to re-texture objects and create precise 3D masks directly within After Effects by utilizing Arbitrary Output Variables (AOVs) exported from 3D software like Cinema 4D or Maya. Included Tools aescripts ftuvpass bundle v551a for after ef
The bundle consists of two primary plugins that handle different aspects of the 3D-to-2D workflow:
ft-UVPass Pro: This plugin uses a "UV pass" (also known as an ST map) to apply 2D textures onto 3D rendered geometry. It effectively "wraps" a new image or video onto a pre-rendered 3D object, allowing you to change paint jobs, logos, or patterns without re-rendering the entire 3D scene.
ft-PPass2Matte: This tool utilizes a "Position Pass" (PPass) to create mattes attached to objects in 3D space. It enables you to isolate specific parts of a 3D render for color correction or localized effects based on their world coordinates, a feature traditionally reserved for high-end compositing software like Nuke. Key Features and Modern Updates
Recent versions of the ft-UVPass Bundle have introduced significant performance and compatibility improvements:
Native Compatibility: Full support for Multi-Frame Rendering (MFR) and Apple Silicon (M1/M2/M3) ensures fast performance on modern hardware.
Custom Subsampling: The developer replaced Adobe's standard subsampling function with a proprietary version to eliminate previous "extreme slowdowns".
Texture Controls: Inside the effect panel, users can select textures and adjust parameters like tiling, repeating, and offsetting to perfectly align the new texture to the UV coordinates.
Legacy Support: Newer versions include a "legacy" version of the plugin to ensure older After Effects projects remain compatible and can still be opened. Workflow Requirements
To use this bundle effectively, your 3D software must be configured to export specific data:
32-Bit Rendering: UV and Position passes must be saved as 32-bit images (such as TIFF or EXR) to avoid pixelation and ensure enough data precision for the plugins to function correctly.
UVW Coordinates: The 3D geometry must have a material applied that outputs UVW coordinates into a dedicated multi-pass layer. Procurement and Installation
The bundle is available through the aescripts + aeplugins marketplace. For professional environments, it offers options for floating server licenses and render-only licenses to scale with studio needs. Installation and licensing are typically managed through the aescripts Manager App. ft-UVPass Bundle - aescripts.com The ft-UVPass Bundle (latest version v5
ft-UVPass Bundle aescripts + aeplugins is a specialized tool for After Effects that allows you to re-texture 3D objects and create 3D masks directly in your composition. It is particularly popular for high-end professional workflows where 3D passes need to be adjusted without re-rendering in a 3D application. Key Features & Capabilities Dynamic Re-Texturing
: Use a UV pass (or ST map) rendered from your 3D package (like Cinema 4D or Maya) to swap textures on 3D objects within After Effects. 3D Masking
: Create mattes attached to objects in 3D renders using Position Maps (PPass) or Point Passes, a feature traditionally reserved for high-end compositing software like Nuke. Bundle Composition : Includes two primary plugins: FT-UVPass Pro : For direct UV re-mapping. : For creating masks based on 3D position data. Integration Support
: Works with assets from major 3D software and is often used in templates for sports jerseys, mockups, and complex logo animations. User Experience & Reviews
ft-UVPass Bundle for Adobe After Effects is a specialized professional toolset developed by François Tarlier. It enables motion designers to re-texture 3D objects and create complex 3D masks directly within After Effects by utilizing data from 3D packages (like Cinema 4D or Blender). Core Functionality
The bundle primarily facilitates "post-re-texturing," allowing you to change the appearance of a 3D model without returning to a 3D rendering engine. ft-UVPass (or ft-UVPass Pro) : Uses a rendered
(or ST map) to warp and stretch a new 2D texture onto the surface of a 3D object in a 2D composition. ft-PPass2Matte : Utilizes a Position Pass
(PPass) or World Position Pass to generate mattes attached to objects in 3D space, which was historically a workflow reserved for high-end compositing software like Nuke. Key Technical Specs : François Tarlier. Modern Compatibility : Recent versions (v6.1.0+) include support for Multi-Frame Rendering (MFR) Apple Silicon (M1/M2/M3) native performance.
: Supports 32-bit floating-point workspaces in After Effects to avoid pixelation issues on fine details like text or edges. Legacy Support
: Recent bundles include "ft-UVPass Basic" to ensure older projects made with previous versions of the plugin still load correctly. Product Visualization
: Rendering a "blank" car or product once and swapping out various paint jobs or decals in seconds. Dynamic UI
: Replacing screens on 3D devices (phones, TVs) with video layers while maintaining the correct perspective and distortion. Isolated Grading Unlocking True 3D Data in After Effects: A
: Using position-based mattes to color-correct specific areas of a 3D render without needing dedicated object IDs. This plugin is available via aescripts + aeplugins , a popular marketplace for third-party Adobe extensions. step-by-step workflow for exporting these passes from a 3D software like ft-UVPass Bundle - aescripts.com
In the world of motion design and VFX compositing, Adobe After Effects is a powerhouse. However, its native relationship with 3D software has historically been clunky. While you can import 3D models via Cinema 4D’s Renderer or third-party plugins like Element 3D, accessing raw, per-pixel 3D data (like World Position, Normals, or UV coordinates) has traditionally required expensive, complex pipelines.
Enter the ft-UvPass Bundle v5.5.1a by FunTimes (aescripts.com). This suite of plugins acts as a bridge, converting complex 3D render passes into usable 2D layers within After Effects. Version 5.5.1a represents a significant stability and feature update, making it an essential toolkit for any compositor working with EXR sequences or 3D software like Blender, Maya, or Cinema 4D.
Installation:
ft-UvPass_Bundle_v551a.jsxbin from aescripts.Adobe After Effects/Support Files/Scripts/ScriptUI Panels folder.Window > ft-UvPass_Bundle_v551a.Basic Workflow for Re-Texturing:
UVMap or UV).ft-UvPass to the layer.ft-UvPass_Shader effect to the texture layer. Set it to read the UV layer below.The ft-PositionPass turns your 2D composition into a 3D coordinate system. You can attach 2D particles or text layers to specific points on a 3D object. For example, if a car drives through the scene, you can attach a 2D lens flare to its headlight using the Position Pass data—no motion tracking required.
If you are currently using v5.0 or v5.2, here is why v551a is critical:
| Feature | Pre-v5.5 | v551a | | :--- | :--- | :--- | | Render Speed (8K EXR) | 15 sec/frame | 8 sec/frame (MFR) | | Apple Silicon | Rosetta 2 only | Native (2x faster UI) | | Memory Leak | Present after 500 frames | Resolved | | Deep EXR | Limited | Full support |
Knowing the specs is one thing; using the power is another. Here are the top three workflows unlocked by the FTUVPass Bundle v551a.
Imagine you have a character rendered from Unreal Engine. You exported a "UV Pass" (usually colored neon green and red).
Use Cases:
In the world of post-production, data is king. If you have ever worked with 3D rendering pipelines—whether from Cinema 4D, Blender, Maya, or Redshift—you know the power of multi-pass rendering. However, bringing those passes into Adobe After Effects is often a messy, manual chore involving blend modes, track mattes, and complex expressions.
Enter the aescripts FTUVPass Bundle v551a. This isn't just an incremental update; it is a paradigm shift for compositors who rely on UV data, 3D normals, and world position passes. In this long-form article, we will dissect what this bundle does, why version v551a matters, and how to integrate it into your VFX workflow.
This is the flagship tool. It takes a UV render pass (usually a neon green/purple checkerboard image) and a separate texture, then projects the texture onto your moving 3D geometry.